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- Deck Type
- Master Duel
- Deck Playstyle
- Concept
- Registered Category
- Salamangreat
- Comment
| Monster Cards | 28 | ||
|---|---|---|---|
| 1 |
|
Effect Veiler
|
3 |
| 2 |
|
Salamangreat Mole
|
1 |
| 3 |
|
Salamangreat Meer
|
1 |
| 4 |
|
Salamangreat of Fire
|
2 |
| 5 |
|
Ash Blossom & Joyous Spring
|
3 |
| 6 |
|
Salamangreat Foxy
|
1 |
| 7 |
|
Salamangreat Gazelle
|
3 |
| 8 |
|
Salamangreat Spinny
|
2 |
| 9 |
|
Salamangreat Weasel
|
2 |
| 10 |
|
Code of Soul
|
3 |
| 11 |
|
Lady Debug
|
3 |
| 12 |
|
Salamangreat Jack Jaguar
|
1 |
| 13 |
|
Salamangreat Fowl
|
1 |
| 14 |
|
Nibiru, the Primal Being
|
2 |
| Spell Cards | 7 | ||
|---|---|---|---|
| 1 |
|
Cynet Mining
|
2 |
| 2 |
|
Salamangreat Sanctuary
|
1 |
| 3 |
|
Will of the Salamangreat
|
1 |
| 4 |
|
Salamangreat Circle
|
3 |
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| Trap Cards | 5 | ||
|---|---|---|---|
| 1 |
|
Infinite Impermanence
|
3 |
| 2 |
|
Salamangreat Rage
|
1 |
| 3 |
|
Salamangreat Roar
|
1 |
| 4 | |||
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| Extra Deck | 15 | ||
|---|---|---|---|
| 1 |
|
Salamangreat Balelynx
|
3 |
| 2 |
|
Cyberse Wicckid
|
1 |
| 3 |
|
Salamangreat Sunlight Wolf
|
2 |
| 4 |
|
Hiita the Fire Charmer, Ablaze
|
1 |
| 5 |
|
Spright Elf
Forbidden Cards Forbidden Cards |
1 |
| 6 |
|
Pitknight Earlie
|
1 |
| 7 |
|
Promethean Princess, Bestower of Flames
|
1 |
| 8 |
|
Amphibious Swarmship Amblowhale
|
1 |
| 9 |
|
Salamangreat Pyro Phoenix
|
2 |
| 10 |
|
Salamangreat Raging Phoenix
|
2 |
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| Side Deck | 0 | ||
|---|---|---|---|
Main Deck
40- Effect Veiler
- X
-
LIGHT
Level 1
[
Spellcaster
/
Tuner/Effect
]
ATK 0 DEF 0 - During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
- Salamangreat Mole
- X
-
FIRE
Level 1
[
Cyberse
/
Effect
]
ATK 0 DEF 0 - During your Main Phase, if you Link Summoned this turn: You can Special Summon this card from your hand to your zone a Link Monster points to. If you control no monsters: You can banish this card from your GY, then target 5 "Salamangreat" cards in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Salamangreat Mole" once per turn.
- Salamangreat Meer
- X
-
FIRE
Level 2
[
Cyberse
/
Effect
]
ATK 800 DEF 600 - If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn.
- Salamangreat of Fire
- X
-
FIRE
Level 2
[
Cyberse
/
Effect
]
ATK 800 DEF 800 - If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Salamangreat" monster from your Deck to your hand, except "Salamangreat of Fire", also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. At the start of the Damage Step, if a Cyberse monster you control battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Salamangreat of Fire" once per turn.
- Ash Blossom & Joyous Spring
- X
-
FIRE
Level 3
[
Zombie
/
Tuner/Effect
]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
- Salamangreat Foxy
- X
-
FIRE
Level 3
[
Cyberse
/
Effect
]
ATK 1000 DEF 1200 - When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.
- Salamangreat Gazelle
- X
-
FIRE
Level 3
[
Cyberse
/
Effect
]
ATK 1500 DEF 1000 - If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.
- Salamangreat Spinny
- X
-
FIRE
Level 3
[
Cyberse
/
Effect
]
ATK 1000 DEF 1500 - If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn.
- Salamangreat Weasel
- X
-
FIRE
Level 3
[
Cyberse
/
Tuner/Effect
]
ATK 700 DEF 1400 - If you have 2 or more "Salamangreat" monsters in your GY: You can Special Summon this card from your hand. If a "Salamangreat" Ritual, Fusion, Synchro, Xyz, or Link Monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 other "Salamangreat" monster in your GY; place this card on the bottom of your Deck, and if you do, Special Summon that monster to your opponent's field, then draw 1 card. You can only use each effect of "Salamangreat Weasel" once per turn.
- Code of Soul
- X
-
FIRE
Level 3
[
Cyberse
/
Effect
]
ATK 500 DEF 500 - If you control a Link Monster: You can Special Summon this card from your hand. During your Main Phase: You can activate this effect; once this turn, if you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During your opponent's Main Phase (Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Link Summon 1 Link-3 or higher Cyberse Link Monster. You can only use each effect of "Code of Soul" once per turn.
- Lady Debug
- X
-
LIGHT
Level 4
[
Cyberse
/
Effect
]
ATK 1700 DEF 1400 - If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.
- Salamangreat Jack Jaguar
- X
-
FIRE
Level 4
[
Cyberse
/
Effect
]
ATK 1800 DEF 1200 - If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.
- Salamangreat Fowl
- X
-
FIRE
Level 4
[
Cyberse
/
Effect
]
ATK 1800 DEF 200 - If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.
- Nibiru, the Primal Being
- X
-
LIGHT
Level 11
[
Rock
/
Effect
]
ATK 3000 DEF 600 - During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field (this Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters). You can only use this effect of "Nibiru, the Primal Being" once per turn.
- Cynet Mining
- X
-
SPELL
- Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.
- Salamangreat Sanctuary
- X
-
SPELL
Field
- If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.
- Will of the Salamangreat
- X
-
SPELL
Continuous
- During your Main Phase: You can Special Summon 1 "Salamangreat" monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon "Salamangreat" monster(s) from your hand and/or GY in Defense Position, up to the number of that monster's Link Rating. You can only use 1 "Will of the Salamangreat" effect per turn, and only once that turn.
- Salamangreat Circle
- X
-
SPELL
Quick-Play
-
Activate 1 of these effects;
●Add 1 "Salamangreat" monster from your Deck to your hand.
●Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own.
You can only activate 1 "Salamangreat Circle" per turn.
- Infinite Impermanence
- X
-
TRAP
- Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
- Salamangreat Rage
- X
-
TRAP
-
Activate 1 of these effects;
●Send 1 "Salamangreat" monster from your hand or face-up field to the GY, then target 1 card on the field; destroy it.
●Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; destroy cards your opponent controls, up to that monster's Link Rating.
You can only activate 1 "Salamangreat Rage" per turn.
- Salamangreat Roar
- X
-
TRAP
Counter
- When a Spell/Trap Card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn.
Extra Deck
15- Salamangreat Balelynx
- X
-
FIRE
Link 1
[
Cyberse
/
Link/Effect
]
ATK 500 DEF - -
1 Level 4 or lower Cyberse monster
If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.
- Cyberse Wicckid
- X
-
DARK
Link 2
[
Cyberse
/
Link/Effect
]
ATK 800 DEF - -
2 Cyberse monsters
This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.
- Salamangreat Sunlight Wolf
- X
-
FIRE
Link 2
[
Cyberse
/
Link/Effect
]
ATK 1800 DEF - -
2 FIRE Effect Monsters
If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.
- Hiita the Fire Charmer, Ablaze
- X
-
FIRE
Link 2
[
Spellcaster
/
Link/Effect
]
ATK 1850 DEF - -
2 monsters, including a FIRE monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.
Forbidden Cards
Forbidden- Spright Elf
- X
-
FIRE
Link 2
[
Thunder
/
Link/Effect
]
ATK 1400 DEF - -
2 monsters, including a Level/Rank/Link 2 monster
Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.
- Pitknight Earlie
- X
-
FIRE
Link 2
[
Cyberse
/
Link/Effect
]
ATK 1500 DEF - -
2 Effect Monsters
When a monster this card points to activates its effect (except during the Damage Step) (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card. You can only use each effect of "Pitknight Earlie" once per turn.
- Promethean Princess, Bestower of Flames
- X
-
FIRE
Link 3
[
Fiend
/
Link/Effect
]
ATK 2700 DEF - -
2+ Effect Monsters
You cannot Special Summon, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.
- Amphibious Swarmship Amblowhale
- X
-
FIRE
Link 4
[
Machine
/
Link/Effect
]
ATK 2600 DEF - -
2+ Effect Monsters
Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn.
●If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it.
●If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.
- Salamangreat Pyro Phoenix
- X
-
FIRE
Link 4
[
Cyberse
/
Link/Effect
]
ATK 2800 DEF - -
2+ FIRE Effect Monsters
If this card is Link Summoned using "Salamangreat Pyro Phoenix" as material: You can destroy all cards your opponent controls. You can only use each of the following effects of "Salamangreat Pyro Phoenix" once per turn.
●You can target 1 Link Monster in your opponent's GY; Special Summon it to your opponent's field.
●If a Link Monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of those monsters; inflict damage to your opponent equal to that monster's original ATK.
- Salamangreat Raging Phoenix
- X
-
FIRE
Link 4
[
Cyberse
/
Link/Effect
]
ATK 2800 DEF - -
2+ FIRE Effect Monsters
If this card is Link Summoned using "Salamangreat Raging Phoenix" as material: You can add 1 "Salamangreat" card from your Deck to your hand. If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of those monsters; Special Summon this card, and if you do, this card gains ATK equal to that monster's ATK. You can only use each effect of "Salamangreat Raging Phoenix" once per turn.
