Total of 245 Card(s)
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- Cycroid
- X
- EARTH Level 3 [ Machine / Normal ] ATK 800 DEF 1000
- The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!
- Soitsu
- X
- WIND Level 3 [ Fairy / Normal ] ATK 0 DEF 0
- Apparently totally unreliable, he wonders if he has incredible potential.
- Mad Lobster
- X
- WATER Level 3 [ Aqua / Normal ] ATK 1700 DEF 1000
- A gourmet food renowned by the Dark World upper crust. It has sensational flavor.
- Jerry Beans Man
- X
- EARTH Level 3 [ Plant / Normal ] ATK 1750 DEF 0
- Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.
- Winged Kuriboh LV10
-
UR
Ultra Rare - X
- LIGHT Level 10 [ Fairy / Effect ] ATK 300 DEF 200
- Cannot be Normal Summoned/Set. Must be Special Summoned with "Transcendent Wings". During your opponent's Battle Phase (Quick Effect): You can Tribute this face-up card; destroy as many Attack Position monsters your opponent controls as possible, and if you do, inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s).
- Patroid
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1200 DEF 1200
- Once per turn, during your Main Phase, you can look at 1 face-down card your opponent controls, then return it to its original position.
- Gyroid
-
R
Rare - X
- WIND Level 3 [ Machine / Effect ] ATK 1000 DEF 1000
- The first time this card would be destroyed by battle each turn, it is not destroyed.
- Steamroid
-
R
Rare - X
- EARTH Level 4 [ Machine / Effect ] ATK 1800 DEF 1800
- If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only.
- Drillroid
-
SR
Super Rare - X
- EARTH Level 4 [ Machine / Effect ] ATK 1600 DEF 1600
- Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.
- UFOroid
- X
- LIGHT Level 6 [ Machine / Effect ] ATK 1200 DEF 1200
- When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Machine-Type monster with 1500 or less ATK from your Deck in face-up Attack Position.
- Jetroid
- X
- WIND Level 4 [ Machine / Effect ] ATK 1200 DEF 1800
- At the time this card is selected as an attack target by an opponent's monster, you can activate Trap Card(s) from your hand.
- Wroughtweiler
- X
- EARTH Level 3 [ Machine / Effect ] ATK 800 DEF 1200
- If this card is destroyed by battle and sent to the GY: Target 1 "Elemental HERO" card and 1 "Polymerization" in your GY; add them to your hand.
- Dark Catapulter
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1000 DEF 1500
- During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. You can remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that many Spell or Trap Card(s) on the field. Then remove all counter(s) from this card.
- Elemental HERO Bubbleman
- X
- WATER Level 4 [ Warrior / Effect ] ATK 800 DEF 1200
- If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
- Cyber Dragon
-
UR
Ultra Rare - X
- LIGHT Level 5 [ Machine / Effect ] ATK 2100 DEF 1600
- If only your opponent controls a monster, you can Special Summon this card (from your hand).
- Cybernetic Magician
-
R
Rare - X
- LIGHT Level 6 [ Spellcaster / Effect ] ATK 2400 DEF 1000
- You can discard 1 card to target 1 face-up monster on the field; that target's ATK becomes 2000 until the End Phase.
- Cybernetic Cyclopean
- X
- EARTH Level 4 [ Beast-Warrior / Effect ] ATK 1400 DEF 200
- While you have no cards in your hand, this card gains 1000 ATK.
- Mechanical Hound
- X
- EARTH Level 7 [ Machine / Effect ] ATK 2800 DEF 1500
- While you have no cards in your hand, your opponent cannot activate Spell Cards.
- Cyber Archfiend
- X
- DARK Level 4 [ Fiend / Effect ] ATK 1000 DEF 2000
- At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to your normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card.
- Goblin Elite Attack Force
-
SR
Super Rare - X
- EARTH Level 4 [ Fiend / Effect ] ATK 2200 DEF 1500
- If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the end of your next turn.
- B.E.S. Crystal Core
-
SR
Super Rare - X
- WATER Level 5 [ Machine / Effect ] ATK 2100 DEF 1000
- When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.
- Giant Kozaky
- X
- DARK Level 4 [ Fiend / Effect ] ATK 2500 DEF 2400
- If there is no face-up "Kozaky" on the field, destroy this card. If this face-up card is destroyed, inflict damage equal to the original ATK of this card to its current controller.
- Indomitable Fighter Lei Lei
- X
- EARTH Level 4 [ Beast-Warrior / Effect ] ATK 2300 DEF 0
- If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
- Protective Soul Ailin
- X
- LIGHT Level 1 [ Fairy / Union / Effect ] ATK 0 DEF 0
- Once per turn, you can equip this card to an "Indomitable Fighter Lei Lei" you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, you can change that monster's battle position once per turn. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)
- Doitsu
- X
- EARTH Level 4 [ Fairy / Union / Effect ] ATK 100 DEF 200
- Once per turn, you can equip this card to a "Soitsu" you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 2500 ATK. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)
- Des Frog
- X
- WATER Level 5 [ Aqua / Effect ] ATK 1900 DEF 0
- When this card is Tribute Summoned, you can Special Summon "Des Frog"(s) from your hand or Deck up to the number of "T.A.D.P.O.L.E."(s) in your Graveyard.
- T.A.D.P.O.L.E.
- X
- WATER Level 1 [ Aqua / Effect ] ATK 0 DEF 0
- When this card you control is destroyed by battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to your hand.
- Poison Draw Frog
- X
- WATER Level 2 [ Aqua / Effect ] ATK 100 DEF 100
- When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed by battle), you can draw 1 card.
- Tyranno Infinity
-
R
Rare - X
- EARTH Level 4 [ Dinosaur / Effect ] ATK ? DEF 0
- The original ATK of this card becomes the number of your banished Dinosaur monsters x 1000.
- Batteryman C
- X
- LIGHT Level 2 [ Thunder / Effect ] ATK 0 DEF 0
- If all "Batteryman C"(s) you control are in Attack Position, all Machine-Type monsters you control gain 500 ATK for each "Batteryman C" you control. If all "Batteryman C"(s) you control are in Defense Position, all Machine-Type monsters you control gain 500 DEF for each "Batteryman C" you control.
- Ebon Magician Curran
- X
- DARK Level 2 [ Spellcaster / Effect ] ATK 1200 DEF 0
- During your Standby Phase, inflict 300 damage to your opponent for each monster they control.
- D.D.M. - Different Dimension Master
-
R
Rare - X
- LIGHT Level 5 [ Spellcaster / Effect ] ATK 1700 DEF 1500
- Once per turn: You can discard 1 Spell, then target 1 of your banished monsters; Special Summon that target.
- Steam Gyroid
- X
- EARTH Level 6 [ Machine / Fusion ] ATK 2200 DEF 1600
- "Gyroid" + "Steamroid"
- UFOroid Fighter
-
R
Rare - X
- LIGHT Level 10 [ Machine / Fusion / Effect ] ATK ? DEF ?
-
"UFOroid" + 1 Warrior-Type monster
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card.
- Cyber Twin Dragon
-
UR
Ultra Rare - X
- LIGHT Level 8 [ Machine / Fusion / Effect ] ATK 2800 DEF 2100
-
"Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.
- Cyber End Dragon
-
UR
Ultra Rare - X
- LIGHT Level 10 [ Machine / Fusion / Effect ] ATK 4000 DEF 2800
-
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.
- Power Bond
-
SR
Super Rare - X
- SPELL
- Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.
- Fusion Recovery
- X
- SPELL
- Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.
- Miracle Fusion
-
SR
Super Rare - X
- SPELL
- Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
- Dragon's Mirror
-
SR
Super Rare - X
- SPELL
- Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.
- System Down
-
R
Rare - X
- SPELL
- Pay 1000 LP; banish all Machine-Type monsters your opponent controls and in their Graveyard.
- Des Croaking
- X
- SPELL
- Activate only while you control 3 face-up "Des Frogs". Destroy all cards your opponent controls.
- Pot of Generosity
- X
- SPELL
- Return 2 cards from your hand to your Deck. Then shuffle your Deck.
- Shien's Spy
- X
- SPELL
- Target 1 face-up monster you control; give control of it to your opponent until the End Phase of this turn.
- Transcendent Wings
- X
- SPELL Quick-Play
- Send 1 face-up or face-down "Winged Kuriboh" you control and 2 cards from your hand to the GY; Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck.
- Bubble Shuffle
- X
- SPELL Quick-Play
- Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand.
- Spark Blaster
- X
- SPELL Equip
- Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card.
- Skyscraper
-
R
Rare - X
- SPELL Field
- If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
- Fire Darts
- X
- TRAP
- You can only activate this card when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent's Life Points equal to the total result of the die rolls x 100 points.
- Spiritual Earth Art - Kurogane
- X
- TRAP
- Tribute 1 EARTH monster and target 1 other Level 4 or lower EARTH monster in your GY; Special Summon that EARTH monster.
- Spiritual Water Art - Aoi
- X
- TRAP
- Tribute 1 WATER monster; look at your opponent's hand, then send 1 card from their hand to the GY.
- Spiritual Fire Art - Kurenai
- X
- TRAP
- Tribute 1 FIRE monster; inflict damage to your opponent equal to that monster's original ATK.
- Spiritual Wind Art - Miyabi
- X
- TRAP
- Tribute 1 WIND monster, then target 1 card your opponent controls; place that opponent's card on the bottom of the Deck.
- A Rival Appears!
- X
- TRAP
- Select 1 face-up monster your opponent controls. Special Summon 1 monster from your hand that has the same Level as the selected monster.
- Magical Explosion
-
Limited
Limited - X
- TRAP
- Activate only while you have no cards in your hand. Inflict 200 damage to your opponent for each Spell Card in your Graveyard.
- Rising Energy
-
R
Rare - X
- TRAP
- Discard 1 card, then target 1 face-up monster on the field; that target gains 1500 ATK until the end of this turn.
- D.D. Trap Hole
- X
- TRAP
- When your opponent Sets exactly 1 monster (and no other cards): Target that Set monster and 1 monster you control; destroy those targets, and if you do, banish them.
- Conscription
- X
- TRAP
- Excavate the top card of your opponent's Deck, and if it is a monster that can be Normal Summoned/Set, Special Summon it to your field. Otherwise, add that card to your opponent's hand.
- Dimension Wall
-
R
Rare - X
- TRAP
- Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.
- Prepare to Strike Back
- X
- TRAP Continuous
- Each time your opponent declares a face-up Defense Position monster as an attack target, toss a coin and call it. If you call it right, change the targeted monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the amount that the ATK of the attacking monster is higher than the DEF of the attack target.
- Zure, Knight of Dark World
- X
- DARK Level 4 [ Fiend / Normal ] ATK 1800 DEF 1500
- The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners.
- V-Tiger Jet
- X
- LIGHT Level 4 [ Machine / Normal ] ATK 1600 DEF 1800
- This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks.
- Blade Skater
- X
- EARTH Level 4 [ Warrior / Normal ] ATK 1400 DEF 1500
- An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack.
- Queen's Knight
-
R
Rare - X
- LIGHT Level 4 [ Warrior / Normal ] ATK 1500 DEF 1600
- This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
- Jack's Knight
-
R
Rare - X
- LIGHT Level 5 [ Warrior / Normal ] ATK 1900 DEF 1000
- A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
- King's Knight
-
R
Rare - X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1600 DEF 1400
- When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.
- Elemental HERO Bladedge
-
SR
Super Rare - X
- EARTH Level 7 [ Warrior / Effect ] ATK 2600 DEF 1800
- If this card attacks a Defense Position monster, inflict piercing battle damage.
- Elemental HERO Wildheart
-
SR
Super Rare - X
- EARTH Level 4 [ Warrior / Effect ] ATK 1500 DEF 1600
- Unaffected by Trap effects.
- Reborn Zombie
- X
- DARK Level 4 [ Zombie / Effect ] ATK 1000 DEF 1600
- While you have no cards in your hand and this card is in Attack Position, it cannot be destroyed by battle.
- Chthonian Soldier
- X
- DARK Level 4 [ Warrior / Effect ] ATK 1200 DEF 1400
- When this card is destroyed by an opponent's attacking monster and sent to the Graveyard, the Battle Damage you took from this battle is also inflicted to your opponent.
- W-Wing Catapult
- X
- LIGHT Level 4 [ Machine / Union / Effect ] ATK 1300 DEF 1500
- Once per turn, you can either: Target 1 "V-Tiger Jet" you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. The equipped monster gains 400 ATK/DEF.
- Infernal Incinerator
- X
- FIRE Level 6 [ Fiend / Effect ] ATK 2800 DEF 1800
- This card can only be Normal Summoned or Set by discarding all other card(s) in your hand and Tributing 1 card you control with 2000 or more ATK. This card gains 200 ATK for each monster your opponent controls. This card loses 500 ATK for each other monster you control.
- Hydrogeddon
-
SR
Super Rare - X
- WATER Level 4 [ Dinosaur / Effect ] ATK 1600 DEF 1000
- When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 "Hydrogeddon" from your Deck.
- Oxygeddon
- X
- WIND Level 4 [ Dinosaur / Effect ] ATK 1800 DEF 800
- If this card is destroyed by battle with a Pyro monster and sent to the GY: Each player takes 800 damage.
- Water Dragon
-
R
Rare - X
- WATER Level 8 [ Sea Serpent / Effect ] ATK 2800 DEF 2600
- Cannot be Normal Summoned/Set. Must be Special Summoned with "Bonding - H2O". The ATK of FIRE monsters and Pyro monsters on the field becomes 0. When this card is destroyed and sent to the GY: You can target 2 "Hydrogeddon" and 1 "Oxygeddon" in your GY; Special Summon them.
- Etoile Cyber
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1200 DEF 1600
- If this card attacks directly, it gains 500 ATK during the Damage Step only.
- B.E.S. Tetran
-
SR
Super Rare - X
- WIND Level 6 [ Machine / Effect ] ATK 1800 DEF 2300
- When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, you can remove 1 counter on this card to destroy 1 Spell or Trap Card on the field.
- Nanobreaker
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1600 DEF 1800
- If this card attacks a face-up Level 3 or lower monster, destroy the monster immediately with this card's effect without applying damage calculation.
- Rapid-Fire Magician
-
R
Rare - X
- DARK Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1200
- Inflict 400 damage to your opponent each time you activate a Normal Spell Card.
- Beiige, Vanguard of Dark World
- X
- DARK Level 4 [ Fiend / Effect ] ATK 1600 DEF 1300
- If this card is discarded to the GY by card effect: Special Summon this card.
- Broww, Huntsman of Dark World
-
R
Rare - X
- DARK Level 3 [ Fiend / Effect ] ATK 1400 DEF 800
- If this card is discarded to the GY by card effect: Draw 1 card, or, if it was discarded from your hand to your GY by an opponent's card effect, draw 2 cards instead.
- Brron, Mad King of Dark World
-
R
Rare - X
- DARK Level 4 [ Fiend / Effect ] ATK 1800 DEF 400
- When this card inflicts battle damage to your opponent: You can discard 1 card.
- Sillva, Warlord of Dark World
-
UR
Ultra Rare - X
- DARK Level 5 [ Fiend / Effect ] ATK 2300 DEF 1400
- If this card is discarded to the GY by card effect: Special Summon this card, then, if it was discarded from your hand to your GY by an opponent's card effect, your opponent places exactly 2 cards from their hand on the bottom of their Deck, in any order.
- Goldd, Wu-Lord of Dark World
-
UR
Ultra Rare - X
- DARK Level 5 [ Fiend / Effect ] ATK 2300 DEF 1400
- If this card is discarded to the GY by card effect: If it was discarded from your hand to your GY by an opponent's card effect, you can target up to 2 cards your opponent controls; Special Summon this card, then destroy those targets (if any).
- Scarr, Scout of Dark World
- X
- DARK Level 2 [ Fiend / Effect ] ATK 500 DEF 500
- If this card is destroyed by battle and sent to the GY: Add 1 Level 4 or lower "Dark World" monster from your Deck to your hand.
- Familiar-Possessed - Aussa
- X
- EARTH Level 4 [ Spellcaster / Effect ] ATK 1850 DEF 1500
- You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Aussa the Earth Charmer" and 1 face-up EARTH monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.
- Familiar-Possessed - Eria
- X
- WATER Level 4 [ Spellcaster / Effect ] ATK 1850 DEF 1500
- You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Eria the Water Charmer" and 1 face-up WATER monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.
- Familiar-Possessed - Hiita
- X
- FIRE Level 4 [ Spellcaster / Effect ] ATK 1850 DEF 1500
- You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Hiita the Fire Charmer" and 1 face-up FIRE monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.
- Familiar-Possessed - Wynn
- X
- WIND Level 4 [ Spellcaster / Effect ] ATK 1850 DEF 1500
- You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Wynn the Wind Charmer" and 1 face-up WIND monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.
- VW-Tiger Catapult
- X
- LIGHT Level 6 [ Machine / Fusion / Effect ] ATK 2000 DEF 2100
-
"V-Tiger Jet" + "W-Wing Catapult"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. You can discard 1 card, then target 1 monster your opponent controls; change that target's battle position. (Flip effects are not activated.)
- VWXYZ-Dragon Catapult Cannon
-
R
Rare - X
- LIGHT Level 8 [ Machine / Fusion / Effect ] ATK 3000 DEF 2800
-
"VW-Tiger Catapult" + "XYZ-Dragon Cannon"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per turn: You can target 1 card your opponent controls; banish that target. When this card declares an attack on an opponent's monster: You can target the attack target; change that attack target's battle position. (Flip effects are not activated.)
- Cyber Blader
-
R
Rare - X
- EARTH Level 7 [ Warrior / Fusion / Effect ] ATK 2100 DEF 800
-
"Etoile Cyber" + "Blade Skater"
A Fusion Summon of this card can only be done with the above Fusion Materials. This card gains the following effect, based on the number of monsters your opponent controls.
●1: Cannot be destroyed by battle.
●2: This card's ATK is doubled.
●3: Your opponent's activated card effects are negated.
- Elemental HERO Rampart Blaster
-
R
Rare - X
- EARTH Level 6 [ Warrior / Fusion / Effect ] ATK 2000 DEF 2500
-
"Elemental HERO Clayman" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned. This card can attack directly while in Defense Position. If it does, apply its ATK for damage calculation, and its ATK is halved during damage calculation only.
- Elemental HERO Tempest
-
SR
Super Rare - X
- WIND Level 8 [ Warrior / Fusion / Effect ] ATK 2800 DEF 2800
-
"Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.
- Elemental HERO Wildedge
-
R
Rare - X
- EARTH Level 8 [ Warrior / Fusion / Effect ] ATK 2600 DEF 2300
-
"Elemental HERO Wildheart" + "Elemental HERO Bladedge"
Must be Fusion Summoned. This card can attack all monsters your opponent controls, once each.
- Elemental HERO Shining Flare Wingman
-
UR
Ultra Rare - X
- LIGHT Level 8 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2100
-
"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"
Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original ATK in the GY.
- Pot of Avarice
-
UR
Ultra Rare - X
- SPELL
- Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
- Dark World Lightning
-
R
Rare - X
- SPELL
- Target 1 Set card on the field; destroy that target, then discard 1 card.
- Level Modulation
- X
- SPELL
- Your opponent draws 2 cards. Special Summon 1 "LV" monster from your Graveyard, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.
- Ojamagic
-
R
Rare - X
- SPELL
- If this card is sent from the hand or field to the GY: Add 1 each of "Ojama Green", "Ojama Yellow", and "Ojama Black" from your Deck to your hand.
- Ojamuscle
- X
- SPELL
-
(This card is always treated as a "Ojama" card.)
Select 1 face-up "Ojama King". Destroy all "Ojama" monsters on the field, except the selected "Ojama King". It gains 1000 ATK for each monster destroyed this way.
- Feather Shot
- X
- SPELL
- Target 1 face-up "Elemental HERO Avian" you control; during this turn, that target can attack a number of times equal to the number of monsters you control when this card resolves, but cannot attack directly, and other monsters you control cannot attack this turn.
- Bonding - H2O
- X
- SPELL
- Tribute 2 "Hydrogeddon" and 1 "Oxygeddon"; Special Summon 1 "Water Dragon" from your hand, Deck, or GY.
- Chthonian Alliance
- X
- SPELL Equip
- The equipped monster gains 800 ATK for each other face-up monster on the field that has the same name it does.
- Armed Changer
- X
- SPELL Equip
- Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster by battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand.
- Branch!
- X
- SPELL Continuous
- When a Fusion Monster(s) on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of the Fusion Materials in your Graveyard that was used for its Fusion Summon; Special Summon it.
- Boss Rush
- X
- SPELL Continuous
- You cannot Normal Summon or Set. During the End Phase of the turn that a "B.E.S." monster or a "Big Core" is destroyed and sent to the Graveyard, you can Special Summon 1 "B.E.S." monster or 1 "Big Core" from your Deck.
- Gateway to Dark World
- X
- SPELL Quick-Play
- Target 1 "Dark World" monster in your GY; Special Summon that target. You cannot Summon monsters the turn you activate this card, except by this effect (but you can Normal Set).
- Hero Barrier
- X
- TRAP
- Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect.
- Chthonian Blast
- X
- TRAP
- When a face-up monster you control is destroyed and sent to the Graveyard: Destroy the 1 face-up monster on the field that has the lowest ATK (your choice, if tied), and if you do, inflict damage to both players equal to half of that monster's ATK.
- The Forces of Darkness
- X
- TRAP
- Target 2 "Dark World" monsters in your GY; add those targets to your hand.
- Dark Deal
-
R
Rare - X
- TRAP
- When your opponent activates a Normal Spell Card: Pay 1000 LP; the activated effect of that Normal Spell becomes "Your opponent discards 1 random card".
- Simultaneous Loss
- X
- TRAP
- Each player sends the top card of their Deck to the Graveyard.
- Weed Out
- X
- TRAP
- Pay 500 Life Points. Destroy all face-up Attack Position Level 3 monsters.
- The League of Uniform Nomenclature
- X
- TRAP
- Select 1 face-up Level 2 or lower Normal Monster you control to activate this card. Special Summon as many cards as possible from your Deck with the same name as the selected monster.
- Roll Out!
- X
- TRAP
- Target 1 Union monster in your GY; equip that target to an appropriate monster you control for that Union monster's effect.
- Chthonian Polymer
- X
- TRAP
- Activate only when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster to take control of that Fusion Monster.
- Feather Wind
- X
- TRAP Counter
- When a Spell/Trap Card is activated while you control a face-up "Elemental HERO Avian": Negate the activation and destroy it.
- Non-Fusion Area
- X
- TRAP Continuous
- Neither player can Fusion Summon.
- Level Limit - Area A
-
R
Rare - X
- TRAP Continuous
- Change all face-up Level 3 or lower monsters to Attack Position.
- Uria, Lord of Searing Flames
-
UR
Ultra Rare - X
- FIRE Level 10 [ Pyro / Effect ] ATK 0 DEF 0
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Traps you control to the GY. This card gains 1000 ATK for each Continuous Trap in your GY. Once per turn: You can target 1 Set Spell/Trap your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation.
- Hamon, Lord of Striking Thunder
-
UR
Ultra Rare - X
- LIGHT Level 10 [ Thunder / Effect ] ATK 4000 DEF 4000
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spells you control to the GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one.
- Raviel, Lord of Phantasms
-
UR
Ultra Rare - X
- DARK Level 10 [ Fiend / Effect ] ATK 4000 DEF 4000
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 Fiend monsters. Each time your opponent Normal Summons a monster: Special Summon 1 "Phantasm Token" (Fiend/DARK/Level 1/ATK 1000/DEF 1000), but it cannot declare an attack. Once per turn: You can Tribute 1 monster; this card gains ATK equal to the Tributed monster's original ATK, until the end of this turn.
- Elemental HERO Neo Bubbleman
- X
- WATER Level 4 [ Warrior / Effect ] ATK 800 DEF 1200
- This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending an "Elemental Hero Bubbleman" you control and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step.
- Hero Kid
-
R
Rare - X
- EARTH Level 2 [ Warrior / Effect ] ATK 300 DEF 600
- When this card is Special Summoned: You can Special Summon any number of "Hero Kid"(s) from your Deck.
- Cyber Barrier Dragon
-
R
Rare - X
- LIGHT Level 6 [ Machine / Effect ] ATK 800 DEF 2800
- This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Attack Reflector Unit". Once per turn, while this card is in Attack Position, your opponent's next attack is negated.
- Cyber Laser Dragon
-
R
Rare - X
- LIGHT Level 7 [ Machine / Effect ] ATK 2400 DEF 1800
- This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Photon Generator Unit". Once per turn, you can destroy 1 monster with ATK or DEF equal to or higher than the ATK of this card.
- Ancient Gear
- X
- EARTH Level 2 [ Machine / Effect ] ATK 100 DEF 800
- If you control an "Ancient Gear", you can Special Summon this card (from your hand) in Attack Position.
- Ancient Gear Cannon
- X
- EARTH Level 2 [ Machine / Effect ] ATK 500 DEF 500
- You can Tribute this card; inflict 500 damage to your opponent, and if you do, neither player can activate Trap Cards during the Battle Phase of this turn.
- Proto-Cyber Dragon
-
SR
Super Rare - X
- LIGHT Level 3 [ Machine / Effect ] ATK 1100 DEF 600
- This card's name becomes "Cyber Dragon" while on the field.
- Adhesive Explosive
- X
- WIND Level 3 [ Machine / Effect ] ATK 1000 DEF 1000
- Before damage calculation, if this card was attacked by an opponent's monster and was in face-down Defense Position at the start of the Damage Step: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase, destroy the monster this card is equipped to.
- Machine King Prototype
- X
- EARTH Level 3 [ Machine / Effect ] ATK 1600 DEF 1500
- This card gains 100 ATK and DEF for each Machine-Type monster on the field, except this card.
- B.E.S. Covered Core
-
SR
Super Rare - X
- EARTH Level 7 [ Machine / Effect ] ATK 2500 DEF 800
- When this card is Normal Summoned, put 2 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, at the end of the Damage Step toss a coin and call it. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy it at the end of the Damage Step.
- D.D. Guide
- X
- DARK Level 4 [ Warrior / Effect ] ATK 1400 DEF 1000
- When this card is Normal Summoned, give control of it to your opponent. During each player's End Phase, your opponent selects 1 card from the Graveyard of this card's controller and removes it from play.
- Chain Thrasher
- X
- WIND Level 4 [ Warrior / Effect ] ATK 1000 DEF 600
- This card can attack 1 additional time during the same Battle Phase for each "Chain Thrasher" in your Graveyard.
- Disciple of the Forbidden Spell
- X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1700 DEF 800
- When this card is Summoned, declare different Monster Card Attributes equal to the number of "Disciple of the Forbidden Spell"(s) in your Graveyard. If this card attacks a monster that has a declared Attribute, destroy the monster with this card's effect without applying damage calculation.
- Tenkabito Shien
-
R
Rare - X
- FIRE Level 4 [ Pyro / Effect ] ATK 1500 DEF 1000
- This card is unaffected by the effects of Trap Cards.
- Parasitic Ticky
- X
- EARTH Level 1 [ Insect / Effect ] ATK ? DEF ?
- The ATK and DEF of this card are each equal to the number of tokens on the field x 500.
- Gokipon
- X
- EARTH Level 2 [ Insect / Effect ] ATK 800 DEF 800
- When this card is destroyed by battle and sent to the GY: You can add 1 Insect monster with 1500 or less ATK from your Deck to your hand.
- Silent Insect
- X
- EARTH Level 2 [ Insect / Effect ] ATK 200 DEF 300
- This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Negate the effects of all Continuous Spell Cards and Continuous Trap Cards.
- Chainsaw Insect
-
R
Rare - X
- EARTH Level 4 [ Insect / Effect ] ATK 2400 DEF 0
- If this card battled, at the end of the Damage Step: Your opponent draws 1 card.
- Anteatereatingant
-
R
Rare - X
- EARTH Level 5 [ Insect / Effect ] ATK 2000 DEF 500
- This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Spell or Trap Cards you control to the Graveyard. You can destroy 1 Spell or Trap Card your opponent controls. If you activate this effect, this card cannot attack during this turn.
- Saber Beetle
-
R
Rare - X
- EARTH Level 6 [ Insect / Effect ] ATK 2400 DEF 600
- During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
- Doom Dozer
-
R
Rare - X
- EARTH Level 8 [ Insect / Effect ] ATK 2800 DEF 2600
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 Insect monsters from your GY. If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY.
- Treeborn Frog
-
UR
Ultra Rare - X
- WATER Level 1 [ Aqua / Effect ] ATK 100 DEF 100
- Once per turn, during your Standby Phase, if this card is in your Graveyard and you do not control "Treeborn Frog": You can Special Summon this card. You must control no Spell/Trap Cards to activate and to resolve this effect.
- Beelze Frog
- X
- WATER Level 3 [ Aqua / Effect ] ATK 1200 DEF 800
- This card gains 300 ATK for each "T.A.D.P.O.L.E." in your Graveyard.
- Princess Pikeru
-
R
Rare - X
- LIGHT Level 4 [ Spellcaster / Effect ] ATK 2000 DEF 0
- This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Trial of the Princesses". During your Standby Phase, gain 800 Life Points for each monster you control.
- Princess Curran
-
R
Rare - X
- DARK Level 4 [ Spellcaster / Effect ] ATK 2000 DEF 0
- This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Trial of the Princesses". During your Standby Phase, inflict 600 damage to your opponent for each monster they control.
- Memory Crusher
- X
- DARK Level 3 [ Fiend / Effect ] ATK 1000 DEF 600
- If this card successfully attacks directly, inflict 100 damage to your opponent for each card in their Extra Deck.
- Malice Ascendant
- X
- DARK Level 4 [ Zombie / Effect ] ATK 700 DEF 1000
- During your opponent's Standby Phase, send 1 card from the top of their Deck to the Graveyard for each "Malice Ascendant" in your Graveyard.
- Grass Phantom
- X
- WATER Level 3 [ Plant / Effect ] ATK 1000 DEF 1000
- This card gains 500 ATK for each "Grass Phantom" in your Graveyard.
- Sand Moth
-
R
Rare - X
- EARTH Level 4 [ Rock / Effect ] ATK 1000 DEF 2000
- If this face-down Defense Position card is destroyed and sent to the GY: Special Summon it and switch its original ATK/DEF.
- Divine Dragon - Excelion
-
SR
Super Rare - X
- LIGHT Level 5 [ Dragon / Effect ] ATK 1500 DEF 900
-
When this card is Normal Summoned, it gets 1 of the following effects for each "Divine Dragon - Excelion" in your Graveyard when this effect resolves (your choice). These effects cannot accumulate.
●This card gains 1000 ATK.
●If this card destroys an opponent's monster by battle, it can attack once again in a row.
●When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster.
- Ruin, Queen of Oblivion
-
SR
Super Rare - X
- LIGHT Level 8 [ Fairy / Ritual / Effect ] ATK 2300 DEF 2000
- You can Ritual Summon this card with "End of the World". When this attacking card destroys an opponent's monster by battle: You can activate this effect; this card can make a second attack in a row.
- Demise, King of Armageddon
-
SR
Super Rare - X
- DARK Level 8 [ Fiend / Ritual / Effect ] ATK 2400 DEF 2000
- You can Ritual Summon this card with "End of the World". You can pay 2000 LP; destroy all other cards on the field.
- D.3.S. Frog
- X
- WATER Level 8 [ Aqua / Fusion / Effect ] ATK 2500 DEF 2000
-
"Des Frog" + "Des Frog" + "Des Frog"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card gains 500 ATK for each "Treeborn Frog" in your Graveyard.
- Hero Heart
- X
- SPELL
- Target 1 face-up "Elemental HERO" monster you control; halve its ATK until the end of this turn, but it can attack twice during this turn's Battle Phase.
- Magnet Circle LV2
- X
- SPELL
- Special Summon 1 Level 2 or lower Machine-Type monster from your hand.
- Ancient Gear Factory
- X
- SPELL
- Reveal 1 Level 5 or higher "Ancient Gear" monster from your hand, then banish a number of "Ancient Gear" monsters from your Graveyard, whose combined Levels are double the revealed monster's, and if you do, if you Normal Summon the revealed monster this turn, you must Normal Smmon it without Tributing.
- Ancient Gear Drill
-
R
Rare - X
- SPELL
- If you control an "Ancient Gear" monster: Discard 1 card; Set 1 Spell Card directly from your Deck. This turn, that Spell Card cannot be activated.
- Phantasmal Martyrs
- X
- SPELL
- While you have at least 2 other cards in your hand, and control "Uria, Lord of Searing Flames" or "Hamon, Lord of Striking Thunder": Send your entire hand to the GY; Special Summon 3 "Phantasmal Martyr Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0) in Attack Position.
- Cyclone Boomerang
- X
- SPELL Equip
- Equip only to "Elemental HERO Wildheart". It gains 500 ATK. When the equipped monster is destroyed by a card effect and sent to the Graveyard: Destroy all Spell and Trap Cards on the field, then inflict 100 damage to your opponent for each Spell/Trap Card destroyed by this effect.
- Symbol of Heritage
- X
- SPELL Equip
- Activate only while there are 3 Monster Cards with the same name in your Graveyard. Select 1 of those monsters, Special Summon it, and equip it with this card. When this card is destroyed, destroy the equipped monster.
- Trial of the Princesses
- X
- SPELL Equip
- Equip only to "White Magician Pikeru" or "Ebon Magician Curran"; it gains 800 ATK. During a turn that the equipped monster destroyed a Level 5 or higher monster by battle, you can Tribute the equipped monster and this card to Special Summon from your hand or Deck: 1 "Princess Pikeru" if you Tributed "White Magician Pikeru", or 1 "Princess Curran" if you Tributed "Ebon Magician Curran".
- Photon Generator Unit
- X
- SPELL Quick-Play
- Tribute 2 "Cyber Dragons". Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard.
- End of the World
- X
- SPELL Ritual
- This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
- Ancient Gear Castle
-
SR
Super Rare - X
- SPELL Continuous
- All "Ancient Gear" monsters gain 300 ATK. Each time a monster is Normal Summoned/Set, place 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster face-up, you can Tribute this card instead, if the number of its counters is equal to or greater than the number of required Tribute(s).
- Samsara
- X
- SPELL Continuous
- Monster Cards Tributed for a Ritual Summon are returned to the owner's Deck instead of being sent to the Graveyard.
- Super Junior Confrontation
- X
- TRAP
- Activate only when an opponent's monster declares an attack. Negate the battle, and 1 monster with the lowest ATK in face-up Attack Position your opponent controls battles against 1 monster with the lowest DEF in face-up Defense Position you control. After that battle, end the Battle Phase.
- Miracle Kids
- X
- TRAP
- Target 1 monster your opponent controls; that target loses 400 ATK for each "Hero Kid" in your Graveyard, until the End Phase.
- Attack Reflector Unit
- X
- TRAP
- Tribute 1 "Cyber Dragon". Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck.
- Damage Condenser
-
SR
Super Rare - X
- TRAP
- When you take battle damage: Discard 1 card; Special Summon 1 monster from your Deck with ATK less than or equal to the battle damage you took, in Attack Position.
- Karma Cut
-
SR
Super Rare - X
- TRAP
- Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.
- Next to be Lost
- X
- TRAP
- Select 1 face-up monster you control. Send 1 card from your Deck to the Graveyard with the same name as the selected card.
- Generation Shift
- X
- TRAP
- Target 1 face-up monster you control; destroy that target, then add 1 card with the same name as the destroyed card from your Deck to your hand.
- Full Salvo
- X
- TRAP
- When this card resolves, send your entire hand to the Graveyard. Inflict 200 damage to your opponent for each card you sent to the Graveyard by this effect.
- Success Probability 0%
- X
- TRAP
- Send 2 random Fusion Monsters from your opponent's Extra Deck to the Graveyard.
- Option Hunter
- X
- TRAP
- Activate only when a monster you control is destroyed by battle and sent to the Graveyard. Gain Life Points equal to the original ATK of the destroyed monster.
- Goblin Out of the Frying Pan
-
R
Rare - X
- TRAP Counter
- Pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand.
- Malfunction
-
R
Rare - X
- TRAP Counter
- Pay 500 Life Points. Negate the activation of a Trap Card and return it to its original position.
- Destiny HERO - Doom Lord
-
R
Rare - X
- DARK Level 3 [ Warrior / Effect ] ATK 600 DEF 800
- Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's field during your 2nd Standby Phase after activation.
- Destiny HERO - Captain Tenacious
- X
- DARK Level 3 [ Warrior / Effect ] ATK 800 DEF 800
- Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target.
- Destiny HERO - Diamond Dude
-
SR
Super Rare - X
- DARK Level 4 [ Warrior / Effect ] ATK 1400 DEF 1600
- Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell, send it to the GY, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell in your GY (even if you no longer control this face-up card).
- Destiny HERO - Dreadmaster
-
R
Rare - X
- DARK Level 8 [ Warrior / Effect ] ATK ? DEF ?
- If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except "Destiny HERO" monsters, also, after that, you can Special Summon up to 2 "Destiny HERO" monsters from your GY. After this card is Special Summoned, for the rest of this turn, "Destiny HERO" monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.
- Cyber Tutu
- X
- EARTH Level 3 [ Warrior / Effect ] ATK 1000 DEF 800
- If the ATK of each monster your opponent controls is higher than this card's, this card can attack directly.
- Cyber Gymnast
-
R
Rare - X
- EARTH Level 4 [ Warrior / Effect ] ATK 800 DEF 1800
- Once per turn: You can discard 1 card, then target 1 Attack Position monster your opponent controls; destroy that target.
- Cyber Prima
-
R
Rare - X
- LIGHT Level 6 [ Warrior / Effect ] ATK 2300 DEF 1600
- If this card is Tribute Summoned: Destroy all face-up Spells on the field.
- Cyber Kirin
- X
- LIGHT Level 3 [ Machine / Effect ] ATK 300 DEF 800
- You can Tribute this card to make any effect damage you take this turn 0.
- Cyber Phoenix
-
UR
Ultra Rare - X
- FIRE Level 4 [ Machine / Effect ] ATK 1200 DEF 1600
- While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.
- Searchlightman
- X
- LIGHT Level 3 [ Machine / Flip / Effect ] ATK 1000 DEF 1000
- FLIP: Your opponent cannot Set (or flip face-down) any cards for the rest of this turn.
- Victory Viper XX03
-
SR
Super Rare - X
- LIGHT Level 4 [ Machine / Effect ] ATK 1200 DEF 1000
-
If this card destroys an opponent's monster by battle: Activate 1 of these effects.
●This card gains 400 ATK.
●Target 1 face-up Spell/Trap on the field; destroy that target.
●Special Summon 1 "Option Token". Its Type, Attribute, Level, and ATK/DEF are always the same as this card, but destroy it if this card is no longer face-up on the field.
- Swift Birdman Joe
- X
- WIND Level 6 [ Winged Beast / Effect ] ATK 2300 DEF 1400
- If you Tribute Summon this card by Tributing a WIND monster, return all Spell and Trap Cards on the field to the owners' hands.
- Harpie's Pet Baby Dragon
-
R
Rare - X
- WIND Level 4 [ Dragon / Effect ] ATK 1200 DEF 600
-
Gains effects based on the number of "Harpie" monsters you control, except "Harpie's Pet Baby Dragon".
●1+: Your opponent cannot target "Harpie" monsters you control for attacks, except "Harpie's Pet Baby Dragon".
●2+: Double the original ATK/DEF of this card.
●3+: Once per turn: You can target 1 card your opponent controls; destroy that target.
- Majestic Mech - Senku
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1000 DEF 500
- When this card inflicts Battle Damage to your opponent by a direct attack: Draw 1 card. During the End Phase of the turn this card was Summoned: Send it to the Graveyard.
- Majestic Mech - Ohka
-
SR
Super Rare - X
- LIGHT Level 6 [ Fairy / Effect ] ATK 2400 DEF 1400
- You can Normal Summon this card without Tributing. If you do, during the End Phase: Send it to the Graveyard.
- Majestic Mech - Goryu
-
SR
Super Rare - X
- LIGHT Level 8 [ Fairy / Effect ] ATK 2900 DEF 1800
- You can Tribute Summon (but not Set) this card with 1 Tribute. If Summoned this way, during the End Phase: Send it to the Graveyard. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
- Royal Knight
- X
- LIGHT Level 3 [ Fairy / Effect ] ATK 1300 DEF 800
- When this card destroys a monster by battle and sends it to the Graveyard, gain Life Points equal to the DEF of the destroyed monster.
- Herald of Green Light
-
R
Rare - X
- LIGHT Level 2 [ Fairy / Effect ] ATK 300 DEF 500
- When your opponent activates a Spell Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.
- Herald of Purple Light
-
R
Rare - X
- LIGHT Level 2 [ Fairy / Effect ] ATK 300 DEF 500
- When your opponent activates a Trap Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.
- Bountiful Artemis
-
SR
Super Rare - X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1600 DEF 1700
- Each time a Counter Trap Card is activated, immediately after it resolves, draw 1 card.
- Layard the Liberator
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1400 DEF 1500
- Each time a Counter Trap Card is activated, immediately after it resolves, add 2 of your banished Fairy monsters to your hand.
- Banisher of the Radiance
-
SR
Super Rare - X
- LIGHT Level 3 [ Fairy / Effect ] ATK 1600 DEF 0
- Any card sent to the GY is banished instead.
- Voltanis the Adjudicator
-
UR
Ultra Rare - X
- LIGHT Level 8 [ Fairy / Effect ] ATK 2800 DEF 1400
- After 1 of your Counter Trap Cards has been activated and has resolved, you can Tribute all monsters you control to Special Summon this card. If this card is Special Summoned in this way, you can destroy cards your opponent controls up to the number of Fairy-Type monsters you Tributed.
- Guard Dog
- X
- EARTH Level 3 [ Beast / Flip / Effect ] ATK 1500 DEF 500
- FLIP: Your opponent cannot Special Summon for the rest of this turn.
- Whirlwind Weasel
- X
- WIND Level 3 [ Beast / Flip / Effect ] ATK 500 DEF 1500
- FLIP: Your opponent cannot activate any Spell or Trap Cards for the rest of this turn.
- Avalanching Aussa
- X
- EARTH Level 4 [ Spellcaster / Effect ] ATK 800 DEF 1500
- Once per turn, you can Tribute 1 EARTH monster (except this card) to Special Summon 1 EARTH monster from your hand. The monster Special Summoned by this effect is destroyed if "Avalanching Aussa" is removed from your side of the field.
- Raging Eria
- X
- WATER Level 4 [ Spellcaster / Effect ] ATK 800 DEF 1500
- Once per turn: You can Tribute 1 other WATER monster; Special Summon 1 WATER monster from your hand, but destroy it when a face-up "Raging Eria" you control leaves the field.
- Blazing Hiita
- X
- FIRE Level 4 [ Spellcaster / Effect ] ATK 800 DEF 1500
- Once per turn: You can Tribute 1 other FIRE monster; Special Summon 1 FIRE monster from your hand, but destroy it when a face-up "Blazing Hiita" you control leaves the field.
- Storming Wynn
- X
- WIND Level 4 [ Spellcaster / Effect ] ATK 800 DEF 1500
- Once per turn: You can Tribute 1 other WIND monster; Special Summon 1 WIND monster from your hand, but destroy it when a face-up "Storming Wynn" you control leaves the field.
- Batteryman D
- X
- LIGHT Level 1 [ Thunder / Effect ] ATK 0 DEF 1900
- Your opponent cannot select a Thunder-Type monster you control as an attack target (except "Batteryman D").
- Super-Electromagnetic Voltech Dragon
-
UR
Ultra Rare - X
- LIGHT Level 5 [ Thunder / Effect ] ATK 2400 DEF 1000
-
If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect:
●Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card.
●Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
●Batteryman AA: This card gains 1000 ATK.
- Elemental HERO Phoenix Enforcer
-
R
Rare - X
- FIRE Level 6 [ Warrior / Fusion / Effect ] ATK 2100 DEF 1200
-
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle.
- Elemental HERO Shining Phoenix Enforcer
-
UR
Ultra Rare - X
- FIRE Level 8 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2100
-
"Elemental HERO Phoenix Enforcer" + "Elemental HERO Sparkman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.
- Elemental HERO Mariner
- X
- WATER Level 5 [ Warrior / Fusion / Effect ] ATK 1400 DEF 1000
-
"Elemental HERO Bubbleman" + "Elemental HERO Avian"
Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.
- Elemental HERO Wild Wingman
-
R
Rare - X
- EARTH Level 8 [ Warrior / Fusion / Effect ] ATK 1900 DEF 2300
-
"Elemental HERO Wildheart" + "Elemental HERO Avian"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target.
- Elemental HERO Necroid Shaman
- X
- DARK Level 6 [ Warrior / Fusion / Effect ] ATK 1900 DEF 1800
-
"Elemental HERO Wildheart" + "Elemental HERO Necroshade"
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field.
- Misfortune
- X
- SPELL
- Select 1 face-up monster your opponent controls. Inflict damage to your opponent equal to half that monster's original ATK. Your monsters cannot attack this turn.
- H - Heated Heart
- X
- SPELL
- Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
- E - Emergency Call
- X
- SPELL
- Add 1 "Elemental HERO" monster from your Deck to your hand.
- R - Righteous Justice
- X
- SPELL
- Destroy Spells/Traps on the field equal to the number of "Elemental HERO" cards you control.
- O - Oversoul
- X
- SPELL
- Target 1 "Elemental HERO" Normal Monster in your GY; Special Summon that target.
- Hero Flash!!
- X
- SPELL
- Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your GY; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.
- Power Capsule
- X
- SPELL
- Select 1 face-up "Victory Viper XX03" you control to activate this card. Select 1 effect of "Victory Viper XX03", and apply it as this card's effect.
- Celestial Transformation
-
R
Rare - X
- SPELL Quick-Play
- Special Summon 1 Fairy monster from your hand. That monster's ATK is halved, also it is destroyed during the End Phase.
- Guard Penalty
-
R
Rare - X
- SPELL Quick-Play
- Select 1 monster on the field. If it is changed to Defense Position this turn, draw 1 card.
- Grand Convergence
-
R
Rare - X
- SPELL Quick-Play
- If you control "Macro Cosmos": Inflict 300 damage to your opponent, and if you do, destroy all monsters on the field.
- Dimensional Fissure
-
R
Rare - X
- SPELL Continuous
- Any monster sent to the GY is banished instead.
- Clock Tower Prison
-
R
Rare - X
- SPELL Field
- Once per turn, during your opponent's Standby Phase: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any battle damage. If this card with 4 or more Clock Counters is destroyed and sent to the GY: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck.
- Life Equalizer
-
R
Rare - X
- TRAP
- Activate only when the difference between both players' Life Points is 8000 or more. Both players' Life Points become 3000.
- Elemental Recharge
- X
- TRAP
- Gain 1000 Life Points for each face-up "Elemental HERO" monster you control.
- Destruction of Destiny
- X
- TRAP
- Send 3 cards from the top of your Deck to the Graveyard, and take 1000 damage for each Spell or Trap Card sent to the Graveyard this way.
- Destiny Signal
-
R
Rare - X
- TRAP
- When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck.
- D - Time
- X
- TRAP
- When a face-up "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's original Level.
- D - Shield
- X
- TRAP
- When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle.
- Icarus Attack
-
SR
Super Rare - X
- TRAP
- Tribute 1 Winged Beast monster, then target 2 cards on the field; destroy them.
- Elemental Absorber
- X
- TRAP Continuous
- Remove from play 1 Monster Card in your hand to activate this card. Your opponent's monsters that have the same Attribute as the monster removed by this effect cannot declare an attack.
- Macro Cosmos
-
SR
Super Rare - X
- TRAP Continuous
- When this card is activated: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the GY is banished instead.
- Miraculous Descent
-
SR
Super Rare - X
- TRAP Continuous
- Target 1 of your banished Fairy monsters; Special Summon it. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
- Shattered Axe
- X
- TRAP Continuous
- Activate this card by targeting 1 face-up monster on the field. During each of your Standby Phases: It loses 500 ATK. When that target is destroyed, destroy this card.
- Forced Back
-
R
Rare - X
- TRAP Counter
- Negate the Normal Summon or Flip Summon of a monster and return it to its owner's hand.
- Satellite Cannon
-
SE
Secret Rare - X
- LIGHT Level 5 [ Machine / Effect ] ATK 0 DEF 0
- This card cannot be destroyed by battle with a Level 7 or lower monster. During each of your End Phases: This card gains 1000 ATK. If this card attacks, this increased ATK returns to 0, after damage calculation.
- Gilford the Lightning
-
SE
Secret Rare - X
- LIGHT Level 8 [ Warrior / Effect ] ATK 2800 DEF 1400
- You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all monsters your opponent controls.
- Exarion Universe
-
SE
Secret Rare - X
- DARK Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 1900
- During your Battle Step, if this card attacks a Defense Position monster: You can make this card lose exactly 400 ATK, and if it does, it will inflict piercing battle damage. These effects last until the end of this turn.
- D.D. Assailant
-
SE
Secret Rare - X
- EARTH Level 4 [ Warrior / Effect ] ATK 1700 DEF 1600
- After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.
- Kaibaman
-
SE
Secret Rare - X
- LIGHT Level 3 [ Warrior / Effect ] ATK 200 DEF 700
- You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.