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- Deck Type
- Master Duel
- Deck Playstyle
- Concept
- Registered Category
- Diabell Diabellstar Traptrix
- Registered Tag
- Master Duel Link EARTH Insect Plant
- Comment
| Monster Cards | 24 | ||
|---|---|---|---|
| 1 |
|
Droll & Lock Bird
Semi-Limited Cards Semi-Limited Cards |
3 |
| 2 |
|
Maxx "C"
Forbidden Cards Forbidden Cards |
3 |
| 3 |
|
Ash Blossom & Joyous Spring
|
3 |
| 4 |
|
Traptrix Myrmeleo
|
3 |
| 5 |
|
Traptrix Dionaea
|
1 |
| 6 |
|
Traptrix Mantis
|
1 |
| 7 |
|
Traptrix Vesiculo
|
1 |
| 8 |
|
Traptrix Pudica
|
1 |
| 9 |
|
Traptrix Arachnocampa
|
1 |
| 10 |
|
Sakitama
|
2 |
| 11 |
|
Diabellstar the Black Witch
|
3 |
| 12 |
|
Diabellze the Original Sinkeeper
|
1 |
| 13 |
|
Lady Labrynth of the Silver Castle
|
1 |
| Spell Cards | 5 | ||
|---|---|---|---|
| 1 |
|
Traptrip Garden
|
1 |
| 2 |
|
Called by the Grave
Limited Cards Limited Cards |
2 |
| 3 |
|
Crossout Designator
Limited Cards Limited Cards |
1 |
| 4 |
|
WANTED: Seeker of Sinful Spoils
|
1 |
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| Trap Cards | 11 | ||
|---|---|---|---|
| 1 |
|
Traptrix Trap Hole Nightmare
|
1 |
| 2 |
|
Floodgate Trap Hole
|
1 |
| 3 |
|
Infinite Impermanence
|
3 |
| 4 |
|
Gravedigger's Trap Hole
|
1 |
| 5 |
|
Traptrix Holeutea
|
2 |
| 6 |
|
Sinful Spoils Subdual
|
1 |
| 7 |
|
Sinful Spoils of Slumber - Morrian
|
1 |
| 8 |
|
Silhouhatte Trick
|
1 |
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| Extra Deck | 15 | ||
|---|---|---|---|
| 1 |
|
Abyss Dweller
Forbidden Cards Forbidden Cards |
1 |
| 2 |
|
Traptrix Rafflesia
|
1 |
| 3 |
|
Number 41: Bagooska the Terribly Tired Tapir
|
1 |
| 4 |
|
Time Thief Redoer
|
1 |
| 5 |
|
Traptrix Pinguicula
|
1 |
| 6 |
|
Divine Arsenal AA-ZEUS - Sky Thunder
|
1 |
| 7 |
|
Super Starslayer TY-PHON - Sky Crisis
|
1 |
| 8 |
|
Traptrix Sera
|
3 |
| 9 |
|
Salamangreat Almiraj
|
1 |
| 10 |
|
Traptrix Cularia
|
1 |
| 11 |
|
S:P Little Knight
|
1 |
| 12 |
|
Silhouhatte Rabbit
|
1 |
| 13 |
|
Traptrix Atypus
|
1 |
| 14 | |||
| 15 | |||
| Side Deck | 0 | ||
|---|---|---|---|
Main Deck
40Semi-Limited Cards
Semi-limited- Droll & Lock Bird
- X
-
WIND
Level 1
[
Spellcaster
/
Effect
]
ATK 0 DEF 0 - If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
Forbidden Cards
Forbidden- Maxx "C"
- X
-
EARTH
Level 2
[
Insect
/
Effect
]
ATK 500 DEF 200 - (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
- Ash Blossom & Joyous Spring
- X
-
FIRE
Level 3
[
Zombie
/
Tuner/Effect
]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
- Traptrix Myrmeleo
- X
-
EARTH
Level 4
[
Insect
/
Effect
]
ATK 1600 DEF 1200 - Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap your opponent controls; destroy that target.
- Traptrix Dionaea
- X
-
EARTH
Level 4
[
Plant
/
Effect
]
ATK 1700 DEF 1100 - Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your GY; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap in your GY; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.
- Traptrix Mantis
- X
-
EARTH
Level 4
[
Insect
/
Effect
]
ATK 1500 DEF 1300 - Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand.
- Traptrix Vesiculo
- X
-
EARTH
Level 4
[
Plant
/
Effect
]
ATK 1400 DEF 1400 - Unaffected by the effects of "Hole" Normal Traps. You can only use 1 of the following effects of "Traptrix Vesiculo" per turn, and only once that turn. You can send 1 Set Trap you control to the GY; Special Summon this card from your hand. If you control no cards in your Spell & Trap Zone: You can banish this card from your GY, then target 1 "Hole" Normal Trap in your GY; Set it to your field.
- Traptrix Pudica
- X
-
EARTH
Level 4
[
Plant
/
Effect
]
ATK 900 DEF 1900 - Unaffected by the effects of "Hole" Normal Traps. You can only use each of the following effects of "Traptrix Pudica" once per turn. When this card is Normal Summoned: You can add 1 "Traptrip Garden" from your Deck to your hand. If this card is Special Summoned: You can target 1 Special Summoned monster your opponent controls; banish it, also during the next Standby Phase, your opponent can Special Summon 1 of their banished monsters.
- Traptrix Arachnocampa
- X
-
EARTH
Level 4
[
Insect
/
Effect
]
ATK 1300 DEF 1500 - Unaffected by the effects of "Hole" Normal Traps. The first time each Set card in your Spell & Trap Zone would be destroyed by card effect each turn, it is not destroyed. During the Main Phase, if you control a "Traptrix" monster (Quick Effect): You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect or Plant monsters. You can only use this effect of "Traptrix Arachnocampa" once per turn.
- Sakitama
- X
-
LIGHT
Level 4
[
Fairy
/
Spirit/Effect
]
ATK 400 DEF 900 - Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of "Sakitama" once per turn. You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand. If this card is Tributed: Target 1 Spirit monster in your GY; add it to your hand.
- Diabellstar the Black Witch
- X
-
DARK
Level 7
[
Spellcaster
/
Effect
]
ATK 2500 DEF 2000 - You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.
- Diabellze the Original Sinkeeper
- X
-
LIGHT
Level 7
[
Illusion
/
Effect
]
ATK 2500 DEF 2000 - If a "Sinful Spoils" card is in either player's GY, you can Special Summon this card (from your hand). You can only Special Summon "Diabellze the Original Sinkeeper" once per turn this way. Your opponent must Set Spell/Trap Cards before activating them. If a Spell/Trap becomes Set on the field, while this card is in the Monster Zone (except during the Damage Step): You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Diabellze the Original Sinkeeper" once per turn.
- Lady Labrynth of the Silver Castle
- X
-
DARK
Level 8
[
Fiend
/
Effect
]
ATK 3000 DEF 2900 - While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.
- Traptrip Garden
- X
-
SPELL
Field
- During your Main Phase, you can Normal Summon 1 "Traptrix" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. You can only use this effect of "Traptrip Garden" once per turn.
Limited Cards
Limited- Called by the Grave
- X
-
SPELL
Quick-Play
- Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
Limited Cards
Limited- Crossout Designator
- X
-
SPELL
Quick-Play
- Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
- WANTED: Seeker of Sinful Spoils
- X
-
SPELL
Quick-Play
- Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.
- Traptrix Trap Hole Nightmare
- X
-
TRAP
- When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.
- Floodgate Trap Hole
- X
-
TRAP
- When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.
- Infinite Impermanence
- X
-
TRAP
- Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
- Gravedigger's Trap Hole
- X
-
TRAP
- When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.
- Traptrix Holeutea
- X
-
TRAP
- You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 "Traptrix" monster in your GY; Special Summon it. You can only use 1 "Traptrix Holeutea" effect per turn, and only once that turn.
- Sinful Spoils Subdual
- X
-
TRAP
- Take 1 Level 5 or higher Illusion monster from your Deck and either add it to your hand or Special Summon it, but if you Special Summon it with this effect, you cannot activate its effects during the Main Phase this turn. You can banish this card from your GY, then target 1 face-down card you control; return it to the hand, then you can Set 1 Spell/Trap from your hand. You can only use 1 "Sinful Spoils Subdual" effect per turn, and only once that turn.
- Sinful Spoils of Slumber - Morrian
- X
-
TRAP
- Target 1 face-up Special Summoned monster on the field; change it to face-down Defense Position. If you control a Level 5 or higher Illusion monster, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils of Slumber - Morrian" effect per turn, and only once that turn.
- Silhouhatte Trick
- X
-
TRAP
Continuous
-
Special Summon this card as an Effect Monster (Illusion/DARK/Level 4/ATK 1500/DEF 600) with the following effects (this card is also still a Trap).
●If this card is Special Summoned: You can target face-up cards your opponent controls, up to the number of Illusion monsters you control; negate their effects until the end of this turn.
●If this card battles a monster, neither can be destroyed by that battle.
You can only activate 1 "Silhouhatte Trick" per turn.
Extra Deck
15Forbidden Cards
Forbidden- Abyss Dweller
- X
-
WATER
Rank 4
[
Sea Serpent
/
Xyz/Effect
]
ATK 1700 DEF 1400 -
2 Level 4 monsters
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
- Traptrix Rafflesia
- X
-
EARTH
Rank 4
[
Plant
/
Xyz/Effect
]
ATK 300 DEF 2500 -
2 Level 4 monsters
Unaffected by Trap effects while it has material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn (Quick Effect): You can detach 1 material from this card and send 1 "Hole" Normal Trap that meets its activation conditions from your Deck to the GY; this effect becomes that Trap Card's effect when that card is activated.
- Number 41: Bagooska the Terribly Tired Tapir
- X
-
EARTH
Rank 4
[
Fiend
/
Xyz/Effect
]
ATK 2100 DEF 2000 -
2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
- Time Thief Redoer
- X
-
DARK
Rank 4
[
Psychic
/
Xyz/Effect
]
ATK 2400 DEF 2000 -
2 Level 4 monsters
Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached.
●Monster: Banish this card until the End Phase.
●Spell: Draw 1 card.
●Trap: Place 1 face-up card your opponent controls on top of the Deck.
You can only use this effect of "Time Thief Redoer" once per turn.
- Traptrix Pinguicula
- X
-
EARTH
Rank 4
[
Plant
/
Xyz/Effect
]
ATK 2500 DEF 300 -
2 Level 4 monsters
While this card has material, it is unaffected by Trap effects and the activated effects of other monsters with the same Type as this card's material. You can only use each of the following effects of "Traptrix Pinguicula" once per turn. You can detach 1 material from this card; add 1 "Traptrix" monster from your Deck to your hand. If a monster(s) owned by your opponent is sent to the GY, or banished, by a card effect (except during the Damage Step): You can attach 1 of those monsters to this card as material.
- Divine Arsenal AA-ZEUS - Sky Thunder
- X
-
LIGHT
Rank 12
[
Machine
/
Xyz/Effect
]
ATK 3000 DEF 3000 -
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material (transfer its materials to this card). (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card.
- Super Starslayer TY-PHON - Sky Crisis
- X
-
DARK
Rank 12
[
Fiend
/
Xyz/Effect
]
ATK 2900 DEF 2900 -
2 Level 12 monsters
During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.
- Traptrix Sera
- X
-
EARTH
Link 1
[
Plant
/
Link/Effect
]
ATK 800 DEF - -
1 non-Link "Traptrix" monster
This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn, and not during the Damage Step. If a Normal Trap Card is activated: You can Special Summon 1 "Traptrix" monster from your Deck with a different name than the cards you control. If your other "Traptrix" monster's effect is activated: You can Set 1 "Hole" Normal Trap from your Deck.
- Salamangreat Almiraj
- X
-
FIRE
Link 1
[
Cyberse
/
Link/Effect
]
ATK 0 DEF - -
1 Normal Summoned monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
- Traptrix Cularia
- X
-
EARTH
Link 2
[
Plant
/
Link/Effect
]
ATK 1800 DEF - -
2 Insect and/or Plant monsters
This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Cularia" once per turn. After you activate a "Hole" Normal Trap Card, you can Set it instead of sending it to the GY. During your End Phase: You can target 1 "Traptrix" monster in your GY; Special Summon it in Defense Position.
- S:P Little Knight
- X
-
DARK
Link 2
[
Warrior
/
Link/Effect
]
ATK 1600 DEF - -
2 Effect Monsters
If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
- Silhouhatte Rabbit
- X
-
LIGHT
Link 2
[
Illusion
/
Link/Effect
]
ATK 1500 DEF - -
2 Effect Monsters
If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.
- Traptrix Atypus
- X
-
EARTH
Link 3
[
Insect
/
Link/Effect
]
ATK 1800 DEF - -
2+ monsters, including an Insect or Plant monster
This Link Summoned card is unaffected by Trap effects. All "Traptrix" monsters you control gain 1000 ATK while you have a Normal Trap in your GY. Once per turn: You can target face-up cards your opponent controls, up to the number of Insect and Plant monsters you control; negate their effects (until the end of this turn), then you can apply this effect.
●Banish 1 Normal Trap from your GY, and if you do, destroy 1 of those targeted face-up cards.
