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PHARAOH'S SERVANT

( Release Date : 10/20/2002 )

Total of 105 Card(s)
Jinzo
Jinzo

SE

Secret Rare
X
DARK DARK Level Level 6 [ Machine / Effect ] ATK 2400 DEF 1500
Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.
Steel Ogre Grotto #2
Steel Ogre Grotto #2
X
EARTH EARTH Level Level 6 [ Machine / Normal ] ATK 1900 DEF 2200
A mechanized iron doll with tremendous strength.
Three-Headed Geedo
Three-Headed Geedo
X
DARK DARK Level Level 4 [ Fiend / Normal ] ATK 1200 DEF 1400
A three-headed nocturnal monster that is absolutely ruthless when fighting.
Parasite Paracide
Parasite Paracide

SR

Super Rare
X
EARTH EARTH Level Level 2 [ Insect / Flip / Effect ] ATK 500 DEF 300
FLIP: Shuffle this card face-up into your opponent's Deck.
If you draw this card after it was added to your Deck by its effect: Special Summon it in Defense Position, and if you do, take 1000 damage. All monsters controlled by the player that Summoned this card by its effect become Insect monsters.
7 Completed
7 Completed
X
SPELL SPELL Equip Equip
Activate this card by choosing ATK or DEF; equip only to a Machine monster. It gains 700 ATK or DEF, depending on the choice.
Lightforce Sword
Lightforce Sword

R

Rare
X
TRAP TRAP
Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.
Chain Destruction
Chain Destruction

UR

Ultra Rare
X
TRAP TRAP
When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck.
Time Seal
Time Seal

Limited

Limited
X
TRAP TRAP
Skip the Draw Phase of your opponent's next turn.
Graverobber
Graverobber

SR

Super Rare
X
TRAP TRAP
Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage.
Gift of The Mystical Elf
Gift of The Mystical Elf
X
TRAP TRAP
Gain 300 LP for each monster on the field.
The Eye of Truth
The Eye of Truth
X
TRAP TRAP Continuous Continuous
Your opponent must keep their hand revealed. Once per turn, during your opponent's Standby Phase, if they have a Spell(s) in their hand: They gain 1000 LP if they have a Spell(s) in their hand at resolution.
Dust Tornado
Dust Tornado

SR

Super Rare
X
TRAP TRAP
Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
Call of the Haunted
Call of the Haunted

UR

Ultra Rare
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Solomon's Lawbook
Solomon's Lawbook
X
TRAP TRAP
Skip your own Standby Phase.
Earthshaker
Earthshaker
X
TRAP TRAP
Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field.
Enchanted Javelin
Enchanted Javelin
X
TRAP TRAP
Increase your Life Points by the ATK of 1 attacking monster.
Mirror Wall
Mirror Wall

SR

Super Rare
X
TRAP TRAP Continuous Continuous
Halve the ATK of your opponent's attacking monsters. Once per turn, during your Standby Phase, pay 2000 LP or destroy this card.
Gust
Gust
X
TRAP TRAP
You can activate this card when 1 or more of your Spell Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field.
Driving Snow
Driving Snow
X
TRAP TRAP
You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field.
Armored Glass
Armored Glass
X
TRAP TRAP
You can activate this card when a monster is equipped with an Equip Card. Negate the effects of all Equip Cards on the field during the turn this card is activated.
World Suppression
World Suppression
X
TRAP TRAP
You can activate this card when a Field Spell Card is activated. Negate the Field Spell Card during the turn this card is activated.
Mystic Probe
Mystic Probe
X
TRAP TRAP
You can activate this card when a Continuous Spell Card is activated. Negate all Continuous Spell Cards during the turn this card is activated.
Metal Detector
Metal Detector
X
TRAP TRAP
You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap Cards during the turn this card is activated.
Numinous Healer
Numinous Healer
X
TRAP TRAP
You can only activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. Also, increase your Life Points by 500 points for each "Numinous Healer" card in your Graveyard.
Appropriate
Appropriate

R

Rare
X
TRAP TRAP Continuous Continuous
Activate only when your opponent draws a card(s) outside of either Draw Phase. After that, each time your opponent draws a card(s) outside of either Draw Phase, immediately draw 2 cards.
Forced Requisition
Forced Requisition

R

Rare
X
TRAP TRAP Continuous Continuous
You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand.
DNA Surgery
DNA Surgery
X
TRAP TRAP Continuous Continuous
Activate this card by declaring 1 Monster Type. All face-up monsters on the field become that Type.
The Regulation of Tribe
The Regulation of Tribe
X
TRAP TRAP Continuous Continuous
Activate this card by declaring 1 Monster Type. Monsters of that Type cannot declare attacks. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
Backup Soldier
Backup Soldier

SR

Super Rare
X
TRAP TRAP
While there are 5 or more monsters in your Graveyard: Target up to 3 non-Effect Monsters with 1500 or less ATK in your Graveyard; add them to your hand.
Major Riot
Major Riot
X
TRAP TRAP
If a monster(s) you control returns to your hand by an opponent's card effect: Return as many monsters on the field to the hand as possible, then each player Special Summons monsters from their hand, in face-down Defense Position, equal to the number of Monster Cards that were returned to their hand.
Ceasefire
Ceasefire

UR

Ultra Rare
X
TRAP TRAP
If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.
Light of Intervention
Light of Intervention
X
TRAP TRAP Continuous Continuous
While this card is on the field, Monster Cards cannot be Set or flipped face-down. If a Monster Card would be Set, it must be Normal Summoned in face-up Defense Position.
Respect Play
Respect Play
X
TRAP TRAP Continuous Continuous
During their respective turns, each player must show their opponent their hand.
Magical Hats
Magical Hats

SR

Super Rare
X
TRAP TRAP
During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
Nobleman of Crossout
Nobleman of Crossout

SR

Super Rare
X
SPELL SPELL
Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
Nobleman of Extermination
Nobleman of Extermination

R

Rare
X
SPELL SPELL
Target 1 face-down Spell/Trap on the field; destroy that target, and if you do, banish it, then, if it was a Trap, each player reveals their Main Deck, then banishes all cards from it with that card's name.
The Shallow Grave
The Shallow Grave

R

Rare
X
SPELL SPELL
Each player targets 1 monster in their own GY; each player Special Summons the target from their GY in face-down Defense Position.
Premature Burial
Premature Burial

Forbidden

Forbidden

UR

Ultra Rare
X
SPELL SPELL Equip Equip
Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
Inspection
Inspection
X
SPELL SPELL Continuous Continuous
During your opponent's Standby Phase, you can randomly select 1 card in your opponent's hand and look at it at the cost of 500 Life Points.
Prohibition
Prohibition

R

Rare
X
SPELL SPELL Continuous Continuous
Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).
Morphing Jar #2
Morphing Jar #2

R

Rare
X
EARTH EARTH Level Level 3 [ Rock / Flip / Effect ] ATK 800 DEF 700
FLIP: Shuffle all monsters on the field into the Deck. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they shuffled into their Main Deck. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also send the remaining cards to the Graveyard.
Flame Champion
Flame Champion
X
FIRE FIRE Level Level 5 [ Pyro / Normal ] ATK 1900 DEF 1300
A warrior protected by a flaming shield that nullifies any attack.
Twin-Headed Fire Dragon
Twin-Headed Fire Dragon
X
FIRE FIRE Level Level 6 [ Pyro / Normal ] ATK 2200 DEF 1700
Two dragons fused as one from the effects of the Big Bang.
Darkfire Soldier #1
Darkfire Soldier #1
X
FIRE FIRE Level Level 4 [ Pyro / Normal ] ATK 1700 DEF 1150
An explosive expert from a special elite force.
Mr. Volcano
Mr. Volcano
X
FIRE FIRE Level Level 5 [ Pyro / Normal ] ATK 2100 DEF 1300
This seemingly mild-mannered creature has an extremely volatile temper.
Darkfire Soldier #2
Darkfire Soldier #2
X
FIRE FIRE Level Level 4 [ Pyro / Normal ] ATK 1700 DEF 1100
A warrior who gained immeasurable power from the heart of a volcano.
Kiseitai
Kiseitai
X
DARK DARK Level Level 2 [ Fiend / Effect ] ATK 300 DEF 800
When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card.
Cyber Falcon
Cyber Falcon
X
WIND WIND Level Level 4 [ Machine / Normal ] ATK 1400 DEF 1200
A jet-powered hawk that travels at the speed of sound.

(This card is not treated as a "Cyber" card.)
Flying Kamakiri #2
Flying Kamakiri #2
X
WIND WIND Level Level 4 [ Insect / Normal ] ATK 1500 DEF 800
A flying mantis that feeds primarily on insects.
Sky Scout
Sky Scout
X
WIND WIND Level Level 4 [ Winged Beast / Normal ] ATK 1800 DEF 600
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
Buster Blader
Buster Blader

UR

Ultra Rare
X
EARTH EARTH Level Level 7 [ Warrior / Effect ] ATK 2600 DEF 2300
Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.
Michizure
Michizure

R

Rare
X
TRAP TRAP
When a monster is sent from the field to your GY, even during the Damage Step: Target 1 monster on the field; destroy it.
Minor Goblin Official
Minor Goblin Official
X
TRAP TRAP Continuous Continuous
You can only activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of damage to your opponent's Life Points during each of his/her Standby Phases.
Gamble
Gamble
X
TRAP TRAP
You can only activate this card when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.
Attack and Receive
Attack and Receive
X
TRAP TRAP
You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard.
Solemn Wishes
Solemn Wishes
X
TRAP TRAP Continuous Continuous
Each time you draw a card(s), you gain 500 LP.
Skull Invitation
Skull Invitation

R

Rare
X
TRAP TRAP Continuous Continuous
Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent.
Bubonic Vermin
Bubonic Vermin
X
EARTH EARTH Level Level 3 [ Beast / Flip / Effect ] ATK 900 DEF 600
FLIP: You can Special Summon 1 "Bubonic Vermin" from your Deck in face-down Defense Position. Then shuffle your Deck.
Dark Bat
Dark Bat
X
WIND WIND Level Level 3 [ Winged Beast / Normal ] ATK 1000 DEF 1000
Bats from the netherworld that use their hyper senses to detect their enemies.
Oni Tank T-34
Oni Tank T-34
X
EARTH EARTH Level Level 4 [ Machine / Normal ] ATK 1400 DEF 1700
An armored tank possessed by a fiend that will pursue enemies until they're crushed.
Overdrive
Overdrive
X
EARTH EARTH Level Level 4 [ Machine / Normal ] ATK 1600 DEF 1500
An all-terrain armored vehicle armed with a heavy-duty machine gun.
Burning Land
Burning Land
X
SPELL SPELL Continuous Continuous
When this card is activated: If there are any Field Spell Cards on the field, destroy them. During each player's Standby Phase: The turn player takes 500 damage.
Cold Wave
Cold Wave

Forbidden

Forbidden
X
SPELL SPELL
This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.
Fairy Meteor Crush
Fairy Meteor Crush

SR

Super Rare
X
SPELL SPELL Equip Equip
If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Limiter Removal
Limiter Removal

SR

Super Rare
X
SPELL SPELL Quick-Play Quick-Play
Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
Rain of Mercy
Rain of Mercy
X
SPELL SPELL
Increase the Life Points of both players by 1000 points.
Monster Recovery
Monster Recovery

R

Rare
X
SPELL SPELL Quick-Play Quick-Play
Target 1 monster you control that is owned by you; if that monster is still on the field, shuffle it and your entire hand into the Deck, also, after that, draw cards equal to the number of cards you shuffled from your hand into the Deck by this effect. (You cannot activate this card if you have a card in your hand that is owned by your opponent.)
Shift
Shift

R

Rare
X
TRAP TRAP
When your opponent targets exactly 1 monster you control (and no other cards) for an attack, or with a Spell/Trap effect: Target another monster you control that would be an appropriate target; that attack/Spell/Trap now targets the new target.
Insect Imitation
Insect Imitation
X
SPELL SPELL
Tribute 1 monster; Special Summon 1 Insect monster from your Deck whose Level is 1 higher than the Tributed monster had on the field.
Dimensionhole
Dimensionhole

R

Rare
X
SPELL SPELL
Select 1 monster on your side of the field and remove it from play until your next Standby Phase. While the monster is removed from play, the Monster Card Zone of the selected monster cannot be used.
Ground Collapse
Ground Collapse
X
SPELL SPELL Continuous Continuous
Select 2 Main Monster Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card.
Magic Drain
Magic Drain

R

Rare
X
TRAP TRAP Counter Counter
When your opponent activates a Spell Card: They can discard 1 Spell to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.
Infinite Dismissal
Infinite Dismissal
X
TRAP TRAP Continuous Continuous
Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned.
Gravity Bind
Gravity Bind

R

Rare
X
TRAP TRAP Continuous Continuous
Level 4 or higher monsters cannot attack.
Type Zero Magic Crusher
Type Zero Magic Crusher
X
TRAP TRAP Continuous Continuous
Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points.
Shadow of Eyes
Shadow of Eyes
X
TRAP TRAP
When a monster(s) is Set on your opponent's field: Target 1 of those Set monsters; change that Set monster to face-up Attack Position. (Flip Effects are not activated.)
The Legendary Fisherman
The Legendary Fisherman

UR

Ultra Rare
X
WATER WATER Level Level 5 [ Warrior / Effect ] ATK 1850 DEF 1600
While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
Sword Hunter
Sword Hunter
X
EARTH EARTH Level Level 7 [ Warrior / Effect ] ATK 2450 DEF 1700
At the end of the Battle Phase, if this card destroyed a monster(s) by battle and sent it to the Graveyard this Battle Phase: Equip all those monsters from the Graveyard to this card as an Equip Spell Card(s) with this effect.
●The equipped monster gains 200 ATK.
Drill Bug
Drill Bug
X
EARTH EARTH Level Level 2 [ Insect / Effect ] ATK 1100 DEF 200
When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" on top of the Deck.
Deepsea Warrior
Deepsea Warrior
X
WATER WATER Level Level 5 [ Warrior / Effect ] ATK 1600 DEF 1800
As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards.
Bite Shoes
Bite Shoes
X
DARK DARK Level Level 2 [ Fiend / Flip / Effect ] ATK 500 DEF 300
FLIP: Change the Attack or Defense Position of 1 face-up monster on the field. The card must remain face-up.
Spikebot
Spikebot
X
DARK DARK Level Level 5 [ Machine / Normal ] ATK 1800 DEF 1700
A mechanical soldier created by a wicked sorcerer, it attacks with the two steel balls attached to its arms.
Invitation to a Dark Sleep
Invitation to a Dark Sleep
X
DARK DARK Level Level 5 [ Spellcaster / Effect ] ATK 1500 DEF 1800
If this card is Normal or Flip Summoned: Target 1 monster your opponent controls; this card gains the following effect.
��While this card is in the Monster Zone, that monster cannot attack.
Thousand-Eyes Idol
Thousand-Eyes Idol
X
DARK DARK Level Level 1 [ Spellcaster / Normal ] ATK 0 DEF 0
A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.
Thousand-Eyes Restrict
Thousand-Eyes Restrict

UR

Ultra Rare
X
DARK DARK Level Level 1 [ Spellcaster / Fusion / Effect ] ATK 0 DEF 0
"Relinquished" + "Thousand-Eyes Idol"
Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.
Girochin Kuwagata
Girochin Kuwagata
X
WIND WIND Level Level 4 [ Insect / Normal ] ATK 1700 DEF 1000
Despite its small size, this monster has powerful jaws that can rip metal to shreds.
Hayabusa Knight
Hayabusa Knight

R

Rare
X
EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 1000 DEF 700
This card can make a second attack during each Battle Phase.
Bombardment Beetle
Bombardment Beetle
X
WIND WIND Level Level 2 [ Insect / Flip / Effect ] ATK 400 DEF 900
FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position.
4-Starred Ladybug of Doom
4-Starred Ladybug of Doom
X
WIND WIND Level Level 3 [ Insect / Flip / Effect ] ATK 800 DEF 1200
FLIP: Destroy all Level 4 monsters your opponent controls.
Gradius
Gradius
X
LIGHT LIGHT Level Level 4 [ Machine / Normal ] ATK 1200 DEF 800
A high-performance jet fighter with power capsules for variable attack capabilities.
Vampire Baby
Vampire Baby

R

Rare
X
DARK DARK Level Level 3 [ Zombie / Effect ] ATK 700 DEF 1000
At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the GY this turn: You can Special Summon that monster to your field.
Mad Sword Beast
Mad Sword Beast

R

Rare
X
EARTH EARTH Level Level 4 [ Dinosaur / Effect ] ATK 1400 DEF 1200
If this card attacks a Defense Position monster, inflict piercing battle damage.
Skull Mariner
Skull Mariner
X
WATER WATER Level Level 4 [ Warrior / Normal ] ATK 1600 DEF 900
A pirate ship that appears out of the mist and sinks any seagoing vessels.
The All-Seeing White Tiger
The All-Seeing White Tiger
X
WIND WIND Level Level 3 [ Beast / Normal ] ATK 1300 DEF 500
A proud ruler of the jungle that some fear and others respect.
Goblin Attack Force
Goblin Attack Force

UR

Ultra Rare
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 2300 DEF 0
If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
Island Turtle
Island Turtle
X
WATER WATER Level Level 4 [ Aqua / Normal ] ATK 1100 DEF 2000
A huge turtle that is often mistaken for an island.
Wingweaver
Wingweaver
X
LIGHT LIGHT Level Level 7 [ Fairy / Normal ] ATK 2750 DEF 2400
A six-winged fairy who prays for peace and hope.
Science Soldier
Science Soldier
X
DARK DARK Level Level 3 [ Warrior / Normal ] ATK 800 DEF 800
Soldiers equipped with state-of-the-art weaponry to face unknown creatures.
Souls of the Forgotten
Souls of the Forgotten
X
DARK DARK Level Level 2 [ Fiend / Normal ] ATK 900 DEF 200
A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies.
Dokuroyaiba
Dokuroyaiba
X
FIRE FIRE Level Level 3 [ Fiend / Normal ] ATK 1000 DEF 400
A boomerang with brains that will pursue a target to the ends of the earth.
The Fiend Megacyber
The Fiend Megacyber

UR

Ultra Rare
X
DARK DARK Level Level 6 [ Warrior / Effect ] ATK 2200 DEF 1200
If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).
Gearfried the Iron Knight
Gearfried the Iron Knight

SR

Super Rare
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1600
If either player equips an Equip Card(s) to this card: Destroy that Equip Card(s).
Insect Barrier
Insect Barrier
X
SPELL SPELL Continuous Continuous
Insect monsters your opponent controls cannot declare an attack.
Beast of Talwar
Beast of Talwar

UR

Ultra Rare
X
DARK DARK Level Level 6 [ Fiend / Normal ] ATK 2400 DEF 2150
Only the master of the sword among Fiend-Type monsters is permitted to hold the Talwar.

(This card is always treated as an "Archfiend" card.)
Imperial Order
Imperial Order

Forbidden

Forbidden

SE

Secret Rare
X
TRAP TRAP Continuous Continuous
Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.