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- Deck Playstyle
- Concept
- Registered Category
- Code Talker Mathmech
- Registered Tag
- Master Duel Link DARK EARTH Cyberse
- Comment
Monster Cards | 26 | ||
---|---|---|---|
1 |
Effect Veiler
|
2 | |
2 |
Droll & Lock Bird
|
1 | |
3 |
Dotscaper
|
1 | |
4 |
Maxx "C"
Forbidden Cards Forbidden Cards |
3 | |
5 |
Ash Blossom & Joyous Spring
|
3 | |
6 |
Ghost Belle & Haunted Mansion
|
2 | |
7 |
Mathmech Sigma
|
1 | |
8 |
Mathmech Addition
|
1 | |
9 |
Mathmech Subtraction
|
1 | |
10 |
Mathmech Multiplication
|
1 | |
11 |
Mathmech Diameter
|
2 | |
12 |
Mathmech Circular
Forbidden Cards Forbidden Cards |
3 | |
13 |
Parallel eXceed
|
3 | |
14 |
Gatchiri @Ignister
|
1 | |
15 |
Nibiru, the Primal Being
|
1 |
Spell Cards | 11 | ||
---|---|---|---|
1 |
Cynet Mining
|
3 | |
2 |
Mathmech Equation
|
1 | |
3 |
Triple Tactics Talent
|
1 | |
4 |
Small World
|
3 | |
5 |
Called by the Grave
Limited Cards Limited Cards |
2 | |
6 |
Crossout Designator
|
1 | |
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Trap Cards | 3 | ||
---|---|---|---|
1 |
Infinite Impermanence
|
1 | |
2 |
Mathmech Superfactorial
|
1 | |
3 |
Anti-Spell Fragrance
Limited Cards Limited Cards |
1 | |
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
Wind Pegasus @Ignister
|
1 | |
2 |
Primathmech Laplacian
|
1 | |
3 |
Primathmech Alembertian
|
2 | |
4 |
Mereologic Aggregator
|
1 | |
5 |
Salamangreat Almiraj
|
1 | |
6 |
Linguriboh
|
1 | |
7 |
Update Jammer
|
1 | |
8 |
Splash Mage
|
1 | |
9 |
G Golem Crystal Heart
|
1 | |
10 |
Pitknight Earlie
|
1 | |
11 |
Transcode Talker
|
1 | |
12 |
Decode Talker Heatsoul
|
1 | |
13 |
Accesscode Talker
|
1 | |
14 |
Firewall Dragon Darkfluid - Neo Tempest Terahertz
|
1 | |
15 |
Side Deck | 0 |
---|
Main Deck
40Monster Cards
26
1
- Effect Veiler
- X
- LIGHT Level 1 [ Spellcaster / Tuner/Effect ] ATK 0 DEF 0
- During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
2
2
- Droll & Lock Bird
- X
- WIND Level 1 [ Spellcaster / Effect ] ATK 0 DEF 0
- If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
1
3
- Dotscaper
- X
- EARTH Level 1 [ Cyberse / Effect ] ATK 0 DEF 2100
- If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.
1
4
- Maxx "C"
-
Forbidden Cards
Forbidden Cards - X
- EARTH Level 2 [ Insect / Effect ] ATK 500 DEF 200
- During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
3
5
- Ash Blossom & Joyous Spring
- X
- FIRE Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
-
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
6
- Ghost Belle & Haunted Mansion
- X
- EARTH Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
-
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
●Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
●Special Summon a Monster Card(s) from the GY.
●Banish a card(s) from the GY.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
2
7
- Mathmech Sigma
- X
- LIGHT Level 4 [ Cyberse / Tuner/Effect ] ATK 1000 DEF 1500
- If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.
1
8
- Mathmech Addition
- X
- FIRE Level 4 [ Cyberse / Effect ] ATK 1000 DEF 1000
- You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.
1
9
- Mathmech Subtraction
- X
- FIRE Level 4 [ Cyberse / Effect ] ATK 1000 DEF 1000
- You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn.
1
10
- Mathmech Multiplication
- X
- EARTH Level 4 [ Cyberse / Effect ] ATK 500 DEF 2000
- You can target 1 Level 4 Cyberse monster you control; its Level becomes 8 until the end of this turn. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; its ATK becomes doubled until the end of this turn. You can only use each effect of "Mathmech Multiplication" once per turn.
1
11
- Mathmech Diameter
- X
- LIGHT Level 4 [ Cyberse / Tuner/Effect ] ATK 1000 DEF 1500
-
When this card is Normal Summoned: You can target 1 Level 4 Cyberse monster in your GY; Special Summon it, but it cannot activate its effects. A "Mathmech" monster that was Synchro or Xyz Summoned using this card on the field as material gains the following effect.
●Once per turn, during the turn this card was Special Summoned, when your opponent activates a card or effect (Quick Effect): You can negate that effect.
You can only use each effect of "Mathmech Diameter" once per turn.
2
12
- Mathmech Circular
-
Forbidden Cards
Forbidden Cards - X
- LIGHT Level 4 [ Cyberse / Effect ] ATK 1500 DEF 1500
- You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn.
3
13
- Parallel eXceed
- X
- WIND Level 8 [ Cyberse / Effect ] ATK 2000 DEF 2000
-
If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn.
●If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to.
●If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.
3
14
- Gatchiri @Ignister
- X
- EARTH Level 8 [ Cyberse / Effect ] ATK 0 DEF 3000
-
The first time each Cyberse monster you control would be destroyed by a card effect each turn, it is not destroyed. You can only use each of the following effects of "Gatchiri @Ignister" once per turn.
●You can target 1 Cyberse Effect Monster you control; negate its effects, and if you do, Special Summon this card from your hand.
●If this card is sent from the field to your GY: You can target 1 face-up monster you control; that target is unaffected by your opponent's card effects until the end of your opponent's turn.
1
15
- Nibiru, the Primal Being
- X
- LIGHT Level 11 [ Rock / Effect ] ATK 3000 DEF 600
- During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
1
Spell Cards
11
1
- Cynet Mining
- X
- SPELL
- Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.
3
2
- Mathmech Equation
- X
- SPELL
- Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn.
1
3
- Triple Tactics Talent
- X
- SPELL
-
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;
●Draw 2 cards.
●Take control of 1 monster your opponent controls until the End Phase.
●Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck.
You can only activate 1 "Triple Tactics Talent" per turn.
1
4
- Small World
- X
- SPELL
- Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.
3
5
- Called by the Grave
-
Limited Cards
Limited Cards - X
- SPELL Quick-Play
- Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
6
- Crossout Designator
- X
- SPELL Quick-Play
- Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
1
Trap Cards
3
1
- Infinite Impermanence
- X
- TRAP
- Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
1
2
- Mathmech Superfactorial
- X
- TRAP
-
Target up to 3 "Mathmech" monsters in your GY with different names, then activate 1 of these effects;
●Special Summon them, but their effects are negated, then, immediately after this effect resolves, Synchro Summon 1 "Mathmech" Synchro Monster using only those monsters, and shuffle the materials into the Deck instead of sending them to the GY.
●Special Summon them, but their effects are negated, then, immediately after this effect resolves, Xyz Summon 1 "Mathmech" Xyz Monster using only those monsters.
You can only activate 1 "Mathmech Superfactorial" per turn.
1
3
- Anti-Spell Fragrance
-
Limited Cards
Limited Cards - X
- TRAP Continuous
- Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.
1
Extra Deck
15
1
- Wind Pegasus @Ignister
- X
- WIND Level 7 [ Cyberse / Synchro/Effect ] ATK 2300 DEF 1500
-
1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.
1
2
- Primathmech Laplacian
- X
- EARTH Rank 4 [ Cyberse / Xyz/Effect ] ATK 2000 DEF 0
-
3 Level 4 monsters
If a "Mathmech" card(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is Xyz Summoned: You can detach up to 3 materials from it, then choose that many effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping any that were not chosen);
●Send 1 random card from your opponent's hand to the GY.
●Send 1 monster your opponent controls to the GY.
●Send 1 Spell/Trap your opponent controls to the GY.
You can only use this effect of "Primathmech Laplacian" once per turn.
1
3
- Primathmech Alembertian
- X
- EARTH Rank 4 [ Cyberse / Xyz/Effect ] ATK 2000 DEF 0
-
2+ Level 4 monsters
You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect;
●2: Add 1 "Mathmech" card from your Deck to your hand.
●3: Add 1 Level 4 monster from your Deck to your hand.
●4: Add 1 Spell/Trap from your Deck to your hand.
You can only use each effect of "Primathmech Alembertian" once per turn.
2
4
- Mereologic Aggregator
- X
- DARK Rank 9 [ Cyberse / Xyz/Effect ] ATK 2600 DEF 3000
-
2+ Level 9 monsters
If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.
1
5
- Salamangreat Almiraj
- X
- FIRE Link 1 [ Cyberse / Link/Effect ] ATK 0 DEF -
-
1 Normal Summoned monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
1
6
- Linguriboh
- X
- DARK Link 1 [ Cyberse / Link/Effect ] ATK 300 DEF -
-
1 Level 4 or lower Cyberse monster
When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.
1
7
- Update Jammer
- X
- WIND Link 2 [ Cyberse / Link/Effect ] ATK 2000 DEF -
-
2 Level 2 or higher Cyberse monsters
Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.
1
8
- Splash Mage
- X
- WATER Link 2 [ Cyberse / Link/Effect ] ATK 1100 DEF -
-
2 Cyberse monsters
You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.
1
9
- G Golem Crystal Heart
- X
- WATER Link 2 [ Cyberse / Link/Effect ] ATK 0 DEF -
-
2 Cyberse monsters
You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent.
1
10
- Pitknight Earlie
- X
- FIRE Link 2 [ Cyberse / Link/Effect ] ATK 1500 DEF -
-
2 Effect Monsters
When a monster this card points to activates its effect (except during the Damage Step) (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card. You can only use each effect of "Pitknight Earlie" once per turn.
1
11
- Transcode Talker
- X
- EARTH Link 3 [ Cyberse / Link/Effect ] ATK 2300 DEF -
-
2+ Effect Monsters
While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.
1
12
- Decode Talker Heatsoul
- X
- FIRE Link 3 [ Cyberse / Link/Effect ] ATK 2300 DEF -
-
2+ Cyberse monsters with different Attributes
Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can apply this effect.
●Banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul".
You can only use this effect of "Decode Talker Heatsoul" once per turn.
1
13
- Accesscode Talker
- X
- DARK Link 4 [ Cyberse / Link/Effect ] ATK 2300 DEF -
-
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as its Link Material; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
1
14
- Firewall Dragon Darkfluid - Neo Tempest Terahertz
- X
- DARK Link 5 [ Cyberse / Link/Effect ] ATK 3000 DEF -
-
3+ Cyberse monsters
Negate any monster effects activated by your opponent during the Battle Phase. (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card gains the Attribute of that monster sent to the GY, also it gains 2500 ATK. You can only use this effect of "Firewall Dragon Darkfluid - Neo Tempest Terahertz" once per turn. This card can attack monsters a number of times each Battle Phase, up to the number of different Attributes it has.
1