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- Deck Playstyle
- Concept
- Registered Category
- Cyber Cyber Dragon Kashtira
- Registered Tag
- Master Duel Link Fusion LIGHT Machine
- Comment
Monster Cards | 23 | ||
---|---|---|---|
1 |
PSY-Frame Driver
|
1 | |
2 |
Cyber Dragon Herz
|
1 | |
3 |
Cyber Dragon Nachster
|
1 | |
4 |
Maxx "C"
Forbidden Cards Forbidden Cards |
3 | |
5 |
Cyber Dragon Core
|
3 | |
6 |
PSY-Framegear Gamma
Limited Cards Limited Cards |
2 | |
7 |
Ash Blossom & Joyous Spring
|
2 | |
8 |
Cyberdark Claw
|
2 | |
9 |
Cyberdark Chimera
|
1 | |
10 |
Cyber Dragon
|
2 | |
11 |
Kashtira Fenrir
|
2 | |
12 |
Jizukiru, the Star Destroying Kaiju
|
3 |
Spell Cards | 15 | ||
---|---|---|---|
1 |
Dark Hole
|
1 | |
2 |
Raigeki
|
1 | |
3 |
Harpie's Feather Duster
Limited Cards Limited Cards |
1 | |
4 |
Power Bond
|
2 | |
5 |
Overload Fusion
|
1 | |
6 |
Cyber Emergency
|
3 | |
7 |
Lightning Storm
Semi-Limited Cards Semi-Limited Cards |
1 | |
8 |
Cybernetic Horizon
|
1 | |
9 |
Cyberdark Realm
|
1 | |
10 |
Clockwork Night
|
3 | |
11 | |||
12 |
Trap Cards | 2 | ||
---|---|---|---|
1 |
Infinite Impermanence
|
1 | |
2 |
Red Reboot
Forbidden Cards Forbidden Cards |
1 | |
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
Chimeratech Rampage Dragon
|
2 | |
2 |
Cyber Twin Dragon
|
1 | |
3 |
Chimeratech Fortress Dragon
|
3 | |
4 |
Cyber End Dragon
|
1 | |
5 |
Chimeratech Megafleet Dragon
|
2 | |
6 |
Cyber Eternity Dragon
|
1 | |
7 |
PSY-Framelord Omega
Limited Cards Limited Cards |
1 | |
8 |
Salamangreat Almiraj
|
1 | |
9 |
Cyber Dragon Sieger
|
1 | |
10 |
Predaplant Verte Anaconda
Forbidden Cards Forbidden Cards |
1 | |
11 |
Baronne de Fleur
Forbidden Cards Forbidden Cards |
1 | |
12 | |||
13 | |||
14 | |||
15 |
Side Deck | 0 |
---|
Main Deck
40Monster Cards
23
1
- PSY-Frame Driver
- X
- LIGHT Level 6 [ Psychic / Normal ] ATK 2500 DEF 0
- A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".
1
2
- Cyber Dragon Herz
- X
- LIGHT Level 1 [ Machine / Effect ] ATK 100 DEF 100
-
This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn.
●If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters.
●If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.
1
3
- Cyber Dragon Nachster
- X
- LIGHT Level 1 [ Machine / Effect ] ATK 200 DEF 200
- This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.
1
4
- Maxx "C"
-
Forbidden Cards
Forbidden Cards - X
- EARTH Level 2 [ Insect / Effect ] ATK 500 DEF 200
- During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
3
5
- Cyber Dragon Core
- X
- LIGHT Level 2 [ Machine / Effect ] ATK 400 DEF 1500
- This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn.
3
6
- PSY-Framegear Gamma
-
Limited Cards
Limited Cards - X
- LIGHT Level 2 [ Psychic / Tuner/Effect ] ATK 1000 DEF 0
- Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.
2
7
- Ash Blossom & Joyous Spring
- X
- FIRE Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
-
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
2
8
- Cyberdark Claw
- X
- DARK Level 3 [ Dragon / Effect ] ATK 1600 DEF 800
-
If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn.
●You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand.
●During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY.
2
9
- Cyberdark Chimera
- X
- DARK Level 4 [ Machine / Effect ] ATK 800 DEF 2100
- You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.
1
10
- Cyber Dragon
- X
- LIGHT Level 5 [ Machine / Effect ] ATK 2100 DEF 1600
- If only your opponent controls a monster, you can Special Summon this card (from your hand).
2
11
- Kashtira Fenrir
- X
- EARTH Level 7 [ Psychic / Effect ] ATK 2400 DEF 2400
- If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.
2
12
- Jizukiru, the Star Destroying Kaiju
- X
- LIGHT Level 10 [ Machine / Effect ] ATK 3300 DEF 2600
- You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.
3
Spell Cards
15
3
- Harpie's Feather Duster
-
Limited Cards
Limited Cards - X
- SPELL
- Destroy all Spells and Traps your opponent controls.
1
4
- Power Bond
- X
- SPELL
- Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.
2
5
- Overload Fusion
- X
- SPELL
- Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
1
6
- Cyber Emergency
- X
- SPELL
- Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.
3
7
- Lightning Storm
-
Semi-Limited Cards
Semi-Limited Cards - X
- SPELL
-
If you control no face-up cards: Activate 1 of these effects;
●Destroy all Attack Position monsters your opponent controls.
●Destroy all Spells and Traps your opponent controls.
You can only activate 1 "Lightning Storm" per turn.
1
8
- Cybernetic Horizon
- X
- SPELL
-
(This card is always treated as a "Cyberdark" card.)
Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters.
1
9
- Cyberdark Realm
- X
- SPELL Continuous
- When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.
1
10
- Clockwork Night
- X
- SPELL Continuous
- All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.
3
Trap Cards
2
1
- Infinite Impermanence
- X
- TRAP
- Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
1
2
- Red Reboot
-
Forbidden Cards
Forbidden Cards - X
- TRAP Counter
- When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.
1
Extra Deck
15
1
- Chimeratech Rampage Dragon
- X
- DARK Level 5 [ Machine / Fusion/Effect ] ATK 2100 DEF 1600
-
2+ "Cyber Dragon" monsters
A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.
2
2
- Cyber Twin Dragon
- X
- LIGHT Level 8 [ Machine / Fusion/Effect ] ATK 2800 DEF 2100
-
"Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.
1
3
- Chimeratech Fortress Dragon
- X
- DARK Level 8 [ Machine / Fusion/Effect ] ATK 0 DEF 0
-
"Cyber Dragon" + 1+ Machine monsters
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1000 x the number of materials used for its Special Summon.
3
4
- Cyber End Dragon
- X
- LIGHT Level 10 [ Machine / Fusion/Effect ] ATK 4000 DEF 2800
-
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.
1
5
- Chimeratech Megafleet Dragon
- X
- DARK Level 10 [ Machine / Fusion/Effect ] ATK 0 DEF 0
-
1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1200 x the number of materials used for its Special Summon.
2
6
- Cyber Eternity Dragon
- X
- LIGHT Level 10 [ Machine / Fusion/Effect ] ATK 2800 DEF 4000
-
1 "Cyber Dragon" monster + 2 Machine monsters
If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.
1
7
- PSY-Framelord Omega
-
Limited Cards
Limited Cards - X
- LIGHT Level 8 [ Psychic / Synchro/Effect ] ATK 2800 DEF 2200
-
1 Tuner + 1+ non-Tuner monsters
Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.
1
8
- Salamangreat Almiraj
- X
- FIRE Link 1 [ Cyberse / Link/Effect ] ATK 0 DEF -
-
1 Normal Summoned monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
1
9
- Cyber Dragon Sieger
- X
- LIGHT Link 2 [ Machine / Link/Effect ] ATK 2100 DEF -
-
2 Machine monsters, including "Cyber Dragon"
This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.
1
10
- Predaplant Verte Anaconda
-
Forbidden Cards
Forbidden Cards - X
- DARK Link 2 [ Plant / Link/Effect ] ATK 500 DEF -
-
2 Effect Monsters
You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.
1
11
- Baronne de Fleur
-
Forbidden Cards
Forbidden Cards - X
- WIND Level 10 [ Warrior / Synchro/Effect ] ATK 3000 DEF 2400
-
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.
1