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- Deck Type
- Master Duel
- Deck Playstyle
- Concept
- Registered Category
- Blue-Eyes
- Comment
| Monster Cards | 3 | ||
|---|---|---|---|
| 1 |
|
Blue-Eyes White Dragon
|
3 |
| 2 | |||
| 3 | |||
| 4 | |||
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| Spell Cards | 37 | ||
|---|---|---|---|
| 1 |
|
Dark Hole
|
3 |
| 2 |
|
Raigeki
|
1 |
| 3 |
|
Lightning Vortex
|
2 |
| 4 |
|
Left Arm Offering
|
3 |
| 5 |
|
Magical Mallet
|
3 |
| 6 |
|
Into the Void
Limited Cards Limited Cards |
3 |
| 7 |
|
Heat Wave
|
3 |
| 8 |
|
Hey, Trunade!
|
3 |
| 9 |
|
Sky Striker Maneuver - Jamming Waves!
|
1 |
| 10 |
|
Bingo Machine, Go!!!
|
3 |
| 11 |
|
Lightning Storm
|
1 |
| 12 |
|
Prohibition
|
2 |
| 13 |
|
Reload
|
3 |
| 14 |
|
Sky Striker Mecha - Widow Anchor
|
3 |
| 15 |
|
Rage with Eyes of Blue
|
3 |
| Trap Cards | 0 | ||
|---|---|---|---|
| 1 | |||
| 2 | |||
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| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| Extra Deck | 12 | ||
|---|---|---|---|
| 1 |
|
Blue-Eyes Tyrant Dragon
|
3 |
| 2 |
|
Blue-Eyes Twin Burst Dragon
|
3 |
| 3 |
|
Blue-Eyes Ultimate Dragon
|
3 |
| 4 |
|
Neo Blue-Eyes Ultimate Dragon
|
3 |
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| Side Deck | 0 | ||
|---|---|---|---|
Main Deck
40- Blue-Eyes White Dragon
- X
-
LIGHT
Level 8
[
Dragon
/
Normal
]
ATK 3000 DEF 2500 - This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
- Left Arm Offering
- X
-
SPELL
- If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell from your Deck to your hand. You cannot Set Spells/Traps during the turn you activate this card.
- Magical Mallet
- X
-
SPELL
- Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.
Limited Cards
Limited- Into the Void
- X
-
SPELL
- If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.
- Heat Wave
- X
-
SPELL
- At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase.
- Sky Striker Maneuver - Jamming Waves!
- X
-
SPELL
- If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.
- Bingo Machine, Go!!!
- X
-
SPELL
-
Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn.
●"Blue-Eyes" monster
●Spell/Trap that mentions "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!"
- Lightning Storm
- X
-
SPELL
-
If you control no face-up cards: Activate 1 of these effects;
●Destroy all Attack Position monsters your opponent controls.
●Destroy all Spells and Traps your opponent controls.
You can only activate 1 "Lightning Storm" per turn.
- Prohibition
- X
-
SPELL
Continuous
- Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).
- Reload
- X
-
SPELL
Quick-Play
- Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
- Sky Striker Mecha - Widow Anchor
- X
-
SPELL
Quick-Play
- If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.
- Rage with Eyes of Blue
- X
-
SPELL
Quick-Play
- Banish this card, and as many cards as possible from your hand, field, and GY, face-down, and if you do, Special Summon up to 3 copies of "Blue-Eyes White Dragon" from your Deck. You cannot Normal or Special Summon monsters the turn you activate this card, except "Blue-Eyes White Dragon".
Extra Deck
12- Blue-Eyes Tyrant Dragon
- X
-
LIGHT
Level 8
[
Dragon
/
Fusion/Effect
]
ATK 3400 DEF 2900 -
"Blue-Eyes White Dragon" + 1 Dragon monster
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. Can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it.
- Blue-Eyes Twin Burst Dragon
- X
-
LIGHT
Level 10
[
Dragon
/
Fusion/Effect
]
ATK 3000 DEF 2500 -
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY. Cannot be destroyed by battle. Can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
- Blue-Eyes Ultimate Dragon
- X
-
LIGHT
Level 12
[
Dragon
/
Fusion
]
ATK 4500 DEF 3800 - "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
- Neo Blue-Eyes Ultimate Dragon
- X
-
LIGHT
Level 12
[
Dragon
/
Fusion/Effect
]
ATK 4500 DEF 3800 -
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
At the end of the Damage Step, if this Fusion Summoned card attacked, and this is the only face-up card you control: You can send 1 "Blue-Eyes" Fusion Monster from your Extra Deck to the GY; this card can attack again in a row. You can use this effect of "Neo Blue-Eyes Ultimate Dragon" twice per turn. When a card or effect is activated that targets a "Blue-Eyes" monster(s) you control (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, destroy that card.
