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ENEMY OF JUSTICE

( Release Date : 05/17/2006 )

Total of 60 Card(s)
Destiny HERO - Doom Lord
Destiny HERO - Doom Lord
X
DARK DARK Level Level 3 [ Warrior / Effect ] ATK 600 DEF 800
Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's field during your 2nd Standby Phase after activation.
Destiny HERO - Captain Tenacious
Destiny HERO - Captain Tenacious
X
DARK DARK Level Level 3 [ Warrior / Effect ] ATK 800 DEF 800
Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target.
Destiny HERO - Diamond Dude
Destiny HERO - Diamond Dude

R

Rare
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 1600
Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell, send it to the GY, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell in your GY (even if you no longer control this face-up card).
Destiny HERO - Dreadmaster
Destiny HERO - Dreadmaster

UR

Ultra Rare
X
DARK DARK Level Level 8 [ Warrior / Effect ] ATK ? DEF ?
If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except "Destiny HERO" monsters, also, after that, you can Special Summon up to 2 "Destiny HERO" monsters from your GY. After this card is Special Summoned, for the rest of this turn, "Destiny HERO" monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.
Cyber Tutu
Cyber Tutu
X
EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 1000 DEF 800
If the ATK of each monster your opponent controls is higher than this card's, this card can attack directly.
Cyber Gymnast
Cyber Gymnast
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 800 DEF 1800
Once per turn: You can discard 1 card, then target 1 Attack Position monster your opponent controls; destroy that target.
Cyber Prima
Cyber Prima

SR

Super Rare
X
LIGHT LIGHT Level Level 6 [ Warrior / Effect ] ATK 2300 DEF 1600
If this card is Tribute Summoned: Destroy all face-up Spells on the field.
Cyber Kirin
Cyber Kirin
X
LIGHT LIGHT Level Level 3 [ Machine / Effect ] ATK 300 DEF 800
You can Tribute this card to make any effect damage you take this turn 0.
Cyber Phoenix
Cyber Phoenix

SR

Super Rare
X
FIRE FIRE Level Level 4 [ Machine / Effect ] ATK 1200 DEF 1600
While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.
Searchlightman
Searchlightman
X
LIGHT LIGHT Level Level 3 [ Machine / Flip / Effect ] ATK 1000 DEF 1000
FLIP: Your opponent cannot Set (or flip face-down) any cards for the rest of this turn.
Victory Viper XX03
Victory Viper XX03

SR

Super Rare
X
LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 1200 DEF 1000
If this card destroys an opponent's monster by battle: Activate 1 of these effects.
●This card gains 400 ATK.
●Target 1 face-up Spell/Trap on the field; destroy that target.
●Special Summon 1 "Option Token". Its Type, Attribute, Level, and ATK/DEF are always the same as this card, but destroy it if this card is no longer face-up on the field.
Swift Birdman Joe
Swift Birdman Joe
X
WIND WIND Level Level 6 [ Winged Beast / Effect ] ATK 2300 DEF 1400
If you Tribute Summon this card by Tributing a WIND monster, return all Spell and Trap Cards on the field to the owners' hands.
Harpie's Pet Baby Dragon
Harpie's Pet Baby Dragon

R

Rare
X
WIND WIND Level Level 4 [ Dragon / Effect ] ATK 1200 DEF 600
Gains effects based on the number of "Harpie" monsters you control, except "Harpie's Pet Baby Dragon".
●1+: Your opponent cannot target "Harpie" monsters you control for attacks, except "Harpie's Pet Baby Dragon".
●2+: Double the original ATK/DEF of this card.
●3+: Once per turn: You can target 1 card your opponent controls; destroy that target.
Majestic Mech - Senku
Majestic Mech - Senku
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1000 DEF 500
When this card inflicts Battle Damage to your opponent by a direct attack: Draw 1 card. During the End Phase of the turn this card was Summoned: Send it to the Graveyard.
Majestic Mech - Ohka
Majestic Mech - Ohka

R

Rare
X
LIGHT LIGHT Level Level 6 [ Fairy / Effect ] ATK 2400 DEF 1400
You can Normal Summon this card without Tributing. If you do, during the End Phase: Send it to the Graveyard.
Majestic Mech - Goryu
Majestic Mech - Goryu

SR

Super Rare
X
LIGHT LIGHT Level Level 8 [ Fairy / Effect ] ATK 2900 DEF 1800
You can Tribute Summon (but not Set) this card with 1 Tribute. If Summoned this way, during the End Phase: Send it to the Graveyard. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Royal Knight
Royal Knight
X
LIGHT LIGHT Level Level 3 [ Fairy / Effect ] ATK 1300 DEF 800
When this card destroys a monster by battle and sends it to the Graveyard, gain Life Points equal to the DEF of the destroyed monster.
Herald of Green Light
Herald of Green Light

R

Rare
X
LIGHT LIGHT Level Level 2 [ Fairy / Effect ] ATK 300 DEF 500
When your opponent activates a Spell Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.
Herald of Purple Light
Herald of Purple Light

R

Rare
X
LIGHT LIGHT Level Level 2 [ Fairy / Effect ] ATK 300 DEF 500
When your opponent activates a Trap Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.
Bountiful Artemis
Bountiful Artemis
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1600 DEF 1700
Each time a Counter Trap Card is activated, immediately after it resolves, draw 1 card.
Layard the Liberator
Layard the Liberator
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1400 DEF 1500
Each time a Counter Trap Card is activated, immediately after it resolves, add 2 of your banished Fairy monsters to your hand.
Banisher of the Radiance
Banisher of the Radiance

R

Rare
X
LIGHT LIGHT Level Level 3 [ Fairy / Effect ] ATK 1600 DEF 0
Any card sent to the GY is banished instead.
Voltanis the Adjudicator
Voltanis the Adjudicator

UR

Ultra Rare
X
LIGHT LIGHT Level Level 8 [ Fairy / Effect ] ATK 2800 DEF 1400
After 1 of your Counter Trap Cards has been activated and has resolved, you can Tribute all monsters you control to Special Summon this card. If this card is Special Summoned in this way, you can destroy cards your opponent controls up to the number of Fairy-Type monsters you Tributed.
Guard Dog
Guard Dog
X
EARTH EARTH Level Level 3 [ Beast / Flip / Effect ] ATK 1500 DEF 500
FLIP: Your opponent cannot Special Summon for the rest of this turn.
Whirlwind Weasel
Whirlwind Weasel
X
WIND WIND Level Level 3 [ Beast / Flip / Effect ] ATK 500 DEF 1500
FLIP: Your opponent cannot activate any Spell or Trap Cards for the rest of this turn.
Avalanching Aussa
Avalanching Aussa
X
EARTH EARTH Level Level 4 [ Spellcaster / Effect ] ATK 800 DEF 1500
Once per turn, you can Tribute 1 EARTH monster (except this card) to Special Summon 1 EARTH monster from your hand. The monster Special Summoned by this effect is destroyed if "Avalanching Aussa" is removed from your side of the field.
Raging Eria
Raging Eria
X
WATER WATER Level Level 4 [ Spellcaster / Effect ] ATK 800 DEF 1500
Once per turn: You can Tribute 1 other WATER monster; Special Summon 1 WATER monster from your hand, but destroy it when a face-up "Raging Eria" you control leaves the field.
Blazing Hiita
Blazing Hiita
X
FIRE FIRE Level Level 4 [ Spellcaster / Effect ] ATK 800 DEF 1500
Once per turn: You can Tribute 1 other FIRE monster; Special Summon 1 FIRE monster from your hand, but destroy it when a face-up "Blazing Hiita" you control leaves the field.
Storming Wynn
Storming Wynn
X
WIND WIND Level Level 4 [ Spellcaster / Effect ] ATK 800 DEF 1500
Once per turn: You can Tribute 1 other WIND monster; Special Summon 1 WIND monster from your hand, but destroy it when a face-up "Storming Wynn" you control leaves the field.
Batteryman D
Batteryman D
X
LIGHT LIGHT Level Level 1 [ Thunder / Effect ] ATK 0 DEF 1900
Your opponent cannot select a Thunder-Type monster you control as an attack target (except "Batteryman D").
Super-Electromagnetic Voltech Dragon
Super-Electromagnetic Voltech Dragon

SR

Super Rare
X
LIGHT LIGHT Level Level 5 [ Thunder / Effect ] ATK 2400 DEF 1000
If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect:
●Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card.
●Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
●Batteryman AA: This card gains 1000 ATK.
Elemental HERO Phoenix Enforcer
Elemental HERO Phoenix Enforcer

UR

Ultra Rare
X
FIRE FIRE Level Level 6 [ Warrior / Fusion / Effect ] ATK 2100 DEF 1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle.
Elemental HERO Shining Phoenix Enforcer
Elemental HERO Shining Phoenix Enforcer

UR

Ultra Rare
X
FIRE FIRE Level Level 8 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2100
"Elemental HERO Phoenix Enforcer" + "Elemental HERO Sparkman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.
Elemental HERO Mariner
Elemental HERO Mariner
X
WATER WATER Level Level 5 [ Warrior / Fusion / Effect ] ATK 1400 DEF 1000
"Elemental HERO Bubbleman" + "Elemental HERO Avian"
Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.
Elemental HERO Wild Wingman
Elemental HERO Wild Wingman

SR

Super Rare
X
EARTH EARTH Level Level 8 [ Warrior / Fusion / Effect ] ATK 1900 DEF 2300
"Elemental HERO Wildheart" + "Elemental HERO Avian"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target.
Elemental HERO Necroid Shaman
Elemental HERO Necroid Shaman
X
DARK DARK Level Level 6 [ Warrior / Fusion / Effect ] ATK 1900 DEF 1800
"Elemental HERO Wildheart" + "Elemental HERO Necroshade"
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field.
Misfortune
Misfortune
X
SPELL SPELL
Select 1 face-up monster your opponent controls. Inflict damage to your opponent equal to half that monster's original ATK. Your monsters cannot attack this turn.
H - Heated Heart
H - Heated Heart
X
SPELL SPELL
Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
E - Emergency Call
E - Emergency Call
X
SPELL SPELL
Add 1 "Elemental HERO" monster from your Deck to your hand.
R - Righteous Justice
R - Righteous Justice
X
SPELL SPELL
Destroy Spells/Traps on the field equal to the number of "Elemental HERO" cards you control.
O - Oversoul
O - Oversoul
X
SPELL SPELL
Target 1 "Elemental HERO" Normal Monster in your GY; Special Summon that target.
Hero Flash!!
Hero Flash!!

R

Rare
X
SPELL SPELL
Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your GY; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.
Power Capsule
Power Capsule
X
SPELL SPELL
Select 1 face-up "Victory Viper XX03" you control to activate this card. Select 1 effect of "Victory Viper XX03", and apply it as this card's effect.
Celestial Transformation
Celestial Transformation
X
SPELL SPELL Quick-Play Quick-Play
Special Summon 1 Fairy monster from your hand. That monster's ATK is halved, also it is destroyed during the End Phase.
Guard Penalty
Guard Penalty

R

Rare
X
SPELL SPELL Quick-Play Quick-Play
Select 1 monster on the field. If it is changed to Defense Position this turn, draw 1 card.
Grand Convergence
Grand Convergence
X
SPELL SPELL Quick-Play Quick-Play
If you control "Macro Cosmos": Inflict 300 damage to your opponent, and if you do, destroy all monsters on the field.
Dimensional Fissure
Dimensional Fissure
X
SPELL SPELL Continuous Continuous
Any monster sent to the GY is banished instead.
Clock Tower Prison
Clock Tower Prison

SR

Super Rare
X
SPELL SPELL Field Field
Once per turn, during your opponent's Standby Phase: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any battle damage. If this card with 4 or more Clock Counters is destroyed and sent to the GY: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck.
Life Equalizer
Life Equalizer

R

Rare
X
TRAP TRAP
Activate only when the difference between both players' Life Points is 8000 or more. Both players' Life Points become 3000.
Elemental Recharge
Elemental Recharge
X
TRAP TRAP
Gain 1000 Life Points for each face-up "Elemental HERO" monster you control.
Destruction of Destiny
Destruction of Destiny

R

Rare
X
TRAP TRAP
Send 3 cards from the top of your Deck to the Graveyard, and take 1000 damage for each Spell or Trap Card sent to the Graveyard this way.
Destiny Signal
Destiny Signal
X
TRAP TRAP
When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck.
D - Time
D - Time

R

Rare
X
TRAP TRAP
When a face-up "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's original Level.
D - Shield
D - Shield
X
TRAP TRAP
When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle.
Icarus Attack
Icarus Attack
X
TRAP TRAP
Tribute 1 Winged Beast monster, then target 2 cards on the field; destroy them.
Elemental Absorber
Elemental Absorber

R

Rare
X
TRAP TRAP Continuous Continuous
Remove from play 1 Monster Card in your hand to activate this card. Your opponent's monsters that have the same Attribute as the monster removed by this effect cannot declare an attack.
Macro Cosmos
Macro Cosmos
X
TRAP TRAP Continuous Continuous
When this card is activated: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the GY is banished instead.
Miraculous Descent
Miraculous Descent

R

Rare
X
TRAP TRAP Continuous Continuous
Target 1 of your banished Fairy monsters; Special Summon it. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Shattered Axe
Shattered Axe
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 face-up monster on the field. During each of your Standby Phases: It loses 500 ATK. When that target is destroyed, destroy this card.
Forced Back
Forced Back

R

Rare
X
TRAP TRAP Counter Counter
Negate the Normal Summon or Flip Summon of a monster and return it to its owner's hand.