Close

【全ハンデス覇王ラビュリンス】シロちゃまgame実況ch

Favorites
0
Deck Playstyle
Concept
Registered Category
Labrynth Supreme King Z-ARC
Registered Tag
Master Duel Synchro DARK Dragon Fiend
Comment
Monster Cards 14
1
Labrynth Cooclock
1
2
Maxx "C"

Forbidden Cards

Forbidden Cards
3
3
Labrynth Stovie Torbie
1
4
Wannabee!
2
5
Dogmatika Ecclesia, the Virtuous
1
6
Arianna the Labrynth Servant
3
7
Lovely Labrynth of the Silver Castle
1
8
Lady Labrynth of the Silver Castle
2
9  
10  
11  
12  
Spell Cards 7
1
Card of Demise

Limited Cards

Limited Cards
1
2
Pot of Duality
2
3
Nadir Servant
2
4
Triple Tactics Thrust
1
5
Temple of the Kings
1
6  
7  
8  
9  
10  
11  
12  
Trap Cards 19
1
Disturbance Strategy
1
2
Dimensional Barrier
1
3
Infinite Impermanence
2
4
Dogmatika Punishment
2
5
Soul of the Supreme King
3
6
Welcome Labrynth
1
7
Destructive Daruma Karma Cannon
1
8
Big Welcome Labrynth
3
9
Trap Tracks
2
10
Skill Drain
1
11
Gozen Match

Limited Cards

Limited Cards
1
12
There Can Be Only One

Limited Cards

Limited Cards
1
Extra Deck 15
1
Elder Entity N'tss
2
2
Garura, Wings of Resonant Life
2
3
Brave-Eyes Pendulum Dragon
1
4
Titaniklad the Ash Dragon
1
5
Starving Venom Predapower Fusion Dragon
1
6
Supreme King Z-ARC
2
7
Crystal Wing Synchro Dragon
1
8
Crystal Clear Wing Synchro Dragon
1
9
Chaos Angel
2
10
Arc Rebellion Xyz Dragon
1
11
Muckraker From the Underworld
1
12  
13  
14  
15  
Side Deck 0

Main Deck

40
Monster Cards
14
1
Labrynth Cooclock
X
DARK DARK Level Level 1 [ Fiend / Effect ] ATK 0 DEF 0
(Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.
1
2
Maxx "C"

Forbidden Cards

Forbidden Cards
X
EARTH EARTH Level Level 2 [ Insect / Effect ] ATK 500 DEF 200
During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
3
3
Labrynth Stovie Torbie
X
DARK DARK Level Level 2 [ Fiend / Effect ] ATK 0 DEF 2000
(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.
1
4
Wannabee!
X
LIGHT LIGHT Level Level 2 [ Insect / Effect ] ATK 0 DEF 0
During the End Phase: You can send this card from your hand or field to the GY; excavate cards from the top of your Deck, equal to the number of your opponent's unused Spell & Trap Zones, and you can Set 1 excavated Trap to your field (but send it to the GY during the next End Phase), also place the rest on the bottom of the Deck in any order. You can only use this effect of "Wannabee!" once per turn.
2
5
Dogmatika Ecclesia, the Virtuous
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1500 DEF 1500
Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.
1
6
Arianna the Labrynth Servant
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1600 DEF 2100
If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect.
●From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap.
You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.
3
7
Lovely Labrynth of the Silver Castle
X
DARK DARK Level Level 8 [ Fiend / Effect ] ATK 2900 DEF 1900
Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.
1
8
Lady Labrynth of the Silver Castle
X
DARK DARK Level Level 8 [ Fiend / Effect ] ATK 3000 DEF 2900
While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.
2
Spell Cards
7
1
Card of Demise

Limited Cards

Limited Cards
X
SPELL SPELL
Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.
1
2
Pot of Duality
X
SPELL SPELL
Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
2
3
Nadir Servant
X
SPELL SPELL
Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.
2
4
Triple Tactics Thrust
X
SPELL SPELL
If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.
1
5
Temple of the Kings
X
SPELL SPELL Continuous Continuous
You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.
1
Trap Cards
19
1
Disturbance Strategy
X
TRAP TRAP
Your opponent shuffles their entire hand into the Deck, then draws the same number of cards.
1
2
Dimensional Barrier
X
TRAP TRAP
Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
1
3
Infinite Impermanence
X
TRAP TRAP
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
2
4
Dogmatika Punishment
X
TRAP TRAP
Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.
2
5
Soul of the Supreme King
X
TRAP TRAP
Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions, but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY.
3
6
Welcome Labrynth
X
TRAP TRAP
Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.
1
7
Destructive Daruma Karma Cannon
X
TRAP TRAP
Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.
1
8
Big Welcome Labrynth
X
TRAP TRAP
Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.
3
9
Trap Tracks
X
TRAP TRAP
Target 1 monster you control; destroy it, and if you do, Set 1 Normal Trap directly from your Deck, except "Trap Tracks". It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Tracks" per turn.
2
10
Skill Drain
X
TRAP TRAP Continuous Continuous
Activate this card by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).
1
11
Gozen Match

Limited Cards

Limited Cards
X
TRAP TRAP Continuous Continuous
Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.
1
12
There Can Be Only One

Limited Cards

Limited Cards
X
TRAP TRAP Continuous Continuous
Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.
1

Extra Deck

15
1
Elder Entity N'tss
X
LIGHT LIGHT Level Level 4 [ Fairy / Fusion/Effect ] ATK 2500 DEF 1200
1 Synchro Monster + 1 Xyz Monster
Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.
2
2
Garura, Wings of Resonant Life
X
DARK DARK Level Level 6 [ Winged Beast / Fusion/Effect ] ATK 1500 DEF 2400
2 monsters with the same Type and Attribute, but different names
Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.
2
3
Brave-Eyes Pendulum Dragon
X
DARK DARK Level Level 8 [ Dragon / Fusion/Effect ] ATK 3000 DEF 2000
1 "Pendulum Dragon" monster + 1 Warrior-Type monster
When this card is Fusion Summoned: You can change the ATK of all face-up monsters your opponent currently controls to 0, also, for the rest of this turn, other monsters you control cannot attack. Negate the activated effects of monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
1
4
Titaniklad the Ash Dragon
X
DARK DARK Level Level 8 [ Dragon / Fusion/Effect ] ATK 2500 DEF 2000
"Fallen of Albaz" + 1 monster with 2500 or more ATK
Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Dogmatika" monster or 1 "Fallen of Albaz" from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.
1
5
Starving Venom Predapower Fusion Dragon
X
DARK DARK Level Level 10 [ Dragon / Fusion/Effect ] ATK 3600 DEF 2500
1 DARK Fusion Monster + 1 Fusion Monster
(This card is always treated as a "Predaplant" card.)
Once per turn, when a card or effect is activated (Quick Effect): You can Tribute 1 monster on either field with a Predator Counter, and if you do, negate the activation. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can target 1 DARK monster in your GY; Special Summon it. You can only use this effect of "Starving Venom Predapower Fusion Dragon" once per turn.
1
6
Supreme King Z-ARC
X
DARK DARK Level Level 12 [ Dragon / Fusion/Pendulum/Effect ] ATK 4000 DEF 4000
Pendulum Scale P Scale 1 Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s).
4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)
Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
2
7
Crystal Wing Synchro Dragon
X
WIND WIND Level Level 8 [ Dragon / Synchro/Effect ] ATK 3000 DEF 2500
1 Tuner + 1+ non-Tuner Synchro Monsters
Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.
1
8
Crystal Clear Wing Synchro Dragon
X
WIND WIND Level Level 10 [ Dragon / Synchro/Effect ] ATK 3000 DEF 2500
1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster
Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand.
1
9
Chaos Angel
X
DARK DARK Level Level 10 [ Fiend / Synchro/Effect ] ATK 3500 DEF 2800
1 Tuner + 1+ non-Tuner LIGHT or DARK monsters
For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon.
●LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent.
●DARK: Monsters you control cannot be destroyed by battle.
2
10
Arc Rebellion Xyz Dragon
X
DARK DARK Rank Rank 5 [ Dragon / Xyz/Effect ] ATK 3000 DEF 2500
3 Level 5 monsters
This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.
1
11
Muckraker From the Underworld
X
DARK DARK Link Link 2 [ Fiend / Link/Effect ] ATK 1000 DEF -
2 Effect Monsters
Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.
1

Side Deck

0