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DARK BEGINNING 2

( Release Date : 07/27/2005 )

Total of 250 Card(s)
Jowgen the Spiritualist
Jowgen the Spiritualist

R

Rare
X
LIGHT LIGHT Level Level 3 [ Spellcaster / Effect ] ATK 200 DEF 1300
You can discard 1 random card from your hand to the GY; destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.
Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer

R

Rare
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 700
When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their GY; banish those targets. Your opponent cannot banish cards from either GY.
Bazoo the Soul-Eater
Bazoo the Soul-Eater

R

Rare
X
EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1600 DEF 900
Once per turn: You can banish up to 3 monsters from your GY; this card gains 300 ATK for each, until the end of your opponent's turn.
Dark Necrofear
Dark Necrofear

UR

Ultra Rare
X
DARK DARK Level Level 8 [ Fiend / Effect ] ATK 2200 DEF 2800
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.
Soul of Purity and Light
Soul of Purity and Light
X
LIGHT LIGHT Level Level 6 [ Fairy / Effect ] ATK 2000 DEF 1800
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only.
Aqua Spirit
Aqua Spirit
X
WATER WATER Level Level 4 [ Aqua / Effect ] ATK 1600 DEF 1200
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WATER monster from your GY. Once per turn, during your opponent's Standby Phase: You can target 1 face-up monster your opponent controls; change that target's battle position, and if you do, it cannot change its battle position for the rest of this turn.
The Rock Spirit
The Rock Spirit
X
EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 1700 DEF 1000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. Gains 300 ATK during your opponent's Battle Phase only.
Gilasaurus
Gilasaurus
X
EARTH EARTH Level Level 3 [ Dinosaur / Effect ] ATK 1400 DEF 400
You can Special Summon this card (from your hand). If Summoned this way: Activate this effect; your opponent can Special Summon 1 monster from their GY.
Tornado Bird
Tornado Bird
X
WIND WIND Level Level 4 [ Winged Beast / Flip / Effect ] ATK 1100 DEF 1000
FLIP: Return 2 Spell or Trap Cards on the field to their owners' hands.
Zombyra the Dark
Zombyra the Dark
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 2100 DEF 500
Cannot attack directly. If this card destroys a monster by battle: This card loses 200 ATK.
Maryokutai
Maryokutai
X
WATER WATER Level Level 3 [ Aqua / Effect ] ATK 900 DEF 900
During your opponent's turn, when your opponent activates a Spell Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it.
The Last Warrior from Another Planet
The Last Warrior from Another Planet

SR

Super Rare
X
EARTH EARTH Level Level 7 [ Warrior / Fusion / Effect ] ATK 2350 DEF 2300
"Zombyra the Dark" + "Maryokutai"
If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.
Dark Spirit of the Silent
Dark Spirit of the Silent
X
TRAP TRAP
Activate only when an opponent's monster declares an attack. Negate that attack, and select another face-up monster your opponent controls. That monster attacks instead. (If it is in face-up Defense Position, change it to Attack Position.)
Royal Command
Royal Command

R

Rare
X
TRAP TRAP Continuous Continuous
Flip monsters' effects cannot be activated, also their effects are negated.
Riryoku Field
Riryoku Field

R

Rare
X
TRAP TRAP Counter Counter
When a Spell Card that targets exactly 1 monster on the field (and no other cards) is activated: Negate the activation, and if you do, destroy it.
Skull Lair
Skull Lair
X
TRAP TRAP Continuous Continuous
Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play.
Graverobber's Retribution
Graverobber's Retribution
X
TRAP TRAP Continuous Continuous
During each of your Standby Phases, inflict 100 points of damage to your opponent's Life Points for each of your opponent's monsters that have been removed from play.
Destruction Punch
Destruction Punch
X
TRAP TRAP
If the ATK of an attacking monster your opponent controls is lower than the DEF of the attacked Defense Position monster you control, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.)
Blind Destruction
Blind Destruction
X
TRAP TRAP Continuous Continuous
Once per turn, during your Standby Phase: Roll a six-sided die. If the result is 1-5, destroy all monsters on the field with the same Level as the number rolled. If it is 6, destroy all Level 6 and higher monsters on the field.
The Emperor's Holiday
The Emperor's Holiday
X
TRAP TRAP Continuous Continuous
Negate all Equip Card effects on the field.
Destiny Board
Destiny Board
X
TRAP TRAP Continuous Continuous
When this card and all 4 "Spirit Message" cards with different names are placed on your field, you win the Duel. Once per turn, during your opponent's End Phase: Place 1 "Spirit Message" card from your hand or Deck in your Spell & Trap Zone face-up, in the proper order of "I", "N", "A", and "L". When any "Spirit Message" card or "Destiny Board" you control leaves the field, send all "Spirit Message" cards and "Destiny Board" you control to the GY.
Spirit Message "I"
Spirit Message "I"
X
SPELL SPELL Continuous Continuous
This card can only be placed on the field by the effect of "Destiny Board".
Spirit Message "N"
Spirit Message "N"
X
SPELL SPELL Continuous Continuous
This card can only be placed on the field by the effect of "Destiny Board".
Spirit Message "A"
Spirit Message "A"
X
SPELL SPELL Continuous Continuous
This card can only be placed on the field by the effect of "Destiny Board".
Spirit Message "L"
Spirit Message "L"
X
SPELL SPELL Continuous Continuous
This card can only be placed on the field by the effect of "Destiny Board".
The Dark Door
The Dark Door
X
SPELL SPELL Continuous Continuous
Only 1 monster can attack during each Battle Phase.
Spiritualism
Spiritualism

R

Rare
X
SPELL SPELL
Return 1 Spell/Trap Card your opponent controls to the hand. This card's activation and effect cannot be negated.
Cyclon Laser
Cyclon Laser
X
SPELL SPELL Equip Equip
You can only equip this card to "Gradius". Increase the ATK of "Gradius" by 300 points. When the equipped "Gradius" attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
De-Fusion
De-Fusion
X
SPELL SPELL Quick-Play Quick-Play
Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.
Fusion Gate
Fusion Gate

R

Rare
X
SPELL SPELL Field Field
During the Main Phase: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials mentioned on it from their hand or field.
Ekibyo Drakmord
Ekibyo Drakmord
X
SPELL SPELL Equip Equip
The equipped monster cannot attack. Destroy the equipped monster at the end of its controller's 2nd turn after this card is activated. At that time, this card is returned to the owner's hand.
Miracle Dig
Miracle Dig
X
SPELL SPELL
If at least 5 of your monsters are banished: Target 3 of them; return them to the GY.
Vengeful Bog Spirit
Vengeful Bog Spirit
X
SPELL SPELL Continuous Continuous
Monsters cannot attack the turn they are Summoned.
Blade Knight
Blade Knight

UR

Ultra Rare
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 1000
Gains 400 ATK while you have 1 or less cards in your hand. If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated.
Baby Dragon
Baby Dragon
X
WIND WIND Level Level 3 [ Dragon / Normal ] ATK 1200 DEF 700
Much more than just a child, this dragon is gifted with untapped power.
Blackland Fire Dragon
Blackland Fire Dragon
X
DARK DARK Level Level 4 [ Dragon / Normal ] ATK 1500 DEF 800
A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight.
Battle Steer
Battle Steer
X
EARTH EARTH Level Level 5 [ Beast-Warrior / Normal ] ATK 1800 DEF 1300
A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns.
Time Wizard
Time Wizard

SR

Super Rare
X
LIGHT LIGHT Level Level 2 [ Spellcaster / Effect ] ATK 500 DEF 400
Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, take damage equal to half the total ATK those destroyed monsters had while face-up on the field.
Saggi the Dark Clown
Saggi the Dark Clown
X
DARK DARK Level Level 3 [ Spellcaster / Normal ] ATK 600 DEF 1500
This clown appears from nowhere and executes very strange moves to avoid enemy attacks.
Dragon Piper
Dragon Piper
X
FIRE FIRE Level Level 3 [ Pyro / Flip / Effect ] ATK 200 DEF 1800
FLIP: Destroy all face-up "Dragon Capture Jar"(s) on the field. If you destroy any, change all face-up Dragon-Type monsters on the field to Attack Position.
Illusionist Faceless Mage
Illusionist Faceless Mage
X
DARK DARK Level Level 5 [ Spellcaster / Normal ] ATK 1200 DEF 2200
Manipulates enemy attacks with the power of illusion.
Sangan
Sangan

R

Rare
X
DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1000 DEF 600
If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.
Great Moth
Great Moth
X
EARTH EARTH Level Level 8 [ Insect / Effect ] ATK 2600 DEF 2500
This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
Kuriboh
Kuriboh

R

Rare
X
DARK DARK Level Level 1 [ Fiend / Effect ] ATK 300 DEF 200
During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.
Thousand Dragon
Thousand Dragon
X
WIND WIND Level Level 7 [ Dragon / Fusion ] ATK 2400 DEF 2000
"Time Wizard" + "Baby Dragon"
King of Yamimakai
King of Yamimakai
X
DARK DARK Level Level 5 [ Fiend / Normal ] ATK 2000 DEF 1530
Wields the power of darkness to destroy its enemies.
Catapult Turtle
Catapult Turtle

SR

Super Rare
X
WATER WATER Level Level 5 [ Aqua / Effect ] ATK 1000 DEF 2000
Once per turn: You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.
Mystic Horseman
Mystic Horseman
X
EARTH EARTH Level Level 4 [ Beast / Normal ] ATK 1300 DEF 1550
Half man and half horse, this monster is known for its extreme speed.
Rabid Horseman
Rabid Horseman
X
EARTH EARTH Level Level 6 [ Beast-Warrior / Fusion ] ATK 2000 DEF 1700
"Battle Ox" + "Mystic Horseman"
Crass Clown
Crass Clown
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1350 DEF 1400
If this Defense Position card is changed to Attack Position: Target 1 monster your opponent controls; return that target to the hand.
Dream Clown
Dream Clown
X
EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 1200 DEF 900
If this Attack Position card is changed to face-up Defense Position: Target 1 monster your opponent controls; destroy that target.
Princess of Tsurugi
Princess of Tsurugi
X
WIND WIND Level Level 3 [ Warrior / Flip / Effect ] ATK 900 DEF 700
FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field.
Tremendous Fire
Tremendous Fire
X
SPELL SPELL
Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points.
Jirai Gumo
Jirai Gumo
X
EARTH EARTH Level Level 4 [ Insect / Effect ] ATK 2200 DEF 100
When this card declares an attack: Toss a coin and call it. If you call it wrong, lose half your LP.
Shadow Ghoul
Shadow Ghoul
X
DARK DARK Level Level 5 [ Zombie / Effect ] ATK 1600 DEF 1300
Gains 100 ATK for each monster in your GY.
Ryu-Kishin Powered
Ryu-Kishin Powered
X
DARK DARK Level Level 4 [ Fiend / Normal ] ATK 1600 DEF 1200
A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.
Launcher Spider
Launcher Spider
X
FIRE FIRE Level Level 7 [ Machine / Normal ] ATK 2200 DEF 2500
A mechanical spider with rocket launchers capable of random fire.
Thunder Dragon
Thunder Dragon
X
LIGHT LIGHT Level Level 5 [ Thunder / Effect ] ATK 1600 DEF 1500
You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.
The Immortal of Thunder
The Immortal of Thunder
X
LIGHT LIGHT Level Level 4 [ Thunder / Flip / Effect ] ATK 1500 DEF 1300
FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points.
Hoshiningen
Hoshiningen
X
LIGHT LIGHT Level Level 2 [ Fairy / Effect ] ATK 500 DEF 700
All LIGHT monsters on the field gain 500 ATK, also all DARK monsters on the field lose 400 ATK.
Cannon Soldier
Cannon Soldier

SR

Super Rare
X
DARK DARK Level Level 4 [ Machine / Effect ] ATK 1400 DEF 1300
You can Tribute 1 monster; inflict 500 damage to your opponent.
Muka Muka
Muka Muka
X
EARTH EARTH Level Level 2 [ Rock / Effect ] ATK 600 DEF 300
Gains 300 ATK/DEF for each card in your hand.
The Bistro Butcher
The Bistro Butcher
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1800 DEF 1000
When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws 2 cards from their Deck.
Star Boy
Star Boy
X
WATER WATER Level Level 2 [ Aqua / Effect ] ATK 550 DEF 500
As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points.
Milus Radiant
Milus Radiant
X
EARTH EARTH Level Level 1 [ Beast / Effect ] ATK 300 DEF 250
As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.
Witch of the Black Forest
Witch of the Black Forest

R

Rare
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1100 DEF 1200
If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.
Little Chimera
Little Chimera
X
FIRE FIRE Level Level 2 [ Beast / Effect ] ATK 600 DEF 550
All FIRE monsters on the field gain 500 ATK. All WATER monsters on the field lose 400 ATK.
Bladefly
Bladefly
X
WIND WIND Level Level 2 [ Insect / Effect ] ATK 600 DEF 700
As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points.
Twin-Headed Thunder Dragon
Twin-Headed Thunder Dragon
X
LIGHT LIGHT Level Level 7 [ Thunder / Fusion ] ATK 2800 DEF 2100
"Thunder Dragon" + "Thunder Dragon"
Witch's Apprentice
Witch's Apprentice
X
DARK DARK Level Level 2 [ Spellcaster / Effect ] ATK 550 DEF 500
As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points.
Gazelle the King of Mythical Beasts
Gazelle the King of Mythical Beasts
X
EARTH EARTH Level Level 4 [ Beast / Normal ] ATK 1500 DEF 1200
This monster moves so fast that it looks like an illusion to mortal eyes.

(This card is always treated as a "Phantom Beast" card.)
Barrel Dragon
Barrel Dragon

UR

Ultra Rare
X
DARK DARK Level Level 7 [ Machine / Effect ] ATK 2600 DEF 2200
Once per turn: You can target 1 monster your opponent controls; toss a coin 3 times and destroy it if at least 2 of the results are heads.
Solemn Judgment
Solemn Judgment

SR

Super Rare
X
TRAP TRAP Counter Counter
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
Magic Jammer
Magic Jammer

SR

Super Rare
X
TRAP TRAP Counter Counter
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
Seven Tools of the Bandit
Seven Tools of the Bandit

SR

Super Rare
X
TRAP TRAP Counter Counter
When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.
Horn of Heaven
Horn of Heaven

R

Rare
X
TRAP TRAP Counter Counter
When a monster(s) would be Summoned: Tribute 1 monster; negate the Summon, and if you do, destroy that monster(s).
Shield & Sword
Shield & Sword
X
SPELL SPELL
Switch the original ATK and DEF of all face-up monsters currently on the field, until the end of this turn.
Block Attack
Block Attack
X
SPELL SPELL
Target 1 face-up Attack Position monster your opponent controls; change that target to face-up Defense Position.
The Unhappy Maiden
The Unhappy Maiden
X
LIGHT LIGHT Level Level 1 [ Spellcaster / Effect ] ATK 0 DEF 100
When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately.
Robbin' Goblin
Robbin' Goblin
X
TRAP TRAP Continuous Continuous
Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card.
Mirror Force
Mirror Force

SR

Super Rare
X
TRAP TRAP
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
Ring of Magnetism
Ring of Magnetism

R

Rare
X
SPELL SPELL Equip Equip
You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack.
Share the Pain
Share the Pain
X
SPELL SPELL
Tribute 1 monster; make your opponent Tribute 1 monster (for no effect).
Heavy Storm
Heavy Storm

Forbidden

Forbidden

SR

Super Rare
X
SPELL SPELL
Destroy all Spell and Trap Cards on the field.
Wattkid (Updated from: Oscillo Hero #2)
Wattkid (Updated from: Oscillo Hero #2)
X
LIGHT LIGHT Level Level 3 [ Thunder / Normal ] ATK 1000 DEF 500
A creature that electrocutes opponents with bolts of lightning.

Card Name updated from "Oscillo Hero #2" on November 19, 2010.
Soul of the Pure
Soul of the Pure
X
SPELL SPELL
Increase your Life Points by 800 points.
Dark-Piercing Light
Dark-Piercing Light
X
SPELL SPELL
Flip all face-down monsters on your opponent's side of the field face-up.
The Statue of Easter Island
The Statue of Easter Island
X
EARTH EARTH Level Level 4 [ Rock / Normal ] ATK 1100 DEF 1400
A stone monument from Easter Island that launches laser blasts from its rock-hewn lips.
Shining Friendship
Shining Friendship
X
LIGHT LIGHT Level Level 4 [ Fairy / Normal ] ATK 1300 DEF 1100
The peacemaker among monsters.
The Wicked Worm Beast
The Wicked Worm Beast
X
EARTH EARTH Level Level 3 [ Beast / Effect ] ATK 1400 DEF 700
Once per turn, during your End Phase: Return this face-up card to the hand.
Tiger Axe
Tiger Axe
X
EARTH EARTH Level Level 4 [ Beast-Warrior / Normal ] ATK 1300 DEF 1100
A fast and powerful axe-wielding beast-warrior.
Axe Raider
Axe Raider
X
EARTH EARTH Level Level 4 [ Warrior / Normal ] ATK 1700 DEF 1150
An axe-wielding monster of tremendous strength and agility.
Mechanicalchaser
Mechanicalchaser
X
DARK DARK Level Level 4 [ Machine / Normal ] ATK 1850 DEF 800
A hunter that relentlessly pursues its target by order of the Machine King.
Gemini Elf
Gemini Elf
X
EARTH EARTH Level Level 4 [ Spellcaster / Normal ] ATK 1900 DEF 900
Elf twins that alternate their attacks.
Graceful Charity
Graceful Charity

Forbidden

Forbidden

R

Rare
X
SPELL SPELL
Draw 3 cards, then discard 2 cards.
Two-Headed King Rex
Two-Headed King Rex
X
EARTH EARTH Level Level 4 [ Dinosaur / Normal ] ATK 1600 DEF 1200
A powerful monster whose two heads attack as one.
Goddess with the Third Eye
Goddess with the Third Eye
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1200 DEF 1000
This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct.
Lord of the Lamp
Lord of the Lamp
X
DARK DARK Level Level 4 [ Fiend / Normal ] ATK 1400 DEF 1200
This spirit emerges from the mystic lamp and obeys the wishes of its summoner.
Machine King
Machine King
X
EARTH EARTH Level Level 6 [ Machine / Effect ] ATK 2200 DEF 2000
This card gains 100 ATK for each Machine-Type monster on the field.
Cyber-Stein
Cyber-Stein

Forbidden

Forbidden

R

Rare
X
DARK DARK Level Level 2 [ Machine / Effect ] ATK 700 DEF 500
(This card is not treated as a "Cyber" card.)
You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.
Dragon Seeker
Dragon Seeker
X
DARK DARK Level Level 6 [ Fiend / Effect ] ATK 2000 DEF 2100
When this card is Normal Summoned or Flip Summoned, destroy 1 face-up Dragon-Type monster on the field.
Needle Worm
Needle Worm
X
EARTH EARTH Level Level 2 [ Insect / Flip / Effect ] ATK 750 DEF 600
FLIP: Send the top 5 cards of your opponent's Deck to the Graveyard.
Greenkappa
Greenkappa
X
DARK DARK Level Level 3 [ Warrior / Flip / Effect ] ATK 650 DEF 900
FLIP: Target 2 Set Spell/Trap Cards on the field; destroy those targets.
Morphing Jar
Morphing Jar

Limited

Limited

R

Rare
X
EARTH EARTH Level Level 2 [ Rock / Flip / Effect ] ATK 700 DEF 600
FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.
Penguin Soldier
Penguin Soldier

R

Rare
X
WATER WATER Level Level 2 [ Aqua / Flip / Effect ] ATK 750 DEF 500
FLIP: You can target up to 2 monsters on the field; return those targets to the hand.
Royal Decree
Royal Decree

SR

Super Rare
X
TRAP TRAP Continuous Continuous
Negate all other Trap effects on the field.
Magical Thorn
Magical Thorn
X
TRAP TRAP Continuous Continuous
When your opponent's card(s) in their hand are discarded to the Graveyard, inflict 500 points of damage to their Life Points for each card that was discarded.
Restructer Revolution
Restructer Revolution
X
SPELL SPELL
Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand.
Fusion Sage
Fusion Sage
X
SPELL SPELL
Add 1 "Polymerization" from your Deck to your hand.
Total Defense Shogun
Total Defense Shogun

SR

Super Rare
X
DARK DARK Level Level 6 [ Warrior / Effect ] ATK 1550 DEF 2500
This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.
Swift Gaia the Fierce Knight
Swift Gaia the Fierce Knight

UR

Ultra Rare
X
DARK DARK Level Level 7 [ Warrior / Effect ] ATK 2300 DEF 2100
If this is the only card in your hand, you can Normal Summon this card without Tributing.
Obnoxious Celtic Guard
Obnoxious Celtic Guard

UR

Ultra Rare
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 1200
Cannot be destroyed by battle with a monster that has 1900 or more ATK.
Luminous Soldier
Luminous Soldier
X
LIGHT LIGHT Level Level 5 [ Warrior / Effect ] ATK 2100 DEF 1400
If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step.
Command Knight
Command Knight

SR

Super Rare
X
FIRE FIRE Level Level 4 [ Warrior / Effect ] ATK 1200 DEF 1900
All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks.
Kaiser Sea Horse
Kaiser Sea Horse
X
LIGHT LIGHT Level Level 4 [ Sea Serpent / Effect ] ATK 1700 DEF 1650
This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster.
Vampire Lord
Vampire Lord

UR

Ultra Rare
X
DARK DARK Level Level 5 [ Zombie / Effect ] ATK 2000 DEF 1500
If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY.
Toon Goblin Attack Force
Toon Goblin Attack Force
X
EARTH EARTH Level Level 4 [ Warrior / Toon / Effect ] ATK 2300 DEF 0
Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
Toon Cannon Soldier
Toon Cannon Soldier
X
DARK DARK Level Level 4 [ Machine / Toon / Effect ] ATK 1400 DEF 1300
Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. You can Tribute 1 monster; inflict 500 damage to your opponent.
Toon Gemini Elf
Toon Gemini Elf
X
EARTH EARTH Level Level 4 [ Spellcaster / Toon / Effect ] ATK 1900 DEF 900
Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Discard 1 random card from your opponent's hand.
Toon Masked Sorcerer
Toon Masked Sorcerer
X
DARK DARK Level Level 4 [ Spellcaster / Toon / Effect ] ATK 900 DEF 1400
Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Draw 1 card.
Toon Table of Contents
Toon Table of Contents
X
SPELL SPELL
Add 1 "Toon" card from your Deck to your hand.
Toon Defense
Toon Defense
X
TRAP TRAP Continuous Continuous
When an opponent's monster declares an attack targeting a face-up Level 4 or lower Toon monster you control: You can make the attack a direct attack instead.
Insect Queen
Insect Queen

UR

Ultra Rare
X
EARTH EARTH Level Level 7 [ Insect / Effect ] ATK 2200 DEF 2400
Gains 200 ATK for each Insect monster on the field. Cannot declare an attack unless you Tribute 1 monster. Once per turn, during the End Phase, if this card destroyed an opponent's monster by battle this turn: Special Summon 1 "Insect Monster Token" (Insect/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
Dark Ruler Ha Des
Dark Ruler Ha Des

UR

Ultra Rare
X
DARK DARK Level Level 6 [ Fiend / Effect ] ATK 2450 DEF 1600
Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control.
Dark Balter the Terrible
Dark Balter the Terrible

R

Rare
X
DARK DARK Level Level 5 [ Fiend / Fusion / Effect ] ATK 2000 DEF 1200
"Possessed Dark Soul" + "Frontier Wiseman"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.
Lesser Fiend
Lesser Fiend
X
DARK DARK Level Level 5 [ Fiend / Effect ] ATK 2100 DEF 1000
(This card is always treated as an "Archfiend" card.)
Banish any monster destroyed by battle with this card.
Possessed Dark Soul
Possessed Dark Soul
X
DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1200 DEF 800
You can Tribute this face-up card; take control of all face-up Level 3 or lower monsters your opponent currently controls.
Winged Minion
Winged Minion
X
DARK DARK Level Level 2 [ Fiend / Effect ] ATK 700 DEF 700
Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field.
Skull Knight #2
Skull Knight #2
X
DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1000 DEF 1200
If you Tribute Summon a Fiend-Type monster by Tributing this monster, Special Summon 1 "Skull Knight #2" from your Deck. Then shuffle your Deck.
Twin-Headed Wolf
Twin-Headed Wolf
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1500 DEF 1000
While you control another Fiend monster, negate the effects of Flip monsters destroyed by battle with this card.
Opticlops
Opticlops
X
DARK DARK Level Level 4 [ Fiend / Normal ] ATK 1800 DEF 1700
A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.
Bark of Dark Ruler
Bark of Dark Ruler
X
TRAP TRAP
If a Fiend monster you control battles, during the Damage Step: Pay LP in multiples of 100, then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn.
Fatal Abacus
Fatal Abacus
X
TRAP TRAP Continuous Continuous
Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points.
The Puppet Magic of Dark Ruler
The Puppet Magic of Dark Ruler
X
SPELL SPELL
Target 1 Fiend monster in your GY; banish face-up monsters you control whose total Levels exactly equal the Level of that monster, then Special Summon it.
Soul Demolition
Soul Demolition
X
TRAP TRAP Continuous Continuous
If you control a Fiend monster: You can pay 500 LP, then each player targets 1 monster in their opponent's GY; banish those targets.
Double Snare
Double Snare
X
SPELL SPELL
Destroy 1 face-up card on the field that has an effect that negates Trap Cards' effects.
Freed the Matchless General
Freed the Matchless General

UR

Ultra Rare
X
EARTH EARTH Level Level 5 [ Warrior / Effect ] ATK 2300 DEF 1700
Negate any Spell effect that targets this card on the field when it resolves, and if you do, destroy that card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 or lower Warrior monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.
Marauding Captain
Marauding Captain

R

Rare
X
EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 1200 DEF 400
Monsters your opponent controls cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
Ryu Senshi
Ryu Senshi

R

Rare
X
EARTH EARTH Level Level 6 [ Warrior / Fusion / Effect ] ATK 2000 DEF 1200
"Warrior Dai Grepher" + "Spirit Ryu"
A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.
Warrior Dai Grepher
Warrior Dai Grepher
X
EARTH EARTH Level Level 4 [ Warrior / Normal ] ATK 1700 DEF 1600
The warrior who can manipulate dragons. Nobody knows his mysterious past.
Mysterious Guard
Mysterious Guard
X
EARTH EARTH Level Level 3 [ Spellcaster / Flip / Effect ] ATK 800 DEF 1200
FLIP: Target 1 face-up monster on the field, and if you control a Warrior monster, you can target 1 additional face-up monster on the field; place the first target on top of the Deck, then return the additional target (if any) to the hand if you still control a Warrior monster.
Frontier Wiseman
Frontier Wiseman
X
EARTH EARTH Level Level 3 [ Spellcaster / Effect ] ATK 1600 DEF 800
Negate any Spell effects that target a Warrior-Type monster you control, and if you do, destroy that card.
Exiled Force
Exiled Force
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1000 DEF 1000
You can Tribute this card, then target 1 monster on the field; destroy that target.
Shadow Tamer
Shadow Tamer
X
EARTH EARTH Level Level 3 [ Warrior / Flip / Effect ] ATK 800 DEF 700
(This card is always treated as an "Archfiend" card.)
FLIP: Target 1 Fiend-Type monster your opponent controls; take control of that target until the End Phase.
Dragon Manipulator
Dragon Manipulator
X
EARTH EARTH Level Level 3 [ Warrior / Flip / Effect ] ATK 700 DEF 800
FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the End Phase.
The A. Forces
The A. Forces
X
SPELL SPELL Continuous Continuous
All Warrior-Type monsters you control gain 200 ATK for each Warrior or Spellcaster-Type monster you control.
Reinforcement of the Army
Reinforcement of the Army

Limited

Limited

R

Rare
X
SPELL SPELL
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
Array of Revealing Light
Array of Revealing Light
X
SPELL SPELL Field Field
Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned.
The Warrior Returning Alive
The Warrior Returning Alive
X
SPELL SPELL
Target 1 Warrior monster in your GY; add that target to your hand.
Emergency Provisions
Emergency Provisions

R

Rare
X
SPELL SPELL Quick-Play Quick-Play
Send any number of other Spells/Traps you control to the GY; gain 1000 LP for each card sent to the GY this way.
Tyrant Dragon
Tyrant Dragon

UR

Ultra Rare
X
FIRE FIRE Level Level 8 [ Dragon / Effect ] ATK 2900 DEF 2500
During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can make a second attack. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap. This card cannot be Special Summoned from the GY, unless you Tribute 1 Dragon monster.
Spear Dragon
Spear Dragon

SR

Super Rare
X
WIND WIND Level Level 4 [ Dragon / Effect ] ATK 1900 DEF 0
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
Spirit Ryu
Spirit Ryu
X
WIND WIND Level Level 4 [ Dragon / Effect ] ATK 1000 DEF 1000
During your Battle Step, if this card battles (Quick Effect): You can discard 1 Dragon monster to the GY; this card gains 1000 ATK/DEF until the end of the Battle Phase.
Fiend Skull Dragon
Fiend Skull Dragon

R

Rare
X
WIND WIND Level Level 5 [ Dragon / Fusion / Effect ] ATK 2000 DEF 1200
"Cave Dragon" + "Lesser Fiend"
(This card is always treated as an "Archfiend" card.)
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.
Cave Dragon
Cave Dragon
X
WIND WIND Level Level 4 [ Dragon / Effect ] ATK 2000 DEF 100
Cannot be Normal Summoned while you control a monster. This card cannot declare an attack unless you control another Dragon-Type monster.
Gray Wing
Gray Wing
X
WIND WIND Level Level 3 [ Dragon / Effect ] ATK 1300 DEF 700
Discard 1 card from your hand during your Main Phase 1. This monster can attack twice during the Battle Phase of this turn.
Troop Dragon
Troop Dragon
X
WIND WIND Level Level 2 [ Dragon / Effect ] ATK 700 DEF 800
If this card is destroyed by battle and sent to the GY: Special Summon 1 "Troop Dragon" from your Deck.
The Dragon's Bead
The Dragon's Bead
X
TRAP TRAP Continuous Continuous
Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card.
A Wingbeat of Giant Dragon
A Wingbeat of Giant Dragon
X
SPELL SPELL
Return 1 Level 5 or higher Dragon-Type monster you control to the hand, and if you do, destroy all Spell and Trap Cards on the field.
Dragon's Gunfire
Dragon's Gunfire
X
SPELL SPELL
If you control a Dragon monster: Activate 1 of these effects;
●Inflict 800 damage to your opponent.
●Target 1 monster with 800 or less DEF; destroy that target.
Stamping Destruction
Stamping Destruction
X
SPELL SPELL
If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller.
Super Rejuvenation
Super Rejuvenation
X
SPELL SPELL Quick-Play Quick-Play
During the End Phase of the turn this card was activated, draw a number of cards equal to the combined number of Dragon monsters you discarded or Tributed from your hand or field this turn.
Dragon's Rage
Dragon's Rage
X
TRAP TRAP Continuous Continuous
If your Dragon monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Burst Breath
Burst Breath
X
TRAP TRAP
Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the ATK the Tributed monster had on the field.
Luster Dragon #2
Luster Dragon #2
X
WIND WIND Level Level 6 [ Dragon / Normal ] ATK 2400 DEF 1400
This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.
Fiber Jar
Fiber Jar

Forbidden

Forbidden

R

Rare
X
EARTH EARTH Level Level 3 [ Plant / Flip / Effect ] ATK 500 DEF 500
FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards.
Serpentine Princess
Serpentine Princess
X
WATER WATER Level Level 4 [ Reptile / Effect ] ATK 1400 DEF 2000
If this face-up card is returned from the field to your Deck, select and Special Summon 1 Level 3 or lower monster from your Deck to your side of the field. Then shuffle your Deck.
Patrician of Darkness
Patrician of Darkness
X
DARK DARK Level Level 5 [ Zombie / Effect ] ATK 2000 DEF 1400
You choose the attack targets for your opponent's attacks.
Thunder Nyan Nyan
Thunder Nyan Nyan

R

Rare
X
LIGHT LIGHT Level Level 4 [ Thunder / Effect ] ATK 1900 DEF 800
If there is a non-LIGHT monster on your side of the field, destroy this face-up card.
Gradius' Option
Gradius' Option
X
LIGHT LIGHT Level Level 1 [ Machine / Effect ] ATK ? DEF ?
This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up "Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card.
Injection Fairy Lily
Injection Fairy Lily

UR

Ultra Rare
X
EARTH EARTH Level Level 3 [ Spellcaster / Effect ] ATK 400 DEF 1500
If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 LP once per battle; this card gains 3000 ATK during that damage calculation only.
Woodland Sprite
Woodland Sprite
X
EARTH EARTH Level Level 3 [ Plant / Effect ] ATK 900 DEF 400
Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points.
Airknight Parshath
Airknight Parshath

SR

Super Rare
X
LIGHT LIGHT Level Level 5 [ Fairy / Effect ] ATK 1900 DEF 1400
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.
Twin-Headed Behemoth
Twin-Headed Behemoth
X
WIND WIND Level Level 3 [ Dragon / Effect ] ATK 1500 DEF 1200
During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK/DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel.
Maharaghi
Maharaghi
X
EARTH EARTH Level Level 4 [ Rock / Spirit / Effect ] ATK 1200 DEF 1700
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck.
Inaba White Rabbit
Inaba White Rabbit
X
EARTH EARTH Level Level 3 [ Beast / Spirit / Effect ] ATK 700 DEF 500
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.
Yata-Garasu
Yata-Garasu
X
WIND WIND Level Level 2 [ Fiend / Spirit / Effect ] ATK 200 DEF 100
Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. If this card inflicts battle damage to your opponent: Skip the Draw Phase of their next turn.
Susa Soldier
Susa Soldier

SR

Super Rare
X
EARTH EARTH Level Level 4 [ Thunder / Spirit / Effect ] ATK 2000 DEF 1600
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.
Yamata Dragon
Yamata Dragon

SR

Super Rare
X
FIRE FIRE Level Level 7 [ Dragon / Spirit / Effect ] ATK 2600 DEF 3100
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, draw cards until you have 5 cards in your hand.
Great Long Nose
Great Long Nose
X
DARK DARK Level Level 5 [ Beast-Warrior / Spirit / Effect ] ATK 1900 DEF 1700
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase.
Otohime
Otohime
X
LIGHT LIGHT Level Level 3 [ Spellcaster / Spirit / Effect ] ATK 0 DEF 100
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 face-up monster your opponent controls; change that target's battle position.
Hino-Kagu-Tsuchi
Hino-Kagu-Tsuchi

UR

Ultra Rare
X
FIRE FIRE Level Level 8 [ Pyro / Spirit / Effect ] ATK 2800 DEF 2900
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent, they discard all cards in their hand during the next Draw Phase, before they draw.
Asura Priest
Asura Priest
X
LIGHT LIGHT Level Level 4 [ Fairy / Spirit / Effect ] ATK 1700 DEF 1200
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. This card can attack all monsters your opponent controls once each.
Fushi No Tori
Fushi No Tori
X
FIRE FIRE Level Level 4 [ Winged Beast / Spirit / Effect ] ATK 1200 DEF 0
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.
Spring of Rebirth
Spring of Rebirth
X
SPELL SPELL Continuous Continuous
Increase your Life Points by 500 points every time monsters return from the field to the owner's hand.
Heart of Clear Water
Heart of Clear Water
X
SPELL SPELL Equip Equip
If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.)
A Legendary Ocean
A Legendary Ocean
X
SPELL SPELL Field Field
(This card is always treated as "Umi".)
All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.
Fusion Sword Murasame Blade
Fusion Sword Murasame Blade
X
SPELL SPELL Equip Equip
Equip only to a Warrior monster. It gains 800 ATK. While equipped to a monster, this card cannot be destroyed by card effects.
Smoke Grenade of the Thief
Smoke Grenade of the Thief

Forbidden

Forbidden
X
SPELL SPELL Equip Equip
When this card is destroyed by a card effect while equipped to a monster: Look at your opponent's hand and discard 1 card from their hand.
Creature Swap
Creature Swap

SR

Super Rare
X
SPELL SPELL
Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
Spiritual Energy Settle Machine
Spiritual Energy Settle Machine
X
SPELL SPELL Continuous Continuous
As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit monsters return to the owners' hands.
Second Coin Toss
Second Coin Toss
X
SPELL SPELL Continuous Continuous
When a coin toss is performed, you can choose to redo the coin toss. (If the toss involved multiple coin flips, redo all of them.) You can only use the effect of "Second Coin Toss" once per turn.
Convulsion of Nature
Convulsion of Nature
X
SPELL SPELL Continuous Continuous
As long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel.
The Secret of the Bandit
The Secret of the Bandit
X
SPELL SPELL
This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monster inflicts Battle Damage to your opponent's Life Points this turn, your opponent discards 1 random card.
After the Struggle
After the Struggle
X
SPELL SPELL
This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.
Magic Reflector
Magic Reflector
X
SPELL SPELL
Select 1 Spell Card that remains face-up on the field and put 1 counter on it. If the selected card would be destroyed, the counter is removed instead.
Blast with Chain
Blast with Chain

R

Rare
X
TRAP TRAP
Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target.
Disappear
Disappear
X
TRAP TRAP
Remove from play 1 card from your opponent's Graveyard.
Bubble Crash
Bubble Crash
X
TRAP TRAP
This card can only be activated when any player has 6 or more cards on the field and/or in their hand. The player(s) then select and send cards to their respective Graveyards until the amount remaining on the field and in their hand is 5.
Royal Oppression
Royal Oppression

Forbidden

Forbidden

R

Rare
X
TRAP TRAP Continuous Continuous
Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards.
Bottomless Trap Hole
Bottomless Trap Hole
X
TRAP TRAP
When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
Bad Reaction to Simochi
Bad Reaction to Simochi
X
TRAP TRAP Continuous Continuous
As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.
Ominous Fortunetelling
Ominous Fortunetelling
X
TRAP TRAP Continuous Continuous
During your Standby Phase, select 1 random card from your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn.
Spirit's Invitation
Spirit's Invitation
X
TRAP TRAP Continuous Continuous
Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.
Drop Off
Drop Off
X
TRAP TRAP
When your opponent draws for their normal draw in their Draw Phase: Your opponent discards 1 card they just drew.
Last Turn
Last Turn

Forbidden

Forbidden

R

Rare
X
TRAP TRAP
This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from their Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.
King Tiger Wanghu
King Tiger Wanghu
X
EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1700 DEF 1000
If a monster(s) with 1400 or less ATK is Normal or Special Summoned while you control this card: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect.
Birdface
Birdface
X
WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1600 DEF 1600
When this card is destroyed by battle and sent to the GY: You can add 1 "Harpie Lady" from your Deck to your hand.
Kryuel
Kryuel
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1000 DEF 1700
When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field.
Arsenal Bug
Arsenal Bug
X
EARTH EARTH Level Level 3 [ Insect / Effect ] ATK 2000 DEF 2000
If you control no other Insect-Type monsters, this card's ATK and DEF become 1000.
Maiden of the Aqua
Maiden of the Aqua
X
WATER WATER Level Level 4 [ Aqua / Effect ] ATK 700 DEF 2000
While there is no face-up Field Spell, the field is treated as "Umi".
Jowls of Dark Demise
Jowls of Dark Demise
X
WATER WATER Level Level 2 [ Fiend / Flip / Effect ] ATK 200 DEF 100
FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it can attack your opponent's Life Points directly.
Mucus Yolk
Mucus Yolk
X
DARK DARK Level Level 3 [ Aqua / Effect ] ATK 0 DEF 100
This card can attack your opponent's Life Points directly. Each time this card inflicts Battle Damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field.
Moisture Creature
Moisture Creature
X
LIGHT LIGHT Level Level 9 [ Fairy / Effect ] ATK 2800 DEF 2900
You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all Spells and Traps your opponent controls.
Gora Turtle
Gora Turtle
X
WATER WATER Level Level 3 [ Aqua / Effect ] ATK 1100 DEF 1100
As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack.
Sasuke Samurai
Sasuke Samurai

R

Rare
X
WIND WIND Level Level 2 [ Warrior / Effect ] ATK 500 DEF 800
At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster.
Dark Dust Spirit
Dark Dust Spirit
X
EARTH EARTH Level Level 6 [ Zombie / Spirit / Effect ] ATK 2200 DEF 1800
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all other face-up monsters on the field.
Royal Keeper
Royal Keeper
X
EARTH EARTH Level Level 4 [ Zombie / Effect ] ATK 1600 DEF 1700
Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, it gains 300 ATK and DEF until the end of the turn. (If attacked, this effect resolves after damage calculation.)
Wandering Mummy
Wandering Mummy
X
EARTH EARTH Level Level 4 [ Zombie / Effect ] ATK 1500 DEF 1500
You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters in your Main Monster Zones, then return them in face-down Defense Position.
Great Dezard
Great Dezard

SR

Super Rare
X
DARK DARK Level Level 6 [ Spellcaster / Effect ] ATK 1900 DEF 2300
When this monster destroys the following number of monsters as a result of battle, the following effects are activated in order:
One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them.
Two: You can Special Summon 1 "Fushioh Richie" from your hand or your Deck by Tributing this card during your Main Phase.
Swarm of Scarabs
Swarm of Scarabs
X
DARK DARK Level Level 3 [ Insect / Effect ] ATK 500 DEF 1000
Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 monster your opponent controls; destroy that target.
Swarm of Locusts
Swarm of Locusts
X
DARK DARK Level Level 3 [ Insect / Effect ] ATK 1000 DEF 500
Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 Spell/Trap your opponent controls; destroy that target.
Giant Axe Mummy
Giant Axe Mummy
X
EARTH EARTH Level Level 5 [ Zombie / Effect ] ATK 1700 DEF 2000
You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed.
Guardian Sphinx
Guardian Sphinx

UR

Ultra Rare
X
EARTH EARTH Level Level 5 [ Rock / Effect ] ATK 1700 DEF 2400
Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand.
Pyramid Turtle
Pyramid Turtle

R

Rare
X
EARTH EARTH Level Level 4 [ Zombie / Effect ] ATK 1200 DEF 1400
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Zombie monster with 2000 or less DEF from your Deck.
Dice Jar
Dice Jar
X
LIGHT LIGHT Level Level 3 [ Rock / Flip / Effect ] ATK 200 DEF 300
FLIP: Both players roll a six-sided die. The player with the lower result takes damage equal to their opponent's roll x 500. However, if the winner rolled a 6, the loser takes 6000 damage. If the rolls are the same, both players roll again.
Dark Scorpion Burglars
Dark Scorpion Burglars
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1000 DEF 1000
When this card inflicts Battle Damage to your opponent: Your opponent sends 1 Spell Card from their Deck to the Graveyard.
Don Zaloog
Don Zaloog

SR

Super Rare
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 1500
When this card inflicts battle damage to your opponent: You can activate 1 of these effects;
●Discard 1 random card from their hand.
●Send the top 2 cards of their Deck to the GY.
Fushioh Richie
Fushioh Richie

UR

Ultra Rare
X
DARK DARK Level Level 7 [ Zombie / Effect ] ATK 2600 DEF 2900
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Great Dezard" that has fulfilled the condition. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard.
Book of Life
Book of Life

SR

Super Rare
X
SPELL SPELL
Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.
Book of Taiyou
Book of Taiyou
X
SPELL SPELL
Target 1 face-down monster on the field; change that target to face-up Attack Position.
Book of Moon
Book of Moon
X
SPELL SPELL Quick-Play Quick-Play
Target 1 face-up monster on the field; change that target to face-down Defense Position.
Mirage of Nightmare
Mirage of Nightmare

Forbidden

Forbidden
X
SPELL SPELL Continuous Continuous
Once per turn, during your opponent's Standby Phase: Draw cards until you have 4 cards in your hand. If you do, during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards).
Secret Pass to the Treasures
Secret Pass to the Treasures
X
SPELL SPELL
Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly.
Call of the Mummy
Call of the Mummy
X
SPELL SPELL Continuous Continuous
Once per turn: You can Special Summon 1 Zombie monster from your hand. You must control no monsters to activate and to resolve this effect.
Timidity
Timidity
X
SPELL SPELL
Neither player can destroy Set Spell and Trap Cards on the field until your opponent's next End Phase.
Pyramid Energy
Pyramid Energy
X
SPELL SPELL Quick-Play Quick-Play
You can select and activate 1 of the following effects:
●Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated.
●Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated.
Tutan Mask
Tutan Mask
X
TRAP TRAP Counter Counter
When a Spell/Trap Card is activated that targets exactly 1 Zombie monster on the field (and no other cards): Negate the activation, and if you do, destroy it.
Ordeal of a Traveler
Ordeal of a Traveler
X
TRAP TRAP Continuous Continuous
When an opponent's monster declares an attack: Your opponent chooses 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap), and if they call it wrong, return the attacking monster to the hand.
Bottomless Shifting Sand
Bottomless Shifting Sand
X
TRAP TRAP Continuous Continuous
At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.
Curse of Royal
Curse of Royal
X
TRAP TRAP Counter Counter
Negate the activation and the effect of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it.
Needle Ceiling
Needle Ceiling
X
TRAP TRAP
If there are 4 or more monsters on the field: Destroy all face-up monsters.
Statue of the Wicked
Statue of the Wicked

R

Rare
X
TRAP TRAP
If this Set card is destroyed and sent to the GY: Special Summon 1 "Wicked Token" (Fiend/DARK/Level 4/ATK 1000/DEF 1000).
Dark Coffin
Dark Coffin
X
TRAP TRAP
When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects:
●Discard 1 random card in their hand.
●Select 1 monster on their side of the field and destroy it.
Needle Wall
Needle Wall
X
TRAP TRAP Continuous Continuous
Once per turn, during your Standby Phase: Roll a six-sided die. Treat your opponent's Main Monster Zones as numbers 1-5, counting from your right, and destroy the monster that is in the same Main Monster Zone as the result. If the result is 6, roll again.
Trap Dustshoot
Trap Dustshoot

Forbidden

Forbidden
X
TRAP TRAP
Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.
Reckless Greed
Reckless Greed
X
TRAP TRAP
Draw 2 cards and skip your next 2 Draw Phases.
Pharaoh's Treasure
Pharaoh's Treasure
X
TRAP TRAP
Shuffle this card face-up into your Deck. If you draw this face-up card that was added to the Deck by this effect: Send it to the GY, then target 1 card in your GY, except this card; add that target to your hand.
Perfectly Ultimate Great Moth
Perfectly Ultimate Great Moth

UR

Ultra Rare
X
EARTH EARTH Level Level 8 [ Insect / Effect ] ATK 3500 DEF 3000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Petit Moth" on your 6th turn or later after it was equipped with "Cocoon of Evolution".
Black Illusion Ritual
Black Illusion Ritual
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more.