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Monster Cards | 23 | ||
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1 |
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Shaddoll Hound
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3 |
2 |
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Shaddoll Dragon
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3 |
3 |
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Shaddoll Hedgehog
|
3 |
4 |
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Shaddoll Falco
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2 |
5 |
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Shaddoll Beast
|
2 |
6 |
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Shaddoll Squamata
|
2 |
7 |
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Amarylease
|
1 |
8 |
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Nefarious Archfiend Eater of Nefariousness
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1 |
9 |
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Dark Magician
|
3 |
10 |
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Dark Magician of Chaos
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1 |
11 |
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Summoner Monk
|
1 |
12 |
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Debris Dragon
|
1 |
Spell Cards | 12 | ||
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1 |
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Shaddoll Fusion
|
1 |
2 |
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El Shaddoll Fusion
|
1 |
3 |
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Nephe Shaddoll Fusion
|
1 |
4 |
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Polymerization
|
2 |
5 |
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Super Polymerization
|
1 |
6 |
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Odd-Eyes Fusion
|
1 |
7 |
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Curse of the Shadow Prison
|
2 |
8 |
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Magical Dimension
|
2 |
9 |
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Monster Reborn
Limited Cards Limited Cards |
1 |
10 | |||
11 | |||
12 |
Trap Cards | 7 | ||
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1 |
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Shaddoll Core
|
2 |
2 |
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Fusion Reserve
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1 |
3 |
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Dark Renewal
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1 |
4 |
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Grisaille Prison
|
1 |
5 |
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Eternal Soul
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2 |
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
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El Shaddoll Winda
|
3 |
2 |
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El Shaddoll Wendigo
|
3 |
3 |
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El Shaddoll Shekhinaga
|
3 |
4 |
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El Shaddoll Grysta
|
1 |
5 |
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El Shaddoll Anoyatyllis
|
1 |
6 |
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Amulet Dragon
|
1 |
7 |
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Odd-Eyes Vortex Dragon
|
1 |
8 |
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Odd-Eyes Meteorburst Dragon
|
1 |
9 |
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Odd-Eyes Rebellion Dragon
|
1 |
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Side Deck | 0 |
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Main Deck
42Monster Cards
23
1
- Shaddoll Hound
- X
-
DARK
Level 4 [ Spellcaster / Flip/Effect ]
ATK 1600 DEF 900 -
FLIP: You can target 1 "Shaddoll" card in your GY; add it to your hand.
If this card is sent to the GY by a card effect: You can target 1 monster on the field; change its battle position. (Flip monsters' effects are not activated at this time, except "Shaddoll" monsters'.) You can only use 1 "Shaddoll Hound" effect per turn, and only once that turn.
3
2
- Shaddoll Dragon
- X
-
DARK
Level 4 [ Spellcaster / Flip/Effect ]
ATK 1900 DEF 0 -
FLIP: You can target 1 card your opponent controls; return it to the hand.
If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.
3
3
- Shaddoll Hedgehog
- X
-
DARK
Level 3 [ Spellcaster / Flip/Effect ]
ATK 800 DEF 200 -
FLIP: You can add 1 "Shaddoll" Spell/Trap from your Deck to your hand.
If this card is sent to the GY by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.
3
4
- Shaddoll Falco
- X
-
DARK
Level 2 [ Spellcaster / Flip/Tuner/Effect ]
ATK 600 DEF 1400 -
FLIP: You can target 1 "Shaddoll" monster in your GY, except "Shaddoll Falco"; Special Summon it in face-down Defense Position.
If this card is sent to the GY by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn.
2
5
- Shaddoll Beast
- X
-
DARK
Level 5 [ Spellcaster / Flip/Effect ]
ATK 2200 DEF 1700 -
FLIP: You can draw 2 cards, then discard 1 card.
If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
2
6
- Shaddoll Squamata
- X
-
DARK
Level 4 [ Spellcaster / Flip/Effect ]
ATK 1800 DEF 1000 -
FLIP: You can target 1 monster on the field; destroy it.
If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.
2
7
- Amarylease
- X
-
EARTH
Level 1 [ Plant / Effect ]
ATK 100 DEF 200 - During your Main Phase: You can banish this card from your Graveyard; you can Normal Summon 1 monster this turn for 1 less Tribute. You can only use the effect of "Amarylease" once per turn.
1
8
- Nefarious Archfiend Eater of Nefariousness
- X
-
EARTH
Level 4 [ Beast / Effect ]
ATK 1500 DEF 200 - You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster monster, you can Special Summon this card (from your hand). Once per turn, during your opponent's End Phase, if this card is in your GY: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card.
1
9
- Dark Magician
- X
-
DARK
Level 7 [ Spellcaster / Normal ]
ATK 2500 DEF 2100 - The ultimate wizard in terms of attack and defense.
3
10
- Dark Magician of Chaos
- X
-
DARK
Level 8 [ Spellcaster / Effect ]
ATK 2800 DEF 2600 - During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.
1
11
- Summoner Monk
- X
-
DARK
Level 4 [ Spellcaster / Effect ]
ATK 800 DEF 1600 - While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
1
12
- Debris Dragon
- X
-
WIND
Level 4 [ Dragon / Tuner/Effect ]
ATK 1000 DEF 2000 - When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your GY; Special Summon that target in Attack Position, but negate its effects. Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon monster. The other Synchro Material(s) cannot be Level 4.
1
Spell Cards
12
1
- Shaddoll Fusion
- X
-
SPELL
- Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.
1
2
- El Shaddoll Fusion
- X
-
SPELL
Quick-Play
- Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "El Shaddoll Fusion" per turn.
1
3
- Nephe Shaddoll Fusion
- X
-
SPELL
Equip
- Activate this card by declaring 1 Attribute. Equip only to a "Shaddoll" monster, and it becomes that Attribute. During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including the equipped monster. You can only use this effect of "Nephe Shaddoll Fusion" once per turn.
1
4
- Polymerization
- X
-
SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
2
5
- Super Polymerization
- X
-
SPELL
Quick-Play
- Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
1
6
- Odd-Eyes Fusion
- X
-
SPELL
- Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If your opponent controls 2 or more monsters and you control no monsters, you can also use up to 2 "Odd-Eyes" monsters in your Extra Deck as Fusion Materials. You can only activate 1 "Odd-Eyes Fusion" per turn.
1
7
- Curse of the Shadow Prison
- X
-
SPELL
Field
- Each time a "Shaddoll" monster(s) is sent to the GY by a card effect, place 1 Spellstone Counter on this card for each sent monster. All monsters your opponent controls lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. Each time you Fusion Summon a "Shaddoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials.
2
8
- Magical Dimension
- X
-
SPELL
Quick-Play
- If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field.
2
Trap Cards
7
1
- Shaddoll Core
- X
-
TRAP
Continuous
- Special Summon this card as an Effect Monster (Spellcaster/DARK/Level 9/ATK 1450/DEF 1950). (This card is also still a Trap.) If Summoned this way, you can substitute this monster for 1 Fusion Material that lists an Attribute, on a "Shaddoll" Fusion Monster Card. If this card is sent to the GY by a card effect: You can target 1 "Shaddoll" Spell/Trap in your GY, except "Shaddoll Core"; add it to your hand.
2
2
- Fusion Reserve
- X
-
TRAP
- Reveal 1 Fusion Monster in your Extra Deck, add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand.
1
3
- Dark Renewal
- X
-
TRAP
- When your opponent Normal or Special Summons a monster(s): Target 1 of those monsters and 1 Spellcaster monster you control; send both monsters to the GY, then you can Special Summon 1 DARK Spellcaster monster from your Deck or GY.
1
4
- Grisaille Prison
- X
-
TRAP
- If you control a face-up monster that was Tribute, Ritual, or Fusion Summoned: Until the end of your opponent's next turn, neither player can Synchro or Xyz Summon, Synchro and Xyz Monsters cannot attack, also their effects are negated.
1
5
- Eternal Soul
- X
-
TRAP
Continuous
-
Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects;
●Special Summon 1 "Dark Magician" from your hand or GY.
●Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.
2
Extra Deck
15
1
- El Shaddoll Winda
- X
-
DARK
Level 5 [ Spellcaster / Fusion/Effect ]
ATK 2200 DEF 800 -
1 "Shaddoll" monster + 1 DARK monster
Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
3
2
- El Shaddoll Wendigo
- X
-
WIND
Level 6 [ Psychic / Fusion/Effect ]
ATK 200 DEF 2800 -
1 "Shaddoll" monster + 1 WIND monster
Must first be Fusion Summoned. (Quick Effect): You can target 1 monster you control; this turn, it cannot be destroyed by battle with an opponent's Special Summoned monster. You can only use this effect of "El Shaddoll Wendigo" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
3
3
- El Shaddoll Shekhinaga
- X
-
EARTH
Level 10 [ Machine / Fusion/Effect ]
ATK 2600 DEF 3000 -
1 "Shaddoll" monster + 1 EARTH monster
Must first be Fusion Summoned. When a Special Summoned monster activates its effect while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the activation, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Shekhinaga" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
3
4
- El Shaddoll Grysta
- X
-
FIRE
Level 7 [ Rock / Fusion/Effect ]
ATK 2450 DEF 1950 -
1 "Shaddoll" monster + 1 FIRE monster
Must first be Fusion Summoned. When your opponent would Special Summon a monster(s) while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the Summon, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Grysta" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
1
5
- El Shaddoll Anoyatyllis
- X
-
WATER
Level 9 [ Fiend / Fusion/Effect ]
ATK 2700 DEF 2000 -
1 "Shaddoll" monster + 1 WATER monster
Must first be Fusion Summoned. Neither player can Special Summon monsters from the hand or GY using Spell/Trap effects. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
1
6
- Amulet Dragon
- X
-
DARK
Level 8 [ Dragon / Fusion/Effect ]
ATK 2900 DEF 2500 -
"Dark Magician" + 1 Dragon monster
Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". If this card is Special Summoned: Target any number of Spells in any GY(s) (min. 1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster monster in your GY; Special Summon that target.
1
7
- Odd-Eyes Vortex Dragon
- X
-
WIND
Level 7 [ Dragon / Fusion/Effect ]
ATK 2500 DEF 3000 -
1 "Odd-Eyes" monster + 1 Pendulum Monster
When this card is Special Summoned: You can target 1 opponent's face-up Attack Position monster; return it to the hand. When a Spell/Trap Card or another monster's effect is activated (Quick Effect): You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn.
1
8
- Odd-Eyes Meteorburst Dragon
- X
-
FIRE
Level 7 [ Dragon / Synchro/Effect ]
ATK 2500 DEF 2000 -
1 Tuner + 1+ non-Tuner monsters
When this card is Special Summoned: You can target 1 card in your Pendulum Zone; Special Summon it, also this card cannot attack for the rest of this turn. You can only use this effect of "Odd-Eyes Meteorburst Dragon" once per turn. Your opponent cannot activate monster effects during the Battle Phase.
1
9
- Odd-Eyes Rebellion Dragon
- X
-
DARK
Rank 7 [ Dragon / Xyz/Pendulum/Effect ]
ATK 3000 DEF 2500 -
P Scale 4 Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone.
-
2 Level 7 Dragon monsters
If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card is Xyz Summoned by using an Xyz Monster as material: Destroy as many Level 7 or lower monsters your opponent controls as possible, and if you do, inflict 1000 damage to your opponent for each card destroyed, also this card can make 3 attacks during each Battle Phase this turn. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy as many cards in your Pendulum Zones as possible (min. 1), and if you do, place this card in your Pendulum Zone.
1