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- Deck Playstyle
- Concept
- Registered Category
- Adventurer Destiny HERO Speedroid The Phantom Knights
- Registered Tag
- Master Duel Link Xyz DARK Warrior
- Comment
Monster Cards | 26 | ||
---|---|---|---|
1 |
Maxx "C"
Forbidden Cards Forbidden Cards |
3 | |
2 |
Speedroid Terrortop
|
3 | |
3 |
Speedroid Taketomborg
|
1 | |
4 |
The Phantom Knights of Ancient Cloak
|
1 | |
5 |
The Phantom Knights of Silent Boots
|
3 | |
6 |
The Phantom Knights of Ragged Gloves
|
2 | |
7 |
Ash Blossom & Joyous Spring
|
3 | |
8 |
Psychic Wheeleder
|
1 | |
9 |
The Phantom Knights of Torn Scales
|
3 | |
10 |
Destiny HERO - Denier
|
1 | |
11 |
Water Enchantress of the Temple
|
2 | |
12 |
Destiny HERO - Dasher
|
1 | |
13 |
Wandering Gryphon Rider
|
1 | |
14 |
Nibiru, the Primal Being
|
1 |
Spell Cards | 12 | ||
---|---|---|---|
1 |
Foolish Burial
Limited Cards Limited Cards |
1 | |
2 |
Reinforcement of the Army
Limited Cards Limited Cards |
1 | |
3 |
Fusion Destiny
|
2 | |
4 |
Rite of Aramesir
|
1 | |
5 |
Dracoback, the Rideable Dragon
|
1 | |
6 |
Fateful Adventure
|
1 | |
7 |
Called by the Grave
Limited Cards Limited Cards |
2 | |
8 |
Crossout Designator
|
1 | |
9 |
Forbidden Droplet
|
2 | |
10 | |||
11 | |||
12 | |||
13 | |||
14 |
Trap Cards | 5 | ||
---|---|---|---|
1 |
Phantom Knights' Wing
|
1 | |
2 |
The Phantom Knights of Shade Brigandine
|
1 | |
3 |
Phantom Knights' Fog Blade
|
3 | |
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
Destiny HERO - Destroyer Phoenix Enforcer
|
1 | |
2 |
Number F0: Utopic Future
|
1 | |
3 |
Number F0: Utopic Draco Future
|
1 | |
4 |
Leviair the Sea Dragon
|
2 | |
5 |
The Phantom Knights of Break Sword
|
2 | |
6 |
Raider's Knight
|
1 | |
7 |
Arc Rebellion Xyz Dragon
|
1 | |
8 |
Divine Arsenal AA-ZEUS - Sky Thunder
|
1 | |
9 |
Link Spider
|
1 | |
10 |
Salamangreat Almiraj
|
1 | |
11 |
Cherubini, Ebon Angel of the Burning Abyss
|
1 | |
12 |
Predaplant Verte Anaconda
Forbidden Cards Forbidden Cards |
1 | |
13 |
The Phantom Knights of Rusty Bardiche
|
1 | |
14 | |||
15 |
Side Deck | 0 |
---|
Main Deck
43Monster Cards
26
1
- Maxx "C"
-
Forbidden Cards
Forbidden Cards - X
- EARTH Level 2 [ Insect / Effect ] ATK 500 DEF 200
- During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
3
2
- Speedroid Terrortop
-
- X
- WIND Level 3 [ Machine / Effect ] ATK 1200 DEF 600
- If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.
3
3
- Speedroid Taketomborg
- X
- WIND Level 3 [ Machine / Effect ] ATK 600 DEF 1200
- If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.
1
4
- The Phantom Knights of Ancient Cloak
- X
- DARK Level 3 [ Warrior / Effect ] ATK 800 DEF 1000
- If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.
1
5
- The Phantom Knights of Silent Boots
- X
- DARK Level 3 [ Warrior / Effect ] ATK 200 DEF 1200
- If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.
3
6
- The Phantom Knights of Ragged Gloves
- X
- DARK Level 3 [ Warrior / Effect ] ATK 1000 DEF 500
-
A DARK Xyz Monster that was Summoned using this card on the field as material gains this effect.
●If it is Xyz Summoned: It gains 1000 ATK.
You can banish this card from your GY; send 1 "Phantom Knights" card from your Deck to the GY. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.
2
7
- Ash Blossom & Joyous Spring
- X
- FIRE Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
-
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
8
- Psychic Wheeleder
- X
- EARTH Level 3 [ Psychic / Tuner/Effect ] ATK 600 DEF 0
- If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.
1
9
- The Phantom Knights of Torn Scales
- X
- DARK Level 3 [ Warrior / Effect ] ATK 600 DEF 1600
- You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn.
3
10
- Destiny HERO - Denier
- X
- DARK Level 3 [ Warrior / Effect ] ATK 1100 DEF 600
- If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.
1
11
- Water Enchantress of the Temple
- X
- WATER Level 3 [ Spellcaster / Effect ] ATK 1500 DEF 1200
- If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.
2
12
- Destiny HERO - Dasher
- X
- DARK Level 6 [ Warrior / Effect ] ATK 2100 DEF 1000
- Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the end of this turn. If this card attacks, change it to Defense Position at the end of the Battle Phase. Once, while this card is in your GY, when you draw a monster during your Draw Phase: You can reveal it; Special Summon it. This card must be in the GY to activate and to resolve this effect.
1
13
- Wandering Gryphon Rider
- X
- WIND Level 7 [ Winged Beast / Effect ] ATK 2000 DEF 2800
- During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.
1
14
- Nibiru, the Primal Being
- X
- LIGHT Level 11 [ Rock / Effect ] ATK 3000 DEF 600
- During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
1
Spell Cards
12
2
- Reinforcement of the Army
-
Limited Cards
Limited Cards - X
- SPELL
- Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
3
- Fusion Destiny
- X
- SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck that mentions a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.
2
4
- Rite of Aramesir
- X
- SPELL
- If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.
1
5
- Dracoback, the Rideable Dragon
- X
- SPELL Equip
- Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.
1
6
- Fateful Adventure
- X
- SPELL Continuous
- Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.
1
7
- Called by the Grave
-
Limited Cards
Limited Cards - X
- SPELL Quick-Play
- Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
8
- Crossout Designator
- X
- SPELL Quick-Play
- Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
1
9
- Forbidden Droplet
- X
- SPELL Quick-Play
- Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
2
Trap Cards
5
1
- Phantom Knights' Wing
- X
- TRAP
- Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.
1
2
- The Phantom Knights of Shade Brigandine
- X
- TRAP
- Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.
1
3
- Phantom Knights' Fog Blade
- X
- TRAP Continuous
- Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.
3
Extra Deck
15
1
- Destiny HERO - Destroyer Phoenix Enforcer
- X
- DARK Level 8 [ Warrior / Fusion/Effect ] ATK 2500 DEF 2100
-
1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster
Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.
1
2
- Number F0: Utopic Future
- X
- LIGHT Rank 0 [ Warrior / Xyz/Effect ] ATK 0 DEF 0
-
2 Xyz Monsters with the same Rank, except "Number" monsters
(This card's original Rank is always treated as 1.)
Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.
1
3
- Number F0: Utopic Draco Future
- X
- LIGHT Rank 0 [ Warrior / Xyz/Effect ] ATK 3000 DEF 2000
-
3 Xyz Monsters with the same Rank, except "Number" monsters
(This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.)
You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.
1
4
- Leviair the Sea Dragon
- X
- WIND Rank 3 [ Aqua / Xyz/Effect ] ATK 1800 DEF 1600
-
2 Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.
2
5
- The Phantom Knights of Break Sword
- X
- DARK Rank 3 [ Warrior / Xyz/Effect ] ATK 2000 DEF 1000
-
2 Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon for the rest of this turn, except DARK monsters.
2
6
- Raider's Knight
- X
- DARK Rank 4 [ Warrior / Xyz/Effect ] ATK 2000 DEF 0
-
2 Level 4 DARK monsters
(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.)
You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.
1
7
- Arc Rebellion Xyz Dragon
- X
- DARK Rank 5 [ Dragon / Xyz/Effect ] ATK 3000 DEF 2500
-
3 Level 5 monsters
This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.
1
8
- Divine Arsenal AA-ZEUS - Sky Thunder
- X
- LIGHT Rank 12 [ Machine / Xyz/Effect ] ATK 3000 DEF 3000
-
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
1
9
- Link Spider
- X
- EARTH Link 1 [ Cyberse / Link/Effect ] ATK 1000 DEF -
-
1 Normal Monster
Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.
1
10
- Salamangreat Almiraj
- X
- FIRE Link 1 [ Cyberse / Link/Effect ] ATK 0 DEF -
-
1 Normal Summoned monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
1
11
- Cherubini, Ebon Angel of the Burning Abyss
- X
- DARK Link 2 [ Fairy / Link/Effect ] ATK 500 DEF -
-
2 Level 3 monsters
Monsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per turn.
1
12
- Predaplant Verte Anaconda
-
Forbidden Cards
Forbidden Cards - X
- DARK Link 2 [ Plant / Link/Effect ] ATK 500 DEF -
-
2 Effect Monsters
You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.
1
13
- The Phantom Knights of Rusty Bardiche
- X
- DARK Link 3 [ Warrior / Link/Effect ] ATK 2100 DEF -
-
2+ DARK monsters
During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.
1