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- Deck Type
- Master Duel
- Deck Playstyle
- Concept
- Registered Category
- Ice Barrier
- Registered Tag
- Master Duel Synchro WATER Aqua
- Comment
| Monster Cards | 21 | ||
|---|---|---|---|
| 1 |
|
Droll & Lock Bird
Semi-Limited Cards Semi-Limited Cards |
3 |
| 2 |
|
Hexa Spirit of the Ice Barrier
|
1 |
| 3 |
|
Swap Frog
|
1 |
| 4 |
|
Mirror Mage of the Ice Barrier
|
3 |
| 5 |
|
Spellbreaker of the Ice Barrier
|
1 |
| 6 |
|
Revealer of the Ice Barrier
|
3 |
| 7 |
|
Speaker for the Ice Barriers
|
2 |
| 8 |
|
General Raiho of the Ice Barrier
|
1 |
| 9 |
|
Georgius, Swordman of the Ice Barrier
|
2 |
| 10 |
|
Icejade Ran Aegirine
|
2 |
| 11 |
|
Defender of the Ice Barrier
|
1 |
| 12 |
|
Ghost Mourner & Moonlit Chill
|
1 |
| Spell Cards | 11 | ||
|---|---|---|---|
| 1 |
|
Foolish Burial
Limited Cards Limited Cards |
1 |
| 2 |
|
Medallion of the Ice Barrier
|
3 |
| 3 |
|
Foolish Burial Goods
|
1 |
| 4 |
|
Pot of Prosperity
Limited Cards Limited Cards |
1 |
| 5 |
|
Winds Over the Ice Barrier
|
1 |
| 6 |
|
Freezing Chains of the Ice Barrier
|
1 |
| 7 |
|
Called by the Grave
Limited Cards Limited Cards |
2 |
| 8 |
|
Crossout Designator
Limited Cards Limited Cards |
1 |
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| Trap Cards | 8 | ||
|---|---|---|---|
| 1 |
|
Ice Barrier
|
2 |
| 2 |
|
Evenly Matched
|
3 |
| 3 |
|
Infinite Impermanence
|
3 |
| 4 | |||
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| Extra Deck | 15 | ||
|---|---|---|---|
| 1 |
|
Brionac, Dragon of the Ice Barrier
|
1 |
| 2 |
|
Coral Dragon
|
1 |
| 3 |
|
Deep Sea Prima Donna
|
1 |
| 4 |
|
Graydle Dragon
|
1 |
| 5 |
|
Adamancipator Risen - Dragite
|
1 |
| 6 |
|
Trishula, Dragon of the Ice Barrier
|
2 |
| 7 |
|
Ravenous Crocodragon Archethys
|
1 |
| 8 |
|
Swordsoul Supreme Sovereign - Chengying
|
1 |
| 9 |
|
Icejade Gymir Aegirine
|
1 |
| 10 |
|
Lancea, Ancestral Dragon of the Ice Mountain
|
2 |
| 11 |
|
Trishula, Zero Dragon of the Ice Barrier
|
1 |
| 12 |
|
Number 4: Stealth Kragen
|
1 |
| 13 |
|
Marincess Coral Anemone
|
1 |
| 14 | |||
| 15 | |||
| Side Deck | 0 | ||
|---|---|---|---|
Main Deck
40Semi-Limited Cards
Semi-limited- Droll & Lock Bird
- X
-
WIND
Level 1
[
Spellcaster
/
Effect
]
ATK 0 DEF 0 - If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
- Hexa Spirit of the Ice Barrier
- X
-
WATER
Level 1
[
Sea Serpent
/
Tuner/Effect
]
ATK 400 DEF 200 - While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn.
- Swap Frog
- X
-
WATER
Level 2
[
Aqua
/
Effect
]
ATK 1000 DEF 500 - You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
- Mirror Mage of the Ice Barrier
- X
-
WATER
Level 2
[
Aqua
/
Tuner/Effect
]
ATK 1000 DEF 400 - You can Tribute 1 other Effect Monster; Special Summon up to 3 "Ice Barrier Tokens" (Aqua/WATER/Level 1/ATK 0/DEF 0), and if you do, increase this card's Level by that number, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER Synchro Monsters. If this card is sent to the GY: You can add 1 of your "Ice Barrier" cards that is banished or in your Deck to your hand, except "Mirror Mage of the Ice Barrier". You can only use each effect of "Mirror Mage of the Ice Barrier" once per turn.
- Spellbreaker of the Ice Barrier
- X
-
WATER
Level 4
[
Spellcaster
/
Effect
]
ATK 1200 DEF 2000 - Once per turn: You can send 1 "Ice Barrier" monster from your hand to the GY; neither player can activate Spell Cards until the end of your next turn, while this monster is face-up on the field.
- Revealer of the Ice Barrier
- X
-
WATER
Level 4
[
Spellcaster
/
Effect
]
ATK 1700 DEF 1000 - While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.
- Speaker for the Ice Barriers
- X
-
WATER
Level 4
[
Spellcaster
/
Effect
]
ATK 1000 DEF 1800 - While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).
- General Raiho of the Ice Barrier
- X
-
WATER
Level 6
[
Warrior
/
Effect
]
ATK 2100 DEF 2300 - When your opponent's monster effect activated on the field resolves, they must discard 1 card or the effect is negated (their choice).
- Georgius, Swordman of the Ice Barrier
- X
-
WATER
Level 6
[
Winged Beast
/
Tuner/Effect
]
ATK 2000 DEF 1200 - While you control another "Ice Barrier" monster, your opponent cannot activate the effects of monsters in the GY. You can only use each of the following effects of "Georgius, Swordman of the Ice Barrier" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand in Defense Position. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower "Ice Barrier" monster from your hand or GY.
- Icejade Ran Aegirine
- X
-
WATER
Level 7
[
Aqua
/
Tuner/Effect
]
ATK 1500 DEF 2500 - This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.
- Defender of the Ice Barrier
- X
-
WATER
Level 3
[
Aqua
/
Tuner/Effect
]
ATK 200 DEF 1600 - While you control another "Ice Barrier" monster, monsters your opponent controls cannot declare an attack if their ATK is greater than or equal to this card's DEF.
- Ghost Mourner & Moonlit Chill
- X
-
WIND
Level 3
[
Zombie
/
Tuner/Effect
]
ATK 0 DEF 1800 - If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.
- Foolish Burial Goods
- X
-
SPELL
- Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.
Limited Cards
Limited- Pot of Prosperity
- X
-
SPELL
- Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
- Winds Over the Ice Barrier
- X
-
SPELL
- Tribute any number of "Ice Barrier" monsters; Special Summon from your Deck that many Level 4 or lower "Ice Barrier" monsters with different names from each other. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your "Ice Barrier" monsters that is banished or in your GY; add it to your hand. You can only use each effect of "Winds Over the Ice Barrier" once per turn.
- Freezing Chains of the Ice Barrier
- X
-
SPELL
Continuous
- When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.
Limited Cards
Limited- Called by the Grave
- X
-
SPELL
Quick-Play
- Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
Limited Cards
Limited- Crossout Designator
- X
-
SPELL
Quick-Play
- Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
- Ice Barrier
- X
-
TRAP
- When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.
- Evenly Matched
- X
-
TRAP
- At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.
- Infinite Impermanence
- X
-
TRAP
- Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
Extra Deck
15- Brionac, Dragon of the Ice Barrier
- X
-
WATER
Level 6
[
Sea Serpent
/
Synchro/Effect
]
ATK 2300 DEF 1400 -
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.
- Coral Dragon
- X
-
WATER
Level 6
[
Dragon
/
Synchro/Tuner/Effect
]
ATK 2400 DEF 500 -
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.
- Deep Sea Prima Donna
- X
-
WATER
Level 7
[
Sea Serpent
/
Synchro/Tuner/Effect
]
ATK 1500 DEF 2700 -
1 Tuner + 1+ non-Tuner monsters
Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn.
●You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand.
●If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.
- Graydle Dragon
- X
-
WATER
Level 8
[
Aqua
/
Synchro/Effect
]
ATK 3000 DEF 2000 -
1 Aqua-Type Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can target cards your opponent controls, up to the number of WATER monsters used for the Synchro Summon of this card; destroy them. If this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other WATER monster in your Graveyard; Special Summon it, but its effects are negated. You can only use each effect of "Graydle Dragon" once per turn.
- Adamancipator Risen - Dragite
- X
-
WATER
Level 8
[
Rock
/
Synchro/Effect
]
ATK 3000 DEF 2200 -
1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.
- Trishula, Dragon of the Ice Barrier
- X
-
WATER
Level 9
[
Dragon
/
Synchro/Effect
]
ATK 2700 DEF 2000 -
1 Tuner + 2+ non-Tuners
When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY (the card in the hand is chosen at random).
- Ravenous Crocodragon Archethys
- X
-
WATER
Level 9
[
Fish
/
Synchro/Effect
]
ATK 1000 DEF 1000 -
1 Tuner + 1+ non-Tuners
Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.
- Swordsoul Supreme Sovereign - Chengying
- X
-
WATER
Level 10
[
Wyrm
/
Synchro/Effect
]
ATK 3000 DEF 3000 -
1 Tuner + 1+ non-Tuners
For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.
- Icejade Gymir Aegirine
- X
-
WATER
Level 10
[
Aqua
/
Synchro/Effect
]
ATK 3000 DEF 1500 -
1 WATER Tuner + 1+ non-Tuner monsters
(Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.
- Lancea, Ancestral Dragon of the Ice Mountain
- X
-
WATER
Level 10
[
Dragon
/
Synchro/Effect
]
ATK 3300 DEF 2700 -
1 WATER Tuner + 1+ non-Tuners
Once per Chain, if your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ice Barrier" monster from your hand, Deck, Extra Deck, or GY, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Lancea, Ancestral Dragon of the Ice Mountain" twice per turn. If this face-up Synchro Summoned card in its owner's control leaves the field by an opponent's card: You can Special Summon 1 "Ice Barrier" Synchro Monster from your Extra Deck (this is treated as a Synchro Summon).
- Trishula, Zero Dragon of the Ice Barrier
- X
-
WATER
Level 11
[
Dragon
/
Synchro/Effect
]
ATK 2700 DEF 2000 -
1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.
- Number 4: Stealth Kragen
- X
-
WATER
Rank 4
[
Aqua
/
Xyz/Effect
]
ATK 1900 DEF 1500 -
2 Level 4 WATER monsters
All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters.
- Marincess Coral Anemone
- X
-
WATER
Link 2
[
Cyberse
/
Link/Effect
]
ATK 2000 DEF - -
2 WATER monsters
You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.
