Close

デッキコンテスト④

Favorites
0
Deck Playstyle
----
Comment
  • Remove Limited Card "Terraforming" x 1.
Monster Cards 21
1
Mystical Shine Ball
3
2
Dunames Dark Witch
1
3
Gyakutenno Megami
1
4
The Agent of Mystery - Earth
2
5
The Agent of Creation - Venus
3
6
The Agent of Miracles - Jupiter
1
7
Manju of the Ten Thousand Hands
3
8
Master Hyperion
3
9
Herald of Perfection
3
10
Cyber Angel Benten
1
11  
Spell Cards 22
1
Pre-Preparation of Rites
3
2
Preparation of Rites
1
3
Terraforming

Limited Cards

Limited Cards
2
4
Ritual Sanctuary
3
5
Advanced Ritual Art
2
6
Dawn of the Herald
2
7
Dark Factory of Mass Production
2
8
Pot of Avarice
1
9
Monster Reborn

Limited Cards

Limited Cards
1
10
Rank-Up-Magic Argent Chaos Force
2
11
Galaxy Queen's Light
3
Trap Cards 0
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
Extra Deck 15
1
Herald of the Arc Light
2
2
Ally of Justice Catastor
1
3
Stardust Charge Warrior
2
4
Coral Dragon
1
5
Crystal Wing Synchro Dragon
1
6
Sky Cavalry Centaurea
1
7
Leviair the Sea Dragon
1
8
Daigusto Emeral

Limited Cards

Limited Cards
1
9
Fairy Cheer Girl
1
10
Gauntlet Launcher
1
11
Number 88: Gimmick Puppet of Leo
2
12
Number C88: Gimmick Puppet Disaster Leo
1
13  
14  
15  
Side Deck 0

Main Deck

43
Monster Cards
21
1
Mystical Shine Ball
X
LIGHT LIGHT Level Level 2 [ Fairy / Normal ] ATK 500 DEF 500
A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.
3
2
Dunames Dark Witch
X
LIGHT LIGHT Level Level 4 [ Fairy / Normal ] ATK 1800 DEF 1050
Even when all odds are against this brave fairy, she will press onwards in battle and never retreat.
1
3
Gyakutenno Megami
X
LIGHT LIGHT Level Level 6 [ Fairy / Normal ] ATK 1800 DEF 2000
This fairy uses her mystical power to protect the weak and provide spiritual support.
1
4
The Agent of Mystery - Earth
X
LIGHT LIGHT Level Level 2 [ Fairy / Tuner/Effect ] ATK 1000 DEF 800
When this card is Normal Summoned: You can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth" or, if "The Sanctuary in the Sky" is on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.
2
5
The Agent of Creation - Venus
X
LIGHT LIGHT Level Level 3 [ Fairy / Effect ] ATK 1600 DEF 0
You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.
3
6
The Agent of Miracles - Jupiter
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1800 DEF 1000
Once per turn: You can banish 1 "The Agent" monster from your GY, then target 1 LIGHT Fairy monster you control; that target gains 800 ATK until the end of this turn. Once per turn: You can discard 1 Fairy monster, then target 1 of your banished LIGHT Fairy monsters; Special Summon it. "The Sanctuary in the Sky" must be on the field to activate and to resolve this effect.
1
7
Manju of the Ten Thousand Hands
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1400 DEF 1000
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
3
8
Master Hyperion
X
LIGHT LIGHT Level Level 8 [ Fairy / Effect ] ATK 2700 DEF 2100
You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or GY. Once per turn: You can banish 1 LIGHT Fairy monster from your GY, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.
3
9
Herald of Perfection
X
LIGHT LIGHT Level Level 6 [ Fairy / Ritual/Effect ] ATK 1800 DEF 2800
You can Ritual Summon this card with "Dawn of the Herald". During either player's turn, when your opponent activates a Spell Card, Trap Card, or monster effect: You can send 1 Fairy-Type monster from your hand to the Graveyard; negate the activation, and if you do, destroy it.
3
10
Cyber Angel Benten
X
LIGHT LIGHT Level Level 6 [ Fairy / Ritual/Effect ] ATK 1800 DEF 1500
You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.
1
Spell Cards
22
1
Pre-Preparation of Rites
X
SPELL SPELL
Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is mentioned on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.
3
2
Preparation of Rites
X
SPELL SPELL
Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.
1
3
Terraforming

Limited Cards

Limited Cards
X
SPELL SPELL
Add 1 Field Spell from your Deck to your hand.
2
4
Ritual Sanctuary
X
SPELL SPELL Field Field
You can discard 1 Spell; add 1 LIGHT Ritual Monster or 1 Ritual Spell from your Deck to your hand. You can shuffle any number of Spells from your GY into the Deck, then target 1 LIGHT Fairy monster in your GY whose Level equals the number of cards you shuffled into the Deck; Special Summon it. You can only use each effect of "Ritual Sanctuary" once per turn.
3
5
Advanced Ritual Art
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.
2
6
Dawn of the Herald
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Herald of Perfection". You must also Tribute monsters from your hand or field whose total Levels equal exactly 6. When "Herald of Perfection" is Ritual Summoned by this card's effect: You can banish this card from your Graveyard, then target 1 of the monsters in your Graveyard that was Tributed for that Ritual Summon; return that target to your hand.
2
7
Dark Factory of Mass Production
X
SPELL SPELL
Target 2 Normal Monsters in your GY; add them to your hand.
2
8
Pot of Avarice
X
SPELL SPELL
Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
1
9
Monster Reborn

Limited Cards

Limited Cards
X
SPELL SPELL
Target 1 monster in either GY; Special Summon it.
1
10
Rank-Up-Magic Argent Chaos Force
X
SPELL SPELL
Target 1 Rank 5 or higher Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that is 1 Rank higher than that monster you control, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) When a Rank 5 or higher Xyz Monster(s) is Special Summoned to your field while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use this effect of "Rank-Up-Magic Argent Chaos Force" once per Duel.
2
11
Galaxy Queen's Light
X
SPELL SPELL
Target 1 face-up Level 7 or higher monster you control; the Levels of all other face-up monsters you currently control become the current Level of that monster, until the End Phase.
3

Extra Deck

15
1
Herald of the Arc Light
X
LIGHT LIGHT Level Level 4 [ Fairy / Synchro/Effect ] ATK 600 DEF 1000
1 Tuner + 1+ non-Tuner monsters
Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
2
2
Ally of Justice Catastor
X
DARK DARK Level Level 5 [ Machine / Synchro/Effect ] ATK 2200 DEF 1200
1 Tuner + 1+ non-Tuner monsters
At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.
1
3
Stardust Charge Warrior
X
WIND WIND Level Level 6 [ Warrior / Synchro/Effect ] ATK 2000 DEF 1300
1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.
2
4
Coral Dragon
X
WATER WATER Level Level 6 [ Dragon / Synchro/Tuner/Effect ] ATK 2400 DEF 500
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.
1
5
Crystal Wing Synchro Dragon
X
WIND WIND Level Level 8 [ Dragon / Synchro/Effect ] ATK 3000 DEF 2500
1 Tuner + 1+ non-Tuner Synchro Monsters
Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.
1
6
Sky Cavalry Centaurea
X
LIGHT LIGHT Rank Rank 2 [ Beast-Warrior / Xyz/Effect ] ATK 2000 DEF 0
2 Level 2 monsters
Cannot be destroyed by battle while it has material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; return that opponent's monster to the hand.
1
7
Leviair the Sea Dragon
X
WIND WIND Rank Rank 3 [ Aqua / Xyz/Effect ] ATK 1800 DEF 1600
2 Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.
1
8
Daigusto Emeral

Limited Cards

Limited Cards
X
WIND WIND Rank Rank 4 [ Rock / Xyz/Effect ] ATK 1800 DEF 800
2 Level 4 monsters
Once per turn: You can detach 1 material from this card, then activate 1 of these effects;
��Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card.
��Target 1 non-Effect Monster in your GY; Special Summon that target.
1
9
Fairy Cheer Girl
X
LIGHT LIGHT Rank Rank 4 [ Fairy / Xyz/Effect ] ATK 1900 DEF 1500
2 Level 4 Fairy-Type monsters
You can detach 1 Xyz Material from this card; draw 1 card. You can only use this effect of "Fairy Cheer Girl" once per turn.
1
10
Gauntlet Launcher
X
EARTH EARTH Rank Rank 6 [ Warrior / Xyz/Effect ] ATK 2400 DEF 2800
2 Level 6 monsters
You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it.
1
11
Number 88: Gimmick Puppet of Leo
X
DARK DARK Rank Rank 8 [ Machine / Xyz/Effect ] ATK 3200 DEF 2300
3 Level 8 monsters
Once per turn, if you have no cards in your Spell & Trap Card Zone: You can detach 1 Xyz Material from this card, and if you do, place 1 Destiny Counter on this card. You cannot conduct your Battle Phase the turn you activate this effect. When 3 Destiny Counters are on this card, you win the Duel.
2
12
Number C88: Gimmick Puppet Disaster Leo
X
DARK DARK Rank Rank 9 [ Machine / Xyz/Effect ] ATK 3500 DEF 2500
4 Level 9 monsters
Must be Special Summoned with a "Rank-Up-Magic" Spell targeting "Number 88: Gimmick Puppet of Leo". Neither player can target this card on the field with card effects. Once per turn: You can detach 1 material from this card; inflict 1000 damage to your opponent. During your End Phase, if your opponent's LP are 2000 or less, and this card has no materials, you win the Duel.
1

Side Deck

0