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- Deck Type
- Master Duel
- Deck Playstyle
- ----
- Registered Tag
- Master Duel
- Comment
- これどうすればいいの?
| Monster Cards | 24 | ||
|---|---|---|---|
| 1 |
|
Subterror Nemesis Defender
|
1 |
| 2 |
|
Ret-time Reviver Emit-ter
|
1 |
| 3 |
|
Hydrotortoise, the Empowered Warrior
|
1 |
| 4 |
|
Prediction Princess Coinorma
|
2 |
| 5 |
|
Tindangle Protector
|
1 |
| 6 |
|
Tindangle Jhrelth
|
2 |
| 7 |
|
Reverse Jar
|
1 |
| 8 |
|
Gale Lizard
|
2 |
| 9 |
|
Prediction Princess Arrowsylph
|
1 |
| 10 |
|
Spirit of the Fall Wind
|
1 |
| 11 |
|
Aleister the Invoker
|
1 |
| 12 |
|
Tindangle Angel
|
2 |
| 13 |
|
Subterror Guru
|
1 |
| 14 |
|
Prediction Princess Crystaldine
|
1 |
| 15 |
|
Tindangle Base Gardna
|
2 |
| 16 |
|
Tindangle Hound
|
1 |
| 17 |
|
Subterror Behemoth Ultramafus
|
2 |
| 18 |
|
Prediction Princess Tarotrei
|
1 |
| Spell Cards | 14 | ||
|---|---|---|---|
| 1 |
|
Raigeki
|
1 |
| 2 |
|
Harpie's Feather Duster
Limited Cards Limited Cards |
1 |
| 3 |
|
Book of Taiyou
|
1 |
| 4 |
|
Instant Fusion
Limited Cards Limited Cards |
1 |
| 5 |
|
Invocation
|
1 |
| 6 |
|
Flawless Perfection of the Tenyi
|
1 |
| 7 |
|
Prediction Ritual
|
2 |
| 8 |
|
Stairs of Mail
|
2 |
| 9 |
|
Book of Moon
|
1 |
| 10 |
|
Book of Eclipse
|
1 |
| 11 |
|
Sol and Luna
|
2 |
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| 16 | |||
| 17 | |||
| 18 | |||
| Trap Cards | 6 | ||
|---|---|---|---|
| 1 |
|
Ghostrick Scare
|
2 |
| 2 |
|
World Legacy Pawns
|
1 |
| 3 |
|
Junk Sleep
|
3 |
| 4 | |||
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| 16 | |||
| 17 | |||
| 18 | |||
| Extra Deck | 14 | ||
|---|---|---|---|
| 1 |
|
Invoked Raidjin
|
2 |
| 2 |
|
Chronomaly Crystal Chrononaut
|
1 |
| 3 |
|
Number 26: Spaceway Octobypass
|
1 |
| 4 |
|
Steelswarm Roach
|
1 |
| 5 |
|
Daigusto Emeral
Limited Cards Limited Cards |
1 |
| 6 |
|
Number 106: Giant Hand
|
1 |
| 7 |
|
Downerd Magician
|
1 |
| 8 |
|
Divine Arsenal AA-ZEUS - Sky Thunder
|
1 |
| 9 |
|
Subterror Behemoth Fiendess
|
1 |
| 10 |
|
Shaddoll Construct
|
1 |
| 11 |
|
Knightmare Phoenix
|
1 |
| 12 |
|
Predaplant Verte Anaconda
Forbidden Cards Forbidden Cards |
1 |
| 13 |
|
Accesscode Talker
|
1 |
| 14 | |||
| 15 | |||
| Side Deck | 0 | ||
|---|---|---|---|
Main Deck
44- Subterror Nemesis Defender
- X
-
EARTH
Level 2
[
Beast-Warrior
/
Effect
]
ATK 100 DEF 2000 - During either player's turn, when your opponent activates a card or effect that targets exactly 1 Set monster you control (and no other cards), or when a Set monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand or face-up from your field to the Graveyard, then target another monster you control that would be an appropriate target; that card/effect/attack now targets the new target. While you control a Set monster, this card cannot be destroyed by battle or card effects.
- Ret-time Reviver Emit-ter
- X
-
DARK
Level 2
[
Fairy
/
Tuner/Effect
]
ATK 800 DEF 0 - If this card is in your hand or GY: You can target 1 face-up monster on each field; change them to face-down Defense Position, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Ret-time Reviver Emit-ter" once per turn.
- Hydrotortoise, the Empowered Warrior
- X
-
WATER
Level 3
[
Warrior
/
Flip/Effect
]
ATK 1400 DEF 900 - FLIP: Target 1 Spell/Trap Card your opponent controls; destroy it.
- Prediction Princess Coinorma
- X
-
EARTH
Level 3
[
Fairy
/
Flip/Effect
]
ATK 800 DEF 1400 - FLIP: You can Special Summon 1 Level 3 or higher Flip monster from your hand or Deck in face-down Defense Position, also you cannot activate monster effects for the rest of this turn, except "Prediction Princess" monsters'.
- Tindangle Protector
- X
-
DARK
Level 3
[
Fiend
/
Flip/Effect
]
ATK 800 DEF 1600 - FLIP: You can change up to 3 face-down Defense Position monsters you control to face-up Defense Position, then if all those monsters are "Tindangle" monsters, you can add up to that many "Tindangle" cards from your Deck to your hand. You can only use this effect of "Tindangle Protector" once per turn.
- Tindangle Jhrelth
- X
-
DARK
Level 3
[
Fiend
/
Flip/Effect
]
ATK 0 DEF 1800 -
FLIP: You can take 1 Flip monster from your Deck, except "Tindangle Jhrelth", and either add it to your hand or send it to the GY.
If this card is in your hand: You can discard 1 other card; send 1 "Tindangle" card from your Deck to the GY, except "Tindangle Jhrelth", and if you do, Special Summon this card in face-down Defense Position. You can only use each effect of "Tindangle Jhrelth" once per turn.
- Reverse Jar
- X
-
EARTH
Level 3
[
Rock
/
Flip/Effect
]
ATK 800 DEF 900 - FLIP: Change as many other monsters on the field as possible to face-down Defense Position, then, return as many face-up Spells/Traps as possible from the field to the hand, then, each player can Set Spells/Traps from their hand, up to the number returned to their own hand by this effect. You can only use this effect of "Reverse Jar" once per turn.
- Gale Lizard
- X
-
WATER
Level 4
[
Reptile
/
Flip/Effect
]
ATK 1400 DEF 700 - FLIP: Target 1 monster your opponent controls; return that target to the hand.
- Prediction Princess Arrowsylph
- X
-
WIND
Level 4
[
Fairy
/
Flip/Effect
]
ATK 1000 DEF 1400 - FLIP: You can add 1 Ritual Spell from your Deck or GY to your hand.
- Spirit of the Fall Wind
- X
-
WIND
Level 4
[
Fairy
/
Effect
]
ATK 1800 DEF 900 - If this card is Normal Summoned: You can add 1 Flip monster from your Deck to your hand.
- Aleister the Invoker
- X
-
DARK
Level 4
[
Spellcaster
/
Effect
]
ATK 1000 DEF 1800 - (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.
- Tindangle Angel
- X
-
DARK
Level 4
[
Fiend
/
Flip/Effect
]
ATK 500 DEF 1800 - FLIP: You can Special Summon 1 Flip monster from your hand or GY in face-down Defense Position, except "Tindangle Angel", then, if it is your opponent's Battle Phase, end the Battle Phase. You can only use this effect of "Tindangle Angel" once per turn.
- Subterror Guru
- X
-
EARTH
Level 4
[
Dragon
/
Flip/Effect
]
ATK 1600 DEF 1800 - FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.
- Prediction Princess Crystaldine
- X
-
WATER
Level 5
[
Fairy
/
Flip/Effect
]
ATK 1400 DEF 2200 - FLIP: You can add 1 Ritual Monster from your Deck or GY to your hand.
- Tindangle Base Gardna
- X
-
DARK
Level 5
[
Fiend
/
Effect
]
ATK 0 DEF 2300 - If you control a face-down Defense Position monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Tindangle Base Gardna" once per turn this way. If a monster is Normal or Special Summoned, and is now pointed to by an opponent's Link Monster (except during the Damage Step): You can Tribute this card; Special Summon 1 "Tindangle" monster from your hand or Deck in Attack Position or face-down Defense Position.
- Tindangle Hound
- X
-
DARK
Level 7
[
Fiend
/
Flip/Effect
]
ATK 2500 DEF 0 -
FLIP: You can target 1 other face-up monster on the field; this card gains ATK equal to that target's original ATK, then change that target to face-down Defense Position.
Each monster your opponent controls loses 1000 ATK for each monster linked to it. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 face-down monster on the field; change it to face-up Defense Position.
- Subterror Behemoth Ultramafus
- X
-
EARTH
Level 12
[
Pyro
/
Flip/Effect
]
ATK 3000 DEF 1800 -
FLIP: You can change all other face-up monsters on the field to face-down Defense Position. You can only use this effect of "Subterror Behemoth Ultramafus" once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
- Prediction Princess Tarotrei
- X
-
LIGHT
Level 9
[
Fairy
/
Ritual/Effect
]
ATK 2700 DEF 1200 -
You can Ritual Summon this card with "Prediction Ritual". Once per turn, during your End Phase: You can Special Summon 1 Flip monster from your hand or GY in face-down Defense Position. You can only use 1 of the following effects of "Prediction Princess Tarotrei" per turn, and only once that turn.
●(Quick Effect): You can target 1 face-down monster on the field; change it to face-up Attack Position.
●(Quick Effect): You can target 1 face-up monster on the field; change it to face-down Defense Position.
Limited Cards
Limited- Harpie's Feather Duster
- X
-
SPELL
- Destroy all Spells and Traps your opponent controls.
- Book of Taiyou
- X
-
SPELL
- Target 1 face-down monster on the field; change that target to face-up Attack Position.
Limited Cards
Limited- Instant Fusion
- X
-
SPELL
- Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
- Invocation
- X
-
SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that monster to your hand. You can only use this effect of "Invocation" once per turn.
- Flawless Perfection of the Tenyi
- X
-
SPELL
Field
- All non-Effect Monsters on the field are unaffected by monster effects. Once per turn, if your opponent Special Summons an Effect Monster(s), while you control a face-down monster or non-Effect Monster (except during the Damage Step): You can draw 2 cards.
- Prediction Ritual
- X
-
SPELL
Ritual
- This card is used to Ritual Summon "Prediction Princess Tarotrei". You must also Tribute monsters from your hand or field whose total Levels equal 9 or more. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Prediction Princess" monster from your Deck to your hand.
- Stairs of Mail
- X
-
SPELL
Continuous
-
During your Main Phase: You can activate this effect; discard 1 "Tindangle" card, and if you do, apply 1 of these effects.
●Change 1 face-down Defense Position monster you control to face-up Attack Position.
●Change 1 face-up Attack Position monster you control to face-down Defense Position.
This turn, you cannot discard another card with the same name for the effect of "Stairs of Mail" (even if this card leaves the field).
- Book of Moon
- X
-
SPELL
Quick-Play
- Target 1 face-up monster on the field; change that target to face-down Defense Position.
- Book of Eclipse
- X
-
SPELL
Quick-Play
- Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.
- Sol and Luna
- X
-
SPELL
Quick-Play
-
Target 1 monster you control and 1 monster your opponent controls; apply the following effect on each monster, depending on its battle position.
●Face-up: Change it to face-down Defense Position.
●Face-down: Change it to face-up Defense Position.
You can only activate 1 "Sol and Luna" per turn.
- Ghostrick Scare
- X
-
TRAP
- Target any number of face-down Defense Position monsters you control; change them to face-up Defense Position, count the number of "Ghostrick" monsters among them, and if you do, change up to that many face-up monsters your opponent controls to face-down Defense Position (min. 1).
- World Legacy Pawns
- X
-
TRAP
Continuous
- You can target 1 face-down monster you control; change it to face-up Attack or Defense Position. You can shuffle 1 "Krawler" monster from your GY into the Main Deck, then target 1 face-up monster you control; change it to face-down Defense Position. You can only use 1 "World Legacy Pawns" effect per turn, and only once that turn.
- Junk Sleep
- X
-
TRAP
Continuous
- If your opponent Normal or Special Summons a monster(s): You can change all face-down Defense Position monsters you control to face-up Attack Position. During the End Phase: You can change all monsters you control to face-down Defense Position. You can only use each effect of "Junk Sleep" once per turn.
Extra Deck
14- Invoked Raidjin
- X
-
WIND
Level 5
[
Warrior
/
Fusion/Effect
]
ATK 2200 DEF 2400 -
"Aleister the Invoker" + 1 WIND monster
Once per turn (Quick Effect): You can target 1 face-up monster on the field; change it to face-down Defense Position.
- Chronomaly Crystal Chrononaut
- X
-
LIGHT
Rank 3
[
Psychic
/
Xyz/Effect
]
ATK 2100 DEF 1000 -
2 Level 3 monsters
Once per turn, when this card is targeted for an attack: You can detach 1 Xyz Material from this card; this turn, this card cannot be destroyed by battle or by card effects, also your opponent takes any Battle Damage you would have taken from battles involving this card.
- Number 26: Spaceway Octobypass
- X
-
LIGHT
Rank 3
[
Psychic
/
Xyz/Effect
]
ATK 800 DEF 2400 -
2 Level 3 monsters
At the start of the Battle Phase: You can detach 1 material from this card; during this Battle Phase, a player can only attack with 1 monster, and its attack(s) becomes a direct attack. You can only use this effect of "Number 26: Spaceway Octobypass" once per turn. At the end of the Damage Step, if a monster inflicted battle damage by a direct attack: Give control of the monster that attacked to the turn player's opponent.
- Steelswarm Roach
- X
-
DARK
Rank 4
[
Fiend
/
Xyz/Effect
]
ATK 1900 DEF 0 -
2 Level 4 monsters
When a Level 5 or higher monster(s) would be Special Summoned (Quick Effect): You can detach 1 material from this card; negate the Special Summon, and if you do, destroy it.
Limited Cards
Limited- Daigusto Emeral
- X
-
WIND
Rank 4
[
Rock
/
Xyz/Effect
]
ATK 1800 DEF 800 -
2 Level 4 monsters
Once per turn: You can detach 1 material from this card, then activate 1 of these effects;
●Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card.
●Target 1 non-Effect Monster in your GY; Special Summon that target.
- Number 106: Giant Hand
- X
-
EARTH
Rank 4
[
Rock
/
Xyz/Effect
]
ATK 2000 DEF 2000 -
2 Level 4 monsters
When a monster effect is activated on your opponent's field (Quick Effect): You can detach 2 materials from this card, then target 1 Effect Monster your opponent controls; while this monster is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.
- Downerd Magician
- X
-
DARK
Rank 4
[
Spellcaster
/
Xyz/Effect
]
ATK 2100 DEF 200 -
2 Level 4 Spellcaster monsters
During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as material. (Transfer its materials to this card.) This card gains 200 ATK for each material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card battles, after damage calculation: Detach 1 material from this card.
- Divine Arsenal AA-ZEUS - Sky Thunder
- X
-
LIGHT
Rank 12
[
Machine
/
Xyz/Effect
]
ATK 3000 DEF 3000 -
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material (transfer its materials to this card). (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card.
- Subterror Behemoth Fiendess
- X
-
EARTH
Link 2
[
Wyrm
/
Link/Effect
]
ATK 2000 DEF - -
2 Flip monsters
Gains ATK equal to the combined original Levels of the "Subterror" monsters used for its Link Summon x 100. During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 monster from your hand in face-down Defense Position to your zone this card points to. You can only use this effect of "Subterror Behemoth Fiendess" once per turn. Once per turn, if a monster this card points to is flipped face-up: Add 1 Flip monster from your Deck or GY to your hand.
- Shaddoll Construct
- X
-
LIGHT
Link 2
[
Fairy
/
Link/Effect
]
ATK 1200 DEF - -
2 Flip monsters
During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY: You can send 1 "Shaddoll" card from your hand or face-up field to the GY, and if you do, Special Summon this card. You can only use each effect of "Shaddoll Construct" once per turn.
- Knightmare Phoenix
- X
-
FIRE
Link 2
[
Fiend
/
Link/Effect
]
ATK 1900 DEF - -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
Forbidden Cards
Forbidden- Predaplant Verte Anaconda
- X
-
DARK
Link 2
[
Plant
/
Link/Effect
]
ATK 500 DEF - -
2 Effect Monsters
You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.
- Accesscode Talker
- X
-
DARK
Link 4
[
Cyberse
/
Link/Effect
]
ATK 2300 DEF - -
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as its Link Material; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
