- Favorites
- 0
- Deck Type
- Master Duel
- Deck Playstyle
- Concept
- Registered Category
- Mikanko
- Registered Tag
- Master Duel LIGHT WATER FIRE Fairy
- Comment
| Monster Cards | 15 | ||
|---|---|---|---|
| 1 |
|
Maxx "C"
Forbidden Cards Forbidden Cards |
3 |
| 2 |
|
Ha-Re the Sword Mikanko
|
1 |
| 3 |
|
Hu-Li the Jewel Mikanko
|
2 |
| 4 |
|
Ashoka Pillar
|
3 |
| 5 |
|
Dogmatika Maximus
|
1 |
| 6 |
|
Jizukiru, the Star Destroying Kaiju
|
1 |
| 7 |
|
Nibiru, the Primal Being
|
1 |
| 8 |
|
Ohime the Manifested Mikanko
|
3 |
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| Spell Cards | 23 | ||
|---|---|---|---|
| 1 |
|
Preparation of Rites
|
3 |
| 2 |
|
Nadir Servant
|
2 |
| 3 |
|
Pot of Prosperity
Limited Cards Limited Cards |
1 |
| 4 |
|
Axe of Fools
|
1 |
| 5 |
|
Double-Edged Sword
|
1 |
| 6 |
|
Mikanko Fire Dance
|
1 |
| 7 |
|
Mikanko Water Arabesque
|
3 |
| 8 |
|
Mikanko Reflection Rondo
|
1 |
| 9 |
|
Mikanko Dance - Mayowashidori
|
1 |
| 10 |
|
Angelica's Angelic Ring
|
1 |
| 11 |
|
Mikanko Kagura
|
1 |
| 12 |
|
Super Polymerization
|
3 |
| 13 |
|
Called by the Grave
Limited Cards Limited Cards |
2 |
| 14 |
|
The Great Mikanko Ceremony
|
2 |
| Trap Cards | 4 | ||
|---|---|---|---|
| 1 |
|
Mikanko Rivalry
|
1 |
| 2 |
|
Mikanko Spiritwalk
|
1 |
| 3 |
|
Rivalry of Warlords
Limited Cards Limited Cards |
1 |
| 4 |
|
There Can Be Only One
Limited Cards Limited Cards |
1 |
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| Extra Deck | 15 | ||
|---|---|---|---|
| 1 |
|
Elder Entity N'tss
|
2 |
| 2 |
|
Mudragon of the Swamp
|
1 |
| 3 |
|
Panzer Dragon
|
1 |
| 4 |
|
Garura, Wings of Resonant Life
|
2 |
| 5 |
|
Earth Golem @Ignister
|
1 |
| 6 |
|
Predaplant Dragostapelia
|
1 |
| 7 |
|
Despian Proskenion
|
1 |
| 8 |
|
Herald of the Arc Light
Forbidden Cards Forbidden Cards |
1 |
| 9 |
|
Wind Pegasus @Ignister
|
1 |
| 10 |
|
The Phantom Knights of Break Sword
|
1 |
| 11 |
|
Downerd Magician
|
1 |
| 12 |
|
Divine Arsenal AA-ZEUS - Sky Thunder
|
1 |
| 13 |
|
Salamangreat Almiraj
|
1 |
| 14 | |||
| 15 | |||
| Side Deck | 0 | ||
|---|---|---|---|
Main Deck
42Forbidden Cards
Forbidden- Maxx "C"
- X
-
EARTH
Level 2
[
Insect
/
Effect
]
ATK 500 DEF 200 - (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
- Ha-Re the Sword Mikanko
- X
-
FIRE
Level 3
[
Warrior
/
Effect
]
ATK 0 DEF 0 - If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.
- Hu-Li the Jewel Mikanko
- X
-
WIND
Level 3
[
Psychic
/
Effect
]
ATK 0 DEF 0 - If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.
- Ashoka Pillar
- X
-
EARTH
Level 3
[
Rock
/
Effect
]
ATK 0 DEF 2200 - If this card is Summoned: You can add 1 Equip Spell from your Deck to your hand, then if this card is in Attack Position, change it to Defense Position. You can only use this effect of "Ashoka Pillar" once per turn. If this card is destroyed by battle or card effect: Take 2000 damage.
- Dogmatika Maximus
- X
-
LIGHT
Level 8
[
Spellcaster
/
Effect
]
ATK 1500 DEF 3000 - You can banish 1 Fusion, Synchro, Xyz, or Link Monster from your GY; Special Summon this card from your hand. During your Main Phase: You can activate this effect; send 2 monsters with different names from your Extra Deck to the GY, also your opponent sends 2 monsters from their Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Dogmatika Maximus" once per turn.
- Jizukiru, the Star Destroying Kaiju
- X
-
LIGHT
Level 10
[
Machine
/
Effect
]
ATK 3300 DEF 2600 - You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.
- Nibiru, the Primal Being
- X
-
LIGHT
Level 11
[
Rock
/
Effect
]
ATK 3000 DEF 600 - During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field (this Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters). You can only use this effect of "Nibiru, the Primal Being" once per turn.
- Ohime the Manifested Mikanko
- X
-
LIGHT
Level 6
[
Fairy
/
Ritual/Effect
]
ATK 0 DEF 0 - You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.
- Preparation of Rites
- X
-
SPELL
- Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.
- Nadir Servant
- X
-
SPELL
- Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.
Limited Cards
Limited- Pot of Prosperity
- X
-
SPELL
- Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
- Axe of Fools
- X
-
SPELL
Equip
- The equipped monster gains 1000 ATK, also its effects are negated. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.
- Double-Edged Sword
- X
-
SPELL
Equip
- You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.
- Mikanko Fire Dance
- X
-
SPELL
Equip
- Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.
- Mikanko Water Arabesque
- X
-
SPELL
Equip
- The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.
- Mikanko Reflection Rondo
- X
-
SPELL
Equip
- Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.
- Mikanko Dance - Mayowashidori
- X
-
SPELL
Equip
- The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.
- Angelica's Angelic Ring
- X
-
SPELL
Equip
- Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.
- Mikanko Kagura
- X
-
SPELL
Ritual
-
This card can be used to Ritual Summon any "Mikanko" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then you can apply the following effect.
●Destroy cards your opponent controls up to the number of Equip Spells with different names in your GY, and if you do, inflict 1000 damage to your opponent for each card destroyed.
You can only activate 1 "Mikanko Kagura" per turn.
- Super Polymerization
- X
-
SPELL
Quick-Play
- Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field. Neither player can activate cards or effects in response to this card's activation.
Limited Cards
Limited- Called by the Grave
- X
-
SPELL
Quick-Play
- Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
- The Great Mikanko Ceremony
- X
-
SPELL
Quick-Play
- Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.
- Mikanko Rivalry
- X
-
TRAP
- If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.
- Mikanko Spiritwalk
- X
-
TRAP
- Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.
Limited Cards
Limited- Rivalry of Warlords
- X
-
TRAP
Continuous
- Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.
Limited Cards
Limited- There Can Be Only One
- X
-
TRAP
Continuous
- Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.
Extra Deck
15- Elder Entity N'tss
- X
-
LIGHT
Level 4
[
Fairy
/
Fusion/Effect
]
ATK 2500 DEF 1200 -
1 Synchro Monster + 1 Xyz Monster
Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.
- Mudragon of the Swamp
- X
-
WATER
Level 4
[
Wyrm
/
Fusion/Effect
]
ATK 1900 DEF 1600 -
2 monsters with the same Attribute but different Types
Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.
- Panzer Dragon
- X
-
LIGHT
Level 5
[
Machine
/
Fusion/Effect
]
ATK 1000 DEF 2600 -
1 Machine monster + 1 Dragon monster
If this card is destroyed and sent to the GY: You can target 1 card on the field; destroy it.
- Garura, Wings of Resonant Life
- X
-
DARK
Level 6
[
Winged Beast
/
Fusion/Effect
]
ATK 1500 DEF 2400 -
2 monsters with the same Type and Attribute, but different names
Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.
- Earth Golem @Ignister
- X
-
EARTH
Level 7
[
Cyberse
/
Fusion/Effect
]
ATK 2300 DEF 2000 -
1 Cyberse monster + 1 Link Monster
After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.
- Predaplant Dragostapelia
- X
-
DARK
Level 8
[
Plant
/
Fusion/Effect
]
ATK 2700 DEF 1900 -
1 Fusion Monster + 1 DARK monster
Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.
- Despian Proskenion
- X
-
LIGHT
Level 11
[
Fiend
/
Fusion/Effect
]
ATK 3200 DEF 3200 -
1 "Despia" monster + 1 LIGHT monster + 1 DARK monster
During the Main Phase (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster in your opponent's GY; banish it, or Special Summon it to your field. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK or DEF (whichever is higher). You can only use each effect of "Despian Proskenion" once per turn.
Forbidden Cards
Forbidden- Herald of the Arc Light
- X
-
LIGHT
Level 4
[
Fairy
/
Synchro/Effect
]
ATK 600 DEF 1000 -
1 Tuner + 1+ non-Tuner monsters
Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
- Wind Pegasus @Ignister
- X
-
WIND
Level 7
[
Cyberse
/
Synchro/Effect
]
ATK 2300 DEF 1500 -
1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.
- The Phantom Knights of Break Sword
- X
-
DARK
Rank 3
[
Warrior
/
Xyz/Effect
]
ATK 2000 DEF 1000 -
2 Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon for the rest of this turn, except DARK monsters.
- Downerd Magician
- X
-
DARK
Rank 4
[
Spellcaster
/
Xyz/Effect
]
ATK 2100 DEF 200 -
2 Level 4 Spellcaster monsters
During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as material. (Transfer its materials to this card.) This card gains 200 ATK for each material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card battles, after damage calculation: Detach 1 material from this card.
- Divine Arsenal AA-ZEUS - Sky Thunder
- X
-
LIGHT
Rank 12
[
Machine
/
Xyz/Effect
]
ATK 3000 DEF 3000 -
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material (transfer its materials to this card). (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card.
- Salamangreat Almiraj
- X
-
FIRE
Link 1
[
Cyberse
/
Link/Effect
]
ATK 0 DEF - -
1 Normal Summoned monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
