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【ホルスPUNKセンチュリオン】シロちゃまgame実況ch

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Deck Type
Master Duel
Deck Playstyle
Concept
Registered Category
Centur-Ion P.U.N.K.
Registered Tag
Master Duel Synchro EARTH Dragon Psychic
Comment
Monster Cards 32
1
PSY-Frame Driver
1
2
Effect Veiler
1
3
Maxx "C"

Forbidden Cards

Forbidden Cards
3
4
PSY-Framegear Gamma

Limited Cards

Limited Cards
2
5
Ash Blossom & Joyous Spring
3
6
Noh-P.U.N.K. Ze Amin
3
7
Praying Mantis
1
8
Centur-Ion Primera
2
9
Centur-Ion Trudea
2
10
Noh-P.U.N.K. Deer Note
1
11
Bystial Magnamhut

Limited Cards

Limited Cards
1
12
Bystial Druiswurm

Limited Cards

Limited Cards
1
13
Noh-P.U.N.K. Foxy Tune
1
14
Therion "King" Regulus
1
15
Imsety, Glory of Horus
3
16
Duamutef, Blessing of Horus
1
17
Hapi, Guidance of Horus
1
18
Qebehsenuef, Protection of Horus
1
19
Centur-Ion Emeth VI
1
20
Centur-Ion Gargoyle II
1
21
Nibiru, the Primal Being
1
Spell Cards 15
1
Stand Up Centur-Ion!
3
2
Walls of the Imperial Tomb
1
3
King's Sarcophagus
1
4
Emergency Teleport
2
5
Called by the Grave

Limited Cards

Limited Cards
2
6
Crossout Designator

Limited Cards

Limited Cards
1
7
Emblema Oath
3
8
Centur-Ion Bonds
1
9
Wake Up Centur-Ion!
1
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
Trap Cards 3
1
Infinite Impermanence
1
2
Centur-Ion Phalanx
1
3
Centur-Ion True Awakening
1
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
Extra Deck 14
1
Diabolantis the Menacing Mantis
1
2
Baronne de Fleur

Forbidden Cards

Forbidden Cards
1
3
Ukiyoe-P.U.N.K. Amazing Dragon
1
4
Cosmic Blazar Dragon
1
5
Red Supernova Dragon
1
6
Crimson Dragon
1
7
Centur-Ion Auxila
1
8
Number 90: Galaxy-Eyes Photon Lord
1
9
The Zombie Vampire
1
10
Gigantic "Champion" Sargas
1
11
Super Starslayer TY-PHON - Sky Crisis
1
12
Gravity Controller
1
13
I:P Masquerena
1
14
S:P Little Knight
1
15  
Side Deck 0

Main Deck

50
Monster Cards
32
1
PSY-Frame Driver
X
LIGHT LIGHT Level Level 6 [ Psychic / Normal ]
ATK 2500 DEF 0
A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".
1
2
Effect Veiler
X
LIGHT LIGHT Level Level 1 [ Spellcaster / Tuner/Effect ]
ATK 0 DEF 0
During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
1
3

Forbidden Cards

Forbidden
Maxx "C"
X
EARTH EARTH Level Level 2 [ Insect / Effect ]
ATK 500 DEF 200
(Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
3
4

Limited Cards

Limited
PSY-Framegear Gamma
X
LIGHT LIGHT Level Level 2 [ Psychic / Tuner/Effect ]
ATK 1000 DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. Once per Chain, when your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.
2
5
Ash Blossom & Joyous Spring
X
FIRE FIRE Level Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
6
Noh-P.U.N.K. Ze Amin
X
EARTH EARTH Level Level 3 [ Psychic / Tuner/Effect ]
ATK 600 DEF 600
You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn.
3
7
Praying Mantis
X
WIND WIND Level Level 4 [ Insect / Effect ]
ATK 1500 DEF 1200
Once per turn, when an opponent's monster declares an attack: You can send 1 card from your Spell & Trap Zone to the GY; return that opponent's monster to the hand. You can only use each of the following effects of "Praying Mantis" once per turn. During your Standby Phase: You can Special Summon 1 "Baby Mantis Token" (Insect/WIND/Level 1/ATK 500/DEF 500). You can banish this card from your GY; Special Summon 1 "Baby Mantis Token".
1
8
Centur-Ion Primera
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Tuner/Effect ]
ATK 1600 DEF 1600
While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Primera" once per turn. If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera", also you cannot Special Summon "Centur-Ion Primera" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.
2
9
Centur-Ion Trudea
X
DARK DARK Level Level 4 [ Pyro / Effect ]
ATK 1000 DEF 2000
During your Main Phase: You can place this card you control and 1 "Centur-Ion" monster from your hand or Deck, except "Centur-Ion Trudea", in your Spell & Trap Zones as face-up Continuous Traps, also you cannot Special Summon "Centur-Ion Trudea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4. You can only use each effect of "Centur-Ion Trudea" once per turn.
2
10
Noh-P.U.N.K. Deer Note
X
EARTH EARTH Level Level 5 [ Warrior / Effect ]
ATK 2100 DEF 1800
You can reveal 1 other "P.U.N.K." monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 "P.U.N.K." monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon "Noh-P.U.N.K. Deer Note" for the rest of this turn. You can only use each effect of "Noh-P.U.N.K. Deer Note" once per turn.
1
11

Limited Cards

Limited
Bystial Magnamhut
X
DARK DARK Level Level 6 [ Dragon / Effect ]
ATK 2500 DEF 2000
You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.
1
12

Limited Cards

Limited
Bystial Druiswurm
X
DARK DARK Level Level 6 [ Dragon / Effect ]
ATK 2500 DEF 2000
You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.
1
13
Noh-P.U.N.K. Foxy Tune
X
LIGHT LIGHT Level Level 8 [ Beast / Effect ]
ATK 2300 DEF 2600
Once per turn, when this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK. You can only use each of the following effects of "Noh-P.U.N.K. Foxy Tune" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "P.U.N.K." monster from your Deck, except a Level 8 monster.
1
14
Therion "King" Regulus
X
EARTH EARTH Level Level 8 [ Machine / Effect ]
ATK 2800 DEF 1600
You can only use each of the following effects of "Therion "King" Regulus" once per turn.
●You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.
●When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect.
A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".
1
15
Imsety, Glory of Horus
X
DARK DARK Level Level 8 [ Spellcaster / Effect ]
ATK 3000 DEF 1800
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.
3
16
Duamutef, Blessing of Horus
X
WATER WATER Level Level 8 [ Beast / Effect ]
ATK 0 DEF 0
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.
1
17
Hapi, Guidance of Horus
X
WIND WIND Level Level 8 [ Beast-Warrior / Effect ]
ATK 2400 DEF 1600
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.
1
18
Qebehsenuef, Protection of Horus
X
EARTH EARTH Level Level 8 [ Winged Beast / Effect ]
ATK 2500 DEF 2000
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Qebehsenuef, Protection of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target "Horus" monsters for attacks, also your opponent cannot target "Horus" monsters on the field with card effects. You can only use this effect of "Qebehsenuef, Protection of Horus" once per turn.
1
19
Centur-Ion Emeth VI
X
EARTH EARTH Level Level 8 [ Machine / Effect ]
ATK 2000 DEF 3000
During your opponent's turn, if this card is in your hand or GY (Quick Effect): You can target 1 "Centur-Ion" monster you control, except "Centur-Ion Emeth VI"; place it in your Spell & Trap Zone as a face-up Continuous Trap, and if you do, Special Summon this card, also you cannot Special Summon "Centur-Ion Emeth VI" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card. You can only use each effect of "Centur-Ion Emeth VI" once per turn.
1
20
Centur-Ion Gargoyle II
X
DARK DARK Level Level 8 [ Dragon / Effect ]
ATK 2000 DEF 3000
You can send 1 face-up "Centur-Ion" card you control to the GY; Special Summon this card from your hand, also you cannot Special Summon "Centur-Ion Gargoyle II" for the rest of this turn. If this card is sent to the GY as Synchro Material: You can add this card to your hand. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can reduce its Level by 4. You can only use each effect of "Centur-Ion Gargoyle II" once per turn.
1
21
Nibiru, the Primal Being
X
LIGHT LIGHT Level Level 11 [ Rock / Effect ]
ATK 3000 DEF 600
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field (this Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters). You can only use this effect of "Nibiru, the Primal Being" once per turn.
1
Spell Cards
15
1
Stand Up Centur-Ion!
X
SPELL SPELL Field Field
Cannot be destroyed by your opponent's card effects while you control a "Centur-Ion" Monster Card. You can only use each of the following effects of "Stand Up Centur-Ion!" once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Centur-Ion" monster.
3
2
Walls of the Imperial Tomb
X
SPELL SPELL Field Field
This card's name becomes "King's Sarcophagus" while in the Field Zone. During your Main Phase: You can add 1 "Horus" monster from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Walls of the Imperial Tomb" once per turn. If you activate the effect of "Horus the Black Flame Deity": You can draw 1 card.
1
3
King's Sarcophagus
X
SPELL SPELL Continuous Continuous
"Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.
1
4
Emergency Teleport
X
SPELL SPELL Quick-Play Quick-Play
Special Summon 1 Level 3 or lower Psychic monster from your hand or Deck, but banish it during the End Phase of this turn.
2
5

Limited Cards

Limited
Called by the Grave
X
SPELL SPELL Quick-Play Quick-Play
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
6

Limited Cards

Limited
Crossout Designator
X
SPELL SPELL Quick-Play Quick-Play
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
1
7
Emblema Oath
X
SPELL SPELL Quick-Play Quick-Play
Activate 1 of these effects;
●Place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. For the rest of this turn, while you control that card, or any card with that same original name, you cannot Special Summon from the Extra Deck, except "Centur-Ion" monsters.
●Set 1 "Centur-Ion" Spell/Trap directly from your Deck.
You can only activate 1 "Emblema Oath" per turn.
3
8
Centur-Ion Bonds
X
SPELL SPELL Quick-Play Quick-Play
Place 1 "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap. If a "Centur-Ion" Synchro Monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 "Centur-Ion" monster in your GY; place it in your Spell & Trap Zone as a face-up Continuous Trap. You can only use each effect of "Centur-Ion Bonds" once per turn.
1
9
Wake Up Centur-Ion!
X
SPELL SPELL Quick-Play Quick-Play
If a Monster Card is face-up in your Spell & Trap Zone: You can declare Level 4 or 8; Special Summon 1 "Centur-Ion Token" (Pyro/DARK/ATK 0/DEF 0) with the declared Level, but it cannot be used as Fusion or Link Material. During your Main Phase: You can banish this card from your GY; send 1 "Centur-Ion" card from your Deck to the GY, except "Wake Up Centur-Ion!". You can only use each effect of "Wake Up Centur-Ion!" once per turn.
1
Trap Cards
3
1
Infinite Impermanence
X
TRAP TRAP
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
1
2
Centur-Ion Phalanx
X
TRAP TRAP
Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field. You can banish this card from your GY, then target 1 "Centur-Ion" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 "Centur-Ion Phalanx" effect per turn, and only once that turn.
1
3
Centur-Ion True Awakening
X
TRAP TRAP Counter Counter
When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up Monster Card from your Spell & Trap Zone to the GY; negate the activation, and if you do, destroy that card. You can only activate 1 "Centur-Ion True Awakening" per turn.
1

Extra Deck

14
1
Diabolantis the Menacing Mantis
X
DARK DARK Level Level 8 [ Insect / Synchro/Effect ]
ATK 2500 DEF 2200
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can send Insect and/or Plant monsters from your Deck to the GY up to the number of non-Tuners used for its Synchro Summon. If you control this Synchro Summoned card: You can target 1 Insect or Plant monster you control; treat it as a Tuner until the end of this turn. You can only use each effect of "Diabolantis the Menacing Mantis" once per turn.
1
2

Forbidden Cards

Forbidden
Baronne de Fleur
X
WIND WIND Level Level 10 [ Warrior / Synchro/Effect ]
ATK 3000 DEF 2400
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.
1
3
Ukiyoe-P.U.N.K. Amazing Dragon
X
WIND WIND Level Level 11 [ Sea Serpent / Synchro/Effect ]
ATK 3000 DEF 2800
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Level 3 Psychic monsters with different names you control and in your GY; return them to the hand. You can target 1 "P.U.N.K." monster in your GY, except "Ukiyoe-P.U.N.K. Amazing Dragon"; Special Summon it. You can only use 1 "Ukiyoe-P.U.N.K. Amazing Dragon" effect per turn, and only once that turn.
1
4
Cosmic Blazar Dragon
X
WIND WIND Level Level 12 [ Dragon / Synchro/Effect ]
ATK 4000 DEF 4000
1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters
Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects;
●When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card.
●When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s).
●When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.
1
5
Red Supernova Dragon
X
DARK DARK Level Level 12 [ Dragon / Synchro/Effect ]
ATK 4000 DEF 3000
3 Tuners + 1+ non-Tuner Synchro Monsters
Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by an opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.
1
6
Crimson Dragon
X
LIGHT LIGHT Level Level 12 [ Dragon / Synchro/Effect ]
ATK 0 DEF 0
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster (this is treated as a Synchro Summon). You can only use each effect of "Crimson Dragon" once per turn.
1
7
Centur-Ion Auxila
X
DARK DARK Level Level 12 [ Dragon / Synchro/Effect ]
ATK 3000 DEF 3000
1 Tuner + 1+ non-Tuner monsters
Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Auxila" once per turn. If this card is Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand. During the End Phase: You can place 1 of your non-Synchro "Centur-Ion" monsters that is banished or in your GY, in your Spell & Trap Zone as a face-up Continuous Trap.
1
8
Number 90: Galaxy-Eyes Photon Lord
X
LIGHT LIGHT Rank Rank 8 [ Warrior / Xyz/Effect ]
ATK 2500 DEF 3000
2 Level 8 monsters
If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn.
●When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card.
●During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.
1
9
The Zombie Vampire
X
DARK DARK Rank Rank 8 [ Zombie / Xyz/Effect ]
ATK 3000 DEF 2800
2+ Level 8 monsters
If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.
1
10
Gigantic "Champion" Sargas
X
FIRE FIRE Rank Rank 8 [ Machine / Xyz/Effect ]
ATK 2800 DEF 1500
2+ Level 8 monsters
Once per turn, you can also Xyz Summon "Gigantic "Champion" Sargas" by using 1 "Springans" Xyz Monster you control. (Transfer its materials to this card.) While this card has material: You can add 1 "Springans" or "Therion" card from your Deck to your hand. If material is detached from a monster(s) on the field (except during the Damage Step): You can target 1 card on the field; either destroy it or return it to the hand. You can only use each effect of "Gigantic "Champion" Sargas" once per turn.
1
11
Super Starslayer TY-PHON - Sky Crisis
X
DARK DARK Rank Rank 12 [ Fiend / Xyz/Effect ]
ATK 2900 DEF 2900
2 Level 12 monsters
During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.
1
12
Gravity Controller
X
DARK DARK Link Link 1 [ Psychic / Link/Effect ]
ATK 1000 DEF -
1 non-Link Monster in an Extra Monster Zone
Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.
1
13
I:P Masquerena
X
DARK DARK Link Link 2 [ Cyberse / Link/Effect ]
ATK 800 DEF -
2 non-Link Monsters
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
1
14
S:P Little Knight
X
DARK DARK Link Link 2 [ Warrior / Link/Effect ]
ATK 1600 DEF -
2 Effect Monsters
If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
1

Side Deck

0

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