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コンテスト高校② 青山学院高等部

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Deck Playstyle
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Comment
  • Remove Limited Card "Chicken Game" x 2.
  • Remove Limited Card "Terraforming" x 2.
Monster Cards 5
1
Exodia the Forbidden One

Limited Cards

Limited Cards
1
2
Left Leg of the Forbidden One

Limited Cards

Limited Cards
1
3
Left Arm of the Forbidden One

Limited Cards

Limited Cards
1
4
Right Leg of the Forbidden One

Limited Cards

Limited Cards
1
5
Right Arm of the Forbidden One

Limited Cards

Limited Cards
1
6  
7  
8  
9  
10  
11  
Spell Cards 10
1
Chicken Game

Limited Cards

Limited Cards
3
2
Terraforming

Limited Cards

Limited Cards
3
3
Upstart Goblin
3
4
One Day of Peace

Limited Cards

Limited Cards
1
5  
6  
7  
8  
9  
10  
11  
Trap Cards 25
1
Accumulated Fortune
3
2
Hope for Escape
3
3
Lost Wind
1
4
Spiritual Swords of Revealing Light
1
5
Waboku
3
6
Reckless Greed
2
7
Paleozoic Pikaia
3
8
Paleozoic Marrella
3
9
Paleozoic Olenoides
1
10
Paleozoic Canadia
3
11
Paleozoic Dinomischus
2
Extra Deck 15
1
Paleozoic Anomalocaris
3
2
Paleozoic Opabinia
3
3
Toadally Awesome
1
4
Sky Cavalry Centaurea
1
5
Armored Kappa
1
6
Gachi Gachi Gantetsu
1
7
Number 45: Crumble Logos the Prophet of Demolition
1
8
Herald of Pure Light
2
9
The Phantom Knights of Cursed Javelin
1
10
Daigusto Phoenix
1
11  
12  
13  
14  
15  
Side Deck 0

Main Deck

40
Monster Cards
5
1
Exodia the Forbidden One

Limited Cards

Limited Cards
X
DARK DARK Level Level 3 [ Spellcaster / Effect ] ATK 1000 DEF 1000
If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
1
2
Left Leg of the Forbidden One

Limited Cards

Limited Cards
X
DARK DARK Level Level 1 [ Spellcaster / Normal ] ATK 200 DEF 300
A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
1
3
Left Arm of the Forbidden One

Limited Cards

Limited Cards
X
DARK DARK Level Level 1 [ Spellcaster / Normal ] ATK 200 DEF 300
A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
1
4
Right Leg of the Forbidden One

Limited Cards

Limited Cards
X
DARK DARK Level Level 1 [ Spellcaster / Normal ] ATK 200 DEF 300
A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
1
5
Right Arm of the Forbidden One

Limited Cards

Limited Cards
X
DARK DARK Level Level 1 [ Spellcaster / Normal ] ATK 200 DEF 300
A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.
1
Spell Cards
10
1
Chicken Game

Limited Cards

Limited Cards
X
SPELL SPELL Field Field
The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects;
●Draw 1 card.
●Destroy this card.
●Your opponent gains 1000 LP.
Neither player can activate cards or effects in response to this effect's activation.
3
2
Terraforming

Limited Cards

Limited Cards
X
SPELL SPELL
Add 1 Field Spell from your Deck to your hand.
3
3
Upstart Goblin
X
SPELL SPELL
Draw 1 card, then your opponent gains 1000 LP.
3
4
One Day of Peace

Limited Cards

Limited Cards
X
SPELL SPELL
Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.
1
Trap Cards
25
1
Accumulated Fortune
X
TRAP TRAP
Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
3
2
Hope for Escape
X
TRAP TRAP
If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.
3
3
Lost Wind
X
TRAP TRAP
Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.
1
4
Spiritual Swords of Revealing Light
X
TRAP TRAP Continuous Continuous
Once per attack, when an opponent's monster declares an attack: You can pay 1000 LP; negate that attack. During your opponent's turn: You can banish this card from your Graveyard; this turn, your opponent's monsters cannot attack directly.
1
5
Waboku
X
TRAP TRAP
You take no battle damage this turn. Your monsters cannot be destroyed by battle this turn.
3
6
Reckless Greed
X
TRAP TRAP
Draw 2 cards and skip your next 2 Draw Phases.
2
7
Paleozoic Pikaia
X
TRAP TRAP
Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
3
8
Paleozoic Marrella
X
TRAP TRAP
Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
3
9
Paleozoic Olenoides
X
TRAP TRAP
Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
1
10
Paleozoic Canadia
X
TRAP TRAP
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
3
11
Paleozoic Dinomischus
X
TRAP TRAP
Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
2

Extra Deck

15
1
Paleozoic Anomalocaris
X
WATER WATER Rank Rank 2 [ Aqua / Xyz/Effect ] ATK 2400 DEF 0
3 or more Level 2 monsters
This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.
3
2
Paleozoic Opabinia
X
WATER WATER Rank Rank 2 [ Aqua / Xyz/Effect ] ATK 0 DEF 2400
2 Level 2 monsters
This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.
3
3
Toadally Awesome
X
WATER WATER Rank Rank 2 [ Aqua / Xyz/Effect ] ATK 2200 DEF 0
2 Level 2 Aqua monsters
Once per turn, during the Standby Phase: You can detach 1 material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, when your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 Aqua monster from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the GY: You can target 1 WATER monster in your GY; add it to your hand.
1
4
Sky Cavalry Centaurea
X
LIGHT LIGHT Rank Rank 2 [ Beast-Warrior / Xyz/Effect ] ATK 2000 DEF 0
2 Level 2 monsters
Cannot be destroyed by battle while it has material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; return that opponent's monster to the hand.
1
5
Armored Kappa
X
WATER WATER Rank Rank 2 [ Psychic / Xyz/Effect ] ATK 400 DEF 1000
2 Level 2 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 1000 ATK or DEF. During either player's Battle Step, while an attack involving your monster is occurring: You can discard 1 card; for the rest of this turn, monsters you control cannot be destroyed by battle, also you take no battle damage. You can only use this effect of "Armored Kappa" once per Duel.
1
6
Gachi Gachi Gantetsu
X
EARTH EARTH Rank Rank 2 [ Rock / Xyz/Effect ] ATK 500 DEF 1800
2 Level 2 monsters
If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card.
1
7
Number 45: Crumble Logos the Prophet of Demolition
X
EARTH EARTH Rank Rank 2 [ Zombie / Xyz/Effect ] ATK 2200 DEF 0
2+ Level 2 monsters
Once per turn: You can detach 1 material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target's effects are negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.
1
8
Herald of Pure Light
X
LIGHT LIGHT Rank Rank 2 [ Fairy / Xyz/Effect ] ATK 600 DEF 1000
2 Level 2 monsters
You can detach 1 material from this card, then target 1 monster in your GY; add it to your hand, then shuffle 1 card from your hand into the Deck. You can only use the effect of "Herald of Pure Light" once per turn.
2
9
The Phantom Knights of Cursed Javelin
X
DARK DARK Rank Rank 2 [ Warrior / Xyz/Effect ] ATK 1600 DEF 0
2 Level 2 monsters
You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.
1
10
Daigusto Phoenix
X
WIND WIND Rank Rank 2 [ Pyro / Xyz/Effect ] ATK 1500 DEF 1100
2 Level 2 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up WIND monster you control; this turn, it can attack twice during each Battle Phase.
1

Side Deck

0