Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

THE DUELIST GENESIS

( Release date : 09/02/2008 )

Total of 100 Card(s)

 
  • Avenging Knight Parshath Secret Rare
    LIGHT LIGHT Level Level 8 [ Fairy / Synchro / Effect ] ATK 2600 DEF 2100  
    1 Tuner + 1 or more non-Tuner LIGHT monsters
    Once per turn: You can target 1 face-up monster your opponent controls; change that target's battle position. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Avenging Knight Parshath
  • Turbo Booster
    EARTH EARTH Level Level 1 [ Machine / Effect ] ATK 0 DEF 0  
    If you have Normal Summoned a monster this turn, you can Special Summon this card from your hand. You can Tribute this card to destroy 1 monster your opponent controls that battled one of your monsters this turn.
    Turbo Booster
  • Nitro Synchron Super Rare
    FIRE FIRE Level Level 2 [ Machine / Tuner / Effect ] ATK 300 DEF 100  
    If this card is sent to the Graveyard for the Synchro Summon of a "Nitro" Synchro Monster: Draw 1 card.
    Nitro Synchron
  • Quillbolt Hedgehog
    EARTH EARTH Level Level 2 [ Machine / Effect ] ATK 800 DEF 800  
    If this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner monster to activate and to resolve this effect.
    Quillbolt Hedgehog
  • Ghost Gardna
    DARK DARK Level Level 4 [ Warrior / Effect ] ATK 0 DEF 1900  
    When a face-up monster you control is selected as an attack target, you can change the target to this card. When this card is destroyed and sent to the Graveyard, 1 face-up monster your opponent controls loses 1000 ATK, until the End Phase.
    Ghost Gardna
  • Shield Warrior Rare
    EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 800 DEF 1600  
    During damage calculation, in either player's turn: You can banish this card from your Graveyard; monsters you control cannot be destroyed by this battle.
    Shield Warrior
  • Small Piece Golem
    EARTH EARTH Level Level 3 [ Rock / Effect ] ATK 1100 DEF 0  
    When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Medium Piece Golem" from your Deck. That monster's effect is negated while it is face-up on the field.
    Small Piece Golem
  • Medium Piece Golem
    EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 1600 DEF 0  
    When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Small Piece Golem" from your Deck. That monster's effect is negated while it is face-up on the field.
    Medium Piece Golem
  • Big Piece Golem Rare
    EARTH EARTH Level Level 5 [ Rock / Effect ] ATK 2100 DEF 0  
    If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributes.
    Big Piece Golem
  • Sinister Sprocket Super Rare
    DARK DARK Level Level 1 [ Fiend / Tuner / Effect ] ATK 400 DEF 0  
    If this card is sent to the Graveyard for the Synchro Summon of a DARK Synchro Monster, you can destroy 1 face-up Spell or Trap Card.
    Sinister Sprocket
  • Dark Resonator Rare
    DARK DARK Level Level 3 [ Fiend / Tuner / Effect ] ATK 1300 DEF 300  
    The first time this card would be destroyed by battle each turn, it is not destroyed.
    Dark Resonator
  • Twin-Shield Defender
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 700 DEF 1600  
    When this card you control is destroyed by battle and sent to your Graveyard, you can halve the current ATK of 1 face-up monster your opponent controls, until the End Phase.
    Twin-Shield Defender
  • Jutte Fighter
    EARTH EARTH Level Level 2 [ Warrior / Tuner / Effect ] ATK 700 DEF 900  
    Once per turn, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.
    Jutte Fighter
  • Handcuffs Dragon Rare
    WIND WIND Level Level 5 [ Dragon / Effect ] ATK 1800 DEF 1800  
    When this card is destroyed by battle with an attacking monster your opponent controls and is sent to the Graveyard, you can equip this card to that monster. The equipped monster loses 1800 ATK. When it is destroyed and this card is sent to the Graveyard, you can Special Summon this card.
    Handcuffs Dragon
  • Montage Dragon Ultra Rare
    EARTH EARTH Level Level 8 [ Dragon / Effect ] ATK ? DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 other monsters from your hand to the Graveyard, and cannot be Special Summoned by other ways. This card's ATK becomes the combined original Levels of the sent monsters x 300.
    Montage Dragon
  • Gonogo
    EARTH EARTH Level Level 3 [ Rock / Effect ] ATK 1350 DEF 1600  
    At the end of the Damage Step, if this card battled an opponent's monster: Change that monster to face-down Defense Position.
    Gonogo
  • Mind Master Rare Forbidden
    LIGHT LIGHT Level Level 1 [ Psychic / Tuner / Effect ] ATK 100 DEF 200  
    You can pay 800 Life Points and Tribute 1 Psychic-Type monster, except "Mind Master", to Special Summon 1 Level 4 or lower Psychic-Type monster from your Deck in face-up Attack Position.
    Mind Master
  • Doctor Cranium
    EARTH EARTH Level Level 1 [ Psychic / Effect ] ATK 100 DEF 100  
    When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to add 1 Psychic-Type monster from your Deck to your hand.
    Doctor Cranium
  • Krebons
    DARK DARK Level Level 2 [ Psychic / Tuner / Effect ] ATK 1200 DEF 400  
    When this card is targeted for an attack: You can pay 800 LP; negate the attack.
    Krebons
  • Mind Protector
    LIGHT LIGHT Level Level 3 [ Psychic / Effect ] ATK 0 DEF 2200  
    This card's controller must pay 500 Life Points during each of their Standby Phases. If they cannot, destroy this card. Monsters with 2000 or less ATK cannot declare an attack, except for Psychic-Type monsters.
    Mind Protector
  • Psychic Commander
    EARTH EARTH Level Level 3 [ Psychic / Tuner / Effect ] ATK 1400 DEF 800  
    When a Psychic-Type monster you control battles, during the Damage Step you can pay Life Points in multiples of 100 (max. 500) to have the monster it's battling lose that much ATK and DEF, until the End Phase.
    Psychic Commander
  • Psychic Snail
    EARTH EARTH Level Level 4 [ Psychic / Effect ] ATK 1900 DEF 1200  
    You can pay 800 Life Points and select 1 other face-up Psychic-Type monster you control. That monster can attack twice during each Battle Phase. This card cannot attack the turn you activate this effect.
    Psychic Snail
  • Telekinetic Shocker
    EARTH EARTH Level Level 4 [ Psychic / Effect ] ATK 1700 DEF 700  
    If a Psychic-Type monster(s) on the field would be destroyed, you can pay 500 LP and destroy this card instead.
    Telekinetic Shocker
  • Destructotron
    EARTH EARTH Level Level 4 [ Psychic / Effect ] ATK 1600 DEF 400  
    During the End Phase, if this card is the only Psychic-Type monster you control: Destroy it. You can pay 1000 LP, then target 1 Set Spell/Trap Card your opponent controls; destroy that target.
    Destructotron
  • Gladiator Beast Equeste
    WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1600 DEF 1200  
    When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" card in your Graveyard; add that target to your hand. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Equeste".
    Gladiator Beast Equeste
  • Jenis, Lightsworn Mender
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 300 DEF 2100  
    During the End Phase, if a card(s) was sent from your Deck to the Graveyard by the effect of a "Lightsworn" card this turn: Inflict 500 damage to your opponent, and if you do, gain 500 LP.
    Jenis, Lightsworn Mender
  • Dharc the Dark Charmer
    DARK DARK Level Level 3 [ Spellcaster / Effect ] ATK 500 DEF 1500  
    FLIP: Take control of 1 DARK monster your opponent controls, while this card remains face-up on the field.
    Dharc the Dark Charmer
  • Mecha Bunny
    EARTH EARTH Level Level 2 [ Machine / Effect ] ATK 800 DEF 100  
    When this card is flipped face-up, select 1 card on the field and inflict 500 damage to its controller. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Mecha Bunny" from your Deck in face-down Defense Position.
    Mecha Bunny
  • Oyster Meister
    WATER WATER Level Level 3 [ Fish / Effect ] ATK 1600 DEF 200  
    If this card is sent from the field to the Graveyard, except when destroyed by battle: Special Summon 1 "Oyster Token" (Fish-Type/WATER/Level 1/ATK 0/DEF 0).
    Oyster Meister
  • Twin-Barrel Dragon Super Rare
    DARK DARK Level Level 4 [ Machine / Effect ] ATK 1700 DEF 200  
    When this card is Summoned: Target 1 card your opponent controls; toss a coin twice, and if the result is 2 heads, destroy it.
    Twin-Barrel Dragon
  • Izanagi Super Rare
    WIND WIND Level Level 6 [ Fairy / Effect ] ATK 2200 DEF 1000  
    You can Special Summon this card from your hand by removing from play 1 Spirit monster from your hand. Spirit monsters you control do not have to have their effects that return them to the hand activated.
    Izanagi
  • Kunoichi
    WIND WIND Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1000  
    When control of this face-up card changes, its new controller discards 1 random card.
    Kunoichi
  • Beast of the Pharaoh
    EARTH EARTH Level Level 3 [ Zombie / Effect ] ATK 400 DEF 600  
    If this card is sent to the GY for a Synchro Summon: You can target 1 Level 4 or lower Zombie monster in your GY; Special Summon that target.
    Beast of the Pharaoh
  • Dark Hunter Ultra Rare
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1600 DEF 400  
    This card's effect changes depending on the number of DARK monsters in your Graveyard.
    ●1 or fewer: This card loses 400 ATK.
    ●2 to 4: This card gains 400 ATK.
    ●5 or more: You can send this card to the Graveyard to destroy all face-down monsters your opponent controls.
    Dark Hunter
  • Kinka-byo Super Rare
    DARK DARK Level Level 1 [ Beast / Spirit / Effect ] ATK 400 DEF 200  
    Cannot be Special Summoned. When this card is Normal Summoned or flipped face-up: You can target 1 Level 1 monster in your GY; Special Summon that target, but banish it when this card leaves the field. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
    Kinka-byo
  • Yamato-no-Kami Rare
    DARK DARK Level Level 6 [ Warrior / Spirit / Effect ] ATK 2200 DEF 1200  
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Spirit monster from your Graveyard. This card returns to its owner's hand during the End Phase of the turn it is Special Summoned. If this card destroys an opponent's monster by battle, you can destroy 1 Spell or Trap Card your opponent controls.
    Yamato-no-Kami
  • Silent Strider
    EARTH EARTH Level Level 2 [ Insect / Effect ] ATK 300 DEF 700  
    You can send this card from your hand to the Graveyard to reduce the Level of 1 monster on the field by 1, until the End Phase.
    Silent Strider
  • Noisy Gnat
    EARTH EARTH Level Level 2 [ Insect / Effect ] ATK 700 DEF 300  
    You can send this card from your hand to the Graveyard to target 1 face-up monster on the field; increase that target's Level by 1, until the End Phase.
    Noisy Gnat
  • Multiple Piece Golem Ultra Rare
    EARTH EARTH Level Level 7 [ Rock / Fusion / Effect ] ATK 2600 DEF 1300  
    "Big Piece Golem" + "Medium Piece Golem"
    At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Extra Deck. Then, if all of the Fusion Material Monsters that were used for the Fusion Summon of this card are in your Graveyard, you can Special Summon them.
    Multiple Piece Golem
  • Nitro Warrior Ultra Rare
    FIRE FIRE Level Level 7 [ Warrior / Synchro / Effect ] ATK 2800 DEF 1800  
    "Nitro Synchron" + 1 or more non-Tuner monsters
    Once during each of your turns, if you activate a Spell Card, this card gains 1000 ATK during the next attack this turn involving this card, during damage calculation only. If this attacking card destroys an opponent's monster by battle, after damage calculation: You can target 1 face-up Defense Position monster your opponent controls; change that target to Attack Position, then this card can make a second attack in a row, on that monster.
    Nitro Warrior
  • Stardust Dragon Ultra Rare
    WIND WIND Level Level 8 [ Dragon / Synchro / Effect ] ATK 2500 DEF 2000  
    1 Tuner + 1 or more non-Tuner monsters
    During either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard.
    Stardust Dragon
  • Red Dragon Archfiend Ultra Rare
    DARK DARK Level Level 8 [ Dragon / Synchro / Effect ] ATK 3000 DEF 2000  
    1 Tuner + 1 or more non-Tuner monsters
    After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.
    Red Dragon Archfiend
  • Goyo Guardian Ultra Rare
    EARTH EARTH Level Level 6 [ Warrior / Synchro / Effect ] ATK 2800 DEF 2000  
    1 EARTH Tuner + 1 or more non-Tuner monsters
    When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.
    Goyo Guardian
  • Magical Android Super Rare
    LIGHT LIGHT Level Level 5 [ Psychic / Synchro / Effect ] ATK 2400 DEF 1700  
    1 Tuner + 1 or more non-Tuner monsters
    During each of your End Phases: Gain 600 LP for each Psychic-Type monster you currently control.
    Magical Android
  • Thought Ruler Archfiend Ultra Rare
    DARK DARK Level Level 8 [ Psychic / Synchro / Effect ] ATK 2700 DEF 2300  
    1 Tuner + 1 or more non-Tuner monsters
    If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.
    Thought Ruler Archfiend
  • Fighting Spirit Rare
    SPELL SPELL Equip Equip  
    The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.
    Fighting Spirit
  • Domino Effect
    SPELL SPELL Continuous Continuous  
    When a monster your opponent controls is destroyed by battle and sent to the Graveyard, you can send 1 monster you control to the Graveyard to destroy 1 monster your opponent controls.
    Domino Effect
  • Junk Barrage
    SPELL SPELL Equip Equip  
    When the equipped monster destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's ATK in the Graveyard.
    Junk Barrage
  • Battle Tuned
    SPELL SPELL Quick-Play Quick-Play  
    Remove from play 1 Tuner monster from your Graveyard. Target face-up monster you control gains ATK equal to the removed monster's ATK.
    Battle Tuned
  • De-Synchro Rare
    SPELL SPELL  
    Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your GY, you can Special Summon all of them.
    De-Synchro
  • Lightwave Tuning
    SPELL SPELL  
    Select 1 Level 4 LIGHT monster you control. It is treated as a Tuner monster while it is face-up on the field.
    Lightwave Tuning
  • Psi-Station
    SPELL SPELL Continuous Continuous  
    When a Psychic-Type monster is Normal Summoned: You can pay 500 LP; increase its Level by 1 and ATK by 300. (This remains even if this card leaves the field.)
    Psi-Station
  • Psi-Impulse
    SPELL SPELL  
    Tribute 1 Psychic-Type monster. Return all cards in your opponent's hand to the Deck. Then, they draw 3 cards.
    Psi-Impulse
  • Emergency Teleport Ultra Rare Limited
    SPELL SPELL Quick-Play Quick-Play  
    Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.
    Emergency Teleport
  • Sword of Kusanagi
    SPELL SPELL Equip Equip  
    Equip only to a Spirit monster. During battle, when it attacks a Defense Position monster whose DEF is lower than the ATK of the equipped monster, inflict the difference as Battle Damage to your opponent. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand.
    Sword of Kusanagi
  • Orb of Yasaka
    SPELL SPELL Equip Equip  
    Equip only to a Spirit monster. When it destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to that monster's original ATK. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand.
    Orb of Yasaka
  • Mirror of Yata
    SPELL SPELL Equip Equip  
    Equip only to a Spirit monster. The equipped monster does not have to have its effect that returns it to the hand activated. If it would be destroyed by battle, destroy this card instead.
    Mirror of Yata
  • Geartown
    SPELL SPELL Field Field  
    Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.
    Geartown
  • Power Filter Super Rare
    SPELL SPELL Continuous Continuous  
    Neither player can Special Summon monsters with 1000 or less ATK.
    Power Filter
  • Lightsworn Sabre Super Rare
    SPELL SPELL Equip Equip  
    Equip only to a "Lightsworn" monster. It gains 700 ATK. When this card is sent from your Deck to the Graveyard: You can target 1 "Lightsworn" monster you control; equip this card to that target.
    Lightsworn Sabre
  • Unstable Evolution Super Rare
    SPELL SPELL Equip Equip  
    While your LP is lower than your opponent's, the equipped monster's original ATK becomes 2400. While your LP is higher, the equipped monster's original ATK becomes 1000.
    Unstable Evolution
  • Recycling Batteries
    SPELL SPELL  
    Target 2 Thunder-Type monsters with 1500 or less ATK in your Graveyard; add those targets to your hand.
    Recycling Batteries
  • Book of Eclipse
    SPELL SPELL Quick-Play Quick-Play  
    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, flip as many face-down Defense Position monsters your opponent controls as possible face-up, then your opponent draws cards equal to the number of monsters flipped face-up by this effect.
    Book of Eclipse
  • Equip Shot
    TRAP TRAP  
    Activate only during the Battle Phase. Select 1 Equip Card equipped to a face-up Attack Position monster you control, and select 1 face-up Attack Position monster your opponent controls. Equip that monster with the selected Equip Card. Then, conduct battle between your previously equipped monster and the selected monster (other effects cannot be activated during this battle).
    Equip Shot
  • Graceful Revival Rare
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
    Graceful Revival
  • Defense Draw Rare
    TRAP TRAP  
    During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card.
    Defense Draw
  • Remote Revenge
    TRAP TRAP  
    Activate only when a monster you control is targeted by a Spell, Trap or Effect Monster's effect that destroys 1 monster on the field. Switch the target to an appropriate monster your opponent controls.
    Remote Revenge
  • Spacegate
    TRAP TRAP Continuous Continuous  
    Each time a monster your opponent controls attacks or is attacked, place 1 Gate Counter on this card at the end of the Damage Step. During your Main Phase: You can send this card to the Graveyard; Special Summon 1 monster from your hand whose Level is less than or equal to the number of Gate Counters on this card.
    Spacegate
  • Synchro Deflector
    TRAP TRAP  
    Activate only when a face-up Synchro Monster you control is selected as an attack target. Negate the attack and destroy 1 monster your opponent controls.
    Synchro Deflector
  • Broken Blocker Super Rare
    TRAP TRAP  
    Activate only when a Defense Position monster you control, whose DEF is higher than its ATK, is destroyed by battle. Special Summon up to 2 monsters with the same name as that monster from your Deck in face-up Defense Position.
    Broken Blocker
  • Psychic Overload Ultra Rare
    TRAP TRAP  
    Target 3 Psychic-Type monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards.
    Psychic Overload
  • Psychic Rejuvenation
    TRAP TRAP  
    Gain 1000 Life Points for each face-up Psychic-Type monster you control.
    Psychic Rejuvenation
  • Telepathic Power
    TRAP TRAP  
    When a Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster: Target the opponent's monster; destroy that target, and if you do, gain LP equal to the destroyed monster's ATK on the field.
    Telepathic Power
  • Mind Over Matter Rare
    TRAP TRAP Counter Counter  
    When a monster would be Normal or Special Summoned, OR a Spell/Trap Card is activated: Tribute 1 Psychic-Type monster; negate the Summon or activation, and if you do, destroy that card.
    Mind Over Matter
  • Gladiator Beast War Chariot Super Rare
    TRAP TRAP Counter Counter  
    When an Effect Monster's effect is activated, if you control a face-up "Gladiator Beast" monster: Negate the activation and destroy it.
    Gladiator Beast War Chariot
  • Lightsworn Barrier
    TRAP TRAP Continuous Continuous  
    When a "Lightsworn" monster you control is targeted for an attack: You can send the top 2 cards of your Deck to the Graveyard, then target the attacking monster; negate the attack.
    Lightsworn Barrier
  • Intercept Super Rare
    TRAP TRAP Counter Counter  
    Activate only when a monster is Tribute Summoned with 1 Tribute. Take control of that monster.
    Intercept
  • Judgment of Thunder
    TRAP TRAP  
    Activate only when you Summon a Thunder-Type monster(s). Destroy 1 card your opponent controls.
    Judgment of Thunder
  • Fish Depth Charge
    TRAP TRAP  
    Tribute 1 Fish-Type monster to target 1 card on the field; destroy that target, and if you do, draw 1 card.
    Fish Depth Charge
  • Needlebug Nest
    TRAP TRAP  
    Send the top 5 cards of your Deck to the GY.
    Needlebug Nest
  • Overworked
    TRAP TRAP  
    Destroy each monster whose ATK is higher than its original ATK.
    Overworked
  • Counselor Lily Super Rare
    EARTH EARTH Level Level 3 [ Fairy / Tuner / Effect ] ATK 400 DEF 1500  
    When this card is sent to the Graveyard for a Synchro Summon, you can pay 500 Life Points to have that Synchro Monster gain 1000 ATK until the End Phase.
    Counselor Lily
  • Herald of Orange Light Rare
    LIGHT LIGHT Level Level 2 [ Fairy / Tuner / Effect ] ATK 300 DEF 500  
    When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.
    Herald of Orange Light
  • Izanami Rare
    WATER WATER Level Level 4 [ Fairy / Spirit / Effect ] ATK 1100 DEF 1800  
    This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can discard 1 card to add 1 Spirit monster from your Graveyard to your hand.
    Izanami
  • Maiden of Macabre Rare
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 0  
    Each time this card destroys an opponent's monster by battle, place 1 Spell Counter on it. This card gains 200 ATK for each Spell Counter on it.
    Maiden of Macabre
  • Hand of the Six Samurai Secret Rare
    FIRE FIRE Level Level 3 [ Warrior / Effect ] ATK 1600 DEF 1000  
    If you control another "Six Samurai" monster: You can Tribute 1 "Six Samurai" monster, then target 1 monster on the field; destroy that target.
    Hand of the Six Samurai
  • Cyber Shark Secret Rare
    WATER WATER Level Level 5 [ Fish / Effect ] ATK 2100 DEF 2000  
    If you control a WATER monster, you can Normal Summon this card without Tributing.
    Cyber Shark
  • Grapple Blocker Rare
    EARTH EARTH Level Level 4 [ Psychic / Effect ] ATK 1200 DEF 2000  
    When this card is Normal Summoned, you can select 1 monster your opponent controls. The selected monster cannot attack or be Tributed, while this card remains face-up on the field. During each of your End Phases, pay 500 Life Points or destroy this card.
    Grapple Blocker
  • Telekinetic Charging Cell Rare
    SPELL SPELL Equip Equip  
    Equip only to a Psychic-Type monster. You do not have to pay Life Points to activate its effect(s). When the equipped monster is destroyed and this card is sent to the Graveyard, you can pay 1000 Life Points to return this card to your hand.
    Telekinetic Charging Cell
  • Charge of the Light Brigade Secret Rare
    SPELL SPELL  
    Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.
    Charge of the Light Brigade
  • The Tricky Rare
    WIND WIND Level Level 5 [ Spellcaster / Effect ] ATK 2000 DEF 1200  
    You can Special Summon this card (from your hand) by discarding 1 card.
    The Tricky
  • Tricky Spell 4
    SPELL SPELL Quick-Play Quick-Play  
    Send 1 face-up "The Tricky" you control to the Graveyard; Special Summon "Tricky Tokens" (Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) in Defense Position, equal to the number of monsters your opponent controls. "Tricky Tokens" cannot declare an attack.
    Tricky Spell 4
  • Trap of Darkness Rare
    TRAP TRAP  
    If your LP is 3000 or less: Pay 1000 LP, then target 1 Normal Trap in your GY, except "Trap of Darkness"; this card's effect becomes that target's activated effect, then banish that target.
    Trap of Darkness
  • The Selection Rare
    TRAP TRAP Counter Counter  
    Pay 1000 Life Points. Negate the Summon of a monster that has the same Type as a monster on the field, and destroy it.
    The Selection
  • Splendid Venus Secret Rare
    LIGHT LIGHT Level Level 8 [ Fairy / Effect ] ATK 2800 DEF 2400  
    All non-Fairy monsters lose 500 ATK/DEF. The activation and effects of Spell/Trap Cards activated on your field cannot be negated.
    Splendid Venus
  • Fiendish Engine Ω Secret Rare
    DARK DARK Level Level 8 [ Machine / Effect ] ATK 2800 DEF 2000  
    During your End Phase: Special Summon 1 "Engine Token" (Machine-Type/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. Once per turn: You can have this card gain 1000 ATK until the End Phase. During the End Phase, if this effect of this card was used: Destroy this card.
    Fiendish Engine Ω
  • Cold Enchanter Rare
    WATER WATER Level Level 4 [ Aqua / Effect ] ATK 1600 DEF 1200  
    You can discard 1 card to target 1 face-up monster on the field; place an Ice Counter on that target. This card gains 300 ATK for each Ice Counter on the field.
    Cold Enchanter
  • Ice Master Secret Rare
    WATER WATER Level Level 8 [ Spellcaster / Effect ] ATK 2500 DEF 2000  
    You can Special Summon this card (from your hand) by Tributing 2 WATER monsters. Once per turn: You can target 1 face-up monster on the field; place an Ice Counter on that target. You can Tribute this card; destroy all monsters with an Ice Counter(s).
    Ice Master
  • Kunai with Chain Super Rare
    TRAP TRAP  
    Activate 1 or both of these effects (simultaneously).
    ●When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.
    ●Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
    Kunai with Chain
  • Toy Magician Secret Rare
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1500  
    You can Set this card from your hand to your Spell & Trap Zone as a Spell. During the End Phase, if this Set card in your Spell & Trap Zone was destroyed by an opponent's card effect and sent to the Graveyard this turn: Special Summon this card. If this card is Flip Summoned: Destroy Spells and Traps on the field, equal to the number of "Toy Magicians" on the field.
    Toy Magician

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