Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

GLADIATOR'S ASSAULT

( Release Date : 11/14/2007 )

Total of 95 Card(s)

 
  • Gladiator Beast Octavius Secret Rare
    LIGHT LIGHT Level Level 7 [ Winged Beast / Effect ] ATK 2500 DEF 1200  
    When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-down Spell or Trap Card in the Spell & Trap Card Zone; destroy that target. At the end of your Battle Phase, if this card attacked or was attacked: Shuffle this card into the Deck or discard 1 card.
    Gladiator Beast Octavius
  • Chamberlain of the Six Samurai
    EARTH EARTH Level Level 3 [ Warrior / Normal ] ATK 200 DEF 2000  
    The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
    Chamberlain of the Six Samurai
  • Cloudian - Smoke Ball
    WATER WATER Level Level 1 [ Fairy / Normal ] ATK 200 DEF 600  
    Smoke Balls are newly born Cloudians. They fear being alone, and would rather swing and sway in the sky with their friends.
    Cloudian - Smoke Ball
  • Evil HERO Malicious Edge Super Rare
    EARTH EARTH Level Level 7 [ Fiend / Effect ] ATK 2600 DEF 1800  
    If your opponent controls a monster, you can Tribute Summon this card with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    Evil HERO Malicious Edge
  • Evil HERO Infernal Gainer Rare
    EARTH EARTH Level Level 4 [ Fiend / Effect ] ATK 1600 DEF 0  
    During your Main Phase 1: You can banish this card, then target 1 Fiend-Type monster you control; that target can make a second attack during each Battle Phase. During your second Standby Phase after this effect was activated: Special Summon this banished card in Attack Position.
    Evil HERO Infernal Gainer
  • Cloudian - Eye of the Typhoon Super Rare
    WIND WIND Level Level 8 [ Aqua / Effect ] ATK 3000 DEF 1000  
    This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When this card declares an attack, change the battle positions of all face-up monsters, except "Cloudian" monsters.
    Cloudian - Eye of the Typhoon
  • Cloudian - Ghost Fog
    WATER WATER Level Level 1 [ Fiend / Effect ] ATK 0 DEF 0  
    This card cannot be Special Summoned. All Battle Damage to either player from a battle involving this monster becomes 0. If this card is destroyed by battle, distribute new Fog Counters equal to the Level of the monster that destroyed it among face-up monsters.
    Cloudian - Ghost Fog
  • Cloudian - Nimbusman
    WATER WATER Level Level 5 [ Fairy / Effect ] ATK 1000 DEF 1000  
    This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. When this card is Tribute Summoned, place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field.
    Cloudian - Nimbusman
  • Cloudian - Sheep Cloud Super Rare
    WATER WATER Level Level 1 [ Fairy / Effect ] ATK 0 DEF 0  
    When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Cloudian Tokens" (Fairy-Type/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a "Cloudian" monster.
    Cloudian - Sheep Cloud
  • Cloudian - Poison Cloud
    WATER WATER Level Level 3 [ Fiend / Effect ] ATK 0 DEF 1000  
    When this card is destroyed by battle and sent to the Graveyard, if it was face-up at the start of the Damage Step: Destroy the monster that destroyed it, and if you do, inflict 800 damage to your opponent.
    Cloudian - Poison Cloud
  • Cloudian - Acid Cloud Rare
    WATER WATER Level Level 4 [ Fairy / Effect ] ATK 500 DEF 0  
    This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 Spell or Trap Card.
    Cloudian - Acid Cloud
  • Cloudian - Cirrostratus Rare
    WATER WATER Level Level 4 [ Fairy / Effect ] ATK 900 DEF 0  
    This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 monster on the field.
    Cloudian - Cirrostratus
  • Cloudian - Altus Rare
    WATER WATER Level Level 4 [ Fairy / Effect ] ATK 1300 DEF 0  
    This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field to discard 1 random card from your opponent's hand.
    Cloudian - Altus
  • Cloudian - Turbulence
    WATER WATER Level Level 4 [ Fairy / Effect ] ATK 800 DEF 0  
    This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card to Special Summon 1 "Cloudian - Smoke Ball" from your Deck or from either player's Graveyard.
    Cloudian - Turbulence
  • Truckroid
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1000 DEF 2000  
    When this card destroys an opponent's monster by battle and sends it to the Graveyard: Equip the destroyed monster to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.
    Truckroid
  • Stealthroid
    DARK DARK Level Level 4 [ Machine / Effect ] ATK 1200 DEF 0  
    If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster.
    Stealthroid
  • Expressroid Rare
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 400 DEF 1600  
    When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand.
    Expressroid
  • Gladiator Beast Alexander Super Rare
    LIGHT LIGHT Level Level 6 [ Beast / Effect ] ATK 2400 DEF 600  
    This card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacari". If this card was Special Summoned, it is unaffected by the effects of Spell Cards. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexander".
    Gladiator Beast Alexander
  • Gladiator Beast Spartacus Rare
    EARTH EARTH Level Level 5 [ Dinosaur / Effect ] ATK 2200 DEF 1600  
    This card cannot be Special Summoned except by the effect of "Gladiator Beast Hoplomus". When this card is Special Summoned, add 1 "Gladiator Beast" Equip Spell Card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spartacus".
    Gladiator Beast Spartacus
  • Gladiator Beast Murmillo Rare
    WATER WATER Level Level 3 [ Fish / Effect ] ATK 800 DEF 400  
    When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-up monster; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo".
    Gladiator Beast Murmillo
  • Gladiator Beast Bestiari
    WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1500 DEF 800  
    If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card on the field; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".
    Gladiator Beast Bestiari
  • Gladiator Beast Laquari Rare
    FIRE FIRE Level Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 400  
    If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".
    Gladiator Beast Laquari
  • Gladiator Beast Hoplomus
    EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 700 DEF 2100  
    If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF becomes 2400. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus".
    Gladiator Beast Hoplomus
  • Gladiator Beast Dimacari
    EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1600 DEF 1200  
    If this card was Special Summoned by the effect of a "Gladiator Beast" monster, it can attack twice during each Battle Phase. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Dimacari".
    Gladiator Beast Dimacari
  • Gladiator Beast Secutor
    WIND WIND Level Level 4 [ Reptile / Effect ] ATK 400 DEF 300  
    If this card was Special Summoned by the effect of a "Gladiator Beast" monster, then at the end of any Battle Phase in which this card attacked or was attacked: Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor".
    Gladiator Beast Secutor
  • Test Ape
    EARTH EARTH Level Level 2 [ Beast / Effect ] ATK 700 DEF 300  
    When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck.
    Test Ape
  • Witch Doctor of Sparta
    EARTH EARTH Level Level 4 [ Spellcaster / Effect ] ATK 400 DEF 2000  
    Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck.
    Witch Doctor of Sparta
  • Infinity Dark
    DARK DARK Level Level 4 [ Fiend / Gemini / Effect ] ATK 1500 DEF 1200  
    This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
    ● When this card declares an attack, you can change the battle position of 1 face-up monster your opponent controls.
    Infinity Dark
  • Magical Reflect Slime
    WATER WATER Level Level 3 [ Aqua / Gemini / Effect ] ATK 700 DEF 1200  
    This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
    ● Your opponent takes all Battle Damage that you would have taken from a battle involving this card.
    Magical Reflect Slime
  • Ancient Gear Knight
    EARTH EARTH Level Level 4 [ Machine / Gemini / Effect ] ATK 1800 DEF 500  
    This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
    ●If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
    Ancient Gear Knight
  • Goblin Black Ops Rare
    DARK DARK Level Level 4 [ Beast-Warrior / Effect ] ATK 1300 DEF 0  
    This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
    Goblin Black Ops
  • Gambler of Legend
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 500 DEF 1400  
    Once per turn, you can toss a coin 3 times and apply the appropriate effect:
    ●3 Heads: Destroy all monsters your opponent controls.
    ●2 Heads: Discard 1 random card from your opponent's hand.
    ●1 Head: Destroy 1 card you control.
    ●3 Tails: Discard your entire hand.
    Gambler of Legend
  • Enishi, Shien's Chancellor Ultra Rare
    LIGHT LIGHT Level Level 6 [ Warrior / Effect ] ATK 2200 DEF 1200  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated.
    Enishi, Shien's Chancellor
  • Spirit of the Six Samurai
    EARTH EARTH Level Level 3 [ Warrior / Union / Effect ] ATK 500 DEF 500  
    Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Spirit of the Six Samurai
  • Alien Telepath Rare
    FIRE FIRE Level Level 4 [ Reptile / Effect ] ATK 1600 DEF 1000  
    Once per turn, you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
    Alien Telepath
  • Alien Hypno
    WATER WATER Level Level 4 [ Reptile / Gemini / Effect ] ATK 1600 DEF 700  
    This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
    ● During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s), and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it.
    Alien Hypno
  • Elemental HERO Chaos Neos Secret Rare
    DARK DARK Level Level 9 [ Warrior / Fusion / Effect ] ATK 3000 DEF 2500  
    "Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times.
    ●3 Heads: Destroy all monsters your opponent controls.
    ●2 Heads: For the rest of this turn, the effects of all face-up monsters your opponent controls are negated.
    ●1 Head: Return all monsters you control to the hand.
    Elemental HERO Chaos Neos
  • Elemental HERO Plasma Vice Secret Rare
    EARTH EARTH Level Level 8 [ Warrior / Fusion / Effect ] ATK 2600 DEF 2300  
    "Elemental HERO Sparkman" + "Elemental HERO Bladedge"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can discard 1 card to target 1 Attack Position monster your opponent controls; destroy that target.
    Elemental HERO Plasma Vice
  • Evil HERO Inferno Wing Ultra Rare
    FIRE FIRE Level Level 6 [ Fiend / Fusion / Effect ] ATK 2100 DEF 1200  
    "Elemental HERO Avian" + "Elemental HERO Burstinatrix"
    Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the Graveyard.
    Evil HERO Inferno Wing
  • Evil HERO Lightning Golem Ultra Rare
    LIGHT LIGHT Level Level 6 [ Fiend / Fusion / Effect ] ATK 2400 DEF 1500  
    "Elemental HERO Sparkman" + "Elemental HERO Clayman"
    Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy that target.
    Evil HERO Lightning Golem
  • Evil HERO Dark Gaia Rare
    EARTH EARTH Level Level 8 [ Fiend / Fusion / Effect ] ATK ? DEF 0  
    1 Fiend-Type monster + 1 Rock-Type monster
    Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. The original ATK of this card is equal to the combined original ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)
    Evil HERO Dark Gaia
  • Super Vehicroid - Stealth Union Secret Rare
    EARTH EARTH Level Level 9 [ Machine / Fusion / Effect ] ATK 3600 DEF 3000  
    "Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid"
    When this card attacks, its original ATK is halved until the end of the Damage Step. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, during your Main Phase, you can select 1 face-up monster on the field, except a Machine-Type monster, and equip it to this card. While equipped by this effect, this card can attack all monsters your opponent controls once each.
    Super Vehicroid - Stealth Union
  • Superalloy Beast Raptinus
    LIGHT LIGHT Level Level 8 [ Dragon / Fusion / Effect ] ATK 2200 DEF 2200  
    1 Gemini Monster + 1 Gemini Monster
    All Gemini Monsters on the field are treated as Effect Monsters, and gain their effects.
    Superalloy Beast Raptinus
  • Gladiator Beast Gaiodiaz Rare
    DARK DARK Level Level 7 [ Dinosaur / Fusion / Effect ] ATK 2600 DEF 1500  
    "Gladiator Beast Spartacus" + 1 "Gladiator Beast" monster
    This card can only be Special Summoned from your Extra Deck, by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Extra Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Spartacus".
    Gladiator Beast Gaiodiaz
  • Gladiator Beast Heraklinos Secret Rare
    FIRE FIRE Level Level 8 [ Beast-Warrior / Fusion / Effect ] ATK 3000 DEF 2800  
    "Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must be face-up on the field to activate and to resolve this effect.
    Gladiator Beast Heraklinos
  • Contact Out
    SPELL SPELL Quick-Play Quick-Play  
    Return 1 "Neos" Fusion Monster you control to the Extra Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them.
    Contact Out
  • Swing of Memories
    SPELL SPELL  
    Target 1 Normal Monster in your GY; Special Summon it, but destroy it during the End Phase of this turn.
    Swing of Memories
  • Dark Fusion Rare
    SPELL SPELL  
    Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the opponent's Spells, Traps, or card effects this turn.
    Dark Fusion
  • Diamond-Dust Cyclone Rare
    SPELL SPELL Quick-Play Quick-Play  
    Select 1 monster with 4 or more Fog Counters. Destroy it and then draw 1 card for every 4 Fog Counters that were on it.
    Diamond-Dust Cyclone
  • Summon Cloud
    SPELL SPELL Continuous Continuous  
    Once per turn, during your Main Phase, if you don't control any monsters, you can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or from either player's Graveyard. If you Special Summon a monster from the Graveyard with this effect, destroy this card.
    Summon Cloud
  • Lucky Cloud
    SPELL SPELL  
    During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards.
    Lucky Cloud
  • Fog Control
    SPELL SPELL Quick-Play Quick-Play  
    Tribute 1 face-up "Cloudian" monster you control. Place 3 Fog Counters on 1 face-up monster.
    Fog Control
  • Cloudian Squall
    SPELL SPELL Continuous Continuous  
    During each of your Standby Phases, place 1 Fog Counter on every face-up monster.
    Cloudian Squall
  • Super Double Summon
    SPELL SPELL Quick-Play Quick-Play  
    Select 1 Gemini monster you control and Normal Summon it. During the End Phase of this turn, return it to your hand.
    Super Double Summon
  • Colosseum - Cage of the Gladiator Beasts Rare
    SPELL SPELL Field Field  
    Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed.
    Colosseum - Cage of the Gladiator Beasts
  • Gladiator Beast's Battle Halberd
    SPELL SPELL Equip Equip  
    Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
    Gladiator Beast's Battle Halberd
  • Gladiator Beast's Battle Gladius
    SPELL SPELL Equip Equip  
    Equip only to a "Gladiator Beast" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
    Gladiator Beast's Battle Gladius
  • Gladiator Beast's Battle Manica Rare
    SPELL SPELL Equip Equip  
    Equip only to a "Gladiator Beast" monster. It cannot be destroyed by battle (Damage calculation is applied normally). When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
    Gladiator Beast's Battle Manica
  • Gladiator Beast's Respite Rare
    SPELL SPELL  
    Shuffle 2 "Gladiator Beast" cards from your hand into the Deck, then draw 3 cards.
    Gladiator Beast's Respite
  • Gladiator's Return
    SPELL SPELL  
    Target 3 "Gladiator Beast" cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card.
    Gladiator's Return
  • Soul Devouring Bamboo Sword
    SPELL SPELL Continuous Continuous  
    Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation.
    Soul Devouring Bamboo Sword
  • Cunning of the Six Samurai Super Rare
    SPELL SPELL Quick-Play Quick-Play  
    Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.
    Cunning of the Six Samurai
  • "A" Cell Incubator
    SPELL SPELL Continuous Continuous  
    Each time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters.
    "A" Cell Incubator
  • Over Limit
    TRAP TRAP  
    Pay 500 Life Points. Special Summon from both players' Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn.
    Over Limit
  • No Entry!!
    TRAP TRAP  
    Change all Attack Position monsters to Defense Position.
    No Entry!!
  • Natural Disaster
    TRAP TRAP Continuous Continuous  
    Inflict 500 damage to your opponent each time a card(s) they control is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster.
    Natural Disaster
  • Rain Storm
    TRAP TRAP  
    Select 1 "Cloudian" monster you control. Reduce that monster's ATK by 1000 or 2000 points, and apply the appropriate effect:
    ●1000 points: Destroy 1 Spell or Trap Card your opponent controls.
    ●2000 points: Destroy 2 cards your opponent controls.
    Rain Storm
  • Updraft Super Rare
    TRAP TRAP  
    Remove all Fog Counters from the field. Inflict 300 damage to your opponent for each Fog Counter you removed.
    Updraft
  • Release from Stone
    TRAP TRAP Continuous Continuous  
    Select 1 of your removed from play Rock-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
    Release from Stone
  • Light-Imprisoning Mirror
    TRAP TRAP Continuous Continuous  
    Negate all LIGHT monster effects activated on the field or in the Graveyard.
    Light-Imprisoning Mirror
  • Shadow-Imprisoning Mirror
    TRAP TRAP Continuous Continuous  
    Negate all DARK monster effects activated on the field or in the Graveyard.
    Shadow-Imprisoning Mirror
  • Disarm
    TRAP TRAP Counter Counter  
    Return 1 "Gladiator Beast" card from your hand to the Deck, and negate the activation and effect of a Spell Card, and destroy it.
    Disarm
  • Parry
    TRAP TRAP Counter Counter  
    Return 1 "Gladiator Beast" card from your hand to the Deck, and negate the activation and effect of a Trap Card, and destroy it.
    Parry
  • Swiftstrike Armor
    TRAP TRAP Continuous Continuous  
    During your Draw Phase, each time you draw a "Six Samurai" Monster Card(s): You can reveal it; Special Summon it.
    Swiftstrike Armor
  • Double-Edged Sword Technique
    TRAP TRAP  
    Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.
    Double-Edged Sword Technique
  • Energy-Absorbing Monolith Super Rare
    TRAP TRAP  
    Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated, and you gain Life Points equal to the amount you would have taken.
    Energy-Absorbing Monolith
  • Cell Explosion Virus Rare
    TRAP TRAP  
    Activate only when an opponent's monster with an A-Counter(s) declares an attack. Destroy all Attack Position monsters your opponent controls.
    Cell Explosion Virus
  • Detonator Circle "A"
    TRAP TRAP  
    Destroy 1 face-up monster with an A-Counter(s), and then inflict 1000 damage to each player.
    Detonator Circle "A"
  • Interdimensional Warp
    TRAP TRAP  
    Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters.
    Interdimensional Warp
  • Foolish Revival
    TRAP TRAP  
    Select 1 monster from your opponent's Graveyard, and Special Summon it in face-up Defense Position on your opponent's side of the field.
    Foolish Revival
  • An Unfortunate Report
    TRAP TRAP  
    Your opponent conducts their next Battle Phase twice.
    An Unfortunate Report
  • Gladiator Beast Torax Super Rare
    WATER WATER Level Level 3 [ Fish / Effect ] ATK 1400 DEF 400  
    If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that this card attacked or was attacked, you can return it to the Deck to draw 1 card.
    Gladiator Beast Torax
  • Test Tiger Ultra Rare
    EARTH EARTH Level Level 3 [ Beast / Effect ] ATK 600 DEF 300  
    If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.
    Test Tiger
  • Defensive Tactics Super Rare
    TRAP TRAP  
    If you control a face-up "Gladiator Beast" monster: For the rest of this turn, monsters you control cannot be destroyed by battle, and any Battle Damage you take is reduced to 0. After this card resolves, put it on the bottom of your Deck.
    Defensive Tactics
  • Dragon Ice Secret Rare
    WATER WATER Level Level 5 [ Dragon / Effect ] ATK 1800 DEF 2200  
    When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand or Graveyard. There can only be 1 "Dragon Ice" on the field.
    Dragon Ice
  • Tongue Twister Secret Rare
    DARK DARK Level Level 6 [ Fiend / Effect ] ATK 400 DEF 300  
    If this card was Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play.
    Tongue Twister
  • Skreech Secret Rare
    WATER WATER Level Level 4 [ Reptile / Effect ] ATK 1500 DEF 400  
    If this card is destroyed by battle: Send 2 WATER monsters from your Deck to the GY.
    Skreech
  • Royal Firestorm Guards Secret Rare
    FIRE FIRE Level Level 4 [ Pyro / Effect ] ATK 1700 DEF 1200  
    If this card is Normal Summoned: Target 4 Pyro-Type monsters in your Graveyard; shuffle all 4 into the Deck, then draw 2 cards.
    Royal Firestorm Guards
  • Veil of Darkness Secret Rare
    SPELL SPELL Continuous Continuous  
    During your Draw Phase, if you draw a DARK monster(s): You can reveal any number of them; send them to the GY, then you can draw 1 more card.
    Veil of Darkness
  • Security Orb Ultra Rare
    TRAP TRAP  
    When your opponent's monster declares an attack: Target that attacking monster; change that target's battle position. If this Set card is destroyed by your opponent's Spell/Trap effect and sent to the GY: Destroy 1 monster on the field.
    Security Orb
  • Necroface Secret Rare Semi-limited
    DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1200 DEF 1800  
    If this card is Normal Summoned: Shuffle all banished cards into the Deck. This card gains 100 ATK for each card shuffled into the Main Deck by this effect. If this card is banished: Each player banishes 5 cards from the top of their Deck (or their entire Deck, if less than 5).
    Necroface
  • Gil Garth Secret Rare
    DARK DARK Level Level 4 [ Fiend / Normal ] ATK 1800 DEF 1200  
    This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.
    Gil Garth
  • Soul Taker Secret Rare
    SPELL SPELL  
    Target 1 face-up monster your opponent controls; destroy that target, then your opponent gains 1000 LP.
    Soul Taker
  • Magic Formula Secret Rare
    SPELL SPELL Equip Equip  
    Equip only to "Dark Magician" or "Dark Magician Girl". It gains 700 ATK. When this card is sent from the field to the Graveyard: Gain 1000 LP.
    Magic Formula
  • Silent Doom Secret Rare
    SPELL SPELL  
    Target 1 Normal Monster in your Graveyard; Special Summon it in face-up Defense Position, but it cannot attack.
    Silent Doom