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DARK BEGINNING 1

( Release Date : 10/12/2004 )

Total of 250 Card(s)
Penguin Knight
Penguin Knight
X
WATER WATER Level Level 3 [ Aqua / Effect ] ATK 900 DEF 800
When this card is sent directly from your Deck to the Graveyard by an effect of a card controlled by your opponent, unite your Graveyard cards and your own Deck, shuffle them and form a new Deck.
Axe of Despair
Axe of Despair

R

Rare
X
SPELL SPELL Equip Equip
(This card is always treated as an "Archfiend" card.)
The equipped monster gains 1000 ATK. When this card is sent from the field to the GY: You can Tribute 1 monster; place this card on top of your Deck.
Black Pendant
Black Pendant

R

Rare
X
SPELL SPELL Equip Equip
The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard: Inflict 500 damage to your opponent.
Horn of Light
Horn of Light
X
SPELL SPELL Equip Equip
Increase the DEF of a monster equipped with this card by 800 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck.
Malevolent Nuzzler
Malevolent Nuzzler
X
SPELL SPELL Equip Equip
The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard: You can pay 500 LP; place this card on the top of your Deck.
Spellbinding Circle
Spellbinding Circle

R

Rare
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.
Electric Snake
Electric Snake
X
LIGHT LIGHT Level Level 3 [ Thunder / Effect ] ATK 800 DEF 900
When this card is discarded from your hand to the Graveyard by an effect of a card controlled by your opponent, draw 2 cards from your Deck.
Ameba
Ameba
X
WATER WATER Level Level 1 [ Aqua / Effect ] ATK 300 DEF 350
When the control of this face-up card on the field shifts to your opponent, inflict 2000 points of damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field.
Maha Vailo
Maha Vailo
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1550 DEF 1400
Gains 500 ATK for each Equip Card equipped to this card.
Minar
Minar
X
EARTH EARTH Level Level 3 [ Insect / Effect ] ATK 850 DEF 750
When this card is discarded directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 1000 points of damage to your opponent's Life Points.
Griggle
Griggle
X
EARTH EARTH Level Level 1 [ Plant / Effect ] ATK 350 DEF 300
When the control of this face-up card on the field shifts to your opponent, increase your Life Points by 3000 points. This effect can only be used once as long as this card remains face-up on the field.
Hiro's Shadow Scout
Hiro's Shadow Scout
X
DARK DARK Level Level 2 [ Fiend / Flip / Effect ] ATK 650 DEF 500
FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.
Invader of the Throne
Invader of the Throne
X
EARTH EARTH Level Level 4 [ Warrior / Flip / Effect ] ATK 1350 DEF 1700
FLIP: Select 1 monster on your opponent's side of the field and switch control of it with this card. This effect cannot be activated during the Battle Phase.
Slot Machine
Slot Machine
X
DARK DARK Level Level 7 [ Machine / Normal ] ATK 2000 DEF 2300
The machine's ability is said to vary according to its slot results.
Relinquished
Relinquished

SR

Super Rare
X
DARK DARK Level Level 1 [ Spellcaster / Ritual / Effect ] ATK 0 DEF 0
You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.
Red Archery Girl
Red Archery Girl
X
WATER WATER Level Level 4 [ Aqua / Normal ] ATK 1400 DEF 1500
A mermaid archer that hides in a protective shell, waiting for the right moment to strike.
Gravekeeper's Servant
Gravekeeper's Servant
X
SPELL SPELL Continuous Continuous
Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack.
Upstart Goblin
Upstart Goblin
X
SPELL SPELL
Draw 1 card, then your opponent gains 1000 LP.
Toll
Toll
X
SPELL SPELL Continuous Continuous
Each player must pay 500 Life Points to declare an attack.
Final Destiny
Final Destiny
X
SPELL SPELL
Discard 5 cards from your hand. Destroy all cards on the field.
Snatch Steal
Snatch Steal

Limited

Limited

UR

Ultra Rare
X
SPELL SPELL Equip Equip
Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.
Chorus of Sanctuary
Chorus of Sanctuary
X
SPELL SPELL Field Field
Increase the DEF of all Defense Position monsters by 500 points.
Confiscation
Confiscation

Forbidden

Forbidden
X
SPELL SPELL
Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.
Delinquent Duo
Delinquent Duo

Forbidden

Forbidden

SR

Super Rare
X
SPELL SPELL
Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.
Fairy's Hand Mirror
Fairy's Hand Mirror
X
TRAP TRAP
When your opponent activates a Spell Card that targets exactly 1 monster (and no other cards) on the field: Target another card that would be an appropriate target; that Spell now targets the new target.
Tailor of the Fickle
Tailor of the Fickle
X
SPELL SPELL Quick-Play Quick-Play
Switch 1 Equip Card equipped to a monster to another correct target.
Rush Recklessly
Rush Recklessly
X
SPELL SPELL Quick-Play Quick-Play
Target 1 face-up monster on the field; it gains 700 ATK until the end of this turn.
The Reliable Guardian
The Reliable Guardian
X
SPELL SPELL Quick-Play Quick-Play
Increase 1 face-up monster's DEF by 700 points until the end of this turn.
The Forceful Sentry
The Forceful Sentry

Forbidden

Forbidden

R

Rare
X
SPELL SPELL
Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.
Chain Energy
Chain Energy
X
SPELL SPELL Continuous Continuous
Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.
Mystical Space Typhoon
Mystical Space Typhoon

SR

Super Rare
X
SPELL SPELL Quick-Play Quick-Play
Target 1 Spell/Trap on the field; destroy that target.
Giant Trunade
Giant Trunade

Forbidden

Forbidden

R

Rare
X
SPELL SPELL
Return all Spell and Trap Cards on the field to the hand.
Painful Choice
Painful Choice

Forbidden

Forbidden
X
SPELL SPELL
Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.
Horn of the Unicorn
Horn of the Unicorn
X
SPELL SPELL Equip Equip
The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.
Labyrinth Wall
Labyrinth Wall
X
EARTH EARTH Level Level 5 [ Rock / Normal ] ATK 0 DEF 3000
These walls form a labyrinth with no exit for enemies.
Eternal Rest
Eternal Rest
X
SPELL SPELL
Destroy all monsters equipped with Equip Cards.
Megamorph
Megamorph

SR

Super Rare
X
SPELL SPELL Equip Equip
While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK.
Manga Ryu-Ran
Manga Ryu-Ran
X
FIRE FIRE Level Level 7 [ Dragon / Toon / Effect ] ATK 2200 DEF 2600
(This card is always treated as a "Toon" card.)
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.
Toon Mermaid
Toon Mermaid
X
WATER WATER Level Level 4 [ Aqua / Toon / Effect ] ATK 1400 DEF 1500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand), while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.
Toon Summoned Skull
Toon Summoned Skull

R

Rare
X
DARK DARK Level Level 6 [ Fiend / Toon / Effect ] ATK 2500 DEF 1200
(This card is always treated as an "Archfiend" card.)
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 monster, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.
Hyozanryu
Hyozanryu
X
LIGHT LIGHT Level Level 7 [ Dragon / Normal ] ATK 2100 DEF 2800
A dragon created from a massive diamond that sparkles with blinding light.
Toon World
Toon World
X
SPELL SPELL Continuous Continuous
Activate this card by paying 1000 LP.
Cyber Jar
Cyber Jar

Limited

Limited

R

Rare
X
DARK DARK Level Level 3 [ Rock / Flip / Effect ] ATK 900 DEF 900
FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)
Banisher of the Light
Banisher of the Light
X
LIGHT LIGHT Level Level 3 [ Fairy / Effect ] ATK 100 DEF 2000
Any card sent to the GY is banished instead.
Giant Rat
Giant Rat

R

Rare
X
EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1400 DEF 1450
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck in Attack Position.
Senju of the Thousand Hands
Senju of the Thousand Hands
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1400 DEF 1000
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.
UFO Turtle
UFO Turtle
X
FIRE FIRE Level Level 4 [ Machine / Effect ] ATK 1400 DEF 1200
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in Attack Position.
Flash Assailant
Flash Assailant
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 2000 DEF 2000
Decrease the ATK and DEF of this card by 400 points for each card in your hand.
Karate Man
Karate Man
X
EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 1000 DEF 1000
You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase.
Giant Germ
Giant Germ
X
DARK DARK Level Level 2 [ Fiend / Effect ] ATK 1000 DEF 100
When this card is destroyed by battle and sent to the Graveyard: Inflict 500 damage to your opponent, then you can Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position.
Nimble Momonga
Nimble Momonga

R

Rare
X
EARTH EARTH Level Level 2 [ Beast / Effect ] ATK 1000 DEF 100
If this card is destroyed by battle and sent to the GY: Gain 1000 LP, then you can Special Summon any number of "Nimble Momonga" from your Deck in face-down Defense Position.
Shining Angel
Shining Angel
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1400 DEF 800
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.
Mother Grizzly
Mother Grizzly
X
WATER WATER Level Level 4 [ Beast-Warrior / Effect ] ATK 1400 DEF 1000
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in Attack Position.
Flying Kamakiri #1
Flying Kamakiri #1
X
WIND WIND Level Level 4 [ Insect / Effect ] ATK 1400 DEF 900
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack Position.
Ceremonial Bell
Ceremonial Bell
X
LIGHT LIGHT Level Level 3 [ Spellcaster / Effect ] ATK 0 DEF 1850
Both players must keep their hands revealed.
Sonic Bird
Sonic Bird
X
WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1400 DEF 1000
When this card is Normal or Flip Summoned: You can add 1 Ritual Spell from your Deck to your hand.
Mystic Tomato
Mystic Tomato

R

Rare
X
DARK DARK Level Level 4 [ Plant / Effect ] ATK 1400 DEF 1100
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.
Kotodama
Kotodama
X
EARTH EARTH Level Level 3 [ Fairy / Effect ] ATK 0 DEF 1600
If there are face-up monsters with the same name on the field, destroy those monsters. (If a monster is Summoned or flipped-face up that has the same name as a monster that is already face-up on the field, the new face-up monster is destroyed. If they are Summoned or flipped face-up at the same time, they are all destroyed.)
Gaia Power
Gaia Power
X
SPELL SPELL Field Field
Increase the ATK of all EARTH monsters by 500 points and decrease their DEF by 400 points.
Umiiruka
Umiiruka
X
SPELL SPELL Field Field
Increase the ATK of all WATER monsters by 500 points and decrease their DEF by 400 points.
Molten Destruction
Molten Destruction
X
SPELL SPELL Field Field
Increase the ATK of all FIRE monsters by 500 points and decrease their DEF by 400 points.
Rising Air Current
Rising Air Current
X
SPELL SPELL Field Field
Increase the ATK of all WIND monsters by 500 points and decrease their DEF by 400 points.
Luminous Spark
Luminous Spark
X
SPELL SPELL Field Field
Increase the ATK of all LIGHT monsters by 500 points and decrease their DEF by 400 points.
Mystic Plasma Zone
Mystic Plasma Zone
X
SPELL SPELL Field Field
Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points.
Messenger of Peace
Messenger of Peace
X
SPELL SPELL Continuous Continuous
Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.
Blue-Eyes Toon Dragon
Blue-Eyes Toon Dragon

SR

Super Rare
X
LIGHT LIGHT Level Level 8 [ Dragon / Toon / Effect ] ATK 3000 DEF 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.
Jinzo
Jinzo

UR

Ultra Rare
X
DARK DARK Level Level 6 [ Machine / Effect ] ATK 2400 DEF 1500
Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.
Parasite Paracide
Parasite Paracide
X
EARTH EARTH Level Level 2 [ Insect / Flip / Effect ] ATK 500 DEF 300
FLIP: Shuffle this card face-up into your opponent's Deck.
If you draw this card after it was added to your Deck by its effect: Special Summon it in Defense Position, and if you do, take 1000 damage. All monsters controlled by the player that Summoned this card by its effect become Insect monsters.
Lightforce Sword
Lightforce Sword
X
TRAP TRAP
Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.
Chain Destruction
Chain Destruction
X
TRAP TRAP
When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck.
Time Seal
Time Seal

Limited

Limited
X
TRAP TRAP
Skip the Draw Phase of your opponent's next turn.
Graverobber
Graverobber
X
TRAP TRAP
Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage.
Gift of The Mystical Elf
Gift of The Mystical Elf
X
TRAP TRAP
Gain 300 LP for each monster on the field.
The Eye of Truth
The Eye of Truth
X
TRAP TRAP Continuous Continuous
Your opponent must keep their hand revealed. Once per turn, during your opponent's Standby Phase, if they have a Spell(s) in their hand: They gain 1000 LP if they have a Spell(s) in their hand at resolution.
Dust Tornado
Dust Tornado

R

Rare
X
TRAP TRAP
Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
Call of the Haunted
Call of the Haunted

SR

Super Rare
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Enchanted Javelin
Enchanted Javelin
X
TRAP TRAP
Increase your Life Points by the ATK of 1 attacking monster.
Mirror Wall
Mirror Wall
X
TRAP TRAP Continuous Continuous
Halve the ATK of your opponent's attacking monsters. Once per turn, during your Standby Phase, pay 2000 LP or destroy this card.
Numinous Healer
Numinous Healer
X
TRAP TRAP
You can only activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. Also, increase your Life Points by 500 points for each "Numinous Healer" card in your Graveyard.
Forced Requisition
Forced Requisition
X
TRAP TRAP Continuous Continuous
You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand.
DNA Surgery
DNA Surgery
X
TRAP TRAP Continuous Continuous
Activate this card by declaring 1 Monster Type. All face-up monsters on the field become that Type.
Backup Soldier
Backup Soldier
X
TRAP TRAP
While there are 5 or more monsters in your Graveyard: Target up to 3 non-Effect Monsters with 1500 or less ATK in your Graveyard; add them to your hand.
Ceasefire
Ceasefire

SR

Super Rare
X
TRAP TRAP
If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.
Light of Intervention
Light of Intervention
X
TRAP TRAP Continuous Continuous
While this card is on the field, Monster Cards cannot be Set or flipped face-down. If a Monster Card would be Set, it must be Normal Summoned in face-up Defense Position.
Respect Play
Respect Play
X
TRAP TRAP Continuous Continuous
During their respective turns, each player must show their opponent their hand.
Imperial Order
Imperial Order

Forbidden

Forbidden

UR

Ultra Rare
X
TRAP TRAP Continuous Continuous
Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.
Magical Hats
Magical Hats

R

Rare
X
TRAP TRAP
During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
Nobleman of Crossout
Nobleman of Crossout

SR

Super Rare
X
SPELL SPELL
Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
Nobleman of Extermination
Nobleman of Extermination
X
SPELL SPELL
Target 1 face-down Spell/Trap on the field; destroy that target, and if you do, banish it, then, if it was a Trap, each player reveals their Main Deck, then banishes all cards from it with that card's name.
The Shallow Grave
The Shallow Grave
X
SPELL SPELL
Each player targets 1 monster in their own GY; each player Special Summons the target from their GY in face-down Defense Position.
Premature Burial
Premature Burial

Forbidden

Forbidden

SR

Super Rare
X
SPELL SPELL Equip Equip
Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
Morphing Jar #2
Morphing Jar #2

R

Rare
X
EARTH EARTH Level Level 3 [ Rock / Flip / Effect ] ATK 800 DEF 700
FLIP: Shuffle all monsters on the field into the Deck. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they shuffled into their Main Deck. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also send the remaining cards to the Graveyard.
Kiseitai
Kiseitai
X
DARK DARK Level Level 2 [ Fiend / Effect ] ATK 300 DEF 800
When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card.
Sky Scout
Sky Scout
X
WIND WIND Level Level 4 [ Winged Beast / Normal ] ATK 1800 DEF 600
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
Buster Blader
Buster Blader

SR

Super Rare
X
EARTH EARTH Level Level 7 [ Warrior / Effect ] ATK 2600 DEF 2300
Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.
Dark Sage
Dark Sage

UR

Ultra Rare
X
DARK DARK Level Level 9 [ Spellcaster / Effect ] ATK 2800 DEF 3200
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or Deck) by Tributing 1 "Dark Magician" immediately after applying the effect of "Time Wizard" in which you called the coin toss right. When Special Summoned this way: Add 1 Spell Card from your Deck to your hand.
Big Shield Gardna
Big Shield Gardna

UR

Ultra Rare
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 100 DEF 2600
When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
Blue-Eyes White Dragon
Blue-Eyes White Dragon

UR

Ultra Rare
X
LIGHT LIGHT Level Level 8 [ Dragon / Normal ] ATK 3000 DEF 2500
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
Hitotsu-Me Giant
Hitotsu-Me Giant
X
EARTH EARTH Level Level 4 [ Beast-Warrior / Normal ] ATK 1200 DEF 1000
A one-eyed behemoth with thick, powerful arms made for delivering punishing blows.
Flame Swordsman
Flame Swordsman

R

Rare
X
FIRE FIRE Level Level 5 [ Warrior / Fusion ] ATK 1800 DEF 1600
"Flame Manipulator" + "Masaki the Legendary Swordsman"
Skull Servant
Skull Servant
X
DARK DARK Level Level 1 [ Zombie / Normal ] ATK 300 DEF 200
A skeletal ghost that isn't strong but can mean trouble in large numbers.
Dark Magician
Dark Magician

UR

Ultra Rare
X
DARK DARK Level Level 7 [ Spellcaster / Normal ] ATK 2500 DEF 2100
The ultimate wizard in terms of attack and defense.
Gaia The Fierce Knight
Gaia The Fierce Knight

R

Rare
X
EARTH EARTH Level Level 7 [ Warrior / Normal ] ATK 2300 DEF 2100
A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
Celtic Guardian
Celtic Guardian
X
EARTH EARTH Level Level 4 [ Warrior / Normal ] ATK 1400 DEF 1200
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
Mammoth Graveyard
Mammoth Graveyard
X
EARTH EARTH Level Level 3 [ Dinosaur / Normal ] ATK 1200 DEF 800
A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.
Silver Fang
Silver Fang
X
EARTH EARTH Level Level 3 [ Beast / Normal ] ATK 1200 DEF 800
A snow wolf that's beautiful to the eye, but absolutely vicious in battle.
Flame Manipulator
Flame Manipulator
X
FIRE FIRE Level Level 3 [ Spellcaster / Normal ] ATK 900 DEF 1000
This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".
Dark King of the Abyss
Dark King of the Abyss
X
DARK DARK Level Level 3 [ Fiend / Normal ] ATK 1200 DEF 800
It's said that this King of the Netherworld once had the power to rule over the dark.
Aqua Madoor
Aqua Madoor
X
WATER WATER Level Level 4 [ Spellcaster / Normal ] ATK 1200 DEF 2000
A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
Masaki the Legendary Swordsman
Masaki the Legendary Swordsman
X
EARTH EARTH Level Level 4 [ Warrior / Normal ] ATK 1100 DEF 1100
Legendary swordmaster Masaki is a veteran of over 100 battles.
Dragon Capture Jar
Dragon Capture Jar
X
TRAP TRAP Continuous Continuous
Change all face-up Dragon-Type monsters on the field to Defense Position, also they cannot change their battle positions.
Umi
Umi
X
SPELL SPELL Field Field
All Fish, Sea Serpent, Thunder, and Aqua monsters on the field gain 200 ATK/DEF, also all Machine and Pyro monsters on the field lose 200 ATK/DEF.
Dark Hole
Dark Hole

SR

Super Rare
X
SPELL SPELL
Destroy all monsters on the field.
Raigeki
Raigeki

UR

Ultra Rare
X
SPELL SPELL
Destroy all monsters your opponent controls.
Red Medicine
Red Medicine
X
SPELL SPELL
Increase your Life Points by 500 points.
Hinotama
Hinotama
X
SPELL SPELL
Inflict 500 damage to your opponent.
Fissure
Fissure

R

Rare
X
SPELL SPELL
Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).
Trap Hole
Trap Hole

R

Rare
X
TRAP TRAP
When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
Polymerization
Polymerization
X
SPELL SPELL
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
Mystical Elf
Mystical Elf
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Normal ] ATK 800 DEF 2000
A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
Beaver Warrior
Beaver Warrior
X
EARTH EARTH Level Level 4 [ Beast-Warrior / Normal ] ATK 1200 DEF 1500
What this creature lacks in size it makes up for in defense when battling in the prairie.
Gaia the Dragon Champion
Gaia the Dragon Champion

R

Rare
X
WIND WIND Level Level 7 [ Dragon / Fusion ] ATK 2600 DEF 2100
"Gaia The Fierce Knight" + "Curse of Dragon"
Curse of Dragon
Curse of Dragon
X
DARK DARK Level Level 5 [ Dragon / Normal ] ATK 2000 DEF 1500
A wicked dragon that taps into dark forces to execute a powerful attack.
Giant Soldier of Stone
Giant Soldier of Stone
X
EARTH EARTH Level Level 3 [ Rock / Normal ] ATK 1300 DEF 2000
A giant warrior made of stone. A punch from this creature has earth-shaking results.
Uraby
Uraby
X
EARTH EARTH Level Level 4 [ Dinosaur / Normal ] ATK 1500 DEF 800
Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.
Red-Eyes Black Dragon
Red-Eyes Black Dragon

SR

Super Rare
X
DARK DARK Level Level 7 [ Dragon / Normal ] ATK 2400 DEF 2000
A ferocious dragon with a deadly attack.
Reaper of the Cards
Reaper of the Cards
X
DARK DARK Level Level 5 [ Fiend / Flip / Effect ] ATK 1380 DEF 1930
FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
Stop Defense
Stop Defense
X
SPELL SPELL
Target 1 Defense Position monster your opponent controls; change that target to Attack Position.
Swords of Revealing Light
Swords of Revealing Light

SR

Super Rare
X
SPELL SPELL
After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
Armed Ninja
Armed Ninja
X
EARTH EARTH Level Level 1 [ Warrior / Flip / Effect ] ATK 300 DEF 300
FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.)
Man-Eater Bug
Man-Eater Bug

R

Rare
X
EARTH EARTH Level Level 2 [ Insect / Flip / Effect ] ATK 450 DEF 600
FLIP: Target 1 monster on the field; destroy it.
Hane-Hane
Hane-Hane
X
EARTH EARTH Level Level 2 [ Beast / Flip / Effect ] ATK 450 DEF 500
FLIP: Select 1 monster on the field and return it to its owner's hand.
Monster Reborn
Monster Reborn

Limited

Limited

UR

Ultra Rare
X
SPELL SPELL
Target 1 monster in either GY; Special Summon it.
Pot of Greed
Pot of Greed

Forbidden

Forbidden

SR

Super Rare
X
SPELL SPELL
Draw 2 cards.
Right Leg of the Forbidden One
Right Leg of the Forbidden One

Limited

Limited
X
DARK DARK Level Level 1 [ Spellcaster / Normal ] ATK 200 DEF 300
A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
Left Leg of the Forbidden One
Left Leg of the Forbidden One

Limited

Limited
X
DARK DARK Level Level 1 [ Spellcaster / Normal ] ATK 200 DEF 300
A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
Right Arm of the Forbidden One
Right Arm of the Forbidden One

Limited

Limited
X
DARK DARK Level Level 1 [ Spellcaster / Normal ] ATK 200 DEF 300
A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.
Left Arm of the Forbidden One
Left Arm of the Forbidden One

Limited

Limited
X
DARK DARK Level Level 1 [ Spellcaster / Normal ] ATK 200 DEF 300
A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
Exodia the Forbidden One
Exodia the Forbidden One

Limited

Limited

UR

Ultra Rare
X
DARK DARK Level Level 3 [ Spellcaster / Effect ] ATK 1000 DEF 1000
If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
Feral Imp
Feral Imp
X
DARK DARK Level Level 4 [ Fiend / Normal ] ATK 1300 DEF 1400
A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
Winged Dragon, Guardian of the Fortress #1
Winged Dragon, Guardian of the Fortress #1
X
WIND WIND Level Level 4 [ Dragon / Normal ] ATK 1400 DEF 1200
A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
Summoned Skull
Summoned Skull

SR

Super Rare
X
DARK DARK Level Level 6 [ Fiend / Normal ] ATK 2500 DEF 1200
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.

(This card is always treated as an "Archfiend" card.)
Armored Lizard
Armored Lizard
X
EARTH EARTH Level Level 4 [ Reptile / Normal ] ATK 1500 DEF 1200
A lizard with a very tough hide and a vicious bite.
Larvae Moth
Larvae Moth
X
EARTH EARTH Level Level 2 [ Insect / Effect ] ATK 500 DEF 400
This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by offering "Petit Moth" as a Tribute on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
Harpie Lady
Harpie Lady
X
WIND WIND Level Level 4 [ Winged Beast / Normal ] ATK 1300 DEF 1400
This human-shaped animal with wings is beautiful to watch but deadly in battle.
Harpie Lady Sisters
Harpie Lady Sisters
X
WIND WIND Level Level 6 [ Winged Beast / Effect ] ATK 1950 DEF 2100
Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist".
Kojikocy
Kojikocy
X
EARTH EARTH Level Level 4 [ Warrior / Normal ] ATK 1500 DEF 1200
A man-hunter with powerful arms that can crush boulders.
Cocoon of Evolution
Cocoon of Evolution
X
EARTH EARTH Level Level 3 [ Insect / Effect ] ATK 0 DEF 2000
You can target 1 "Petit Moth" you control; equip this card from your hand to that target. While equipped by this effect, the original ATK/DEF of that "Petit Moth" becomes the ATK/DEF of "Cocoon of Evolution".
Armored Zombie
Armored Zombie
X
DARK DARK Level Level 3 [ Zombie / Normal ] ATK 1500 DEF 0
This warrior blindly swings a deadly blade with devastating force.
Mask of Darkness
Mask of Darkness
X
DARK DARK Level Level 2 [ Fiend / Flip / Effect ] ATK 900 DEF 400
FLIP: Target 1 Trap in your GY; add that target to your hand.
White Magical Hat
White Magical Hat
X
LIGHT LIGHT Level Level 3 [ Spellcaster / Effect ] ATK 1000 DEF 700
When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card randomly from his/her hand.
Big Eye
Big Eye
X
DARK DARK Level Level 4 [ Fiend / Flip / Effect ] ATK 1200 DEF 1000
FLIP: Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order.
Black Skull Dragon
Black Skull Dragon

SR

Super Rare
X
DARK DARK Level Level 9 [ Dragon / Fusion ] ATK 3200 DEF 2500
"Summoned Skull" + "Red-Eyes Black Dragon"

(This card is always treated as an "Archfiend" card.)
Masked Sorcerer
Masked Sorcerer
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 900 DEF 1400
When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.
Petit Moth
Petit Moth
X
EARTH EARTH Level Level 1 [ Insect / Normal ] ATK 300 DEF 200
This small but deadly creature is better off avoided.
Elegant Egotist
Elegant Egotist
X
SPELL SPELL
If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck.
Sanga of the Thunder
Sanga of the Thunder
X
LIGHT LIGHT Level Level 7 [ Thunder / Effect ] ATK 2600 DEF 2200
Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make that target's ATK 0 during damage calculation only.
Kazejin
Kazejin
X
WIND WIND Level Level 7 [ Spellcaster / Effect ] ATK 2400 DEF 2200
Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make that target's ATK 0 during damage calculation only.
Suijin
Suijin
X
WATER WATER Level Level 7 [ Aqua / Effect ] ATK 2500 DEF 2400
Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make that target's ATK 0 during damage calculation only.
Mystic Lamp
Mystic Lamp
X
DARK DARK Level Level 1 [ Spellcaster / Effect ] ATK 400 DEF 300
This monster can attack your opponent's Life Points directly.
Blast Juggler
Blast Juggler
X
FIRE FIRE Level Level 3 [ Machine / Effect ] ATK 800 DEF 900
You can only activate this effect during your Standby Phase. Offer this face-up card as a Tribute to select and destroy 2 face-up monsters with an ATK 1000 or less.
Jinzo #7
Jinzo #7
X
DARK DARK Level Level 2 [ Machine / Effect ] ATK 500 DEF 400
This monster can attack your opponent's Life Points directly.
Magician of Faith
Magician of Faith

R

Rare
X
LIGHT LIGHT Level Level 1 [ Spellcaster / Flip / Effect ] ATK 300 DEF 400
FLIP: Target 1 Spell in your GY; add that target to your hand.
Fake Trap
Fake Trap
X
TRAP TRAP
You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s).
Tribute to The Doomed
Tribute to The Doomed

R

Rare
X
SPELL SPELL
Discard 1 card, then target 1 monster on the field; destroy it.
Soul Release
Soul Release
X
SPELL SPELL
Target up to 5 cards in any GY(s); banish them.
The Cheerful Coffin
The Cheerful Coffin
X
SPELL SPELL
Discard up to 3 Monster Cards from your hand to the Graveyard.
Change of Heart
Change of Heart

Limited

Limited

UR

Ultra Rare
X
SPELL SPELL
Target 1 monster your opponent controls; take control of it until the End Phase.
Makyura the Destructor
Makyura the Destructor

SR

Super Rare
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 1200
If this card is sent from the Monster Zone to the GY: You can activate 1 Trap Card from your hand this turn. You can only use this effect of "Makyura the Destructor" once per turn.
Exchange
Exchange

SR

Super Rare
X
SPELL SPELL
Both players reveal their hands and add 1 card from each other's hand to their hand.
Minor Goblin Official
Minor Goblin Official
X
TRAP TRAP Continuous Continuous
You can only activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of damage to your opponent's Life Points during each of his/her Standby Phases.
Gamble
Gamble
X
TRAP TRAP
You can only activate this card when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.
Attack and Receive
Attack and Receive
X
TRAP TRAP
You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard.
Solemn Wishes
Solemn Wishes
X
TRAP TRAP Continuous Continuous
Each time you draw a card(s), you gain 500 LP.
Skull Invitation
Skull Invitation
X
TRAP TRAP Continuous Continuous
Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent.
Bubonic Vermin
Bubonic Vermin
X
EARTH EARTH Level Level 3 [ Beast / Flip / Effect ] ATK 900 DEF 600
FLIP: You can Special Summon 1 "Bubonic Vermin" from your Deck in face-down Defense Position. Then shuffle your Deck.
Burning Land
Burning Land
X
SPELL SPELL Continuous Continuous
When this card is activated: If there are any Field Spell Cards on the field, destroy them. During each player's Standby Phase: The turn player takes 500 damage.
Fairy Meteor Crush
Fairy Meteor Crush

R

Rare
X
SPELL SPELL Equip Equip
If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Limiter Removal
Limiter Removal

R

Rare
X
SPELL SPELL Quick-Play Quick-Play
Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
Rain of Mercy
Rain of Mercy
X
SPELL SPELL
Increase the Life Points of both players by 1000 points.
Monster Recovery
Monster Recovery
X
SPELL SPELL Quick-Play Quick-Play
Target 1 monster you control that is owned by you; if that monster is still on the field, shuffle it and your entire hand into the Deck, also, after that, draw cards equal to the number of cards you shuffled from your hand into the Deck by this effect. (You cannot activate this card if you have a card in your hand that is owned by your opponent.)
Shift
Shift
X
TRAP TRAP
When your opponent targets exactly 1 monster you control (and no other cards) for an attack, or with a Spell/Trap effect: Target another monster you control that would be an appropriate target; that attack/Spell/Trap now targets the new target.
Dimensionhole
Dimensionhole
X
SPELL SPELL
Select 1 monster on your side of the field and remove it from play until your next Standby Phase. While the monster is removed from play, the Monster Card Zone of the selected monster cannot be used.
Ground Collapse
Ground Collapse
X
SPELL SPELL Continuous Continuous
Select 2 Main Monster Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card.
Magic Drain
Magic Drain

R

Rare
X
TRAP TRAP Counter Counter
When your opponent activates a Spell Card: They can discard 1 Spell to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.
Infinite Dismissal
Infinite Dismissal
X
TRAP TRAP Continuous Continuous
Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned.
Gravity Bind
Gravity Bind
X
TRAP TRAP Continuous Continuous
Level 4 or higher monsters cannot attack.
Type Zero Magic Crusher
Type Zero Magic Crusher
X
TRAP TRAP Continuous Continuous
Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points.
Shadow of Eyes
Shadow of Eyes
X
TRAP TRAP
When a monster(s) is Set on your opponent's field: Target 1 of those Set monsters; change that Set monster to face-up Attack Position. (Flip Effects are not activated.)
The Legendary Fisherman
The Legendary Fisherman

R

Rare
X
WATER WATER Level Level 5 [ Warrior / Effect ] ATK 1850 DEF 1600
While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
Sword Hunter
Sword Hunter
X
EARTH EARTH Level Level 7 [ Warrior / Effect ] ATK 2450 DEF 1700
At the end of the Battle Phase, if this card destroyed a monster(s) by battle and sent it to the Graveyard this Battle Phase: Equip all those monsters from the Graveyard to this card as an Equip Spell Card(s) with this effect.
●The equipped monster gains 200 ATK.
Drill Bug
Drill Bug
X
EARTH EARTH Level Level 2 [ Insect / Effect ] ATK 1100 DEF 200
When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" on top of the Deck.
Deepsea Warrior
Deepsea Warrior
X
WATER WATER Level Level 5 [ Warrior / Effect ] ATK 1600 DEF 1800
As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards.
Thousand-Eyes Idol
Thousand-Eyes Idol
X
DARK DARK Level Level 1 [ Spellcaster / Normal ] ATK 0 DEF 0
A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.
Thousand-Eyes Restrict
Thousand-Eyes Restrict

UR

Ultra Rare
X
DARK DARK Level Level 1 [ Spellcaster / Fusion / Effect ] ATK 0 DEF 0
"Relinquished" + "Thousand-Eyes Idol"
Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.
Hayabusa Knight
Hayabusa Knight

R

Rare
X
EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 1000 DEF 700
This card can make a second attack during each Battle Phase.
Bombardment Beetle
Bombardment Beetle
X
WIND WIND Level Level 2 [ Insect / Flip / Effect ] ATK 400 DEF 900
FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position.
4-Starred Ladybug of Doom
4-Starred Ladybug of Doom
X
WIND WIND Level Level 3 [ Insect / Flip / Effect ] ATK 800 DEF 1200
FLIP: Destroy all Level 4 monsters your opponent controls.
Gradius
Gradius
X
LIGHT LIGHT Level Level 4 [ Machine / Normal ] ATK 1200 DEF 800
A high-performance jet fighter with power capsules for variable attack capabilities.
Vampire Baby
Vampire Baby
X
DARK DARK Level Level 3 [ Zombie / Effect ] ATK 700 DEF 1000
At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the GY this turn: You can Special Summon that monster to your field.
Mad Sword Beast
Mad Sword Beast

R

Rare
X
EARTH EARTH Level Level 4 [ Dinosaur / Effect ] ATK 1400 DEF 1200
If this card attacks a Defense Position monster, inflict piercing battle damage.
Goblin Attack Force
Goblin Attack Force

SR

Super Rare
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 2300 DEF 0
If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
The Fiend Megacyber
The Fiend Megacyber

R

Rare
X
DARK DARK Level Level 6 [ Warrior / Effect ] ATK 2200 DEF 1200
If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).
Gearfried the Iron Knight
Gearfried the Iron Knight

R

Rare
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1600
If either player equips an Equip Card(s) to this card: Destroy that Equip Card(s).
Insect Barrier
Insect Barrier
X
SPELL SPELL Continuous Continuous
Insect monsters your opponent controls cannot declare an attack.
Swordsman of Landstar
Swordsman of Landstar
X
EARTH EARTH Level Level 3 [ Warrior / Normal ] ATK 500 DEF 1200
An amateur with a sword, this fairy warrior relies on its mysterious powers.
Humanoid Slime
Humanoid Slime
X
WATER WATER Level Level 4 [ Aqua / Normal ] ATK 800 DEF 2000
This slime apparently has some human genes in its genetic makeup.
Worm Drake
Worm Drake
X
EARTH EARTH Level Level 4 [ Reptile / Normal ] ATK 1400 DEF 1500
Once this monster wraps itself around a victim, there is no escape.
Humanoid Worm Drake
Humanoid Worm Drake
X
WATER WATER Level Level 7 [ Aqua / Fusion ] ATK 2200 DEF 2000
"Worm Drake" + "Humanoid Slime"
Revival Jam
Revival Jam
X
WATER WATER Level Level 4 [ Aqua / Effect ] ATK 1500 DEF 500
When this card is destroyed by battle and sent to the GY: You can pay 1000 LP; Special Summon it in Defense Position during your next Standby Phase.
Amphibian Beast
Amphibian Beast
X
WATER WATER Level Level 6 [ Fish / Normal ] ATK 2400 DEF 2000
On land or in the sea, the speed of this monster is unmatchable.
Shining Abyss
Shining Abyss
X
LIGHT LIGHT Level Level 4 [ Fairy / Normal ] ATK 1600 DEF 1800
This monster employs the powers of both Light and Darkness.
Grand Tiki Elder
Grand Tiki Elder
X
DARK DARK Level Level 4 [ Fiend / Normal ] ATK 1500 DEF 800
A masked monster that wields the most deadly of curses.
The Masked Beast
The Masked Beast

SR

Super Rare
X
DARK DARK Level Level 8 [ Fiend / Ritual ] ATK 3200 DEF 1800
You can Ritual Summon this card with "Curse of the Masked Beast".
Melchid the Four-Face Beast
Melchid the Four-Face Beast
X
DARK DARK Level Level 4 [ Fiend / Normal ] ATK 1500 DEF 1200
This monster has four different masks for four different attacks.
Nuvia the Wicked
Nuvia the Wicked
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 2000 DEF 800
If this monster is Normal Summoned, destroy this card. If your opponent controls any monster, decrease the ATK of this card by 200 points for each monster on your opponents side of the field.
Chosen One
Chosen One
X
SPELL SPELL
Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 card among them. If it is a Monster Card, it is Special Summoned and send the remaining 2 cards to the Graveyard. If not, send all the cards to the Graveyard.
Mask of Weakness
Mask of Weakness
X
TRAP TRAP
Target 1 attacking monster; that target loses 700 ATK until the end of this turn.
Curse of the Masked Beast
Curse of the Masked Beast
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "The Masked Beast". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
Mask of Dispel
Mask of Dispel
X
SPELL SPELL Continuous Continuous
Select 1 face-up Spell Card on the field. The controller of the Spell Card takes 500 points of damage during each of your Standby Phases. When the selected card is removed from the field, destroy this card.
Mask of Restrict
Mask of Restrict
X
TRAP TRAP Continuous Continuous
Neither player can Tribute cards.
Mask of the Accursed
Mask of the Accursed
X
SPELL SPELL Equip Equip
The equipped monster cannot attack. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.
Mask of Brutality
Mask of Brutality
X
SPELL SPELL Equip Equip
The equipped monster gains 1000 ATK and loses 1000 DEF. Once per turn, during your Standby Phase, pay 1000 LP or destroy this card.
Return of the Doomed
Return of the Doomed
X
SPELL SPELL
Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters destroyed and sent to your Graveyard as a result of battle during this turn to your hand at the end of this turn.
Lightning Blade
Lightning Blade
X
SPELL SPELL Equip Equip
Equip only to a Warrior monster. It gains 800 ATK. All WATER monsters on the field lose 500 ATK.
Tornado Wall
Tornado Wall
X
TRAP TRAP Continuous Continuous
Activate only if "Umi" is on the field. While "Umi" is on the field, you take no battle damage. If "Umi" is not on the field, destroy this card.
Fairy Box
Fairy Box
X
TRAP TRAP Continuous Continuous
When your opponent's monster declares an attack: Toss a coin and call it. If you call it right, the attacking monster's ATK becomes 0 until the end of the Battle Phase. During each of your Standby Phases, pay 500 Life Points or destroy this card.
Torrential Tribute
Torrential Tribute

UR

Ultra Rare
X
TRAP TRAP
When a monster(s) is Summoned: Destroy all monsters on the field.
Jam Breeding Machine
Jam Breeding Machine
X
SPELL SPELL Continuous Continuous
Once per turn, during your Standby Phase: Special Summon 1 "Slime Token" (Aqua/WATER/Level 1/ATK 500/DEF 500) in Attack Position. You cannot Summon any monsters, except "Slime Tokens" (but you can Set).
Infinite Cards
Infinite Cards
X
SPELL SPELL Continuous Continuous
There is no limit to the hand size for each player.
Jam Defender
Jam Defender
X
TRAP TRAP Continuous Continuous
When an opponent's monster declares an attack on a monster you control: You can target 1 "Revival Jam" you control; switch the attack target to that target.
Card of Safe Return
Card of Safe Return

Forbidden

Forbidden
X
SPELL SPELL Continuous Continuous
When a monster is Special Summoned from your Graveyard, you can draw 1 card.
Amazoness Archer (Updated from: Amazon Archer)
Amazoness Archer (Updated from: Amazon Archer)
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 1000
You can Tribute 2 monsters; inflict 1200 damage to your opponent.

Card Name updated from "Amazon Archer" on June 23, 2010.
Fire Princess
Fire Princess
X
FIRE FIRE Level Level 4 [ Pyro / Effect ] ATK 1300 DEF 1500
Each time you gain Life Points, inflict 500 damage to your opponent.
Spirit of the Breeze
Spirit of the Breeze
X
WIND WIND Level Level 3 [ Fairy / Effect ] ATK 0 DEF 1800
As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
Dancing Fairy
Dancing Fairy
X
WIND WIND Level Level 4 [ Fairy / Effect ] ATK 1700 DEF 1000
As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
Cure Mermaid
Cure Mermaid
X
WATER WATER Level Level 4 [ Fish / Effect ] ATK 1500 DEF 800
As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.
Hysteric Fairy
Hysteric Fairy
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1800 DEF 500
Offer 2 monsters on your side of the field as a Tribute to increase your Life Points by 1000 points.
The Forgiving Maiden
The Forgiving Maiden
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 850 DEF 2000
Offer this face-up card as a Tribute to return to your hand 1 of your monsters destroyed as a result of battle during this turn.
St. Joan
St. Joan
X
LIGHT LIGHT Level Level 7 [ Fairy / Fusion ] ATK 2800 DEF 2000
"The Forgiving Maiden" + "Darklord Marie"
Darklord Marie (Updated from: Marie the Fallen One)
Darklord Marie (Updated from: Marie the Fallen One)
X
DARK DARK Level Level 5 [ Fiend / Effect ] ATK 1700 DEF 1200
Once per turn, during your Standby Phase: You gain 200 LP. This card must be in the Graveyard to activate and to resolve this effect.

Card Name updated from "Marie the Fallen One" on November 18, 2016.
Jar of Greed
Jar of Greed

R

Rare
X
TRAP TRAP
Draw 1 card.
Scroll of Bewitchment
Scroll of Bewitchment
X
SPELL SPELL Equip Equip
Select 1 Attribute. Change the Attribute of the equipped monster to the one you select.
United We Stand
United We Stand

UR

Ultra Rare
X
SPELL SPELL Equip Equip
The equipped monster gains 800 ATK/DEF for each face-up monster you control.
Mage Power
Mage Power

UR

Ultra Rare
X
SPELL SPELL Equip Equip
The equipped monster gains 500 ATK/DEF for each Spell/Trap you control.
The Portrait's Secret
The Portrait's Secret
X
EARTH EARTH Level Level 4 [ Fiend / Normal ] ATK 1200 DEF 1500
A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it.
The Gross Ghost of Fled Dreams
The Gross Ghost of Fled Dreams
X
DARK DARK Level Level 4 [ Fiend / Normal ] ATK 1300 DEF 1800
This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.
Headless Knight
Headless Knight
X
EARTH EARTH Level Level 4 [ Fiend / Normal ] ATK 1450 DEF 1700
A haunted spirit of a falsely accused knight who wanders in search of truth and justice.
Earthbound Spirit
Earthbound Spirit
X
EARTH EARTH Level Level 4 [ Fiend / Normal ] ATK 500 DEF 2000
A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.
The Earl of Demise
The Earl of Demise
X
DARK DARK Level Level 5 [ Fiend / Normal ] ATK 2000 DEF 700
This gentlemanly creature is extremely wicked, feared by man and fiend alike.