- Favorites
- 0
- Deck Type
- Master Duel
- Deck Playstyle
- ----
- Registered Category
- Borrel Spright Stardust Superheavy Samurai Therion
- Registered Tag
- Master Duel Pendulum Synchro DARK Machine
- Comment
| Monster Cards | 36 | ||
|---|---|---|---|
| 1 |
|
PSY-Frame Driver
|
1 |
| 2 |
|
D.D. Crow
|
2 |
| 3 |
|
Droll & Lock Bird
Semi-Limited Cards Semi-Limited Cards |
2 |
| 4 |
|
Superheavy Samurai Soulhorns
|
1 |
| 5 |
|
Superheavy Samurai Soulpeacemaker
|
1 |
| 6 |
|
Superheavy Samurai Stealthy
|
1 |
| 7 |
|
Maxx "C"
Forbidden Cards Forbidden Cards |
3 |
| 8 |
|
PSY-Framegear Gamma
Limited Cards Limited Cards |
2 |
| 9 |
|
Superheavy Samurai Motorbike
|
3 |
| 10 |
|
Ash Blossom & Joyous Spring
|
3 |
| 11 |
|
Ancient Gear Box
|
1 |
| 12 |
|
Superheavy Samurai Scales
|
1 |
| 13 |
|
Superheavy Samurai Soulpiercer
|
3 |
| 14 |
|
Superheavy Samurai Wagon
|
3 |
| 15 |
|
Mecha Phantom Beast Raiten
|
1 |
| 16 |
|
Superheavy Samurai Soulgaia Booster
|
1 |
| 17 |
|
Therion "King" Regulus
|
1 |
| 18 |
|
Superheavy Samurai General Coral
|
1 |
| 19 |
|
Superheavy Samurai Prodigy Wakaushi
|
3 |
| 20 |
|
Superheavy Samurai Monk Big Benkei
|
2 |
| Spell Cards | 4 | ||
|---|---|---|---|
| 1 |
|
Galaxy Queen's Light
|
1 |
| 2 |
|
Prohibition
|
3 |
| 3 | |||
| 4 | |||
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| 16 | |||
| 17 | |||
| 18 | |||
| 19 | |||
| 20 | |||
| Trap Cards | 0 | ||
|---|---|---|---|
| 1 | |||
| 2 | |||
| 3 | |||
| 4 | |||
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| 16 | |||
| 17 | |||
| 18 | |||
| 19 | |||
| 20 | |||
| Extra Deck | 15 | ||
|---|---|---|---|
| 1 |
|
Dark Strike Fighter
|
1 |
| 2 |
|
Borreload Savage Dragon
Forbidden Cards Forbidden Cards |
1 |
| 3 |
|
Accel Synchro Stardust Dragon
|
1 |
| 4 |
|
Baronne de Fleur
Forbidden Cards Forbidden Cards |
1 |
| 5 |
|
Number 41: Bagooska the Terribly Tired Tapir
|
1 |
| 6 |
|
Galaxy Photon Dragon
|
1 |
| 7 |
|
Drill Driver Vespenato
|
1 |
| 8 |
|
Divine Arsenal AA-ZEUS - Sky Thunder
|
1 |
| 9 |
|
Superheavy Samurai Scarecrow
Forbidden Cards Forbidden Cards |
2 |
| 10 |
|
Qliphort Genius
|
1 |
| 11 |
|
Barricadeborg Blocker
|
1 |
| 12 |
|
Ancient Gear Ballista
|
1 |
| 13 |
|
Spright Elf
Forbidden Cards Forbidden Cards |
1 |
| 14 |
|
Mecha Phantom Beast Auroradon
Forbidden Cards Forbidden Cards |
1 |
| 15 | |||
| Side Deck | 0 | ||
|---|---|---|---|
Main Deck
40- PSY-Frame Driver
- X
-
LIGHT
Level 6
[
Psychic
/
Normal
]
ATK 2500 DEF 0 - A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".
- D.D. Crow
- X
-
DARK
Level 1
[
Winged Beast
/
Effect
]
ATK 100 DEF 100 - (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.
Semi-Limited Cards
Semi-limited- Droll & Lock Bird
- X
-
WIND
Level 1
[
Spellcaster
/
Effect
]
ATK 0 DEF 0 - If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
- Superheavy Samurai Soulhorns
- X
-
EARTH
Level 1
[
Machine
/
Effect
]
ATK 0 DEF 300 - You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It can make a second attack during each Battle Phase. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulhorns" once per turn.
- Superheavy Samurai Soulpeacemaker
- X
-
EARTH
Level 1
[
Machine
/
Effect
]
ATK 0 DEF 0 - You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, monsters your opponent controls cannot attack monsters you control, except the equipped monster. You can Tribute a monster you control equipped with this card by this card's effect; Special Summon 1 "Superheavy Samurai" monster from your Deck. You can only use this effect of "Superheavy Samurai Soulpeacemaker" once per turn.
- Superheavy Samurai Stealthy
- X
-
EARTH
Level 1
[
Machine
/
Effect
]
ATK 200 DEF 700 - If you have no Spells/Traps in your GY, you can Special Summon this card (from your hand). You can only Special Summon "Superheavy Samurai Stealthy" once per turn this way. If you have no Spells/Traps in your GY (Quick Effect): You can Tribute this card, then target 1 Spell/Trap in your opponent's GY; Set it to your field, but banish it when it leaves the field. You can only use this effect of "Superheavy Samurai Stealthy" once per turn.
Forbidden Cards
Forbidden- Maxx "C"
- X
-
EARTH
Level 2
[
Insect
/
Effect
]
ATK 500 DEF 200 - (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
Limited Cards
Limited- PSY-Framegear Gamma
- X
-
LIGHT
Level 2
[
Psychic
/
Tuner/Effect
]
ATK 1000 DEF 0 - Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. Once per Chain, when your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.
- Superheavy Samurai Motorbike
- X
-
EARTH
Level 2
[
Machine
/
Tuner/Effect
]
ATK 800 DEF 1200 - If you have no Spells/Traps in your GY: You can discard this card; add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Motorbike". You can only use this effect of "Superheavy Samurai Motorbike" once per turn. Once per turn: You can target 1 Machine monster you control; increase its Level by 2.
- Ash Blossom & Joyous Spring
- X
-
FIRE
Level 3
[
Zombie
/
Tuner/Effect
]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
- Ancient Gear Box
- X
-
EARTH
Level 4
[
Machine
/
Effect
]
ATK 500 DEF 2000 - If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.
- Superheavy Samurai Scales
- X
-
EARTH
Level 4
[
Machine
/
Effect
]
ATK 800 DEF 1800 - If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Scales"; Special Summon it in Defense Position. You can only use this effect of "Superheavy Samurai Scales" once per turn.
- Superheavy Samurai Soulpiercer
- X
-
EARTH
Level 4
[
Machine
/
Effect
]
ATK 1200 DEF 0 - You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Soulpiercer".
- Superheavy Samurai Wagon
- X
-
EARTH
Level 4
[
Machine
/
Effect
]
ATK 1200 DEF 1800 - When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spells/Traps in your GY: You can change this face-up Defense Position card you control to Attack Position, and if you do, add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Wagon" once per turn.
- Mecha Phantom Beast Raiten
- X
-
WIND
Level 4
[
Machine
/
Effect
]
ATK 1500 DEF 1500 - You can discard 1 card; Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0), also you can only use "Mecha Phantom Beast" monsters as Fusion, Synchro, Xyz, or Link Material for a Summon, for the rest of this turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects.
- Superheavy Samurai Soulgaia Booster
- X
-
EARTH
Level 4
[
Machine
/
Effect
]
ATK 0 DEF 0 - You can target 1 "Superheavy Samurai" monster you control; equip this card from your hand or field to that monster you control. The equipped monster is treated as a Tuner. If you have no Spells/Traps in your GY and this card was equipped to a monster by this card's effect: You can Special Summon this equipped card. You can only use this effect of "Superheavy Samurai Soulgaia Booster" once per turn.
- Therion "King" Regulus
- X
-
EARTH
Level 8
[
Machine
/
Effect
]
ATK 2800 DEF 1600 -
You can only use each of the following effects of "Therion "King" Regulus" once per turn.
●You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.
●When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect.
A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".
- Superheavy Samurai General Coral
- X
-
EARTH
Level 1
[
Machine
/
Pendulum/Effect
]
ATK 300 DEF 500 -
P Scale 8
While you have a Spell/Trap Card(s) in your Graveyard, this card's Pendulum Scale becomes 4. Once per turn, when a "Superheavy Samurai" monster you control destroys an opponent's monster by battle: You can activate this effect; that monster can make a second attack in a row (even if this card leaves the field).
- If you have no Spell/Trap Cards in your Graveyard: You can Tribute up to 2 "Superheavy Samurai" monsters; draw that many cards. You can only use this effect of "Superheavy Samurai General Coral" once per turn.
- Superheavy Samurai Prodigy Wakaushi
- X
-
DARK
Level 4
[
Machine
/
Pendulum/Tuner/Effect
]
ATK 1000 DEF 1500 -
P Scale 8
If you have no Spells/Traps in your GY: You can place 1 "Superheavy Samurai" Pendulum Monster from your Deck, except "Superheavy Samurai Prodigy Wakaushi", in your other Pendulum Zone, then Special Summon this card. You can only use this effect of "Superheavy Samurai Prodigy Wakaushi" once per turn.
- If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 "Superheavy Samurai" monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Prodigy Wakaushi" once per turn.
- Superheavy Samurai Monk Big Benkei
- X
-
EARTH
Level 8
[
Machine
/
Pendulum/Effect
]
ATK 1000 DEF 3500 -
P Scale 1
If you control a "Superheavy Samurai" monster: You can add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Monk Big Benkei" once per turn.
- If you have no Spells/Traps in your GY: You can send 1 "Superheavy Samurai Big Benkei" from your hand or Deck to the GY, and if you do, Special Summon this card from your hand. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Monk Big Benkei" once per turn.
- Galaxy Queen's Light
- X
-
SPELL
- Target 1 face-up Level 7 or higher monster you control; the Levels of all other face-up monsters you currently control become the current Level of that monster, until the End Phase.
- Prohibition
- X
-
SPELL
Continuous
- Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).
Extra Deck
15- Dark Strike Fighter
- X
-
DARK
Level 7
[
Machine
/
Synchro/Effect
]
ATK 2600 DEF 1800 -
1 Tuner + 1 or more non-Tuner monsters
During your Main Phase 1: You can Tribute 1 monster; inflict damage to your opponent equal to the Tributed monster's Level on the field x 200. You can only use this effect of "Dark Strike Fighter" once per turn.
Forbidden Cards
Forbidden- Borreload Savage Dragon
- X
-
DARK
Level 8
[
Dragon
/
Synchro/Effect
]
ATK 3000 DEF 2500 -
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.
- Accel Synchro Stardust Dragon
- X
-
WIND
Level 8
[
Dragon
/
Synchro/Effect
]
ATK 2500 DEF 2000 -
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon using monsters you control as material. For the rest of this turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.
Forbidden Cards
Forbidden- Baronne de Fleur
- X
-
WIND
Level 10
[
Warrior
/
Synchro/Effect
]
ATK 3000 DEF 2400 -
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.
- Number 41: Bagooska the Terribly Tired Tapir
- X
-
EARTH
Rank 4
[
Fiend
/
Xyz/Effect
]
ATK 2100 DEF 2000 -
2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
- Galaxy Photon Dragon
- X
-
LIGHT
Rank 4
[
Dragon
/
Xyz/Effect
]
ATK 2000 DEF 0 -
2 Level 4 monsters
Other LIGHT monsters you control gain 500 ATK. You can only use each of the following effects of "Galaxy Photon Dragon" once per turn. You can detach 1 material from this card; either add 1 "Photon" or "Galaxy" card from your Deck to your hand, or send it to the GY. If a LIGHT monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; its Level becomes 4 or 8 until the end of this turn.
- Drill Driver Vespenato
- X
-
EARTH
Rank 5
[
Machine
/
Xyz/Effect
]
ATK 2500 DEF 2100 -
2 Level 5 monsters
Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.
- Divine Arsenal AA-ZEUS - Sky Thunder
- X
-
LIGHT
Rank 12
[
Machine
/
Xyz/Effect
]
ATK 3000 DEF 3000 -
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material (transfer its materials to this card). (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card.
Forbidden Cards
Forbidden- Superheavy Samurai Scarecrow
- X
-
EARTH
Link 1
[
Machine
/
Link/Effect
]
ATK 0 DEF - -
1 "Superheavy Samurai" monster
Cannot be used as Link Material. While you have no Spells/Traps in your GY, you take no battle damage from attacks involving this card. If you have no Spells/Traps in your GY: You can discard 1 monster, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it to your zone this card points to, in Defense Position. You can only use this effect of "Superheavy Samurai Scarecrow" once per turn.
- Qliphort Genius
- X
-
EARTH
Link 2
[
Machine
/
Link/Effect
]
ATK 1800 DEF - -
2 Machine monsters
This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.
- Barricadeborg Blocker
- X
-
DARK
Link 2
[
Machine
/
Link/Effect
]
ATK 1000 DEF - -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.
- Ancient Gear Ballista
- X
-
EARTH
Link 2
[
Machine
/
Link/Effect
]
ATK 1500 DEF - -
2 EARTH Machine monsters
If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.
Forbidden Cards
Forbidden- Spright Elf
- X
-
FIRE
Link 2
[
Thunder
/
Link/Effect
]
ATK 1400 DEF - -
2 monsters, including a Level/Rank/Link 2 monster
Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.
Forbidden Cards
Forbidden- Mecha Phantom Beast Auroradon
- X
-
WIND
Link 3
[
Machine
/
Link/Effect
]
ATK 2100 DEF - -
2+ Machine monsters
If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed;
●1: Destroy 1 card on the field.
●2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck.
●3: Add 1 Trap from your GY to your hand.
