Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

EXTREME VICTORY

( Release date : 05/10/2011 )

Total of 100 Card(s)

 
  • Reborn Tengu Super Rare
    WIND WIND Level Level 4 [ Beast-Warrior / Effect ] ATK 1700 DEF 600  
    If this face-up card leaves the field: Special Summon 1 "Reborn Tengu" from your Deck.
    Reborn Tengu
  • Junk Servant Rare
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1000  
    If you control a "Junk" monster, you can Special Summon this card (from your hand).
    Junk Servant
  • Unknown Synchron
    DARK DARK Level Level 1 [ Machine / Tuner / Effect ] ATK 0 DEF 0  
    If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Unknown Synchron" once per Duel this way.
    Unknown Synchron
  • Salvage Warrior Rare
    WATER WATER Level Level 5 [ Warrior / Effect ] ATK 1900 DEF 1600  
    When this card is Tribute Summoned, you can Special Summon 1 Tuner monster from your hand or Graveyard.
    Salvage Warrior
  • Necro Defender Rare
    DARK DARK Level Level 2 [ Fiend / Effect ] ATK 0 DEF 800  
    During your Main Phase, you can remove from play this card from your Graveyard to select 1 monster you control. Until your opponent's next End Phase, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving it.
    Necro Defender
  • Mystic Piper Secret Rare
    LIGHT LIGHT Level Level 1 [ Spellcaster / Effect ] ATK 0 DEF 0  
    You can Tribute this card to draw and reveal 1 card. If that card is a Level 1 Monster Card, draw 1 more card. The effect of "Mystic Piper" can only be activated once per turn.
    Mystic Piper
  • Force Resonator
    WATER WATER Level Level 2 [ Fiend / Tuner / Effect ] ATK 500 DEF 500  
    You can send this face-up card you control to the Graveyard, then target 1 face-up monster you control; if it attacks this turn, your opponent cannot activate cards or effects that target a monster(s) until the end of the Damage Step.
    Force Resonator
  • Clock Resonator
    EARTH EARTH Level Level 3 [ Fiend / Tuner / Effect ] ATK 1200 DEF 600  
    Once per turn, this face-up Defense Position card cannot be destroyed by battle or by card effects.
    Clock Resonator
  • Blackwing - Hillen the Tengu-wind Super Rare
    DARK DARK Level Level 5 [ Winged Beast / Tuner / Effect ] ATK 0 DEF 2300  
    When you take 2000 or more Battle Damage from your opponent's monster's direct attack while this card is in the Graveyard, you can select 1 Level 3 or lower "Blackwing" monster in your Graveyard. Special Summon that monster and this card from the Graveyard. Their effects are negated. Each player can only use the effect of "Blackwing - Hillen the Tengu-wind" once per Duel.
    Blackwing - Hillen the Tengu-wind
  • Blackwing - Kogarashi the Wanderer Ultra Rare
    DARK DARK Level Level 6 [ Winged Beast / Tuner / Effect ] ATK 2300 DEF 1600  
    When a face-up "Blackwing" monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. When a monster is Synchro Summoned using this card as a Synchro Material, the opponent of this card's owner cannot activate cards or effects.
    Blackwing - Kogarashi the Wanderer
  • Morphtronic Lantron
    LIGHT LIGHT Level Level 1 [ Machine / Tuner / Effect ] ATK 200 DEF 200  
    ●While in Attack Position: Any effect damage you would take from an opponent's card effect is inflicted to your opponent instead.
    ●While in Defense Position: When this card is destroyed by battle and sent to the Graveyard, you take no Battle Damage this turn.
    Morphtronic Lantron
  • Morphtronic Staplen
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1400 DEF 1000  
    ●While in Attack Position: Your opponent cannot select another monster as an attack target. If this card is destroyed by battle, the monster that destroyed this card loses 300 ATK.
    ●While in Defense Position: This card cannot be destroyed by battle. If this card is attacked, after damage calculation, select 1 face-up Attack Position monster your opponent controls. Change it to Defense Position and this card to Attack Position.
    Morphtronic Staplen
  • Meklord Army of Wisel
    DARK DARK Level Level 4 [ Machine / Effect ] ATK 1800 DEF 0  
    This card gains 100 ATK for each "Meklord" monster on the field, except this card. Once per turn, when another "Meklord" monster you control declares an attack on a Defense Position monster your opponent controls: You can activate this effect; during that battle, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Meklord Army of Wisel
  • Meklord Army of Skiel
    WIND WIND Level Level 4 [ Machine / Effect ] ATK 1200 DEF 1000  
    This card gains 200 ATK for each "Meklord" monster on the field, except this card. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Meklord Army" monster from your Deck.
    Meklord Army of Skiel
  • Meklord Army of Granel Rare
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1600 DEF 1200  
    This card gains 100 ATK for each "Meklord" monster on the field, except this card. When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn.
    Meklord Army of Granel
  • Meklord Astro Dragon Asterisk Super Rare
    DARK DARK Level Level 10 [ Machine / Effect ] ATK 0 DEF 0  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by controlling 3 or more "Meklord" monsters. When this card is Special Summoned: You can target any number of "Meklord" monsters you control, except this card; send those targets to the Graveyard, and if you do, this card's ATK becomes the combined original ATK of the monsters sent to the Graveyard by this effect. Each time a Synchro Monster(s) is Special Summoned: Inflict 1000 damage to the Summoning player.
    Meklord Astro Dragon Asterisk
  • T.G. Cyber Magician Super Rare
    LIGHT LIGHT Level Level 1 [ Spellcaster / Tuner / Effect ] ATK 0 DEF 0  
    If this card you control would be used as Synchro Material for a "T.G." monster, "T.G." monsters in your hand can be used as the non-Tuner Synchro Materials. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".
    T.G. Cyber Magician
  • T.G. Striker Rare
    EARTH EARTH Level Level 2 [ Warrior / Tuner / Effect ] ATK 800 DEF 0  
    If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".
    T.G. Striker
  • T.G. Jet Falcon
    WIND WIND Level Level 3 [ Winged Beast / Tuner / Effect ] ATK 1400 DEF 1200  
    If this card is sent to the Graveyard as a Synchro Material: Inflict 500 damage to your opponent.
    T.G. Jet Falcon
  • T.G. Catapult Dragon
    EARTH EARTH Level Level 2 [ Dragon / Effect ] ATK 900 DEF 1300  
    Once per turn: You can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand.
    T.G. Catapult Dragon
  • T.G. Warwolf
    DARK DARK Level Level 3 [ Beast-Warrior / Effect ] ATK 1200 DEF 0  
    When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".
    T.G. Warwolf
  • T.G. Rush Rhino Rare
    EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1600 DEF 800  
    If this card attacks, it gains 400 ATK during the Damage Step only. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino".
    T.G. Rush Rhino
  • Buster Blaster Rare
    EARTH EARTH Level Level 1 [ Machine / Union / Effect ] ATK 0 DEF 0  
    Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster loses 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Destroy all face-up monsters on the field with the same Monster Type as the destroyed monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Buster Blaster
  • Esper Girl
    EARTH EARTH Level Level 2 [ Psychic / Tuner / Effect ] ATK 500 DEF 300  
    When this removed from play card is Special Summoned, remove from play the top card of your Deck, face-down. When this card is sent from the field to the Graveyard, add that removed card to your hand.
    Esper Girl
  • Mental Seeker
    EARTH EARTH Level Level 3 [ Psychic / Tuner / Effect ] ATK 800 DEF 600  
    When this removed from play card is Special Summoned, reveal the top 3 cards of your opponent's Deck. Choose 1 of those cards and remove it from play. Then, shuffle the others into the Deck.
    Mental Seeker
  • Silent Psychic Wizard Super Rare
    EARTH EARTH Level Level 4 [ Psychic / Effect ] ATK 1900 DEF 0  
    When this card is Normal Summoned: You can target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard: Special Summon that monster banished by this effect.
    Silent Psychic Wizard
  • Serene Psychic Witch
    EARTH EARTH Level Level 3 [ Psychic / Effect ] ATK 1400 DEF 1200  
    When this card on the field is destroyed and sent to the Graveyard: You can banish 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, if this card stays in the Graveyard: Special Summon the monster banished by this card's effect.
    Serene Psychic Witch
  • Hushed Psychic Cleric Rare
    EARTH EARTH Level Level 3 [ Psychic / Effect ] ATK 0 DEF 2100  
    If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can send 1 card from your hand to the Graveyard, then target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard: Target 1 monster banished by this card's effect; Special Summon that target.
    Hushed Psychic Cleric
  • Elder of the Six Samurai
    EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 400 DEF 0  
    If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
    Elder of the Six Samurai
  • Shien's Advisor Super Rare
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1200 DEF 400  
    If this card is Normal Summoned while you control a "Six Samurai" monster: Declare 1 Monster Type; while this card is face-up on the field, monsters with the declared Monster Type cannot declare an attack or be Special Summoned.
    Shien's Advisor
  • Karakuri Komachi mdl 224 "Ninishi"
    EARTH EARTH Level Level 3 [ Machine / Tuner / Effect ] ATK 0 DEF 1900  
    This card must attack if able. When this face-up card is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon 1 "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)
    Karakuri Komachi mdl 224 "Ninishi"
  • Karakuri Ninja mdl 7749 "Nanashick"
    EARTH EARTH Level Level 5 [ Machine / Effect ] ATK 2200 DEF 1800  
    This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw a number of cards equal to the number of face-up Defense Position "Karakuri" monsters you control.
    Karakuri Ninja mdl 7749 "Nanashick"
  • Scrap Kong
    EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 2000 DEF 1000  
    When this card is Normal Summoned, destroy it. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Kong", and add it to your hand.
    Scrap Kong
  • Tradetoad Rare
    WATER WATER Level Level 1 [ Aqua / Effect ] ATK 100 DEF 2000  
    Once per turn, you can Tribute 1 Aqua-Type monster to select 1 "Frog" monster in your Graveyard, except "Frog the Jam". Special Summon that monster from your Graveyard.
    Tradetoad
  • Gladiator Beast Tygerius
    EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1800 DEF 800  
    This card cannot be used as a Fusion Material Monster. When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can discard 1 "Gladiator Beast" card to add 1 "Gladiator Beast" monster from your Deck to your hand.
    Gladiator Beast Tygerius
  • Jar Turtle
    WATER WATER Level Level 4 [ Reptile / Effect ] ATK 200 DEF 2100  
    Each time "Jar of Greed" is activated, draw 1 card.
    Jar Turtle
  • Aurora Paragon
    LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1500 DEF 1000  
    Neither player can Special Summon monsters. When another monster is Normal Summoned to either player's side of the field, destroy this card.
    Aurora Paragon
  • Junk Berserker Ultra Rare
    WIND WIND Level Level 7 [ Warrior / Synchro / Effect ] ATK 2700 DEF 1800  
    "Junk Synchron" + 1 or more non-Tuner monsters
    You can banish 1 "Junk" monster from your Graveyard, then target 1 face-up monster your opponent controls; that target loses ATK equal to the banished monster's ATK. At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster.
    Junk Berserker
  • Life Stream Dragon Ultra Rare
    EARTH EARTH Level Level 8 [ Dragon / Synchro / Tuner / Effect ] ATK 2900 DEF 2400  
    1 Tuner + "Power Tool Dragon"
    When this card is Synchro Summoned: You can make your LP become 4000. You take no effect damage. If this face-up card on the field would be destroyed, you can banish 1 Equip Spell Card from your Graveyard instead.
    Life Stream Dragon
  • T.G. Recipro Dragonfly Rare
    WIND WIND Level Level 2 [ Insect / Synchro / Effect ] ATK 300 DEF 300  
    1 Tuner + 1 non-Tuner monster
    Once per turn: You can target 1 other "T.G." Synchro Monster you control; send it to the Graveyard, then, if all the Synchro Monsters that were used for its Synchro Summon are in your Graveyard, you can Special Summon all of them.
    T.G. Recipro Dragonfly
  • T.G. Wonder Magician Ultra Rare
    LIGHT LIGHT Level Level 5 [ Spellcaster / Synchro / Tuner / Effect ] ATK 1900 DEF 0  
    1 Tuner + 1+ non-Tuner "T.G." monsters
    If this card is Synchro Summoned: Target 1 Spell/Trap on the field; destroy that target. If this card on the field is destroyed: Draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
    T.G. Wonder Magician
  • T.G. Power Gladiator Super Rare
    EARTH EARTH Level Level 5 [ Warrior / Synchro / Effect ] ATK 2300 DEF 1000  
    1 Tuner + 1 or more non-Tuner "T.G." monsters
    If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card on the field is destroyed: Draw 1 card.
    T.G. Power Gladiator
  • T.G. Blade Blaster Ultra Rare
    EARTH EARTH Level Level 10 [ Machine / Synchro / Effect ] ATK 3300 DEF 2200  
    1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
    During either player's turn, when your opponent activates a Spell/Trap Card that targets this face-up card: You can send 1 card from your hand to the Graveyard; negate the effect. Once per turn, during your opponent's turn: You can banish 1 "T.G." monster from your Graveyard; banish this face-up card on the field (this is a Quick Effect). During the next Standby Phase after this card was banished by this effect: Special Summon this card.
    T.G. Blade Blaster
  • T.G. Halberd Cannon Ultra Rare
    EARTH EARTH Level Level 12 [ Machine / Synchro / Effect ] ATK 4000 DEF 4000  
    1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
    Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 "T.G." monster in your Graveyard; Special Summon that target.
    T.G. Halberd Cannon
  • Overmind Archfiend Ultra Rare
    DARK DARK Level Level 9 [ Psychic / Synchro / Effect ] ATK 3300 DEF 3000  
    1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters
    Once per turn, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many monsters as possible that were removed from play by this effect.
    Overmind Archfiend
  • Scarlet Security
    SPELL SPELL  
    If you control a "Red Dragon Archfiend": Destroy all Spell and Trap Cards your opponent controls.
    Scarlet Security
  • Red Dragon Vase
    SPELL SPELL  
    If you control a "Red Dragon Archfiend": Draw 2 cards. You cannot Normal or Special Summon monsters the turn you activate this card, and until the end of your opponent's turn after this card is activated.
    Red Dragon Vase
  • Resonator Call Rare
    SPELL SPELL  
    Add 1 "Resonator" monster from your Deck to your hand.
    Resonator Call
  • Resonant Destruction
    SPELL SPELL Continuous Continuous  
    Each time a "Resonator" monster(s) is sent to the Graveyard as a Synchro Material: Target 1 card your opponent controls; destroy that target. Destroy this card during your 2nd End Phase after activation.
    Resonant Destruction
  • Fortissimo the Mobile Fortress
    SPELL SPELL Field Field  
    Once per turn: You can Special Summon 1 "Meklord Army" monster from your hand.
    Fortissimo the Mobile Fortress
  • Boon of the Meklord Emperor
    SPELL SPELL  
    If the only face-up monsters on the field are 2 "Meklord" monsters: Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.
    Boon of the Meklord Emperor
  • The Resolute Meklord Army
    SPELL SPELL Continuous Continuous  
    All Attack Position "Meklord Army" monsters you control cannot be destroyed by battle, also their effects are negated.
    The Resolute Meklord Army
  • Reboot
    SPELL SPELL  
    Shuffle 1 "Meklord" monster from your hand into the Deck, then target 1 "Meklord" card in your Graveyard; add that target to your hand.
    Reboot
  • TGX1-HL
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 "T.G." monster you control; its ATK and DEF each become half its current ATK and DEF, and if they do, destroy 1 other Spell/Trap Card on the field.
    TGX1-HL
  • TGX300
    SPELL SPELL Continuous Continuous  
    All face-up monsters you control gain 300 ATK for each "T.G." monster you control.
    TGX300
  • ESP Amplifier
    SPELL SPELL Quick-Play Quick-Play  
    All face-up Psychic-Type monsters you controlled when this card was activated gain 300 ATK for each of your Psychic-Type monsters that is removed from play when this card resolves. During the End Phase, remove from play all monsters that were affected by this effect.
    ESP Amplifier
  • Psychic Feel Zone Rare
    SPELL SPELL  
    Select 2 of your removed from play monsters (1 Psychic-Type Tuner and 1 Psychic-Type non-Tuner), return them to the Graveyard, and Special Summon 1 Psychic-Type Synchro Monster from your Extra Deck in face-up Defense Position, whose Level equals the total Levels of the returned monsters.
    Psychic Feel Zone
  • Shien's Dojo Super Rare
    SPELL SPELL Continuous Continuous  
    Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.
    Shien's Dojo
  • Runaway Karakuri
    SPELL SPELL Quick-Play Quick-Play  
    Select 1 face-up "Karakuri" monster on the field. Until the End Phase, it gains 1000 ATK but its effect(s) is negated.
    Runaway Karakuri
  • Contact with the Aquamirror
    SPELL SPELL  
    If you control a face-up WATER monster, activate 1 of these effects. If you control a face-up WATER Ritual Monster, you can activate both of these effects:
    ●Look at all Set cards in your opponent's Spell & Trap Card Zones.
    ●Look at the 2 top cards of either player's Deck and return them to the top of the Deck in any order.
    Contact with the Aquamirror
  • Soundproofed Rare
    SPELL SPELL  
    This card can only be activated at the start of Main Phase 1, and only if you control no face-up Synchro Monsters. Neither player can Special Summon a Synchro Monster until your opponent's next End Phase.
    Soundproofed
  • Out of the Blue
    SPELL SPELL Continuous Continuous  
    Destroy this card if your opponent activates a card or effect that targets a card(s) in the Graveyard. When this card is destroyed by this effect and sent to the Graveyard, your opponent shuffles all cards in their Graveyard into the Deck.
    Out of the Blue
  • Self-Mummification
    SPELL SPELL Quick-Play Quick-Play  
    Select 1 monster you control, and send it to the Graveyard.
    Self-Mummification
  • Red Carpet
    TRAP TRAP  
    If a Dragon-Type Synchro Monster is on the field: Target up to 2 "Resonator" monsters in your Graveyard; Special Summon them.
    Red Carpet
  • Power-Up Adapter
    TRAP TRAP  
    After activation, treat this card as an Equip Card and equip it to 1 face-up "Morphtronic" monster you control. The equipped monster cannot attack. Then, select 1 face-up monster on the field, except the equipped monster. It gains ATK equal to the ATK of the equipped monster.
    Power-Up Adapter
  • Chaos Infinity Rare
    TRAP TRAP  
    Change as many Defense Position monsters on the field as possible to face-up Attack Position, then Special Summon 1 "Meklord" monster from your Deck or Graveyard, but its effects are negated, also it is destroyed during the End Phase.
    Chaos Infinity
  • Mektimed Blast
    TRAP TRAP  
    Target 1 "Meklord" monster you control and 1 card your opponent controls; destroy them.
    Mektimed Blast
  • Meklord Factory
    TRAP TRAP  
    When a "Meklord" monster on the field is targeted for an attack: Target 1 "Meklord Army" monster in your Graveyard; add that target to your hand, then destroy the attack target.
    Meklord Factory
  • TGX3-DX2 Rare
    TRAP TRAP  
    Target 3 "T.G." monsters in your Graveyard; shuffle all 3 into your Deck, then draw 2 cards.
    TGX3-DX2
  • TG-SX1
    TRAP TRAP  
    When a "T.G." monster you control destroys an opponent's monster by battle and sends it to the Graveyard: Target 1 "T.G." Synchro Monster in your Graveyard; Special Summon that target.
    TG-SX1
  • TG1-EM1
    TRAP TRAP  
    Target 1 monster your opponent controls and 1 "T.G." monster you control; switch control of both monsters.
    TG1-EM1
  • Psychic Reactor
    TRAP TRAP  
    If you control a Psychic-Type monster: Apply this effect to all Psychic-Type monsters you currently control, for the rest of this turn. When a Psychic-Type monster you control battles an opponent's monster, after damage calculation: Banish that Psychic-Type monster, also banish that opponent's monster.
    Psychic Reactor
  • Brain Hazard Rare
    TRAP TRAP Continuous Continuous  
    Select 1 of your removed from play Psychic-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
    Brain Hazard
  • Six Style - Dual Wield
    TRAP TRAP  
    If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.
    Six Style - Dual Wield
  • Karakuri Cash Shed Super Rare
    TRAP TRAP Counter Counter  
    Activate only if you control a "Karakuri" monster in face-up Defense Position. Negate the activation of an opponent's Spell/Trap Card and destroy it.
    Karakuri Cash Shed
  • Tyrant's Tantrum
    TRAP TRAP Continuous Continuous  
    Activate by Tributing 2 monsters. Your opponent cannot activate a Spell Card unless they also send 1 Spell Card from the Deck to the Graveyard.
    Tyrant's Tantrum
  • Debunk Super Rare
    TRAP TRAP Counter Counter  
    When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it.
    Debunk
  • Sealing Ceremony of Mokuton
    TRAP TRAP Continuous Continuous  
    Once per turn, you can Tribute 1 face-up EARTH monster to select up to 2 cards in the opponent's Graveyard, and remove them from play.
    Sealing Ceremony of Mokuton
  • Safe Zone Super Rare
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 face-up Attack Position monster on the field; that face-up monster cannot be destroyed by battle or your opponent's card effects, your opponent cannot target it with card effects, also it cannot attack your opponent directly. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
    Safe Zone
  • Localized Tornado
    TRAP TRAP  
    Shuffle all cards from your hand and Graveyard into the Deck.
    Localized Tornado
  • W Nebula Meteorite
    TRAP TRAP  
    Change all face-down monsters on the field to face-up Defense Position. During the End Phase this turn, change all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, then draw 1 card for each. After that, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck.
    W Nebula Meteorite
  • Vampire Dragon Secret Rare
    DARK DARK Level Level 5 [ Zombie / Effect ] ATK 2400 DEF 0  
    When this Tribute Summoned card is sent from the field to the Graveyard: You can add 1 Level 4 or lower monster from your Deck to your hand.
    Vampire Dragon
  • Dodger Dragon Super Rare
    WIND WIND Level Level 4 [ Dragon / Effect ] ATK 1900 DEF 1200  
    This card's Normal Summon cannot be negated. After this card was Normal Summoned, your opponent cannot activate Counter Trap Cards for the rest of that turn.
    Dodger Dragon
  • Mara of the Nordic Alfar Ultra Rare
    DARK DARK Level Level 2 [ Spellcaster / Tuner / Effect ] ATK 1000 DEF 500  
    When using this card as Synchro Material, the other Synchro Materials must be 2 "Nordic" monsters in your hand.
    Mara of the Nordic Alfar
  • Tour Guide From the Underworld Secret Rare Limited
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1000 DEF 600  
    When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but it has its effects negated, also it cannot be used as Synchro Material.
    Tour Guide From the Underworld
  • Psi-Beast Rare
    EARTH EARTH Level Level 2 [ Psychic / Effect ] ATK 700 DEF 500  
    When this card is Normal Summoned, you can remove from play 1 Psychic-Type monster from your Deck. This card's Level becomes the Level of that monster.
    Psi-Beast
  • Gladiator Beast Essedarii Ultra Rare
    EARTH EARTH Level Level 5 [ Beast / Fusion / Effect ] ATK 2500 DEF 1400  
    2 "Gladiator Beast" monsters
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".)
    Gladiator Beast Essedarii
  • Gladiator Taming Secret Rare
    SPELL SPELL Quick-Play Quick-Play  
    If a face-up "Gladiator Beast" monster is on the field, activate 1 of these effects:
    ●Select 1 face-up monster your opponent controls, and change its battle position.
    ●Select 1 face-up "Gladiator Beast" monster your opponent controls, and take control of it until the End Phase.
    Gladiator Taming
  • Full House Rare
    TRAP TRAP  
    Target 2 other face-up Spell/Trap Cards and 3 Set Spell/Trap Cards, on the field; destroy them.
    Full House
  • Psychic Shockwave Secret Rare
    TRAP TRAP  
    Activate only when your opponent activates a Trap Card. Discard 1 Spell/Trap Card to Special Summon 1 Level 6 DARK Machine-Type monster from your Deck.
    Psychic Shockwave
  • Axe Dragonute
    DARK DARK Level Level 4 [ Dragon / Effect ] ATK 2000 DEF 1200  
    If this card attacks, it is changed to Defense Position at the end of the Damage Step.
    Axe Dragonute
  • Lancer Dragonute Super Rare
    DARK DARK Level Level 4 [ Dragon / Effect ] ATK 1500 DEF 1800  
    If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Lancer Dragonute
  • Lancer Lindwurm
    WIND WIND Level Level 4 [ Dragon / Effect ] ATK 1800 DEF 1200  
    If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Lancer Lindwurm
  • Elemental HERO Neos Knight Ultra Rare
    LIGHT LIGHT Level Level 7 [ Warrior / Fusion / Effect ] ATK 2500 DEF 1000  
    "Elemental HERO Neos" + 1 Warrior-Type monster
    This card cannot be Special Summoned except by Fusion Summon. This card gains ATK equal to half the ATK of the Warrior-Type Fusion Material Monster used to Fusion Summon this card, other than "Elemental HERO Neos". This card can attack twice during each Battle Phase. If this card attacks or is attacked, your opponent takes no Battle Damage.
    Elemental HERO Neos Knight
  • Meklord Emperor Skiel Secret Rare
    WIND WIND Level Level 1 [ Machine / Effect ] ATK 2200 DEF 2200  
    Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. You can send 1 monster you control that is equipped to this card to the Graveyard; this card can attack your opponent directly this turn.
    Meklord Emperor Skiel
  • Meklord Fortress Rare
    SPELL SPELL Field Field  
    Meklord Emperor monsters you control cannot be targeted by the effects of Synchro Monsters. When this card on the field is destroyed and sent to the Graveyard: You can add 1 "Meklord Emperor" monster from your Deck to your hand.
    Meklord Fortress
  • Blackwing - Jin the Rain Shadow Rare
    DARK DARK Level Level 1 [ Winged Beast / Tuner / Effect ] ATK 600 DEF 500  
    If this card battles a face-up monster with DEF equal to or less than this card's ATK, destroy that monster at the start of the Damage Step (without damage calculation).
    Blackwing - Jin the Rain Shadow
  • Scrap Orthros Secret Rare
    EARTH EARTH Level Level 4 [ Beast / Tuner / Effect ] ATK 1700 DEF 1100  
    This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling a face-up "Scrap" monster. When Special Summoned this way, select 1 face-up "Scrap" monster you control, and destroy it. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Orthros", and add it to your hand.
    Scrap Orthros
  • Naturia Eggplant Super Rare
    EARTH EARTH Level Level 2 [ Plant / Effect ] ATK 1000 DEF 700  
    When this card is sent from the field to the Graveyard, you can select 1 "Naturia" monster in your Graveyard, except "Naturia Eggplant", and add it to your hand.
    Naturia Eggplant
  • Blue Rose Dragon Secret Rare
    DARK DARK Level Level 4 [ Dragon / Effect ] ATK 1600 DEF 1200  
    When this card on the field is destroyed and sent to the GY: You can target 1 "Black Rose Dragon" or 1 Plant monster in your GY; Special Summon that monster.
    Blue Rose Dragon

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