Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

DARK REVELATION Volume 4

( Release date : 11/14/2007 )

Total of 245 Card(s)

 
  • Cycroid
    EARTH EARTH Level Level 3 [ Machine / Normal ] ATK 800 DEF 1000  
    The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!
    Cycroid
  • Soitsu
    WIND WIND Level Level 3 [ Fairy / Normal ] ATK 0 DEF 0  
    Apparently totally unreliable, he wonders if he has incredible potential.
    Soitsu
  • Mad Lobster
    WATER WATER Level Level 3 [ Aqua / Normal ] ATK 1700 DEF 1000  
    A gourmet food renowned by the Dark World upper crust. It has sensational flavor.
    Mad Lobster
  • Jerry Beans Man
    EARTH EARTH Level Level 3 [ Plant / Normal ] ATK 1750 DEF 0  
    Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.
    Jerry Beans Man
  • Winged Kuriboh LV10 Ultra Rare
    LIGHT LIGHT Level Level 10 [ Fairy / Effect ] ATK 300 DEF 200  
    Cannot be Normal Summoned or Set. Must be Special Summoned with "Transcendent Wings" and cannot be Special Summoned by other ways. During your opponent's Battle Phase: You can Tribute this face-up card; destroy all Attack Position monsters your opponent controls and inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s).
    Winged Kuriboh LV10
  • Patroid
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1200 DEF 1200  
    Once per turn, during your Main Phase, you can look at 1 face-down card your opponent controls, then return it to its original position.
    Patroid
  • Gyroid Rare
    WIND WIND Level Level 3 [ Machine / Effect ] ATK 1000 DEF 1000  
    Once per turn, this card cannot be destroyed by battle.
    Gyroid
  • Steamroid Rare
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1800 DEF 1800  
    If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only.
    Steamroid
  • Drillroid Super Rare
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1600 DEF 1600  
    Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.
    Drillroid
  • UFOroid
    LIGHT LIGHT Level Level 6 [ Machine / Effect ] ATK 1200 DEF 1200  
    When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Machine-Type monster with 1500 or less ATK from your Deck in face-up Attack Position.
    UFOroid
  • Jetroid
    WIND WIND Level Level 4 [ Machine / Effect ] ATK 1200 DEF 1800  
    At the time this card is selected as an attack target by an opponent's monster, you can activate Trap Card(s) from your hand.
    Jetroid
  • Wroughtweiler
    EARTH EARTH Level Level 3 [ Machine / Effect ] ATK 800 DEF 1200  
    When this card is destroyed by battle and sent to the Graveyard: Target 1 "Elemental HERO" card and 1 "Polymerization" in your Graveyard; add both those targets to your hand.
    Wroughtweiler
  • Dark Catapulter
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1000 DEF 1500  
    During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. You can remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that many Spell or Trap Card(s) on the field. Then remove all counter(s) from this card.
    Dark Catapulter
  • Elemental HERO Bubbleman
    WATER WATER Level Level 4 [ Warrior / Effect ] ATK 800 DEF 1200  
    If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
    Elemental HERO Bubbleman
  • Cyber Dragon Ultra Rare
    LIGHT LIGHT Level Level 5 [ Machine / Effect ] ATK 2100 DEF 1600  
    If only your opponent controls a monster, you can Special Summon this card (from your hand).
    Cyber Dragon
  • Cybernetic Magician Rare
    LIGHT LIGHT Level Level 6 [ Spellcaster / Effect ] ATK 2400 DEF 1000  
    You can discard 1 card to target 1 face-up monster on the field; that target's ATK becomes 2000 until the End Phase.
    Cybernetic Magician
  • Cybernetic Cyclopean
    EARTH EARTH Level Level 4 [ Beast-Warrior / Effect ] ATK 1400 DEF 200  
    While you have no cards in your hand, this card gains 1000 ATK.
    Cybernetic Cyclopean
  • Mechanical Hound
    EARTH EARTH Level Level 7 [ Machine / Effect ] ATK 2800 DEF 1500  
    While you have no cards in your hand, your opponent cannot activate Spell Cards.
    Mechanical Hound
  • Cyber Archfiend
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1000 DEF 2000  
    At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to your normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card.
    Cyber Archfiend
  • Goblin Elite Attack Force Super Rare
    EARTH EARTH Level Level 4 [ Fiend / Effect ] ATK 2200 DEF 1500  
    If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the end of your next turn.
    Goblin Elite Attack Force
  • B.E.S. Crystal Core Super Rare
    WATER WATER Level Level 5 [ Machine / Effect ] ATK 2100 DEF 1000  
    When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.
    B.E.S. Crystal Core
  • Giant Kozaky
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 2500 DEF 2400  
    If there is no face-up "Kozaky" on the field, destroy this card. If this face-up card is destroyed, inflict damage equal to the original ATK of this card to its current controller.
    Giant Kozaky
  • Indomitable Fighter Lei Lei
    EARTH EARTH Level Level 4 [ Beast-Warrior / Effect ] ATK 2300 DEF 0  
    If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
    Indomitable Fighter Lei Lei
  • Protective Soul Ailin
    LIGHT LIGHT Level Level 1 [ Fairy / Union / Effect ] ATK 0 DEF 0  
    Once per turn, you can equip this card to an "Indomitable Fighter Lei Lei" you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, you can change that monster's battle position once per turn. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)
    Protective Soul Ailin
  • Doitsu
    EARTH EARTH Level Level 4 [ Fairy / Union / Effect ] ATK 100 DEF 200  
    Once per turn, you can equip this card to a "Soitsu" you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 2500 ATK. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)
    Doitsu
  • Des Frog
    WATER WATER Level Level 5 [ Aqua / Effect ] ATK 1900 DEF 0  
    When this card is Tribute Summoned, you can Special Summon "Des Frog"(s) from your hand or Deck up to the number of "T.A.D.P.O.L.E."(s) in your Graveyard.
    Des Frog
  • T.A.D.P.O.L.E.
    WATER WATER Level Level 1 [ Aqua / Effect ] ATK 0 DEF 0  
    When this card you control is destroyed by battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to your hand.
    T.A.D.P.O.L.E.
  • Poison Draw Frog
    WATER WATER Level Level 2 [ Aqua / Effect ] ATK 100 DEF 100  
    When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed by battle), you can draw 1 card.
    Poison Draw Frog
  • Tyranno Infinity Rare
    EARTH EARTH Level Level 4 [ Dinosaur / Effect ] ATK ? DEF 0  
    The original ATK of this card is the number of your banished Dinosaur-Type monsters x 1000.
    Tyranno Infinity
  • Batteryman C
    LIGHT LIGHT Level Level 2 [ Thunder / Effect ] ATK 0 DEF 0  
    If all "Batteryman C"(s) you control are in Attack Position, all Machine-Type monsters you control gain 500 ATK for each "Batteryman C" you control. If all "Batteryman C"(s) you control are in Defense Position, all Machine-Type monsters you control gain 500 DEF for each "Batteryman C" you control.
    Batteryman C
  • Ebon Magician Curran
    DARK DARK Level Level 2 [ Spellcaster / Effect ] ATK 1200 DEF 0  
    During your Standby Phase, inflict 300 damage to your opponent for each monster they control.
    Ebon Magician Curran
  • D.D.M. - Different Dimension Master Rare
    LIGHT LIGHT Level Level 5 [ Spellcaster / Effect ] ATK 1700 DEF 1500  
    Once per turn, you can discard 1 Spell Card to Special Summon 1 of your removed from play monsters.
    D.D.M. - Different Dimension Master
  • Steam Gyroid
    EARTH EARTH Level Level 6 [ Machine / Fusion ] ATK 2200 DEF 1600  
    "Gyroid" + "Steamroid"
    Steam Gyroid
  • UFOroid Fighter Rare
    LIGHT LIGHT Level Level 10 [ Machine / Fusion / Effect ] ATK ? DEF ?  
    "UFOroid" + 1 Warrior-Type monster
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card.
    UFOroid Fighter
  • Cyber Twin Dragon Ultra Rare
    LIGHT LIGHT Level Level 8 [ Machine / Fusion / Effect ] ATK 2800 DEF 2100  
    "Cyber Dragon" + "Cyber Dragon"
    A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.
    Cyber Twin Dragon
  • Cyber End Dragon Ultra Rare
    LIGHT LIGHT Level Level 10 [ Machine / Fusion / Effect ] ATK 4000 DEF 2800  
    "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
    A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.
    Cyber End Dragon
  • Power Bond Super Rare
    SPELL SPELL  
    Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.
    Power Bond
  • Fusion Recovery
    SPELL SPELL  
    Target 1 "Polymerization", and 1 Fusion Material that was used for a Fusion Summon, in your Graveyard; add them to your hand.
    Fusion Recovery
  • Miracle Fusion Super Rare
    SPELL SPELL  
    Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard.
    Miracle Fusion
  • Dragon's Mirror Super Rare
    SPELL SPELL  
    Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard.
    Dragon's Mirror
  • System Down Rare
    SPELL SPELL  
    Pay 1000 LP; banish all Machine-Type monsters your opponent controls and in their Graveyard.
    System Down
  • Des Croaking
    SPELL SPELL  
    Activate only while you control 3 face-up "Des Frogs". Destroy all cards your opponent controls.
    Des Croaking
  • Pot of Generosity
    SPELL SPELL  
    Return 2 cards from your hand to your Deck. Then shuffle your Deck.
    Pot of Generosity
  • Shien's Spy
    SPELL SPELL  
    Select 1 face-up monster you control to activate this card. Give control of the selected monster to your opponent until the End Phase of this turn.
    Shien's Spy
  • Transcendent Wings
    SPELL SPELL Quick-Play Quick-Play  
    Send 1 "Winged Kuriboh" you control and 2 cards from your hand to the Graveyard; Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck.
    Transcendent Wings
  • Bubble Shuffle
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand.
    Bubble Shuffle
  • Spark Blaster
    SPELL SPELL Equip Equip  
    Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card.
    Spark Blaster
  • Skyscraper Rare
    SPELL SPELL Field Field  
    When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
    Skyscraper
  • Fire Darts
    TRAP TRAP  
    You can only activate this card when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent's Life Points equal to the total result of the die rolls x 100 points.
    Fire Darts
  • Spiritual Earth Art - Kurogane
    TRAP TRAP  
    Tribute 1 EARTH monster. Special Summon 1 Level 4 or lower EARTH monster from your Graveyard, except the Tributed monster.
    Spiritual Earth Art - Kurogane
  • Spiritual Water Art - Aoi
    TRAP TRAP  
    Tribute 1 WATER monster; look at your opponent's hand, then send 1 card from their hand to the Graveyard.
    Spiritual Water Art - Aoi
  • Spiritual Fire Art - Kurenai
    TRAP TRAP  
    Tribute 1 FIRE monster; inflict damage to your opponent equal to that monster's original ATK.
    Spiritual Fire Art - Kurenai
  • Spiritual Wind Art - Miyabi
    TRAP TRAP  
    Tribute 1 WIND monster, then target 1 card your opponent controls; place that card on the bottom of the Deck.
    Spiritual Wind Art - Miyabi
  • A Rival Appears!
    TRAP TRAP  
    Select 1 face-up monster your opponent controls. Special Summon 1 monster from your hand that has the same Level as the selected monster.
    A Rival Appears!
  • Magical Explosion Limited
    TRAP TRAP  
    Activate only while you have no cards in your hand. Inflict 200 damage to your opponent for each Spell Card in your Graveyard.
    Magical Explosion
  • Rising Energy Rare
    TRAP TRAP  
    Discard 1 card, then target 1 face-up monster on the field; that target gains 1500 ATK until the End Phase.
    Rising Energy
  • D.D. Trap Hole
    TRAP TRAP  
    When your opponent Sets exactly 1 monster (and no other cards): Target that Set monster and 1 monster you control; destroy those targets, and if you do, banish them.
    D.D. Trap Hole
  • Conscription
    TRAP TRAP  
    Excavate the top card of your opponent's Deck, and if it is a monster that can be Normal Summoned/Set, Special Summon it to your side of the field. Otherwise, add that card to your opponent's hand.
    Conscription
  • Dimension Wall Rare
    TRAP TRAP  
    Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.
    Dimension Wall
  • Prepare to Strike Back
    TRAP TRAP Continuous Continuous  
    Each time your opponent declares a face-up Defense Position monster as an attack target, toss a coin and call it. If you call it right, change the targeted monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the amount that the ATK of the attacking monster is higher than the DEF of the attack target.
    Prepare to Strike Back
  • Zure, Knight of Dark World
    DARK DARK Level Level 4 [ Fiend / Normal ] ATK 1800 DEF 1500  
    The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners.
    Zure, Knight of Dark World
  • V-Tiger Jet
    LIGHT LIGHT Level Level 4 [ Machine / Normal ] ATK 1600 DEF 1800  
    This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks.
    V-Tiger Jet
  • Blade Skater
    EARTH EARTH Level Level 4 [ Warrior / Normal ] ATK 1400 DEF 1500  
    An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack.
    Blade Skater
  • Queen's Knight Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Normal ] ATK 1500 DEF 1600  
    This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
    Queen's Knight
  • Jack's Knight Rare
    LIGHT LIGHT Level Level 5 [ Warrior / Normal ] ATK 1900 DEF 1000  
    A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
    Jack's Knight
  • King's Knight Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 1400  
    When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.
    King's Knight
  • Elemental HERO Bladedge Super Rare
    EARTH EARTH Level Level 7 [ Warrior / Effect ] ATK 2600 DEF 1800  
    If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Elemental HERO Bladedge
  • Elemental HERO Wildheart Super Rare
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1600  
    This card is unaffected by Trap effects.
    Elemental HERO Wildheart
  • Reborn Zombie
    DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1000 DEF 1600  
    While you have no cards in your hand and this card is in Attack Position, it cannot be destroyed by battle.
    Reborn Zombie
  • Chthonian Soldier
    DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1200 DEF 1400  
    When this card is destroyed by an opponent's attacking monster and sent to the Graveyard, the Battle Damage you took from this battle is also inflicted to your opponent.
    Chthonian Soldier
  • W-Wing Catapult
    LIGHT LIGHT Level Level 4 [ Machine / Union / Effect ] ATK 1300 DEF 1500  
    Once per turn, you can either: Target 1 "V-Tiger Jet" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
    W-Wing Catapult
  • Infernal Incinerator
    FIRE FIRE Level Level 6 [ Fiend / Effect ] ATK 2800 DEF 1800  
    This card can only be Normal Summoned or Set by discarding all other card(s) in your hand and Tributing 1 card you control with 2000 or more ATK. This card gains 200 ATK for each monster your opponent controls. This card loses 500 ATK for each other monster you control.
    Infernal Incinerator
  • Hydrogeddon Super Rare
    WATER WATER Level Level 4 [ Dinosaur / Effect ] ATK 1600 DEF 1000  
    When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 "Hydrogeddon" from your Deck.
    Hydrogeddon
  • Oxygeddon
    WIND WIND Level Level 4 [ Dinosaur / Effect ] ATK 1800 DEF 800  
    If this card is destroyed by battle with a Pyro monster and sent to the GY: Each player takes 800 damage.
    Oxygeddon
  • Water Dragon Rare
    WATER WATER Level Level 8 [ Sea Serpent / Effect ] ATK 2800 DEF 2600  
    Cannot be Normal Summoned/Set. Must be Special Summoned with "Bonding - H2O". The ATK of FIRE monsters and Pyro monsters on the field becomes 0. When this card is destroyed and sent to the GY: You can target 2 "Hydrogeddon" and 1 "Oxygeddon" in your GY; Special Summon them.
    Water Dragon
  • Etoile Cyber
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1200 DEF 1600  
    If this card attacks your opponent directly, it gains 500 ATK during the Damage Step only.
    Etoile Cyber
  • B.E.S. Tetran Super Rare
    WIND WIND Level Level 6 [ Machine / Effect ] ATK 1800 DEF 2300  
    When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, you can remove 1 counter on this card to destroy 1 Spell or Trap Card on the field.
    B.E.S. Tetran
  • Nanobreaker
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1600 DEF 1800  
    If this card attacks a face-up Level 3 or lower monster, destroy the monster immediately with this card's effect without applying damage calculation.
    Nanobreaker
  • Rapid-Fire Magician Rare
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1200  
    Inflict 400 damage to your opponent each time you activate a Normal Spell Card.
    Rapid-Fire Magician
  • Beiige, Vanguard of Dark World
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1600 DEF 1300  
    If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard.
    Beiige, Vanguard of Dark World
  • Broww, Huntsman of Dark World Rare
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1400 DEF 800  
    If this card is discarded to the Graveyard by a card effect: Draw 1 card, plus another card if this card was discarded from your hand to your Graveyard by an opponent's card effect.
    Broww, Huntsman of Dark World
  • Brron, Mad King of Dark World Rare
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1800 DEF 400  
    When this card inflicts Battle Damage to your opponent: You can discard 1 card.
    Brron, Mad King of Dark World
  • Sillva, Warlord of Dark World Ultra Rare
    DARK DARK Level Level 5 [ Fiend / Effect ] ATK 2300 DEF 1400  
    If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, your opponent returns exactly 2 cards from their hand to the bottom of their Deck, in any order.
    Sillva, Warlord of Dark World
  • Goldd, Wu-Lord of Dark World Ultra Rare
    DARK DARK Level Level 5 [ Fiend / Effect ] ATK 2300 DEF 1400  
    If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target up to 2 cards your opponent controls; Special Summon this card from the Graveyard, then destroy those targets (if any).
    Goldd, Wu-Lord of Dark World
  • Scarr, Scout of Dark World
    DARK DARK Level Level 2 [ Fiend / Effect ] ATK 500 DEF 500  
    When this card is destroyed by battle and sent to the Graveyard: Add 1 Level 4 or lower "Dark World" monster from your Deck to your hand.
    Scarr, Scout of Dark World
  • Familiar-Possessed - Aussa
    EARTH EARTH Level Level 4 [ Spellcaster / Effect ] ATK 1850 DEF 1500  
    You can send 1 "Aussa the Earth Charmer" and 1 EARTH monster you control to the Graveyard to Special Summon this card from your hand or Deck. If you do, this card gets the following effect:
    ●During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Familiar-Possessed - Aussa
  • Familiar-Possessed - Eria
    WATER WATER Level Level 4 [ Spellcaster / Effect ] ATK 1850 DEF 1500  
    You can send 1 "Eria the Water Charmer" and 1 WATER monster you control to the Graveyard to Special Summon this card from your hand or Deck. If you do, this card gets the following effect:
    ●During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Familiar-Possessed - Eria
  • Familiar-Possessed - Hiita
    FIRE FIRE Level Level 4 [ Spellcaster / Effect ] ATK 1850 DEF 1500  
    You can send 1 "Hiita the Fire Charmer" and 1 FIRE monster you control to the Graveyard to Special Summon this card from your hand or Deck. If you do, this card gets the following effect:
    ●During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Familiar-Possessed - Hiita
  • Familiar-Possessed - Wynn
    WIND WIND Level Level 4 [ Spellcaster / Effect ] ATK 1850 DEF 1500  
    You can send 1 "Wynn the Wind Charmer" and 1 WIND monster you control to the Graveyard to Special Summon this card from your hand or Deck. If you do, this card gets the following effect:
    ●During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Familiar-Possessed - Wynn
  • VW-Tiger Catapult
    LIGHT LIGHT Level Level 6 [ Machine / Fusion / Effect ] ATK 2000 DEF 2100  
    "V-Tiger Jet" + "W-Wing Catapult"
    Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) You can discard 1 card, then target 1 monster your opponent controls; change that target's battle position. (Flip Effects are not activated.)
    VW-Tiger Catapult
  • VWXYZ-Dragon Catapult Cannon Rare
    LIGHT LIGHT Level Level 8 [ Machine / Fusion / Effect ] ATK 3000 DEF 2800  
    "VW-Tiger Catapult" + "XYZ-Dragon Cannon"
    Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Once per turn: You can target 1 card your opponent controls; banish that target. When this card declares an attack on an opponent's monster: You can target the attack target; change that attack target's battle position. (Flip Effects are not activated.)
    VWXYZ-Dragon Catapult Cannon
  • Cyber Blader Rare
    EARTH EARTH Level Level 7 [ Warrior / Fusion / Effect ] ATK 2100 DEF 800  
    "Etoile Cyber" + "Blade Skater"
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opponent controls only 1 monster, this card cannot be destroyed by battle. While your opponent controls only 2 monsters, double this card's ATK. While your opponent controls only 3 monsters, negate the effects of your opponent's Spell, Trap, and Effect Monster Cards.
    Cyber Blader
  • Elemental HERO Rampart Blaster Rare
    EARTH EARTH Level Level 6 [ Warrior / Fusion / Effect ] ATK 2000 DEF 2500  
    "Elemental HERO Clayman" + "Elemental HERO Burstinatrix"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack while in face-up Defense Position, but only if your opponent controls no monsters, and if it does, this card's ATK is halved during damage calculation only.
    Elemental HERO Rampart Blaster
  • Elemental HERO Tempest Super Rare
    WIND WIND Level Level 8 [ Warrior / Fusion / Effect ] ATK 2800 DEF 2800  
    "Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.
    Elemental HERO Tempest
  • Elemental HERO Wildedge Rare
    EARTH EARTH Level Level 8 [ Warrior / Fusion / Effect ] ATK 2600 DEF 2300  
    "Elemental HERO Wildheart" + "Elemental HERO Bladedge"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase).
    Elemental HERO Wildedge
  • Elemental HERO Shining Flare Wingman Ultra Rare
    LIGHT LIGHT Level Level 8 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2100  
    "Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
    Elemental HERO Shining Flare Wingman
  • Pot of Avarice Ultra Rare Forbidden
    SPELL SPELL  
    Target 5 monsters in your Graveyard; shuffle all 5 into the Deck, then draw 2 cards.
    Pot of Avarice
  • Dark World Lightning Rare
    SPELL SPELL  
    Target 1 Set card on the field; destroy that target, then discard 1 card.
    Dark World Lightning
  • Level Modulation
    SPELL SPELL  
    Your opponent draws 2 cards. Special Summon 1 "LV" monster from your Graveyard, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.
    Level Modulation
  • Ojamagic Rare
    SPELL SPELL  
    If this card is sent from the hand or field to the GY: Add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.
    Ojamagic
  • Ojamuscle
    SPELL SPELL  
    (This card is always treated as a "Ojama" card.)
    Select 1 face-up "Ojama King". Destroy all "Ojama" monsters on the field, except the selected "Ojama King". It gains 1000 ATK for each monster destroyed this way.
    Ojamuscle
  • Feather Shot
    SPELL SPELL  
    Target 1 face-up "Elemental HERO Avian" you control; during this turn, that target can attack a number of times equal to the number of monsters you control when this card resolves, but cannot attack directly, and other monsters you control cannot attack this turn.
    Feather Shot
  • Bonding - H2O
    SPELL SPELL  
    Tribute 2 "Hydrogeddon" and 1 "Oxygeddon"; Special Summon 1 "Water Dragon" from your hand, Deck, or GY.
    Bonding - H2O
  • Chthonian Alliance
    SPELL SPELL Equip Equip  
    The equipped monster gains 800 ATK for each other face-up monster on the field that has the same name it does.
    Chthonian Alliance
  • Armed Changer
    SPELL SPELL Equip Equip  
    Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster by battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand.
    Armed Changer
  • Branch!
    SPELL SPELL Continuous Continuous  
    When a Fusion Monster(s) on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of the Fusion Materials in your Graveyard that was used for its Fusion Summon; Special Summon it.
    Branch!
  • Boss Rush
    SPELL SPELL Continuous Continuous  
    You cannot Normal Summon or Set. During the End Phase of the turn that a "B.E.S." monster or a "Big Core" is destroyed and sent to the Graveyard, you can Special Summon 1 "B.E.S." monster or 1 "Big Core" from your Deck.
    Boss Rush
  • Gateway to Dark World
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 "Dark World" monster in your Graveyard; Special Summon that target. You cannot Summon other monsters the turn you activate this card (but you can Set).
    Gateway to Dark World
  • Hero Barrier
    TRAP TRAP  
    Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect.
    Hero Barrier
  • Chthonian Blast
    TRAP TRAP  
    When a face-up monster you control is destroyed and sent to the Graveyard: Destroy the 1 face-up monster on the field that has the lowest ATK (your choice, if tied), and if you do, inflict damage to both players equal to half of that monster's ATK.
    Chthonian Blast
  • The Forces of Darkness
    TRAP TRAP  
    Target 2 "Dark World" monsters in your Graveyard; add those targets to your hand.
    The Forces of Darkness
  • Dark Deal Rare
    TRAP TRAP  
    When your opponent activates a Normal Spell Card: Pay 1000 Life Points; the effect of that Normal Spell Card becomes "Your opponent discards 1 random card".
    Dark Deal
  • Simultaneous Loss
    TRAP TRAP  
    Each player sends the top card of their Deck to the Graveyard.
    Simultaneous Loss
  • Weed Out
    TRAP TRAP  
    Pay 500 Life Points. Destroy all face-up Attack Position Level 3 monsters.
    Weed Out
  • The League of Uniform Nomenclature
    TRAP TRAP  
    Select 1 face-up Level 2 or lower Normal Monster you control to activate this card. Special Summon as many cards as possible from your Deck with the same name as the selected monster.
    The League of Uniform Nomenclature
  • Roll Out!
    TRAP TRAP  
    Target 1 Union monster in your Graveyard; equip that target to a monster you control that would be an appropriate target for that Union monster's effect.
    Roll Out!
  • Chthonian Polymer
    TRAP TRAP  
    Activate only when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster to take control of that Fusion Monster.
    Chthonian Polymer
  • Feather Wind
    TRAP TRAP Counter Counter  
    When a Spell/Trap Card is activated while you control a face-up "Elemental HERO Avian": Negate the activation and destroy it.
    Feather Wind
  • Non-Fusion Area
    TRAP TRAP Continuous Continuous  
    Neither player can Fusion Summon.
    Non-Fusion Area
  • Level Limit - Area A Rare
    TRAP TRAP Continuous Continuous  
    Change all face-up Level 3 or lower monsters to Attack Position.
    Level Limit - Area A
  • Uria, Lord of Searing Flames Ultra Rare
    FIRE FIRE Level Level 10 [ Pyro / Effect ] ATK 0 DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Trap Cards you control to the Graveyard, and cannot be Special Summoned by other ways. This card gains 1000 ATK for each Continuous Trap Card in your Graveyard. Once per turn: You can target 1 Set Spell/Trap Card your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation.
    Uria, Lord of Searing Flames
  • Hamon, Lord of Striking Thunder Ultra Rare
    LIGHT LIGHT Level Level 10 [ Thunder / Effect ] ATK 4000 DEF 4000  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spell Cards you control to the Graveyard, and cannot be Special Summoned by other ways. If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one.
    Hamon, Lord of Striking Thunder
  • Raviel, Lord of Phantasms Ultra Rare
    DARK DARK Level Level 10 [ Fiend / Effect ] ATK 4000 DEF 4000  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 Fiend-Type monsters, and cannot be Special Summoned by other ways. If your opponent Normal Summons a monster(s): Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) for each monster Summoned, but it cannot declare an attack. Once per turn: You can Tribute 1 monster; this card gains ATK equal to the original ATK of the Tributed monster until the end of this turn.
    Raviel, Lord of Phantasms
  • Elemental HERO Neo Bubbleman
    WATER WATER Level Level 4 [ Warrior / Effect ] ATK 800 DEF 1200  
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending an "Elemental Hero Bubbleman" you control and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step.
    Elemental HERO Neo Bubbleman
  • Hero Kid Rare
    EARTH EARTH Level Level 2 [ Warrior / Effect ] ATK 300 DEF 600  
    When this card is Special Summoned: You can Special Summon any number of "Hero Kid"(s) from your Deck.
    Hero Kid
  • Cyber Barrier Dragon Rare
    LIGHT LIGHT Level Level 6 [ Machine / Effect ] ATK 800 DEF 2800  
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Attack Reflector Unit". Once per turn, while this card is in Attack Position, your opponent's next attack is negated.
    Cyber Barrier Dragon
  • Cyber Laser Dragon Rare
    LIGHT LIGHT Level Level 7 [ Machine / Effect ] ATK 2400 DEF 1800  
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Photon Generator Unit". Once per turn, you can destroy 1 monster with ATK or DEF equal to or higher than the ATK of this card.
    Cyber Laser Dragon
  • Ancient Gear
    EARTH EARTH Level Level 2 [ Machine / Effect ] ATK 100 DEF 800  
    If you control an "Ancient Gear", you can Special Summon this card (from your hand) in face-up Attack Position.
    Ancient Gear
  • Ancient Gear Cannon
    EARTH EARTH Level Level 2 [ Machine / Effect ] ATK 500 DEF 500  
    You can Tribute this card; inflict 500 damage to your opponent, and if you do, neither player can activate Trap Cards during the Battle Phase of this turn.
    Ancient Gear Cannon
  • Proto-Cyber Dragon Super Rare
    LIGHT LIGHT Level Level 3 [ Machine / Effect ] ATK 1100 DEF 600  
    This card's name becomes "Cyber Dragon" while on the field.
    Proto-Cyber Dragon
  • Adhesive Explosive
    WIND WIND Level Level 3 [ Machine / Effect ] ATK 1000 DEF 1000  
    Before damage calculation, if this card was attacked by an opponent's monster and was in face-down Defense Position at the start of the Damage Step: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase, destroy the monster this card is equipped to.
    Adhesive Explosive
  • Machine King Prototype
    EARTH EARTH Level Level 3 [ Machine / Effect ] ATK 1600 DEF 1500  
    This card gains 100 ATK and DEF for each Machine-Type monster on the field, except this card.
    Machine King Prototype
  • B.E.S. Covered Core Super Rare
    EARTH EARTH Level Level 7 [ Machine / Effect ] ATK 2500 DEF 800  
    When this card is Normal Summoned, put 2 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, at the end of the Damage Step toss a coin and call it. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy it at the end of the Damage Step.
    B.E.S. Covered Core
  • D.D. Guide
    DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 1000  
    When this card is Normal Summoned, give control of it to your opponent. During each player's End Phase, your opponent selects 1 card from the Graveyard of this card's controller and removes it from play.
    D.D. Guide
  • Chain Thrasher
    WIND WIND Level Level 4 [ Warrior / Effect ] ATK 1000 DEF 600  
    This card can attack 1 additional time during the same Battle Phase for each "Chain Thrasher" in your Graveyard.
    Chain Thrasher
  • Disciple of the Forbidden Spell
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 800  
    When this card is Summoned, declare different Monster Card Attributes equal to the number of "Disciple of the Forbidden Spell"(s) in your Graveyard. If this card attacks a monster that has a declared Attribute, destroy the monster with this card's effect without applying damage calculation.
    Disciple of the Forbidden Spell
  • Tenkabito Shien Rare
    FIRE FIRE Level Level 4 [ Pyro / Effect ] ATK 1500 DEF 1000  
    This card is unaffected by the effects of Trap Cards.
    Tenkabito Shien
  • Parasitic Ticky
    EARTH EARTH Level Level 1 [ Insect / Effect ] ATK ? DEF ?  
    The ATK and DEF of this card are each equal to the number of tokens on the field x 500.
    Parasitic Ticky
  • Gokipon
    EARTH EARTH Level Level 2 [ Insect / Effect ] ATK 800 DEF 800  
    When this card is destroyed by battle and sent to the Graveyard: You can add 1 Insect-Type monster with 1500 or less ATK from your Deck to your hand.
    Gokipon
  • Silent Insect
    EARTH EARTH Level Level 2 [ Insect / Effect ] ATK 200 DEF 300  
    This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Negate the effects of all Continuous Spell Cards and Continuous Trap Cards.
    Silent Insect
  • Chainsaw Insect Rare
    EARTH EARTH Level Level 4 [ Insect / Effect ] ATK 2400 DEF 0  
    At the end of the Damage Step, if this card attacked or was attacked: Your opponent draws 1 card.
    Chainsaw Insect
  • Anteatereatingant Rare
    EARTH EARTH Level Level 5 [ Insect / Effect ] ATK 2000 DEF 500  
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Spell or Trap Cards you control to the Graveyard. You can destroy 1 Spell or Trap Card your opponent controls. If you activate this effect, this card cannot attack during this turn.
    Anteatereatingant
  • Saber Beetle Rare
    EARTH EARTH Level Level 6 [ Insect / Effect ] ATK 2400 DEF 600  
    During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    Saber Beetle
  • Doom Dozer Rare
    EARTH EARTH Level Level 8 [ Insect / Effect ] ATK 2800 DEF 2600  
    Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 Insect-Type monsters from your Graveyard, and cannot be Special Summoned by other ways. When this card inflicts Battle Damage to your opponent: Send the top card of their Deck to the Graveyard.
    Doom Dozer
  • Treeborn Frog Ultra Rare
    WATER WATER Level Level 1 [ Aqua / Effect ] ATK 100 DEF 100  
    Once per turn, during your Standby Phase, if this card is in your Graveyard and you do not control "Treeborn Frog": You can Special Summon this card. You must control no Spell/Trap Cards to activate and to resolve this effect.
    Treeborn Frog
  • Beelze Frog
    WATER WATER Level Level 3 [ Aqua / Effect ] ATK 1200 DEF 800  
    This card gains 300 ATK for each "T.A.D.P.O.L.E." in your Graveyard.
    Beelze Frog
  • Princess Pikeru Rare
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 2000 DEF 0  
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Trial of the Princesses". During your Standby Phase, gain 800 Life Points for each monster you control.
    Princess Pikeru
  • Princess Curran Rare
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 2000 DEF 0  
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Trial of the Princesses". During your Standby Phase, inflict 600 damage to your opponent for each monster they control.
    Princess Curran
  • Memory Crusher
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1000 DEF 600  
    If this card successfully attacks directly, inflict 100 damage to your opponent for each card in their Extra Deck.
    Memory Crusher
  • Malice Ascendant
    DARK DARK Level Level 4 [ Zombie / Effect ] ATK 700 DEF 1000  
    During your opponent's Standby Phase, send 1 card from the top of their Deck to the Graveyard for each "Malice Ascendant" in your Graveyard.
    Malice Ascendant
  • Grass Phantom
    WATER WATER Level Level 3 [ Plant / Effect ] ATK 1000 DEF 1000  
    This card gains 500 ATK for each "Grass Phantom" in your Graveyard.
    Grass Phantom
  • Sand Moth Rare
    EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 1000 DEF 2000  
    When this face-down Defense Position card is destroyed and sent to the Graveyard, except by battle, switch the original ATK and DEF of this card and Special Summon it.
    Sand Moth
  • Divine Dragon - Excelion Super Rare
    LIGHT LIGHT Level Level 5 [ Dragon / Effect ] ATK 1500 DEF 900  
    When this card is Normal Summoned, it gets 1 of the following effects for each "Divine Dragon - Excelion" in your Graveyard when this effect resolves (your choice). These effects cannot accumulate.
    ●This card gains 1000 ATK.
    ●If this card destroys an opponent's monster by battle, it can attack once again in a row.
    ●When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster.
    Divine Dragon - Excelion
  • Ruin, Queen of Oblivion Super Rare
    LIGHT LIGHT Level Level 8 [ Fairy / Ritual / Effect ] ATK 2300 DEF 2000  
    You can Ritual Summon this card with "End of the World". When this attacking card destroys an opponent's monster by battle: You can activate this effect; this card can make a second attack in a row.
    Ruin, Queen of Oblivion
  • Demise, King of Armageddon Super Rare
    DARK DARK Level Level 8 [ Fiend / Ritual / Effect ] ATK 2400 DEF 2000  
    You can Ritual Summon this card with "End of the World". You can pay 2000 LP; destroy all other cards on the field.
    Demise, King of Armageddon
  • D.3.S. Frog
    WATER WATER Level Level 8 [ Aqua / Fusion / Effect ] ATK 2500 DEF 2000  
    "Des Frog" + "Des Frog" + "Des Frog"
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card gains 500 ATK for each "Treeborn Frog" in your Graveyard.
    D.3.S. Frog
  • Hero Heart
    SPELL SPELL  
    Target 1 face-up "Elemental HERO" monster you control; halve its ATK until the end of this turn, but it can attack twice during this turn's Battle Phase.
    Hero Heart
  • Magnet Circle LV2
    SPELL SPELL  
    Special Summon 1 Level 2 or lower Machine-Type monster from your hand.
    Magnet Circle LV2
  • Ancient Gear Factory
    SPELL SPELL  
    Reveal 1 Level 5 or higher "Ancient Gear" monster from your hand, then banish a number of "Ancient Gear" monsters from your Graveyard, whose combined Levels are double the revealed monster's, and if you do, if you Normal Summon the revealed monster this turn, you must Normal Smmon it without Tributing.
    Ancient Gear Factory
  • Ancient Gear Drill Rare
    SPELL SPELL  
    If you control an "Ancient Gear" monster: Discard 1 card; Set 1 Spell Card directly from your Deck. This turn, that Spell Card cannot be activated.
    Ancient Gear Drill
  • Phantasmal Martyrs
    SPELL SPELL  
    Activate only while you have 2 or more cards in your hand, and control a face-up "Uria, Lord of Searing Flames" or "Hamon, Lord of Striking Thunder". Send your entire hand to the Graveyard to Special Summon 3 "Phantasmal Martyr Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Attack Position.
    Phantasmal Martyrs
  • Cyclone Boomerang
    SPELL SPELL Equip Equip  
    Equip only to "Elemental HERO Wildheart". It gains 500 ATK. When the equipped monster is destroyed by a card effect and sent to the Graveyard: Destroy all Spell and Trap Cards on the field, then inflict 100 damage to your opponent for each Spell/Trap Card destroyed by this effect.
    Cyclone Boomerang
  • Symbol of Heritage Limited
    SPELL SPELL Equip Equip  
    Activate only while there are 3 Monster Cards with the same name in your Graveyard. Select 1 of those monsters, Special Summon it, and equip it with this card. When this card is destroyed, destroy the equipped monster.
    Symbol of Heritage
  • Trial of the Princesses
    SPELL SPELL Equip Equip  
    Equip only to "White Magician Pikeru" or "Ebon Magician Curran"; it gains 800 ATK. During a turn that the equipped monster destroyed a Level 5 or higher monster by battle, you can Tribute the equipped monster and this card to Special Summon from your hand or Deck: 1 "Princess Pikeru" if you Tributed "White Magician Pikeru", or 1 "Princess Curran" if you Tributed "Ebon Magician Curran".
    Trial of the Princesses
  • Photon Generator Unit
    SPELL SPELL Quick-Play Quick-Play  
    Tribute 2 "Cyber Dragons". Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard.
    Photon Generator Unit
  • End of the World
    SPELL SPELL Ritual Ritual  
    This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
    End of the World
  • Ancient Gear Castle Super Rare
    SPELL SPELL Continuous Continuous  
    All "Ancient Gear" monsters gain 300 ATK. Each time a monster is Normal Summoned/Set, place 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster face-up, you can Tribute this card instead, if the number of its counters is equal to or greater than the number of required Tribute(s).
    Ancient Gear Castle
  • Samsara
    SPELL SPELL Continuous Continuous  
    Monster Cards Tributed for a Ritual Summon are returned to the owner's Deck instead of being sent to the Graveyard.
    Samsara
  • Super Junior Confrontation
    TRAP TRAP  
    Activate only when an opponent's monster declares an attack. Negate the battle, and 1 monster with the lowest ATK in face-up Attack Position your opponent controls battles against 1 monster with the lowest DEF in face-up Defense Position you control. After that battle, end the Battle Phase.
    Super Junior Confrontation
  • Miracle Kids
    TRAP TRAP  
    Target 1 monster your opponent controls; that target loses 400 ATK for each "Hero Kid" in your Graveyard, until the End Phase.
    Miracle Kids
  • Attack Reflector Unit
    TRAP TRAP  
    Tribute 1 "Cyber Dragon". Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck.
    Attack Reflector Unit
  • Damage Condenser Super Rare
    TRAP TRAP  
    When you take battle damage: Discard 1 card; Special Summon 1 monster from your Deck with ATK less than or equal to the battle damage you took, in face-up Attack Position.
    Damage Condenser
  • Karma Cut Super Rare
    TRAP TRAP  
    Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.
    Karma Cut
  • Next to be Lost
    TRAP TRAP  
    Select 1 face-up monster you control. Send 1 card from your Deck to the Graveyard with the same name as the selected card.
    Next to be Lost
  • Generation Shift
    TRAP TRAP  
    Target 1 face-up monster you control; destroy that target, then add 1 card with the same name as the destroyed card from your Deck to your hand.
    Generation Shift
  • Full Salvo
    TRAP TRAP  
    When this card resolves, send your entire hand to the Graveyard. Inflict 200 damage to your opponent for each card you sent to the Graveyard by this effect.
    Full Salvo
  • Success Probability 0%
    TRAP TRAP  
    Send 2 random Fusion Monsters from your opponent's Extra Deck to the Graveyard.
    Success Probability 0%
  • Option Hunter
    TRAP TRAP  
    Activate only when a monster you control is destroyed by battle and sent to the Graveyard. Gain Life Points equal to the original ATK of the destroyed monster.
    Option Hunter
  • Goblin Out of the Frying Pan Rare
    TRAP TRAP Counter Counter  
    Pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand.
    Goblin Out of the Frying Pan
  • Malfunction Rare
    TRAP TRAP Counter Counter  
    Pay 500 Life Points. Negate the activation of a Trap Card and return it to its original position.
    Malfunction
  • Destiny HERO - Doom Lord Rare
    DARK DARK Level Level 3 [ Warrior / Effect ] ATK 600 DEF 800  
    Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's side of the field, in the same battle position, during your 2nd Standby Phase after activation.
    Destiny HERO - Doom Lord
  • Destiny HERO - Captain Tenacious
    DARK DARK Level Level 3 [ Warrior / Effect ] ATK 800 DEF 800  
    Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target.
    Destiny HERO - Captain Tenacious
  • Destiny HERO - Diamond Dude Super Rare
    DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 1600  
    Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell, send it to the GY, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell in your GY (even if you no longer control this face-up card).
    Destiny HERO - Diamond Dude
  • Destiny HERO - Dreadmaster Rare
    DARK DARK Level Level 8 [ Warrior / Effect ] ATK ? DEF ?  
    If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except "Destiny HERO" monsters, also, after that, you can Special Summon up to 2 "Destiny HERO" monsters from your GY. After this card is Special Summoned, for the rest of this turn, "Destiny HERO" monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.
    Destiny HERO - Dreadmaster
  • Cyber Tutu
    EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 1000 DEF 800  
    If the ATK of each monster your opponent controls is higher than the ATK of this card, this card can attack your opponent directly.
    Cyber Tutu
  • Cyber Gymnast Rare
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 800 DEF 1800  
    Once per turn: You can discard 1 card, then target 1 face-up Attack Position monster your opponent controls; destroy that target.
    Cyber Gymnast
  • Cyber Prima Rare
    LIGHT LIGHT Level Level 6 [ Warrior / Effect ] ATK 2300 DEF 1600  
    If this card is Tribute Summoned: Destroy all face-up Spell Cards on the field.
    Cyber Prima
  • Cyber Kirin
    LIGHT LIGHT Level Level 3 [ Machine / Effect ] ATK 300 DEF 800  
    You can Tribute this card to make any effect damage you take this turn 0.
    Cyber Kirin
  • Cyber Phoenix Ultra Rare
    FIRE FIRE Level Level 4 [ Machine / Effect ] ATK 1200 DEF 1600  
    While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.
    Cyber Phoenix
  • Searchlightman
    LIGHT LIGHT Level Level 3 [ Machine / Effect ] ATK 1000 DEF 1000  
    FLIP: Your opponent cannot Set (or flip face-down) any cards for the rest of this turn.
    Searchlightman
  • Victory Viper XX03 Super Rare
    LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 1200 DEF 1000  
    If this card destroys an opponent's monster by battle: Activate 1 of these effects.
    ●This card gains 400 ATK.
    ●Target 1 face-up Spell/Trap Card on the field; destroy that target.
    ●Special Summon 1 "Option Token". Its Type, Attribute, Level, ATK and DEF are always the same as this card, but it leaves the field if this card is no longer face-up on the field.
    Victory Viper XX03
  • Swift Birdman Joe
    WIND WIND Level Level 6 [ Winged Beast / Effect ] ATK 2300 DEF 1400  
    If you Tribute Summon this card by Tributing a WIND monster, return all Spell and Trap Cards on the field to the owners' hands.
    Swift Birdman Joe
  • Harpie's Pet Baby Dragon Rare
    WIND WIND Level Level 4 [ Dragon / Effect ] ATK 1200 DEF 600  
    This card gains effects based on the number of "Harpie" monsters you control, except "Harpie's Pet Baby Dragon".
    ●1 or more: Your opponent cannot target "Harpie" monsters you control for attacks, except "Harpie's Pet Baby Dragon".
    ●2 or more: Double the original ATK and DEF of this card.
    ●3 or more: Once per turn: You can target 1 card your opponent controls; destroy that target.
    Harpie's Pet Baby Dragon
  • Majestic Mech - Senku
    LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1000 DEF 500  
    When this card inflicts Battle Damage to your opponent by a direct attack: Draw 1 card. During the End Phase of the turn this card was Summoned: Send it to the Graveyard.
    Majestic Mech - Senku
  • Majestic Mech - Ohka Super Rare
    LIGHT LIGHT Level Level 6 [ Fairy / Effect ] ATK 2400 DEF 1400  
    You can Normal Summon this card without Tributing. If you do, during the End Phase: Send it to the Graveyard.
    Majestic Mech - Ohka
  • Majestic Mech - Goryu Super Rare
    LIGHT LIGHT Level Level 8 [ Fairy / Effect ] ATK 2900 DEF 1800  
    You can Tribute Summon (but not Set) this card with 1 Tribute. If Summoned this way, during the End Phase: Send it to the Graveyard. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Majestic Mech - Goryu
  • Royal Knight
    LIGHT LIGHT Level Level 3 [ Fairy / Effect ] ATK 1300 DEF 800  
    When this card destroys a monster by battle and sends it to the Graveyard, gain Life Points equal to the DEF of the destroyed monster.
    Royal Knight
  • Herald of Green Light Rare
    LIGHT LIGHT Level Level 2 [ Fairy / Effect ] ATK 300 DEF 500  
    When your opponent activates a Spell Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.
    Herald of Green Light
  • Herald of Purple Light Rare
    LIGHT LIGHT Level Level 2 [ Fairy / Effect ] ATK 300 DEF 500  
    When your opponent activates a Trap Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.
    Herald of Purple Light
  • Bountiful Artemis Super Rare
    LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1600 DEF 1700  
    Each time a Counter Trap Card is activated, immediately after it resolves, draw 1 card.
    Bountiful Artemis
  • Layard the Liberator
    LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1400 DEF 1500  
    Each time a Counter Trap Card is activated, immediately after it resolves, add 2 of your banished Fairy monsters to your hand.
    Layard the Liberator
  • Banisher of the Radiance Super Rare
    LIGHT LIGHT Level Level 3 [ Fairy / Effect ] ATK 1600 DEF 0  
    Any card sent to the Graveyard is banished instead.
    Banisher of the Radiance
  • Voltanis the Adjudicator Ultra Rare
    LIGHT LIGHT Level Level 8 [ Fairy / Effect ] ATK 2800 DEF 1400  
    After 1 of your Counter Trap Cards has been activated and has resolved, you can Tribute all monsters you control to Special Summon this card. If this card is Special Summoned in this way, you can destroy cards your opponent controls up to the number of Fairy-Type monsters you Tributed.
    Voltanis the Adjudicator
  • Guard Dog
    EARTH EARTH Level Level 3 [ Beast / Effect ] ATK 1500 DEF 500  
    FLIP: Your opponent cannot Special Summon for the rest of this turn.
    Guard Dog
  • Whirlwind Weasel
    WIND WIND Level Level 3 [ Beast / Effect ] ATK 500 DEF 1500  
    FLIP: Your opponent cannot activate any Spell or Trap Cards for the rest of this turn.
    Whirlwind Weasel
  • Avalanching Aussa
    EARTH EARTH Level Level 4 [ Spellcaster / Effect ] ATK 800 DEF 1500  
    Once per turn, you can Tribute 1 EARTH monster (except this card) to Special Summon 1 EARTH monster from your hand. The monster Special Summoned by this effect is destroyed if "Avalanching Aussa" is removed from your side of the field.
    Avalanching Aussa
  • Raging Eria
    WATER WATER Level Level 4 [ Spellcaster / Effect ] ATK 800 DEF 1500  
    Once per turn, you can Tribute 1 WATER monster (except this card) to Special Summon 1 WATER monster from your hand. The monster Special Summoned by this effect is destroyed if "Raging Eria" is removed from your side of the field.
    Raging Eria
  • Blazing Hiita
    FIRE FIRE Level Level 4 [ Spellcaster / Effect ] ATK 800 DEF 1500  
    Once per turn, you can Tribute 1 FIRE monster (except this card) to Special Summon 1 FIRE monster from your hand. The monster Special Summoned by this effect is destroyed if "Blazing Hiita" is removed from your side of the field.
    Blazing Hiita
  • Storming Wynn
    WIND WIND Level Level 4 [ Spellcaster / Effect ] ATK 800 DEF 1500  
    Once per turn, you can Tribute 1 WIND monster (except this card) to Special Summon 1 WIND monster from your hand. The monster Special Summoned by this effect is destroyed if "Storming Wynn" is removed from your side of the field.
    Storming Wynn
  • Batteryman D
    LIGHT LIGHT Level Level 1 [ Thunder / Effect ] ATK 0 DEF 1900  
    Your opponent cannot select a Thunder-Type monster you control as an attack target (except "Batteryman D").
    Batteryman D
  • Super-Electromagnetic Voltech Dragon Ultra Rare
    LIGHT LIGHT Level Level 5 [ Thunder / Effect ] ATK 2400 DEF 1000  
    If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect:
    ●Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card.
    ●Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
    ●Batteryman AA: This card gains 1000 ATK.
    Super-Electromagnetic Voltech Dragon
  • Elemental HERO Phoenix Enforcer Rare
    FIRE FIRE Level Level 6 [ Warrior / Fusion / Effect ] ATK 2100 DEF 1200  
    "Elemental HERO Avian" + "Elemental HERO Burstinatrix"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle.
    Elemental HERO Phoenix Enforcer
  • Elemental HERO Shining Phoenix Enforcer Ultra Rare
    FIRE FIRE Level Level 8 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2100  
    "Elemental HERO Phoenix Enforcer" + "Elemental HERO Sparkman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.
    Elemental HERO Shining Phoenix Enforcer
  • Elemental HERO Mariner
    WATER WATER Level Level 5 [ Warrior / Fusion / Effect ] ATK 1400 DEF 1000  
    "Elemental HERO Bubbleman" + "Elemental HERO Avian"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.
    Elemental HERO Mariner
  • Elemental HERO Wild Wingman Rare
    EARTH EARTH Level Level 8 [ Warrior / Fusion / Effect ] ATK 1900 DEF 2300  
    "Elemental HERO Wildheart" + "Elemental HERO Avian"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target.
    Elemental HERO Wild Wingman
  • Elemental HERO Necroid Shaman
    DARK DARK Level Level 6 [ Warrior / Fusion / Effect ] ATK 1900 DEF 1800  
    "Elemental HERO Wildheart" + "Elemental HERO Necroshade"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field.
    Elemental HERO Necroid Shaman
  • Misfortune
    SPELL SPELL  
    Select 1 face-up monster your opponent controls. Inflict damage to your opponent equal to half that monster's original ATK. Your monsters cannot attack this turn.
    Misfortune
  • H - Heated Heart
    SPELL SPELL  
    Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    H - Heated Heart
  • E - Emergency Call
    SPELL SPELL  
    Add 1 "Elemental HERO" monster from your Deck to your hand.
    E - Emergency Call
  • R - Righteous Justice
    SPELL SPELL  
    Destroy Spell/Trap Cards equal to the number of "Elemental HERO" cards you control.
    R - Righteous Justice
  • O - Oversoul
    SPELL SPELL  
    Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target.
    O - Oversoul
  • Hero Flash!!
    SPELL SPELL  
    Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.
    Hero Flash!!
  • Power Capsule
    SPELL SPELL  
    Select 1 face-up "Victory Viper XX03" you control to activate this card. Select 1 effect of "Victory Viper XX03", and apply it as this card's effect.
    Power Capsule
  • Celestial Transformation Rare
    SPELL SPELL Quick-Play Quick-Play  
    Special Summon 1 Fairy monster from your hand. That monster's ATK is halved, also it is destroyed during the End Phase.
    Celestial Transformation
  • Guard Penalty Rare
    SPELL SPELL Quick-Play Quick-Play  
    Select 1 monster on the field. If it is changed to Defense Position this turn, draw 1 card.
    Guard Penalty
  • Grand Convergence Rare
    SPELL SPELL Quick-Play Quick-Play  
    If you control "Macro Cosmos": Inflict 300 damage to your opponent and destroy all monsters on the field.
    Grand Convergence
  • Dimensional Fissure Rare Limited
    SPELL SPELL Continuous Continuous  
    Any monster sent to the Graveyard is banished instead.
    Dimensional Fissure
  • Clock Tower Prison Rare
    SPELL SPELL Field Field  
    Once per turn, during your opponent's Standby Phase: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any battle damage. If this card with 4 or more Clock Counters is destroyed and sent to the GY: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck.
    Clock Tower Prison
  • Life Equalizer Rare
    TRAP TRAP  
    Activate only when the difference between both players' Life Points is 8000 or more. Both players' Life Points become 3000.
    Life Equalizer
  • Elemental Recharge
    TRAP TRAP  
    Gain 1000 Life Points for each face-up "Elemental HERO" monster you control.
    Elemental Recharge
  • Destruction of Destiny
    TRAP TRAP  
    Send 3 cards from the top of your Deck to the Graveyard, and take 1000 damage for each Spell or Trap Card sent to the Graveyard this way.
    Destruction of Destiny
  • Destiny Signal Rare
    TRAP TRAP  
    When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck.
    Destiny Signal
  • D - Time
    TRAP TRAP  
    When a face-up "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's original Level.
    D - Time
  • D - Shield
    TRAP TRAP  
    When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle.
    D - Shield
  • Icarus Attack Super Rare
    TRAP TRAP  
    Tribute 1 Winged Beast-Type monster, then target 2 cards on the field; destroy them.
    Icarus Attack
  • Elemental Absorber
    TRAP TRAP Continuous Continuous  
    Remove from play 1 Monster Card in your hand to activate this card. Your opponent's monsters that have the same Attribute as the monster removed by this effect cannot declare an attack.
    Elemental Absorber
  • Macro Cosmos Super Rare Limited
    TRAP TRAP Continuous Continuous  
    When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.
    Macro Cosmos
  • Miraculous Descent Super Rare
    TRAP TRAP Continuous Continuous  
    Target 1 of your banished Fairy monsters; Special Summon it. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
    Miraculous Descent
  • Shattered Axe
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 face-up monster on the field. During each of your Standby Phases: It loses 500 ATK. When that target is destroyed, destroy this card.
    Shattered Axe
  • Forced Back Rare
    TRAP TRAP Counter Counter  
    Negate the Normal Summon or Flip Summon of a monster and return it to its owner's hand.
    Forced Back
  • Satellite Cannon Secret Rare
    LIGHT LIGHT Level Level 5 [ Machine / Effect ] ATK 0 DEF 0  
    This card cannot be destroyed by battle with a Level 7 or lower monster. During each of your End Phases: This card gains 1000 ATK. If this card attacks, this increased ATK returns to 0, after damage calculation.
    Satellite Cannon
  • Gilford the Lightning Secret Rare
    LIGHT LIGHT Level Level 8 [ Warrior / Effect ] ATK 2800 DEF 1400  
    You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all monsters your opponent controls.
    Gilford the Lightning
  • Exarion Universe Secret Rare
    DARK DARK Level Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 1900  
    During your Battle Step, if this card attacks a Defense Position monster: You can make this card lose exactly 400 ATK, and if it does, it will inflict piercing battle damage. These effects last until the end of this turn.
    Exarion Universe
  • D.D. Assailant Secret Rare
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 1600  
    After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.
    D.D. Assailant
  • Kaibaman Secret Rare
    LIGHT LIGHT Level Level 3 [ Warrior / Effect ] ATK 200 DEF 700  
    You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.
    Kaibaman

Important Notice

Starting from 04/01/2018: If you are using certain environments, such as "Windows Vista or older," "Android 4.4 or older," or "IE9 or older," you may be unable to view the Card Database.

Starting from 04/01/2018: In order to provide a more enhanced security system, the Yu-Gi-Oh! TCG Card Database will no longer support Internet Communication Encryption Scheme "TLS 1.0" and "TLS 1.1." If you are using an environment which is not compatible with TLS 1.2 or later, you may be unable to view the Card Database.

(Partially) Affected EnvironmentsWindows XPInternet Explorer 9 or older
Windows VistaInternet Explorer 9 or older
Android 4.4 or olderAndroid Browser
*Please note that if the Security Setting on your browser does not have TLS 1.2 enabled, you may be unable to view the Card Database.