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Abyss Script - Opening Ceremony
Abyss Script - Opening Ceremony
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SPELL SPELL
Gain 500 LP for each "Abyss Actor" monster you control. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can draw until you have 5 cards in your hand. You can only use each effect of "Abyss Script - Opening Ceremony" once per turn.
Amorphage Gluttony
Amorphage Gluttony
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EARTH EARTH Level Level 2 [ Dragon / Pendulum / Effect ] ATK 0 DEF 1850
Pendulum Scale P Scale 5 While you control an "Amorphage" monster, monsters cannot activate their effects, except "Amorphage" monsters. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.
Bending Destiny
Bending Destiny
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TRAP TRAP Counter Counter
If the only face-up monsters you control are "Fortune Lady" monsters, you can activate this card. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase.
Berserker of the Tenyi
Berserker of the Tenyi
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DARK DARK Link Link 3 [ Wyrm / Link ] ATK 3000 DEF -
2+ monsters, including a Link Monster
Blast Held by Destiny
Blast Held by Destiny
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TRAP TRAP
When an opponent's monster declares an attack: Destroy the 1 monster your opponent controls with the highest ATK (your choice, if tied), and if you do, inflict damage to your opponent equal to its original ATK, then if "Exchange of the Spirit" is not in your GY, you take damage equal to the damage they took. If this card is sent from the hand or Deck to the GY: You can target 1 Level 4 EARTH Fairy monster in your GY; add it to your hand. You can only use each effect of "Blast Held by Destiny" once per turn.
Break the Destiny
Break the Destiny
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TRAP TRAP
Target 1 Level 8 or higher "Destiny HERO" monster, or 1 "Destiny End Dragoon", you control; destroy it, and if you do, your opponent skips their next Main Phase 1. You can banish this card from your GY; add 1 Spell/Trap from your Deck to your hand that specifically lists a "Destiny HERO" monster's card name or "Destiny End Dragoon" in its text, except "Break the Destiny". You can only use 1 "Break the Destiny" effect per turn, and only once that turn.
Bujingi Sinyou
Bujingi Sinyou
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LIGHT LIGHT Level Level 4 [ Beast / Effect ] ATK 1500 DEF 1000
During either player's Damage Step, if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can banish this card from your Graveyard; that monster you control gains ATK equal to the current ATK of the opponent's monster it is battling until the end of the Damage Step, and if it does, all battle damage your opponent takes from that battle is halved. You can only use this effect of "Bujingi Sinyou" once per turn.
Bunny Ear Enthusiast
Bunny Ear Enthusiast
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EARTH EARTH Level Level 1 [ Beast-Warrior / Effect ] ATK 200 DEF 100
Once per Chain, when a monster on the field, except "Bunny Ear Enthusiast", activates its effect (Quick Effect): You can place 1 Bunny Ear Counter on it, and it cannot be destroyed by battle as long as it has that Counter. Once per turn (Quick Effect): You can target 1 monster with a Bunny Ear Counter; banish both it and this card until the Standby Phase of the next turn.
Canyon
Canyon
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SPELL SPELL Field Field
If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster.
Changing Destiny
Changing Destiny
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TRAP TRAP
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, change it to Defense Position and it cannot change its battle position while it is face-up on the field. Then, your opponent chooses 1 of these effects.
●You (the opponent of this card's activator) gain LP equal to half the target's ATK.
●Your opponent (the activator of this card) takes damage equal to half the target's ATK.

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