Total of 250 Card(s)
- View as Gallery
- View as List
- Penguin Knight
- X
- WATER Level 3 [ Aqua / Effect ] ATK 900 DEF 800
- When this card is sent directly from your Deck to the Graveyard by an effect of a card controlled by your opponent, unite your Graveyard cards and your own Deck, shuffle them and form a new Deck.
- Axe of Despair
-
R
Rare - X
- SPELL Equip
-
(This card is always treated as an "Archfiend" card.)
The equipped monster gains 1000 ATK. When this card is sent from the field to the GY: You can Tribute 1 monster; place this card on top of your Deck.
- Black Pendant
-
R
Rare - X
- SPELL Equip
- The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard: Inflict 500 damage to your opponent.
- Horn of Light
- X
- SPELL Equip
- Increase the DEF of a monster equipped with this card by 800 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck.
- Malevolent Nuzzler
- X
- SPELL Equip
- The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard: You can pay 500 LP; place this card on the top of your Deck.
- Spellbinding Circle
-
R
Rare - X
- TRAP Continuous
- Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.
- Electric Snake
- X
- LIGHT Level 3 [ Thunder / Effect ] ATK 800 DEF 900
- When this card is discarded from your hand to the Graveyard by an effect of a card controlled by your opponent, draw 2 cards from your Deck.
- Ameba
- X
- WATER Level 1 [ Aqua / Effect ] ATK 300 DEF 350
- When the control of this face-up card on the field shifts to your opponent, inflict 2000 points of damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field.
- Maha Vailo
- X
- LIGHT Level 4 [ Spellcaster / Effect ] ATK 1550 DEF 1400
- Gains 500 ATK for each Equip Card equipped to this card.
- Minar
- X
- EARTH Level 3 [ Insect / Effect ] ATK 850 DEF 750
- When this card is discarded directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 1000 points of damage to your opponent's Life Points.
- Griggle
- X
- EARTH Level 1 [ Plant / Effect ] ATK 350 DEF 300
- When the control of this face-up card on the field shifts to your opponent, increase your Life Points by 3000 points. This effect can only be used once as long as this card remains face-up on the field.
- Hiro's Shadow Scout
- X
- DARK Level 2 [ Fiend / Flip / Effect ] ATK 650 DEF 500
- FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.
- Invader of the Throne
- X
- EARTH Level 4 [ Warrior / Flip / Effect ] ATK 1350 DEF 1700
- FLIP: Select 1 monster on your opponent's side of the field and switch control of it with this card. This effect cannot be activated during the Battle Phase.
- Slot Machine
- X
- DARK Level 7 [ Machine / Normal ] ATK 2000 DEF 2300
- The machine's ability is said to vary according to its slot results.
- Relinquished
-
SR
Super Rare - X
- DARK Level 1 [ Spellcaster / Ritual / Effect ] ATK 0 DEF 0
- You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.
- Red Archery Girl
- X
- WATER Level 4 [ Aqua / Normal ] ATK 1400 DEF 1500
- A mermaid archer that hides in a protective shell, waiting for the right moment to strike.
- Gravekeeper's Servant
- X
- SPELL Continuous
- Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack.
- Upstart Goblin
- X
- SPELL
- Draw 1 card, then your opponent gains 1000 LP.
- Toll
- X
- SPELL Continuous
- Each player must pay 500 Life Points to declare an attack.
- Final Destiny
- X
- SPELL
- Discard 5 cards from your hand. Destroy all cards on the field.
- Snatch Steal
-
Limited
LimitedUR
Ultra Rare - X
- SPELL Equip
- Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.
- Chorus of Sanctuary
- X
- SPELL Field
- Increase the DEF of all Defense Position monsters by 500 points.
- Confiscation
-
Forbidden
Forbidden - X
- SPELL
- Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.
- Delinquent Duo
-
Forbidden
ForbiddenSR
Super Rare - X
- SPELL
- Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.
- Fairy's Hand Mirror
- X
- TRAP
- When your opponent activates a Spell Card that targets exactly 1 monster (and no other cards) on the field: Target another card that would be an appropriate target; that Spell now targets the new target.
- Tailor of the Fickle
- X
- SPELL Quick-Play
- Switch 1 Equip Card equipped to a monster to another correct target.
- Rush Recklessly
- X
- SPELL Quick-Play
- Target 1 face-up monster on the field; it gains 700 ATK until the end of this turn.
- The Reliable Guardian
- X
- SPELL Quick-Play
- Increase 1 face-up monster's DEF by 700 points until the end of this turn.
- The Forceful Sentry
-
Forbidden
ForbiddenR
Rare - X
- SPELL
- Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.
- Chain Energy
- X
- SPELL Continuous
- Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.
- Mystical Space Typhoon
-
SR
Super Rare - X
- SPELL Quick-Play
- Target 1 Spell/Trap on the field; destroy that target.
- Giant Trunade
-
Forbidden
ForbiddenR
Rare - X
- SPELL
- Return all Spell and Trap Cards on the field to the hand.
- Painful Choice
-
Forbidden
Forbidden - X
- SPELL
- Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.
- Horn of the Unicorn
- X
- SPELL Equip
- The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.
- Labyrinth Wall
- X
- EARTH Level 5 [ Rock / Normal ] ATK 0 DEF 3000
- These walls form a labyrinth with no exit for enemies.
- Eternal Rest
- X
- SPELL
- Destroy all monsters equipped with Equip Cards.
- Megamorph
-
SR
Super Rare - X
- SPELL Equip
- While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK.
- Manga Ryu-Ran
- X
- FIRE Level 7 [ Dragon / Toon / Effect ] ATK 2200 DEF 2600
-
(This card is always treated as a "Toon" card.)
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.
- Toon Mermaid
- X
- WATER Level 4 [ Aqua / Toon / Effect ] ATK 1400 DEF 1500
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand), while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.
- Toon Summoned Skull
-
R
Rare - X
- DARK Level 6 [ Fiend / Toon / Effect ] ATK 2500 DEF 1200
-
(This card is always treated as an "Archfiend" card.)
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 monster, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.
- Hyozanryu
- X
- LIGHT Level 7 [ Dragon / Normal ] ATK 2100 DEF 2800
- A dragon created from a massive diamond that sparkles with blinding light.
- Toon World
- X
- SPELL Continuous
- Activate this card by paying 1000 LP.
- Cyber Jar
-
Limited
LimitedR
Rare - X
- DARK Level 3 [ Rock / Flip / Effect ] ATK 900 DEF 900
- FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)
- Banisher of the Light
- X
- LIGHT Level 3 [ Fairy / Effect ] ATK 100 DEF 2000
- Any card sent to the GY is banished instead.
- Giant Rat
-
R
Rare - X
- EARTH Level 4 [ Beast / Effect ] ATK 1400 DEF 1450
- When this card is destroyed by battle and sent to the GY: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck in Attack Position.
- Senju of the Thousand Hands
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1400 DEF 1000
- When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.
- UFO Turtle
- X
- FIRE Level 4 [ Machine / Effect ] ATK 1400 DEF 1200
- When this card is destroyed by battle and sent to the GY: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in Attack Position.
- Flash Assailant
- X
- DARK Level 4 [ Fiend / Effect ] ATK 2000 DEF 2000
- Decrease the ATK and DEF of this card by 400 points for each card in your hand.
- Karate Man
- X
- EARTH Level 3 [ Warrior / Effect ] ATK 1000 DEF 1000
- You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase.
- Giant Germ
- X
- DARK Level 2 [ Fiend / Effect ] ATK 1000 DEF 100
- When this card is destroyed by battle and sent to the Graveyard: Inflict 500 damage to your opponent, then you can Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position.
- Nimble Momonga
-
R
Rare - X
- EARTH Level 2 [ Beast / Effect ] ATK 1000 DEF 100
- If this card is destroyed by battle and sent to the GY: Gain 1000 LP, then you can Special Summon any number of "Nimble Momonga" from your Deck in face-down Defense Position.
- Shining Angel
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1400 DEF 800
- When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.
- Mother Grizzly
- X
- WATER Level 4 [ Beast-Warrior / Effect ] ATK 1400 DEF 1000
- When this card is destroyed by battle and sent to the GY: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in Attack Position.
- Flying Kamakiri #1
- X
- WIND Level 4 [ Insect / Effect ] ATK 1400 DEF 900
- When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack Position.
- Ceremonial Bell
- X
- LIGHT Level 3 [ Spellcaster / Effect ] ATK 0 DEF 1850
- Both players must keep their hands revealed.
- Sonic Bird
- X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1400 DEF 1000
- When this card is Normal or Flip Summoned: You can add 1 Ritual Spell from your Deck to your hand.
- Mystic Tomato
-
R
Rare - X
- DARK Level 4 [ Plant / Effect ] ATK 1400 DEF 1100
- When this card is destroyed by battle and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.
- Kotodama
- X
- EARTH Level 3 [ Fairy / Effect ] ATK 0 DEF 1600
- If there are face-up monsters with the same name on the field, destroy those monsters. (If a monster is Summoned or flipped-face up that has the same name as a monster that is already face-up on the field, the new face-up monster is destroyed. If they are Summoned or flipped face-up at the same time, they are all destroyed.)
- Gaia Power
- X
- SPELL Field
- Increase the ATK of all EARTH monsters by 500 points and decrease their DEF by 400 points.
- Umiiruka
- X
- SPELL Field
- Increase the ATK of all WATER monsters by 500 points and decrease their DEF by 400 points.
- Molten Destruction
- X
- SPELL Field
- Increase the ATK of all FIRE monsters by 500 points and decrease their DEF by 400 points.
- Rising Air Current
- X
- SPELL Field
- Increase the ATK of all WIND monsters by 500 points and decrease their DEF by 400 points.
- Luminous Spark
- X
- SPELL Field
- Increase the ATK of all LIGHT monsters by 500 points and decrease their DEF by 400 points.
- Mystic Plasma Zone
- X
- SPELL Field
- Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points.
- Messenger of Peace
- X
- SPELL Continuous
- Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.
- Blue-Eyes Toon Dragon
-
SR
Super Rare - X
- LIGHT Level 8 [ Dragon / Toon / Effect ] ATK 3000 DEF 2500
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.
- Jinzo
-
UR
Ultra Rare - X
- DARK Level 6 [ Machine / Effect ] ATK 2400 DEF 1500
- Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.
- Parasite Paracide
- X
- EARTH Level 2 [ Insect / Flip / Effect ] ATK 500 DEF 300
-
FLIP: Shuffle this card face-up into your opponent's Deck.
If you draw this card after it was added to your Deck by its effect: Special Summon it in Defense Position, and if you do, take 1000 damage. All monsters controlled by the player that Summoned this card by its effect become Insect monsters.
- Lightforce Sword
- X
- TRAP
- Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.
- Chain Destruction
- X
- TRAP
- When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck.
- Time Seal
-
Limited
Limited - X
- TRAP
- Skip the Draw Phase of your opponent's next turn.
- Graverobber
- X
- TRAP
- Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage.
- Gift of The Mystical Elf
- X
- TRAP
- Gain 300 LP for each monster on the field.
- The Eye of Truth
- X
- TRAP Continuous
- Your opponent must keep their hand revealed. Once per turn, during your opponent's Standby Phase, if they have a Spell(s) in their hand: They gain 1000 LP if they have a Spell(s) in their hand at resolution.
- Dust Tornado
-
R
Rare - X
- TRAP
- Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
- Call of the Haunted
-
SR
Super Rare - X
- TRAP Continuous
- Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
- Enchanted Javelin
- X
- TRAP
- Increase your Life Points by the ATK of 1 attacking monster.
- Mirror Wall
- X
- TRAP Continuous
- Halve the ATK of your opponent's attacking monsters. Once per turn, during your Standby Phase, pay 2000 LP or destroy this card.
- Numinous Healer
- X
- TRAP
- You can only activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. Also, increase your Life Points by 500 points for each "Numinous Healer" card in your Graveyard.
- Forced Requisition
- X
- TRAP Continuous
- You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand.
- DNA Surgery
- X
- TRAP Continuous
- Activate this card by declaring 1 Monster Type. All face-up monsters on the field become that Type.
- Backup Soldier
- X
- TRAP
- While there are 5 or more monsters in your Graveyard: Target up to 3 non-Effect Monsters with 1500 or less ATK in your Graveyard; add them to your hand.
- Ceasefire
-
SR
Super Rare - X
- TRAP
- If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.
- Light of Intervention
- X
- TRAP Continuous
- While this card is on the field, Monster Cards cannot be Set or flipped face-down. If a Monster Card would be Set, it must be Normal Summoned in face-up Defense Position.
- Respect Play
- X
- TRAP Continuous
- During their respective turns, each player must show their opponent their hand.
- Imperial Order
-
Forbidden
ForbiddenUR
Ultra Rare - X
- TRAP Continuous
- Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.
- Magical Hats
-
R
Rare - X
- TRAP
- During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
- Nobleman of Crossout
-
SR
Super Rare - X
- SPELL
- Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
- Nobleman of Extermination
- X
- SPELL
- Target 1 face-down Spell/Trap on the field; destroy that target, and if you do, banish it, then, if it was a Trap, each player reveals their Main Deck, then banishes all cards from it with that card's name.
- The Shallow Grave
- X
- SPELL
- Each player targets 1 monster in their own GY; each player Special Summons the target from their GY in face-down Defense Position.
- Premature Burial
-
Forbidden
ForbiddenSR
Super Rare - X
- SPELL Equip
- Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
- Morphing Jar #2
-
R
Rare - X
- EARTH Level 3 [ Rock / Flip / Effect ] ATK 800 DEF 700
- FLIP: Shuffle all monsters on the field into the Deck. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they shuffled into their Main Deck. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also send the remaining cards to the Graveyard.
- Kiseitai
- X
- DARK Level 2 [ Fiend / Effect ] ATK 300 DEF 800
- When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card.
- Sky Scout
- X
- WIND Level 4 [ Winged Beast / Normal ] ATK 1800 DEF 600
- With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
- Buster Blader
-
SR
Super Rare - X
- EARTH Level 7 [ Warrior / Effect ] ATK 2600 DEF 2300
- Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.
- Dark Sage
-
UR
Ultra Rare - X
- DARK Level 9 [ Spellcaster / Effect ] ATK 2800 DEF 3200
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or Deck) by Tributing 1 "Dark Magician" immediately after applying the effect of "Time Wizard" in which you called the coin toss right. When Special Summoned this way: Add 1 Spell Card from your Deck to your hand.
- Big Shield Gardna
-
UR
Ultra Rare - X
- EARTH Level 4 [ Warrior / Effect ] ATK 100 DEF 2600
- When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
- Blue-Eyes White Dragon
-
UR
Ultra Rare - X
- LIGHT Level 8 [ Dragon / Normal ] ATK 3000 DEF 2500
- This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
- Hitotsu-Me Giant
- X
- EARTH Level 4 [ Beast-Warrior / Normal ] ATK 1200 DEF 1000
- A one-eyed behemoth with thick, powerful arms made for delivering punishing blows.
- Flame Swordsman
-
R
Rare - X
- FIRE Level 5 [ Warrior / Fusion ] ATK 1800 DEF 1600
- "Flame Manipulator" + "Masaki the Legendary Swordsman"
- Skull Servant
- X
- DARK Level 1 [ Zombie / Normal ] ATK 300 DEF 200
- A skeletal ghost that isn't strong but can mean trouble in large numbers.
- Dark Magician
-
UR
Ultra Rare - X
- DARK Level 7 [ Spellcaster / Normal ] ATK 2500 DEF 2100
- The ultimate wizard in terms of attack and defense.
- Gaia The Fierce Knight
-
R
Rare - X
- EARTH Level 7 [ Warrior / Normal ] ATK 2300 DEF 2100
- A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
- Celtic Guardian
- X
- EARTH Level 4 [ Warrior / Normal ] ATK 1400 DEF 1200
- An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
- Mammoth Graveyard
- X
- EARTH Level 3 [ Dinosaur / Normal ] ATK 1200 DEF 800
- A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.
- Silver Fang
- X
- EARTH Level 3 [ Beast / Normal ] ATK 1200 DEF 800
- A snow wolf that's beautiful to the eye, but absolutely vicious in battle.
- Flame Manipulator
- X
- FIRE Level 3 [ Spellcaster / Normal ] ATK 900 DEF 1000
- This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".
- Dark King of the Abyss
- X
- DARK Level 3 [ Fiend / Normal ] ATK 1200 DEF 800
- It's said that this King of the Netherworld once had the power to rule over the dark.
- Aqua Madoor
- X
- WATER Level 4 [ Spellcaster / Normal ] ATK 1200 DEF 2000
- A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
- Masaki the Legendary Swordsman
- X
- EARTH Level 4 [ Warrior / Normal ] ATK 1100 DEF 1100
- Legendary swordmaster Masaki is a veteran of over 100 battles.
- Dragon Capture Jar
- X
- TRAP Continuous
- Change all face-up Dragon-Type monsters on the field to Defense Position, also they cannot change their battle positions.
- Umi
- X
- SPELL Field
- All Fish, Sea Serpent, Thunder, and Aqua monsters on the field gain 200 ATK/DEF, also all Machine and Pyro monsters on the field lose 200 ATK/DEF.
- Dark Hole
-
SR
Super Rare - X
- SPELL
- Destroy all monsters on the field.
- Raigeki
-
UR
Ultra Rare - X
- SPELL
- Destroy all monsters your opponent controls.
- Red Medicine
- X
- SPELL
- Increase your Life Points by 500 points.
- Hinotama
- X
- SPELL
- Inflict 500 damage to your opponent.
- Fissure
-
R
Rare - X
- SPELL
- Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).
- Trap Hole
-
R
Rare - X
- TRAP
- When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
- Polymerization
- X
- SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
- Mystical Elf
- X
- LIGHT Level 4 [ Spellcaster / Normal ] ATK 800 DEF 2000
- A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
- Beaver Warrior
- X
- EARTH Level 4 [ Beast-Warrior / Normal ] ATK 1200 DEF 1500
- What this creature lacks in size it makes up for in defense when battling in the prairie.
- Gaia the Dragon Champion
-
R
Rare - X
- WIND Level 7 [ Dragon / Fusion ] ATK 2600 DEF 2100
- "Gaia The Fierce Knight" + "Curse of Dragon"
- Curse of Dragon
- X
- DARK Level 5 [ Dragon / Normal ] ATK 2000 DEF 1500
- A wicked dragon that taps into dark forces to execute a powerful attack.
- Giant Soldier of Stone
- X
- EARTH Level 3 [ Rock / Normal ] ATK 1300 DEF 2000
- A giant warrior made of stone. A punch from this creature has earth-shaking results.
- Uraby
- X
- EARTH Level 4 [ Dinosaur / Normal ] ATK 1500 DEF 800
- Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.
- Red-Eyes Black Dragon
-
SR
Super Rare - X
- DARK Level 7 [ Dragon / Normal ] ATK 2400 DEF 2000
- A ferocious dragon with a deadly attack.
- Reaper of the Cards
- X
- DARK Level 5 [ Fiend / Flip / Effect ] ATK 1380 DEF 1930
- FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
- Stop Defense
- X
- SPELL
- Target 1 Defense Position monster your opponent controls; change that target to Attack Position.
- Swords of Revealing Light
-
SR
Super Rare - X
- SPELL
- After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
- Armed Ninja
- X
- EARTH Level 1 [ Warrior / Flip / Effect ] ATK 300 DEF 300
- FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.)
- Man-Eater Bug
-
R
Rare - X
- EARTH Level 2 [ Insect / Flip / Effect ] ATK 450 DEF 600
- FLIP: Target 1 monster on the field; destroy it.
- Hane-Hane
- X
- EARTH Level 2 [ Beast / Flip / Effect ] ATK 450 DEF 500
- FLIP: Select 1 monster on the field and return it to its owner's hand.
- Monster Reborn
-
Limited
LimitedUR
Ultra Rare - X
- SPELL
- Target 1 monster in either GY; Special Summon it.
- Pot of Greed
-
Forbidden
ForbiddenSR
Super Rare - X
- SPELL
- Draw 2 cards.
- Right Leg of the Forbidden One
-
Limited
Limited - X
- DARK Level 1 [ Spellcaster / Normal ] ATK 200 DEF 300
- A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
- Left Leg of the Forbidden One
-
Limited
Limited - X
- DARK Level 1 [ Spellcaster / Normal ] ATK 200 DEF 300
- A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
- Right Arm of the Forbidden One
-
Limited
Limited - X
- DARK Level 1 [ Spellcaster / Normal ] ATK 200 DEF 300
- A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.
- Left Arm of the Forbidden One
-
Limited
Limited - X
- DARK Level 1 [ Spellcaster / Normal ] ATK 200 DEF 300
- A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
- Exodia the Forbidden One
-
Limited
LimitedUR
Ultra Rare - X
- DARK Level 3 [ Spellcaster / Effect ] ATK 1000 DEF 1000
- If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
- Feral Imp
- X
- DARK Level 4 [ Fiend / Normal ] ATK 1300 DEF 1400
- A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
- Winged Dragon, Guardian of the Fortress #1
- X
- WIND Level 4 [ Dragon / Normal ] ATK 1400 DEF 1200
- A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
- Summoned Skull
-
SR
Super Rare - X
- DARK Level 6 [ Fiend / Normal ] ATK 2500 DEF 1200
-
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
(This card is always treated as an "Archfiend" card.)
- Armored Lizard
- X
- EARTH Level 4 [ Reptile / Normal ] ATK 1500 DEF 1200
- A lizard with a very tough hide and a vicious bite.
- Larvae Moth
- X
- EARTH Level 2 [ Insect / Effect ] ATK 500 DEF 400
- This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by offering "Petit Moth" as a Tribute on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
- Harpie Lady
- X
- WIND Level 4 [ Winged Beast / Normal ] ATK 1300 DEF 1400
- This human-shaped animal with wings is beautiful to watch but deadly in battle.
- Harpie Lady Sisters
- X
- WIND Level 6 [ Winged Beast / Effect ] ATK 1950 DEF 2100
- Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist".
- Kojikocy
- X
- EARTH Level 4 [ Warrior / Normal ] ATK 1500 DEF 1200
- A man-hunter with powerful arms that can crush boulders.
- Cocoon of Evolution
- X
- EARTH Level 3 [ Insect / Effect ] ATK 0 DEF 2000
- You can target 1 "Petit Moth" you control; equip this card from your hand to that target. While equipped by this effect, the original ATK/DEF of that "Petit Moth" becomes the ATK/DEF of "Cocoon of Evolution".
- Armored Zombie
- X
- DARK Level 3 [ Zombie / Normal ] ATK 1500 DEF 0
- This warrior blindly swings a deadly blade with devastating force.
- Mask of Darkness
- X
- DARK Level 2 [ Fiend / Flip / Effect ] ATK 900 DEF 400
- FLIP: Target 1 Trap in your GY; add that target to your hand.
- White Magical Hat
- X
- LIGHT Level 3 [ Spellcaster / Effect ] ATK 1000 DEF 700
- When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card randomly from his/her hand.
- Big Eye
- X
- DARK Level 4 [ Fiend / Flip / Effect ] ATK 1200 DEF 1000
- FLIP: Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order.
- Black Skull Dragon
-
SR
Super Rare - X
- DARK Level 9 [ Dragon / Fusion ] ATK 3200 DEF 2500
-
"Summoned Skull" + "Red-Eyes Black Dragon"
(This card is always treated as an "Archfiend" card.)
- Masked Sorcerer
- X
- DARK Level 4 [ Spellcaster / Effect ] ATK 900 DEF 1400
- When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.
- Petit Moth
- X
- EARTH Level 1 [ Insect / Normal ] ATK 300 DEF 200
- This small but deadly creature is better off avoided.
- Elegant Egotist
- X
- SPELL
- If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck.
- Sanga of the Thunder
- X
- LIGHT Level 7 [ Thunder / Effect ] ATK 2600 DEF 2200
- Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make that target's ATK 0 during damage calculation only.
- Kazejin
- X
- WIND Level 7 [ Spellcaster / Effect ] ATK 2400 DEF 2200
- Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make that target's ATK 0 during damage calculation only.
- Suijin
- X
- WATER Level 7 [ Aqua / Effect ] ATK 2500 DEF 2400
- Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make that target's ATK 0 during damage calculation only.
- Mystic Lamp
- X
- DARK Level 1 [ Spellcaster / Effect ] ATK 400 DEF 300
- This monster can attack your opponent's Life Points directly.
- Blast Juggler
- X
- FIRE Level 3 [ Machine / Effect ] ATK 800 DEF 900
- You can only activate this effect during your Standby Phase. Offer this face-up card as a Tribute to select and destroy 2 face-up monsters with an ATK 1000 or less.
- Jinzo #7
- X
- DARK Level 2 [ Machine / Effect ] ATK 500 DEF 400
- This monster can attack your opponent's Life Points directly.
- Magician of Faith
-
R
Rare - X
- LIGHT Level 1 [ Spellcaster / Flip / Effect ] ATK 300 DEF 400
- FLIP: Target 1 Spell in your GY; add that target to your hand.
- Fake Trap
- X
- TRAP
- You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s).
- Tribute to The Doomed
-
R
Rare - X
- SPELL
- Discard 1 card, then target 1 monster on the field; destroy it.
- Soul Release
- X
- SPELL
- Target up to 5 cards in any GY(s); banish them.
- The Cheerful Coffin
- X
- SPELL
- Discard up to 3 Monster Cards from your hand to the Graveyard.
- Change of Heart
-
Limited
LimitedUR
Ultra Rare - X
- SPELL
- Target 1 monster your opponent controls; take control of it until the End Phase.
- Makyura the Destructor
-
SR
Super Rare - X
- DARK Level 4 [ Warrior / Effect ] ATK 1600 DEF 1200
- If this card is sent from the Monster Zone to the GY: You can activate 1 Trap Card from your hand this turn. You can only use this effect of "Makyura the Destructor" once per turn.
- Exchange
-
SR
Super Rare - X
- SPELL
- Both players reveal their hands and add 1 card from each other's hand to their hand.
- Minor Goblin Official
- X
- TRAP Continuous
- You can only activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of damage to your opponent's Life Points during each of his/her Standby Phases.
- Gamble
- X
- TRAP
- You can only activate this card when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.
- Attack and Receive
- X
- TRAP
- You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard.
- Solemn Wishes
- X
- TRAP Continuous
- Each time you draw a card(s), you gain 500 LP.
- Skull Invitation
- X
- TRAP Continuous
- Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent.
- Bubonic Vermin
- X
- EARTH Level 3 [ Beast / Flip / Effect ] ATK 900 DEF 600
- FLIP: You can Special Summon 1 "Bubonic Vermin" from your Deck in face-down Defense Position. Then shuffle your Deck.
- Burning Land
- X
- SPELL Continuous
- When this card is activated: If there are any Field Spell Cards on the field, destroy them. During each player's Standby Phase: The turn player takes 500 damage.
- Fairy Meteor Crush
-
R
Rare - X
- SPELL Equip
- If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
- Limiter Removal
-
R
Rare - X
- SPELL Quick-Play
- Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
- Rain of Mercy
- X
- SPELL
- Increase the Life Points of both players by 1000 points.
- Monster Recovery
- X
- SPELL Quick-Play
- Target 1 monster you control that is owned by you; if that monster is still on the field, shuffle it and your entire hand into the Deck, also, after that, draw cards equal to the number of cards you shuffled from your hand into the Deck by this effect. (You cannot activate this card if you have a card in your hand that is owned by your opponent.)
- Shift
- X
- TRAP
- When your opponent targets exactly 1 monster you control (and no other cards) for an attack, or with a Spell/Trap effect: Target another monster you control that would be an appropriate target; that attack/Spell/Trap now targets the new target.
- Dimensionhole
- X
- SPELL
- Select 1 monster on your side of the field and remove it from play until your next Standby Phase. While the monster is removed from play, the Monster Card Zone of the selected monster cannot be used.
- Ground Collapse
- X
- SPELL Continuous
- Select 2 Main Monster Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card.
- Magic Drain
-
R
Rare - X
- TRAP Counter
- When your opponent activates a Spell Card: They can discard 1 Spell to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.
- Infinite Dismissal
- X
- TRAP Continuous
- Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned.
- Gravity Bind
- X
- TRAP Continuous
- Level 4 or higher monsters cannot attack.
- Type Zero Magic Crusher
- X
- TRAP Continuous
- Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points.
- Shadow of Eyes
- X
- TRAP
- When a monster(s) is Set on your opponent's field: Target 1 of those Set monsters; change that Set monster to face-up Attack Position. (Flip Effects are not activated.)
- The Legendary Fisherman
-
R
Rare - X
- WATER Level 5 [ Warrior / Effect ] ATK 1850 DEF 1600
- While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
- Sword Hunter
- X
- EARTH Level 7 [ Warrior / Effect ] ATK 2450 DEF 1700
-
At the end of the Battle Phase, if this card destroyed a monster(s) by battle and sent it to the Graveyard this Battle Phase: Equip all those monsters from the Graveyard to this card as an Equip Spell Card(s) with this effect.
●The equipped monster gains 200 ATK.
- Drill Bug
- X
- EARTH Level 2 [ Insect / Effect ] ATK 1100 DEF 200
- When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" on top of the Deck.
- Deepsea Warrior
- X
- WATER Level 5 [ Warrior / Effect ] ATK 1600 DEF 1800
- As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards.
- Thousand-Eyes Idol
- X
- DARK Level 1 [ Spellcaster / Normal ] ATK 0 DEF 0
- A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.
- Thousand-Eyes Restrict
-
UR
Ultra Rare - X
- DARK Level 1 [ Spellcaster / Fusion / Effect ] ATK 0 DEF 0
-
"Relinquished" + "Thousand-Eyes Idol"
Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.
- Hayabusa Knight
-
R
Rare - X
- EARTH Level 3 [ Warrior / Effect ] ATK 1000 DEF 700
- This card can make a second attack during each Battle Phase.
- Bombardment Beetle
- X
- WIND Level 2 [ Insect / Flip / Effect ] ATK 400 DEF 900
- FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position.
- 4-Starred Ladybug of Doom
- X
- WIND Level 3 [ Insect / Flip / Effect ] ATK 800 DEF 1200
- FLIP: Destroy all Level 4 monsters your opponent controls.
- Gradius
- X
- LIGHT Level 4 [ Machine / Normal ] ATK 1200 DEF 800
- A high-performance jet fighter with power capsules for variable attack capabilities.
- Vampire Baby
- X
- DARK Level 3 [ Zombie / Effect ] ATK 700 DEF 1000
- At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the GY this turn: You can Special Summon that monster to your field.
- Mad Sword Beast
-
R
Rare - X
- EARTH Level 4 [ Dinosaur / Effect ] ATK 1400 DEF 1200
- If this card attacks a Defense Position monster, inflict piercing battle damage.
- Goblin Attack Force
-
SR
Super Rare - X
- EARTH Level 4 [ Warrior / Effect ] ATK 2300 DEF 0
- If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
- The Fiend Megacyber
-
R
Rare - X
- DARK Level 6 [ Warrior / Effect ] ATK 2200 DEF 1200
- If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).
- Gearfried the Iron Knight
-
R
Rare - X
- EARTH Level 4 [ Warrior / Effect ] ATK 1800 DEF 1600
- If either player equips an Equip Card(s) to this card: Destroy that Equip Card(s).
- Insect Barrier
- X
- SPELL Continuous
- Insect monsters your opponent controls cannot declare an attack.
- Swordsman of Landstar
- X
- EARTH Level 3 [ Warrior / Normal ] ATK 500 DEF 1200
- An amateur with a sword, this fairy warrior relies on its mysterious powers.
- Humanoid Slime
- X
- WATER Level 4 [ Aqua / Normal ] ATK 800 DEF 2000
- This slime apparently has some human genes in its genetic makeup.
- Worm Drake
- X
- EARTH Level 4 [ Reptile / Normal ] ATK 1400 DEF 1500
- Once this monster wraps itself around a victim, there is no escape.
- Humanoid Worm Drake
- X
- WATER Level 7 [ Aqua / Fusion ] ATK 2200 DEF 2000
- "Worm Drake" + "Humanoid Slime"
- Revival Jam
- X
- WATER Level 4 [ Aqua / Effect ] ATK 1500 DEF 500
- When this card is destroyed by battle and sent to the GY: You can pay 1000 LP; Special Summon it in Defense Position during your next Standby Phase.
- Amphibian Beast
- X
- WATER Level 6 [ Fish / Normal ] ATK 2400 DEF 2000
- On land or in the sea, the speed of this monster is unmatchable.
- Shining Abyss
- X
- LIGHT Level 4 [ Fairy / Normal ] ATK 1600 DEF 1800
- This monster employs the powers of both Light and Darkness.
- Grand Tiki Elder
- X
- DARK Level 4 [ Fiend / Normal ] ATK 1500 DEF 800
- A masked monster that wields the most deadly of curses.
- The Masked Beast
-
SR
Super Rare - X
- DARK Level 8 [ Fiend / Ritual ] ATK 3200 DEF 1800
- You can Ritual Summon this card with "Curse of the Masked Beast".
- Melchid the Four-Face Beast
- X
- DARK Level 4 [ Fiend / Normal ] ATK 1500 DEF 1200
- This monster has four different masks for four different attacks.
- Nuvia the Wicked
- X
- DARK Level 4 [ Fiend / Effect ] ATK 2000 DEF 800
- If this monster is Normal Summoned, destroy this card. If your opponent controls any monster, decrease the ATK of this card by 200 points for each monster on your opponents side of the field.
- Chosen One
- X
- SPELL
- Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 card among them. If it is a Monster Card, it is Special Summoned and send the remaining 2 cards to the Graveyard. If not, send all the cards to the Graveyard.
- Mask of Weakness
- X
- TRAP
- Target 1 attacking monster; that target loses 700 ATK until the end of this turn.
- Curse of the Masked Beast
- X
- SPELL Ritual
- This card is used to Ritual Summon "The Masked Beast". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
- Mask of Dispel
- X
- SPELL Continuous
- Select 1 face-up Spell Card on the field. The controller of the Spell Card takes 500 points of damage during each of your Standby Phases. When the selected card is removed from the field, destroy this card.
- Mask of Restrict
- X
- TRAP Continuous
- Neither player can Tribute cards.
- Mask of the Accursed
- X
- SPELL Equip
- The equipped monster cannot attack. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.
- Mask of Brutality
- X
- SPELL Equip
- The equipped monster gains 1000 ATK and loses 1000 DEF. Once per turn, during your Standby Phase, pay 1000 LP or destroy this card.
- Return of the Doomed
- X
- SPELL
- Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters destroyed and sent to your Graveyard as a result of battle during this turn to your hand at the end of this turn.
- Lightning Blade
- X
- SPELL Equip
- Equip only to a Warrior monster. It gains 800 ATK. All WATER monsters on the field lose 500 ATK.
- Tornado Wall
- X
- TRAP Continuous
- Activate only if "Umi" is on the field. While "Umi" is on the field, you take no battle damage. If "Umi" is not on the field, destroy this card.
- Fairy Box
- X
- TRAP Continuous
- When your opponent's monster declares an attack: Toss a coin and call it. If you call it right, the attacking monster's ATK becomes 0 until the end of the Battle Phase. During each of your Standby Phases, pay 500 Life Points or destroy this card.
- Torrential Tribute
-
UR
Ultra Rare - X
- TRAP
- When a monster(s) is Summoned: Destroy all monsters on the field.
- Jam Breeding Machine
- X
- SPELL Continuous
- Once per turn, during your Standby Phase: Special Summon 1 "Slime Token" (Aqua/WATER/Level 1/ATK 500/DEF 500) in Attack Position. You cannot Summon any monsters, except "Slime Tokens" (but you can Set).
- Infinite Cards
- X
- SPELL Continuous
- There is no limit to the hand size for each player.
- Jam Defender
- X
- TRAP Continuous
- When an opponent's monster declares an attack on a monster you control: You can target 1 "Revival Jam" you control; switch the attack target to that target.
- Card of Safe Return
-
Forbidden
Forbidden - X
- SPELL Continuous
- When a monster is Special Summoned from your Graveyard, you can draw 1 card.
- Amazoness Archer (Updated from: Amazon Archer)
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1400 DEF 1000
- You can Tribute 2 monsters; inflict 1200 damage to your opponent.
-
Card Name updated from "Amazon Archer" on June 23, 2010.
- Fire Princess
- X
- FIRE Level 4 [ Pyro / Effect ] ATK 1300 DEF 1500
- Each time you gain Life Points, inflict 500 damage to your opponent.
- Spirit of the Breeze
- X
- WIND Level 3 [ Fairy / Effect ] ATK 0 DEF 1800
- As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
- Dancing Fairy
- X
- WIND Level 4 [ Fairy / Effect ] ATK 1700 DEF 1000
- As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
- Cure Mermaid
- X
- WATER Level 4 [ Fish / Effect ] ATK 1500 DEF 800
- As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.
- Hysteric Fairy
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1800 DEF 500
- Offer 2 monsters on your side of the field as a Tribute to increase your Life Points by 1000 points.
- The Forgiving Maiden
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 850 DEF 2000
- Offer this face-up card as a Tribute to return to your hand 1 of your monsters destroyed as a result of battle during this turn.
- St. Joan
- X
- LIGHT Level 7 [ Fairy / Fusion ] ATK 2800 DEF 2000
- "The Forgiving Maiden" + "Darklord Marie"
- Darklord Marie (Updated from: Marie the Fallen One)
- X
- DARK Level 5 [ Fiend / Effect ] ATK 1700 DEF 1200
- Once per turn, during your Standby Phase: You gain 200 LP. This card must be in the Graveyard to activate and to resolve this effect.
-
Card Name updated from "Marie the Fallen One" on November 18, 2016.
- Jar of Greed
-
R
Rare - X
- TRAP
- Draw 1 card.
- Scroll of Bewitchment
- X
- SPELL Equip
- Select 1 Attribute. Change the Attribute of the equipped monster to the one you select.
- United We Stand
-
UR
Ultra Rare - X
- SPELL Equip
- The equipped monster gains 800 ATK/DEF for each face-up monster you control.
- Mage Power
-
UR
Ultra Rare - X
- SPELL Equip
- The equipped monster gains 500 ATK/DEF for each Spell/Trap you control.
- The Portrait's Secret
- X
- EARTH Level 4 [ Fiend / Normal ] ATK 1200 DEF 1500
- A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it.
- The Gross Ghost of Fled Dreams
- X
- DARK Level 4 [ Fiend / Normal ] ATK 1300 DEF 1800
- This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.
- Headless Knight
- X
- EARTH Level 4 [ Fiend / Normal ] ATK 1450 DEF 1700
- A haunted spirit of a falsely accused knight who wanders in search of truth and justice.
- Earthbound Spirit
- X
- EARTH Level 4 [ Fiend / Normal ] ATK 500 DEF 2000
- A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.
- The Earl of Demise
- X
- DARK Level 5 [ Fiend / Normal ] ATK 2000 DEF 700
- This gentlemanly creature is extremely wicked, feared by man and fiend alike.