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- Deck Type
- Master Duel
- Deck Playstyle
- ----
- Comment
- 動画で紹介したアクアアクトレスデッキです 餅はマスターデュエルでもそのうち禁止になるので代替案が欲しいですね
| Monster Cards | 22 | ||
|---|---|---|---|
| 1 |
|
Aquaactress Tetra
|
2 |
| 2 |
|
Dupe Frog
|
2 |
| 3 |
|
Flip Flop Frog
|
2 |
| 4 |
|
Swap Frog
|
2 |
| 5 |
|
Aquaactress Guppy
|
2 |
| 6 |
|
Deep Sea Minstrel
|
1 |
| 7 |
|
Abyss Soldier
|
2 |
| 8 |
|
Ice Knight
|
1 |
| 9 |
|
Doom Kraken
|
1 |
| 10 |
|
Yorishiro of the Aqua
|
1 |
| 11 |
|
Icejade Tremora
|
2 |
| 12 |
|
Aquaactress Arowana
|
2 |
| 13 |
|
Guardian Slime
|
2 |
| Spell Cards | 15 | ||
|---|---|---|---|
| 1 |
|
Salvage
|
2 |
| 2 |
|
Surface
|
2 |
| 3 |
|
Ultra Polymerization
|
1 |
| 4 |
|
Wetlands
|
1 |
| 5 |
|
Aquarium Stage
|
2 |
| 6 |
|
Aquarium Set
|
2 |
| 7 |
|
Aquarium Lighting
|
2 |
| 8 |
|
Sea Stealth II
|
2 |
| 9 |
|
Super Polymerization
|
1 |
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| Trap Cards | 3 | ||
|---|---|---|---|
| 1 |
|
Ice Barrier
|
1 |
| 2 |
|
Aqua Story - Urashima
|
1 |
| 3 |
|
Sea Stealth Attack
|
1 |
| 4 | |||
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| Extra Deck | 13 | ||
|---|---|---|---|
| 1 |
|
Egyptian God Slime
|
2 |
| 2 |
|
Sky Cavalry Centaurea
|
1 |
| 3 |
|
Cat Shark
|
1 |
| 4 |
|
Toadally Awesome
|
1 |
| 5 |
|
Number 29: Mannequin Cat
|
1 |
| 6 |
|
Linkuriboh
Limited Cards Limited Cards |
1 |
| 7 |
|
Relinquished Anima
|
1 |
| 8 |
|
Mistar Boy
|
1 |
| 9 |
|
Mermail Abyssalacia
|
1 |
| 10 |
|
Knightmare Phoenix
|
1 |
| 11 |
|
Marincess Coral Anemone
|
1 |
| 12 |
|
Accesscode Talker
|
1 |
| 13 | |||
| 14 | |||
| 15 | |||
| Side Deck | 0 | ||
|---|---|---|---|
Main Deck
40- Aquaactress Tetra
- X
-
WATER
Level 1
[
Aqua
/
Effect
]
ATK 300 DEF 300 - Once per turn: You can add 1 "Aquarium" card from your Deck to your hand.
- Dupe Frog
- X
-
WATER
Level 2
[
Aqua
/
Effect
]
ATK 100 DEF 2000 - This card's name becomes "Des Frog" while on the field. Monsters your opponent controls cannot target monsters for attacks, except this one. When this card is sent from the field to the GY: You can add 1 "Frog" monster from your Deck or GY to your hand, except "Dupe Frog".
- Flip Flop Frog
- X
-
WATER
Level 2
[
Aqua
/
Effect
]
ATK 500 DEF 200 - Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, you can return monsters your opponent controls to their owners' hand up to the number of face-up "Frog" monsters you control, except "Frog the Jam".
- Swap Frog
- X
-
WATER
Level 2
[
Aqua
/
Effect
]
ATK 1000 DEF 500 - You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
- Aquaactress Guppy
- X
-
WATER
Level 2
[
Aqua
/
Effect
]
ATK 600 DEF 600 - Once per turn: You can Special Summon 1 "Aquaactress" monster from your hand.
- Deep Sea Minstrel
- X
-
WATER
Level 3
[
Sea Serpent
/
Tuner/Effect
]
ATK 1200 DEF 1500 - You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn.
- Abyss Soldier
- X
-
WATER
Level 4
[
Aqua
/
Effect
]
ATK 1800 DEF 1300 - Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand.
- Ice Knight
- X
-
WATER
Level 4
[
Aqua
/
Effect
]
ATK 1300 DEF 1200 - Gains 400 ATK for each Aqua monster you control. Once per turn: You can activate this effect; you can Normal Summon 1 WATER monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn), also you cannot Normal or Special Summon monsters for the rest of this turn, except WATER monsters.
- Doom Kraken
- X
-
WATER
Level 4
[
Aqua
/
Effect
]
ATK 1400 DEF 1600 - If "Umi" is on the field (Quick Effect): You can target 1 WATER monster you control, except "Doom Kraken", and 1 monster your opponent controls; Special Summon this card from your hand, and if you do, return that monster you control to the hand, and if you do that, destroy that opponent's monster. When an opponent's monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of "Doom Kraken" once per turn.
- Yorishiro of the Aqua
- X
-
WATER
Level 4
[
Aqua
/
Effect
]
ATK 700 DEF 2000 -
You can target 1 WATER monster in your GY; apply 1 of these effects, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters.
●(Only if the target has a Level) until the End Phase, this card's Level, also its name, become the same as that monster's.
●(Only if "Umi" is on the field), Special Summon that monster in Defense Position.
You can banish this card from your GY, then target 1 "Umi" in your GY; add it to your hand. You can only use each effect of "Yorishiro of the Aqua" once per turn.
- Icejade Tremora
- X
-
WATER
Level 5
[
Aqua
/
Effect
]
ATK 1500 DEF 1500 - You can send this card from your hand to the GY; Special Summon 1 WATER monster from your hand. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tremora". You can only use each effect of "Icejade Tremora" once per turn.
- Aquaactress Arowana
- X
-
WATER
Level 6
[
Aqua
/
Effect
]
ATK 2000 DEF 2000 - Once per turn: You can add 1 "Aquaactress" monster from your Deck to your hand.
- Guardian Slime
- X
-
WATER
Level 10
[
Aqua
/
Effect
]
ATK 0 DEF 0 - If you take battle or effect damage: You can Special Summon this card from your hand. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can make this card gain DEF equal to that opponent's monster's ATK during that damage calculation only. If this card is sent from the hand or field to the GY: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "The Winged Dragon of Ra" in its text. You can only use each effect of "Guardian Slime" once per turn.
- Salvage
- X
-
SPELL
- Target 2 WATER monsters with 1500 or less ATK in your GY; add those targets to your hand.
- Surface
- X
-
SPELL
- Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it in Defense Position.
- Ultra Polymerization
- X
-
SPELL
- Pay 2000 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using 2 monsters you control as Fusion Materials. Neither player can activate cards or effects in response to this card's activation. You can banish this card from your GY, then target 1 Fusion Monster that was Fusion Summoned with this card's effect; Special Summon all the Fusion Materials used for its Fusion Summon from your GY, but change their ATK/DEF to 0, also they have their effects negated.
- Aquarium Stage
- X
-
SPELL
Continuous
- WATER monsters you control cannot be destroyed by battle with a non-WATER monster. "Aquaactress" monsters you control are unaffected by your opponent's monster effects. If this card is sent from the field to the GY: You can target 1 Aqua monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua monsters.
- Aquarium Set
- X
-
SPELL
Continuous
- All WATER monsters you control gain 300 ATK/DEF. All "Aquaactress" monsters you control gain 300 ATK/DEF. If this card is sent from the field to the GY: You can target 1 Aqua monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua monsters.
- Aquarium Lighting
- X
-
SPELL
Continuous
- If an "Aquaactress" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK/DEF each become double its current ATK/DEF during that damage calculation only. If this card is sent from the field to the GY: You can target 1 Aqua monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua monsters. You can only control 1 "Aquarium Lighting".
- Sea Stealth II
- X
-
SPELL
Continuous
- This card's name becomes "Umi" while on the field or in the GY. Your opponent cannot target WATER monsters you control with non-WATER monster effects. At the start of the Battle Phase: You can Special Summon from your hand or GY, 1 monster that mentions "Umi", or 1 WATER Normal Monster, in Defense Position, but destroy it at the end of the Battle Phase. You can only use this effect of "Sea Stealth II" once per turn.
- Super Polymerization
- X
-
SPELL
Quick-Play
- Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field. Neither player can activate cards or effects in response to this card's activation.
- Ice Barrier
- X
-
TRAP
- When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.
- Aqua Story - Urashima
- X
-
TRAP
- If you have an "Aquaactress" monster in your GY: Target 1 monster on the field; until the end of this turn, its effects are negated, its ATK/DEF become 100, also it is unaffected by your opponent's card effects.
- Sea Stealth Attack
- X
-
TRAP
Continuous
-
When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects.
●Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field).
●At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.
Extra Deck
13- Egyptian God Slime
- X
-
WATER
Level 10
[
Aqua
/
Fusion/Effect
]
ATK 3000 DEF 3000 -
1 Aqua monster + 1 Level 10 WATER monster
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Level 10 Aqua monster with 0 ATK. This card can be treated as 1 or 3 Tributes for the Tribute Summon of a monster. Cannot be destroyed by battle. Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any monsters you control, except "Egyptian God Slime".
- Sky Cavalry Centaurea
- X
-
LIGHT
Rank 2
[
Beast-Warrior
/
Xyz/Effect
]
ATK 2000 DEF 0 -
2 Level 2 monsters
Cannot be destroyed by battle while it has material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; return that opponent's monster to the hand.
- Cat Shark
- X
-
WATER
Rank 2
[
Beast
/
Xyz/Effect
]
ATK 500 DEF 500 -
2 Level 2 monsters
While this card has a material attached that was originally WATER, it cannot be destroyed by battle. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK/DEF become double its original ATK/DEF until the end of this turn.
- Toadally Awesome
- X
-
WATER
Rank 2
[
Aqua
/
Xyz/Effect
]
ATK 2200 DEF 0 -
2 Level 2 Aqua monsters
Once per turn, during the Standby Phase: You can detach 1 material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, when your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 Aqua monster from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the GY: You can target 1 WATER monster in your GY; add it to your hand.
- Number 29: Mannequin Cat
- X
-
LIGHT
Rank 2
[
Beast
/
Xyz/Effect
]
ATK 2000 DEF 900 -
2 Level 2 monsters
Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn.
Limited Cards
Limited- Linkuriboh
- X
-
DARK
Link 1
[
Cyberse
/
Link/Effect
]
ATK 300 DEF - -
1 Level 1 monster
When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.
- Relinquished Anima
- X
-
DARK
Link 1
[
Spellcaster
/
Link/Effect
]
ATK 0 DEF - -
1 Level 1 monster, except a Token
You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.
- Mistar Boy
- X
-
WATER
Link 2
[
Aqua
/
Link/Effect
]
ATK 1400 DEF - -
2 WATER monsters
All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn.
- Mermail Abyssalacia
- X
-
WATER
Link 2
[
Sea Serpent
/
Link/Effect
]
ATK 1600 DEF - -
2 Fish, Sea Serpent, and/or Aqua monsters
Monsters this card points to gain 500 ATK/DEF. You can only use each of the following effects of "Mermail Abyssalacia" once per turn.
●During your opponent's turn (Quick Effect): You can send 1 card from your hand to the GY; add 1 "Mermail" monster from your Deck to your hand.
●If this card in its owner's possession is destroyed by an opponent's attack or card effect: You can send 1 WATER monster from your Deck to the GY, then target 1 WATER monster in your GY; Special Summon it in Defense Position.
- Knightmare Phoenix
- X
-
FIRE
Link 2
[
Fiend
/
Link/Effect
]
ATK 1900 DEF - -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
- Marincess Coral Anemone
- X
-
WATER
Link 2
[
Cyberse
/
Link/Effect
]
ATK 2000 DEF - -
2 WATER monsters
You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.
- Accesscode Talker
- X
-
DARK
Link 4
[
Cyberse
/
Link/Effect
]
ATK 2300 DEF - -
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as its Link Material; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
