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  • Remove Forbidden Card "Djinn Releaser of Rituals" x 2.
  • Remove Forbidden Card "Maxx "C"" x 3.
  • Remove Forbidden Card "Outer Entity Azathot" x 1.
Monster Cards 27
1
Nekroz of Clausolas
3
2
Nekroz of Decisive Armor
1
3
Nekroz of Trishula
2
4
Nekroz of Brionac
1
5
Nekroz of Valkyrus
2
6
Shurit, Strategist of the Nekroz
1
7
Gale Dogra
3
8
Cyber Angel Benten
2
9
Senju of the Thousand Hands
3
10
Manju of the Ten Thousand Hands
3
11
Nekroz of Unicore
1
12
Djinn Releaser of Rituals

Forbidden Cards

Forbidden Cards
2
13
Maxx "C"

Forbidden Cards

Forbidden Cards
2
14
Archlord Kristya
1
Spell Cards 14
1
Twin Twisters
2
2
Harpie's Feather Duster

Limited Cards

Limited Cards
1
3
Dark Hole
1
4
Preparation of Rites
1
5
Reinforcement of the Army

Limited Cards

Limited Cards
1
6
Nekroz Kaleidoscope
3
7
Nekroz Cycle
1
8
Nekroz Mirror
2
9
Book of Eclipse
2
10  
11  
12  
13  
14  
Trap Cards 0
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
Extra Deck 15
1
Toadally Awesome
1
2
Evilswarm Exciton Knight
1
3
Outer Entity Nyarla
2
4
Castel, the Skyblaster Musketeer
1
5
Outer Entity Azathot

Forbidden Cards

Forbidden Cards
1
6
Number 21: Frozen Lady Justice
1
7
Gaia Dragon, the Thunder Charger
1
8
Star Eater
1
9
Herald of the Arc Light
3
10
Assault Blackwing - Onimaru the Divine Thunder
1
11
Elder Entity N'tss
1
12
ABC-Dragon Buster
1
13  
14  
15  
Side Deck 15
1
Maxx "C"

Forbidden Cards

Forbidden Cards
1
2
Ghost Reaper & Winter Cherries
3
3
Gameciel, the Sea Turtle Kaiju
2
4
Performage Hat Tricker
2
5
System Down
2
6
Twin Twisters
1
7
Book of Eclipse
1
8
Torrential Tribute
3
9  
10  
11  
12  
13  
14  
15  

Main Deck

41
Monster Cards
27
1
Nekroz of Clausolas
X
WATER WATER Level Level 3 [ Warrior / Ritual/Effect ] ATK 1200 DEF 2300
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned. You can only use each of these effects of "Nekroz of Clausolas" once per turn.
●You can discard this card; add 1 "Nekroz" Spell/Trap from your Deck to your hand.
●(Quick Effect): You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, that target's ATK becomes 0, also that target's effects are negated.
3
2
Nekroz of Decisive Armor
X
WATER WATER Level Level 10 [ Dragon / Ritual/Effect ] ATK 3300 DEF 2300
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 10 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Decisive Armor" once per turn.
●During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it gains 1000 ATK and DEF until the end of this turn.
●You can target 1 Set card your opponent controls; destroy it, and if you do, banish it.
1
3
Nekroz of Trishula
X
WATER WATER Level Level 9 [ Warrior / Ritual/Effect ] ATK 2700 DEF 2000
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 9 monsters. You can only use each of these effects of "Nekroz of Trishula" once per turn.
●When a card or effect is activated that targets a "Nekroz" monster(s) you control (Quick Effect): You can discard this card; negate the activation.
●When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and GY. (The card in the hand is chosen at random.)
2
4
Nekroz of Brionac
X
WATER WATER Level Level 6 [ Warrior / Ritual/Effect ] ATK 2300 DEF 1400
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using "Nekroz of Brionac". You can only use each of these effects of "Nekroz of Brionac" once per turn.
●You can discard this card; add 1 "Nekroz" monster from your Deck to your hand, except "Nekroz of Brionac".
●You can target up to 2 face-up monsters on the field that were Special Summoned from the Extra Deck; shuffle them into the Deck.
1
5
Nekroz of Valkyrus
X
WATER WATER Level Level 8 [ Spellcaster / Ritual/Effect ] ATK 2900 DEF 1700
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 8 monsters. You can only use each of these effects of "Nekroz of Valkyrus" once per turn.
●When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your GY and discard this card; negate the attack, then end the Battle Phase.
●During your Main Phase: You can Tribute up to 2 monsters from your hand and/or field, and if you do, draw the same number of cards you Tributed.
2
6
Shurit, Strategist of the Nekroz
X
WATER WATER Level Level 3 [ Warrior / Effect ] ATK 300 DEF 1800
If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can add 1 Warrior "Nekroz" Ritual Monster from your Deck to your hand. You can only use this effect of "Shurit, Strategist of the Nekroz" once per turn.
1
7
Gale Dogra
X
EARTH EARTH Level Level 2 [ Insect / Effect ] ATK 650 DEF 600
You can pay 3000 LP; send 1 monster from your Extra Deck to the GY.
3
8
Cyber Angel Benten
X
LIGHT LIGHT Level Level 6 [ Fairy / Ritual/Effect ] ATK 1800 DEF 1500
You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.
2
9
Senju of the Thousand Hands
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1400 DEF 1000
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.
3
10
Manju of the Ten Thousand Hands
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1400 DEF 1000
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
3
11
Nekroz of Unicore
X
WATER WATER Level Level 4 [ Spellcaster / Ritual/Effect ] ATK 2300 DEF 1000
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned. You can discard this card, then target 1 "Nekroz" card in your GY, except "Nekroz of Unicore"; add it to your hand. You can only use this effect of "Nekroz of Unicore" once per turn. Negate the effects of face-up monsters on the field that were Special Summoned from the Extra Deck.
1
12
Djinn Releaser of Rituals

Forbidden Cards

Forbidden Cards
X
DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1200 DEF 2000
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, the other player cannot Special Summon while that Ritual Summoned monster is face-up on the field.
2
13
Maxx "C"

Forbidden Cards

Forbidden Cards
X
EARTH EARTH Level Level 2 [ Insect / Effect ] ATK 500 DEF 200
During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
2
14
Archlord Kristya
X
LIGHT LIGHT Level Level 8 [ Fairy / Effect ] ATK 2800 DEF 2300
If you have exactly 4 Fairy monsters in your GY, you can Special Summon this card (from your hand). If Summoned this way: Target 1 Fairy monster in your GY; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the GY, place it on top of the Deck, instead.
1
Spell Cards
14
1
Twin Twisters
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.
2
2
Harpie's Feather Duster

Limited Cards

Limited Cards
X
SPELL SPELL
Destroy all Spells and Traps your opponent controls.
1
3
Dark Hole
X
SPELL SPELL
Destroy all monsters on the field.
1
4
Preparation of Rites
X
SPELL SPELL
Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.
1
5
Reinforcement of the Army

Limited Cards

Limited Cards
X
SPELL SPELL
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
6
Nekroz Kaleidoscope
X
SPELL SPELL Ritual Ritual
This card can be used to Ritual Summon any number of "Nekroz" Ritual Monsters. Tribute 1 monster from your hand or field, or send 1 monster from your Extra Deck to the GY, also after that, Ritual Summon any number of "Nekroz" monsters whose total Levels exactly equal the Level of that monster. You can only use this effect of "Nekroz Kaleidoscope" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.
3
7
Nekroz Cycle
X
SPELL SPELL Ritual Ritual
This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand or GY whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Cycle" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.
1
8
Nekroz Mirror
X
SPELL SPELL Ritual Ritual
This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, and/or banish "Nekroz" monsters from your GY, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Mirror" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.
2
9
Book of Eclipse
X
SPELL SPELL Quick-Play Quick-Play
Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.
2

Extra Deck

15
1
Toadally Awesome
X
WATER WATER Rank Rank 2 [ Aqua / Xyz/Effect ] ATK 2200 DEF 0
2 Level 2 Aqua monsters
Once per turn, during the Standby Phase: You can detach 1 material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, when your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 Aqua monster from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the GY: You can target 1 WATER monster in your GY; add it to your hand.
1
2
Evilswarm Exciton Knight
X
LIGHT LIGHT Rank Rank 4 [ Fiend / Xyz/Effect ] ATK 1900 DEF 0
2 Level 4 monsters
Once per Chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.
1
3
Outer Entity Nyarla
X
EARTH EARTH Rank Rank 4 [ Fiend / Xyz/Effect ] ATK 0 DEF 2600
2 Level 4 monsters
When this card is Xyz Summoned: You can discard any number of cards; increase this card's Rank by the number of discarded cards. Once per turn, while this card has Xyz Material: You can target 1 monster in your GY; detach all materials from this card, and if you do, attach that target to this card as material. When a monster is attached by this effect, this card's Type and Attribute become the same as that monster's original Type and Attribute.
2
4
Castel, the Skyblaster Musketeer
X
WIND WIND Rank Rank 4 [ Winged Beast / Xyz/Effect ] ATK 2000 DEF 1500
2 Level 4 monsters
You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
1
5
Outer Entity Azathot

Forbidden Cards

Forbidden Cards
X
DARK DARK Rank Rank 5 [ Fiend / Xyz/Effect ] ATK 2400 DEF 0
3 Level 5 monsters
You can also Xyz Summon this card by using an "Outer Entity" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. After this card was Xyz Summoned, your opponent cannot activate monster effects for the rest of that turn. If this card has at least 3 Xyz Materials (1 Fusion, 1 Synchro, and 1 Xyz Monster): You can detach 1 material from this card; destroy all cards your opponent controls.
1
6
Number 21: Frozen Lady Justice
X
WATER WATER Rank Rank 6 [ Aqua / Xyz/Effect ] ATK 500 DEF 500
2 Level 6 monsters
You can also Xyz Summon this card by detaching 1 Xyz Material from a Rank 5 Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. Once per turn: You can detach 1 Xyz Material from this card; destroy all Defense Position monsters your opponent controls.
1
7
Gaia Dragon, the Thunder Charger
X
WIND WIND Rank Rank 7 [ Dragon / Xyz/Effect ] ATK 2600 DEF 2100
2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.
1
8
Star Eater
X
LIGHT LIGHT Level Level 11 [ Dragon / Synchro/Effect ] ATK 3200 DEF 2800
1 Tuner + 1 or more non-Tuner monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. When Synchro Summoned, cards and effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step.
1
9
Herald of the Arc Light
X
LIGHT LIGHT Level Level 4 [ Fairy / Synchro/Effect ] ATK 600 DEF 1000
1 Tuner + 1+ non-Tuner monsters
Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
3
10
Assault Blackwing - Onimaru the Divine Thunder
X
DARK DARK Level Level 12 [ Winged Beast / Synchro/Effect ] ATK 3000 DEF 2000
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.
1
11
Elder Entity N'tss
X
LIGHT LIGHT Level Level 4 [ Fairy / Fusion/Effect ] ATK 2500 DEF 1200
1 Synchro Monster + 1 Xyz Monster
Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.
1
12
ABC-Dragon Buster
X
LIGHT LIGHT Level Level 8 [ Machine / Fusion/Effect ] ATK 3000 DEF 2800
"A-Assault Core" + "B-Buster Drake" + "C-Crush Wyvern"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. (You do not use "Polymerization".) Once per turn (Quick Effect): You can discard 1 card, then target 1 card on the field; banish it. During your opponent's turn (Quick Effect): You can Tribute this card, then target 3 of your banished LIGHT Machine Union monsters with different names; Special Summon them.
1

Side Deck

15
1
Maxx "C"

Forbidden Cards

Forbidden Cards
X
EARTH EARTH Level Level 2 [ Insect / Effect ] ATK 500 DEF 200
During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
1
2
Ghost Reaper & Winter Cherries
X
DARK DARK Level Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
If your opponent controls more monsters than you do (Quick Effect): You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.
3
3
Gameciel, the Sea Turtle Kaiju
X
WATER WATER Level Level 8 [ Aqua / Effect ] ATK 2200 DEF 3000
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
2
4
Performage Hat Tricker
X
EARTH EARTH Level Level 4 [ Spellcaster / Effect ] ATK 1100 DEF 1100
If 2 or more monsters are on the field, you can Special Summon this card (from your hand). When a card or effect is activated that would inflict damage to you (Quick Effect): You can place 1 Performage Counter on this card (max. 3), then make that effect damage to you 0. When the 3rd Performage Counter is placed on this card, its ATK/DEF become 3300.
2
5
System Down
X
SPELL SPELL
Pay 1000 LP; banish all Machine-Type monsters your opponent controls and in their Graveyard.
2
6
Twin Twisters
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.
1
7
Book of Eclipse
X
SPELL SPELL Quick-Play Quick-Play
Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.
1
8
Torrential Tribute
X
TRAP TRAP
When a monster(s) is Summoned: Destroy all monsters on the field.
3