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【環境メタ】覇王ラビュリンス シロちゃまgame実況ch

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Deck Playstyle
Tournament
Registered Category
Labrynth Supreme King Dragon The Phantom Knights
Registered Tag
Master Duel Xyz DARK Fiend
Comment
Monster Cards 10
1
Absolute King Back Jack
2
2
Labrynth Chandraglier
2
3
Ariane the Labrynth Servant
1
4
Arianna the Labrynth Servant
3
5
Lovely Labrynth of the Silver Castle
2
6  
7  
8  
9  
10  
11  
12  
Spell Cards 7
1
Card of Demise

Limited Cards

Limited Cards
2
2
Pot of Duality
2
3
Labrynth Labyrinth
2
4
Temple of the Kings
1
5  
6  
7  
8  
9  
10  
11  
12  
Trap Cards 28
1
Compulsory Evacuation Device
3
2
Dimensional Barrier
2
3
Evenly Matched
3
4
Trap Trick
2
5
Dogmatika Punishment
3
6
Ice Dragon's Prison
1
7
Soul of the Supreme King
3
8
Welcome Labrynth
3
9
Archfiend's Ghastly Glitch
3
10
Solemn Judgment
1
11
Shadow-Imprisoning Mirror
1
12
Soul Drain
3
Extra Deck 15
1
Elder Entity N'tss
1
2
Fossil Warrior Skull Knight
1
3
Fossil Machine Skull Wagon
1
4
Brave-Eyes Pendulum Dragon
1
5
Starving Venom Predapower Fusion Dragon
1
6
Five-Headed Dragon
1
7
Supreme King Z-ARC
2
8
Wind Pegasus @Ignister
1
9
Crystal Wing Synchro Dragon
1
10
Crystal Clear Wing Synchro Dragon
1
11
Number 41: Bagooska the Terribly Tired Tapir
1
12
Raider's Knight
1
13
Arc Rebellion Xyz Dragon
1
14
Relinquished Anima
1
15  
Side Deck 0

Main Deck

45
Monster Cards
10
1
Absolute King Back Jack
X
DARK DARK Level Level 1 [ Fiend / Effect ] ATK 0 DEF 0
During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.
2
2
Labrynth Chandraglier
X
DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1500 DEF 0
(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.
2
3
Ariane the Labrynth Servant
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1800 DEF 1100
You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect.
●From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap.
You can only use each effect of "Ariane the Labrynth Servant" once per turn.
1
4
Arianna the Labrynth Servant
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1600 DEF 2100
If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect.
●From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap.
You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.
3
5
Lovely Labrynth of the Silver Castle
X
DARK DARK Level Level 8 [ Fiend / Effect ] ATK 2900 DEF 1900
Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.
2
Spell Cards
7
1
Card of Demise

Limited Cards

Limited Cards
X
SPELL SPELL
Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.
2
2
Pot of Duality
X
SPELL SPELL
Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
2
3
Labrynth Labyrinth
X
SPELL SPELL Field Field
If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution.
●Also after that, destroy 1 card on the field.
If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.
2
4
Temple of the Kings
X
SPELL SPELL Continuous Continuous
You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.
1
Trap Cards
28
1
Compulsory Evacuation Device
X
TRAP TRAP
Target 1 monster on the field; return that target to the hand.
3
2
Dimensional Barrier
X
TRAP TRAP
Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
2
3
Evenly Matched
X
TRAP TRAP
At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.
3
4
Trap Trick
X
TRAP TRAP
Banish 1 Normal Trap from your Deck, except "Trap Trick", and if you do, Set 1 card with the same name directly from your Deck. It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.
2
5
Dogmatika Punishment
X
TRAP TRAP
Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.
3
6
Ice Dragon's Prison
X
TRAP TRAP
Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.
1
7
Soul of the Supreme King
X
TRAP TRAP
Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions, but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY.
3
8
Welcome Labrynth
X
TRAP TRAP
Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.
3
9
Archfiend's Ghastly Glitch
X
TRAP TRAP
If you control a Fiend monster: Target 1 card on the field; destroy it, then, you can send 1 Fiend monster from your Deck to the GY.
3
10
Solemn Judgment
X
TRAP TRAP Counter Counter
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
1
11
Shadow-Imprisoning Mirror
X
TRAP TRAP Continuous Continuous
Negate all DARK monster effects activated on the field or in the GY.
1
12
Soul Drain
X
TRAP TRAP Continuous Continuous
Activate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects.
3

Extra Deck

15
1
Elder Entity N'tss
X
LIGHT LIGHT Level Level 4 [ Fairy / Fusion/Effect ] ATK 2500 DEF 1200
1 Synchro Monster + 1 Xyz Monster
Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.
1
2
Fossil Warrior Skull Knight
X
EARTH EARTH Level Level 6 [ Rock / Fusion/Effect ] ATK 2400 DEF 1100
1 Rock monster + 1 Level 5 or 6 monster
Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.
1
3
Fossil Machine Skull Wagon
X
EARTH EARTH Level Level 6 [ Rock / Fusion/Effect ] ATK 1700 DEF 1500
1 Rock monster in your GY + 1 Level 5 or 6 monster
Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.
1
4
Brave-Eyes Pendulum Dragon
X
DARK DARK Level Level 8 [ Dragon / Fusion/Effect ] ATK 3000 DEF 2000
1 "Pendulum Dragon" monster + 1 Warrior-Type monster
When this card is Fusion Summoned: You can change the ATK of all face-up monsters your opponent currently controls to 0, also, for the rest of this turn, other monsters you control cannot attack. Negate the activated effects of monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
1
5
Starving Venom Predapower Fusion Dragon
X
DARK DARK Level Level 10 [ Dragon / Fusion/Effect ] ATK 3600 DEF 2500
1 DARK Fusion Monster + 1 Fusion Monster
(This card is always treated as a "Predaplant" card.)
Once per turn, when a card or effect is activated (Quick Effect): You can Tribute 1 monster on either field with a Predator Counter, and if you do, negate the activation. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can target 1 DARK monster in your GY; Special Summon it. You can only use this effect of "Starving Venom Predapower Fusion Dragon" once per turn.
1
6
Five-Headed Dragon
X
DARK DARK Level Level 12 [ Dragon / Fusion/Effect ] ATK 5000 DEF 5000
5 Dragon monsters
Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.
1
7
Supreme King Z-ARC
X
DARK DARK Level Level 12 [ Dragon / Fusion/Pendulum/Effect ] ATK 4000 DEF 4000
Pendulum Scale P Scale 1 Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s).
4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)
Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
2
8
Wind Pegasus @Ignister
X
WIND WIND Level Level 7 [ Cyberse / Synchro/Effect ] ATK 2300 DEF 1500
1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.
1
9
Crystal Wing Synchro Dragon
X
WIND WIND Level Level 8 [ Dragon / Synchro/Effect ] ATK 3000 DEF 2500
1 Tuner + 1+ non-Tuner Synchro Monsters
Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.
1
10
Crystal Clear Wing Synchro Dragon
X
WIND WIND Level Level 10 [ Dragon / Synchro/Effect ] ATK 3000 DEF 2500
1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster
Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand.
1
11
Number 41: Bagooska the Terribly Tired Tapir
X
EARTH EARTH Rank Rank 4 [ Fiend / Xyz/Effect ] ATK 2100 DEF 2000
2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
1
12
Raider's Knight
X
DARK DARK Rank Rank 4 [ Warrior / Xyz/Effect ] ATK 2000 DEF 0
2 Level 4 DARK monsters
(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.)
You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.
1
13
Arc Rebellion Xyz Dragon
X
DARK DARK Rank Rank 5 [ Dragon / Xyz/Effect ] ATK 3000 DEF 2500
3 Level 5 monsters
This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.
1
14
Relinquished Anima
X
DARK DARK Link Link 1 [ Spellcaster / Link/Effect ] ATK 0 DEF -
1 Level 1 monster, except a Token
You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.
1

Side Deck

0