Close

Elemental HERO 2023

Favorites
0
Deck Playstyle
----
Registered Category
Elemental HERO
Registered Tag
Master Duel
Comment
YT: Yugo85 Gaming
Monster Cards 16
1
Elemental HERO Neos
1
2
Cross Keeper
3
3
Neo-Spacian Aqua Dolphin
1
4
Neo-Spacian Grand Mole
1
5
Neo-Spacian Dark Panther
1
6
Elemental HERO Stratos
2
7
Elemental HERO Prisma
2
8
Elemental HERO Shadow Mist
1
9
Elemental HERO Liquid Soldier
2
10
Elemental HERO Spirit of Neos
1
11
Rainbow Dragon
1
12  
Spell Cards 23
1
Polymerization
1
2
Reinforcement of the Army

Limited Cards

Limited Cards
1
3
Miracle Fusion
1
4
E - Emergency Call
3
5
A Hero Lives
3
6
Miracle Contact
1
7
Neos Fusion
2
8
EN - Engage Neo Space
3
9
Instant Contact
2
10
EN Shuffle
3
11
Mask Change
1
12
Called by the Grave

Limited Cards

Limited Cards
2
Trap Cards 1
1
Favorite Contact
1
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
Extra Deck 15
1
Elemental HERO Flame Wingman
1
2
Masked HERO Dark Law
1
3
Elemental HERO Dark Neos
1
4
Elemental HERO Aqua Neos
1
5
Elemental HERO Grand Neos
1
6
Elemental HERO Brave Neos
1
7
Elemental HERO Sunrise
1
8
Elemental HERO Absolute Zero
1
9
Elemental HERO Escuridao
1
10
Elemental HERO Shining Neos Wingman
1
11
Elemental HERO Nebula Neos
1
12
Rainbow Neos
1
13
Elemental HERO Cosmo Neos
1
14
Xtra HERO Wonder Driver
1
15
Xtra HERO Infernal Devicer
1
Side Deck 0

Main Deck

40
Monster Cards
16
1
Elemental HERO Neos
X
LIGHT LIGHT Level Level 7 [ Warrior / Normal ] ATK 2500 DEF 2000
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
1
2
Cross Keeper
X
DARK DARK Level Level 2 [ Warrior / Effect ] ATK 400 DEF 400
You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.
3
3
Neo-Spacian Aqua Dolphin
X
WATER WATER Level Level 3 [ Warrior / Effect ] ATK 600 DEF 800
Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.
1
4
Neo-Spacian Grand Mole
X
EARTH EARTH Level Level 3 [ Rock / Effect ] ATK 900 DEF 300
At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.
1
5
Neo-Spacian Dark Panther
X
DARK DARK Level Level 3 [ Beast / Effect ] ATK 1000 DEF 500
Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any).
1
6
Elemental HERO Stratos
X
WIND WIND Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 300
When this card is Normal or Special Summoned: You can activate 1 of these effects;
��Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
��Add 1 "HERO" monster from your Deck to your hand.
2
7
Elemental HERO Prisma
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 1100
Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is mentioned on that card from your Deck to the GY; this card's name becomes the sent monster's until the End Phase.
2
8
Elemental HERO Shadow Mist
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1000 DEF 1500
If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.
1
9
Elemental HERO Liquid Soldier
X
WATER WATER Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 1300
When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.
2
10
Elemental HERO Spirit of Neos
X
LIGHT LIGHT Level Level 7 [ Warrior / Effect ] ATK 2500 DEF 2000
When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.
1
11
Rainbow Dragon
X
LIGHT LIGHT Level Level 10 [ Dragon / Effect ] ATK 4000 DEF 0
(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.
1
Spell Cards
23
1
Polymerization
X
SPELL SPELL
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
1
2
Reinforcement of the Army

Limited Cards

Limited Cards
X
SPELL SPELL
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
3
Miracle Fusion
X
SPELL SPELL
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
1
4
E - Emergency Call
X
SPELL SPELL
Add 1 "Elemental HERO" monster from your Deck to your hand.
3
5
A Hero Lives
X
SPELL SPELL
If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
3
6
Miracle Contact
X
SPELL SPELL
Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are mentioned on an "Elemental HERO" Fusion Monster that mentions "Elemental HERO Neos" as material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
1
7
Neos Fusion
X
SPELL SPELL
Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.
2
8
EN - Engage Neo Space
X
SPELL SPELL
Send 1 "Neo-Spacian" monster and 1 "Elemental HERO" monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 "Neo-Spacian" monster or 1 Level 5 or higher "Elemental HERO" monster from your Deck, and if you do, add 1 "Polymerization" from your Deck or GY to your hand. If you Special Summoned "Elemental HERO Neos" by this effect, it gains 1000 ATK. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "EN - Engage Neo Space" per turn.
3
9
Instant Contact
X
SPELL SPELL
Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn.
2
10
EN Shuffle
X
SPELL SPELL
Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.
3
11
Mask Change
X
SPELL SPELL Quick-Play Quick-Play
Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
1
12
Called by the Grave

Limited Cards

Limited Cards
X
SPELL SPELL Quick-Play Quick-Play
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
Trap Cards
1
1
Favorite Contact
X
TRAP TRAP
Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.
1

Extra Deck

15
1
Elemental HERO Flame Wingman
X
WIND WIND Level Level 6 [ Warrior / Fusion/Effect ] ATK 2100 DEF 1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned. When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY.
1
2
Masked HERO Dark Law
X
DARK DARK Level Level 6 [ Warrior / Fusion/Effect ] ATK 2400 DEF 1800
Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.
1
3
Elemental HERO Dark Neos
X
DARK DARK Level Level 7 [ Warrior / Fusion/Effect ] ATK 2500 DEF 2000
"Elemental HERO Neos" + "Neo-Spacian Dark Panther"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. You can target 1 face-up Effect Monster on the field; negate its effects while you control this face-up card. (You can only target 1 monster at a time with this effect.) Once per turn, during the End Phase: Return this card to the Extra Deck.
1
4
Elemental HERO Aqua Neos
X
WATER WATER Level Level 7 [ Warrior / Fusion/Effect ] ATK 2500 DEF 2000
"Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. Once per turn, during the End Phase: Return this card to the Extra Deck.
1
5
Elemental HERO Grand Neos
X
EARTH EARTH Level Level 7 [ Warrior / Fusion/Effect ] ATK 2500 DEF 2000
"Elemental HERO Neos" + "Neo-Spacian Grand Mole"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn: You can target 1 monster your opponent controls; return that target to the hand. Once per turn, during the End Phase: Return this card to the Extra Deck.
1
6
Elemental HERO Brave Neos
X
LIGHT LIGHT Level Level 7 [ Warrior / Fusion/Effect ] ATK 2500 DEF 2000
"Elemental HERO Neos" + 1 Level 4 or lower Effect Monster
Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that mentions "Elemental HERO Neos".
1
7
Elemental HERO Sunrise
X
LIGHT LIGHT Level Level 7 [ Warrior / Fusion/Effect ] ATK 2500 DEF 1200
2 "HERO" monsters with different Attributes
Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn.
��If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand.
��When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.
1
8
Elemental HERO Absolute Zero
X
WATER WATER Level Level 8 [ Warrior / Fusion/Effect ] ATK 2500 DEF 2000
1 "HERO" monster + 1 WATER monster
Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.
1
9
Elemental HERO Escuridao
X
DARK DARK Level Level 8 [ Warrior / Fusion/Effect ] ATK 2500 DEF 2000
1 "Elemental HERO" monster + 1 DARK monster
Must be Fusion Summoned. Gains 100 ATK for each "Elemental HERO" monster in your GY.
1
10
Elemental HERO Shining Neos Wingman
X
LIGHT LIGHT Level Level 8 [ Warrior / Fusion/Effect ] ATK 3100 DEF 2500
"Elemental HERO Neos" + 1 "Wingman" Fusion Monster
Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.
1
11
Elemental HERO Nebula Neos
X
EARTH EARTH Level Level 9 [ Warrior / Fusion/Effect ] ATK 3000 DEF 2500
"Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.
1
12
Rainbow Neos
X
LIGHT LIGHT Level Level 10 [ Warrior / Fusion/Effect ] ATK 4500 DEF 3000
"Elemental HERO Neos" + 1 "Ultimate Crystal" monster
Must be Fusion Summoned with the above Fusion Materials. Once per turn: You can activate 1 of these effects.
●Send 1 monster you control to the GY; shuffle all monsters your opponent controls into the Deck.
●Send 1 Spell/Trap you control to the GY; shuffle all Spells and Traps your opponent controls into the Deck.
●Send 1 card from the top of your Deck to the GY; shuffle all cards from your opponent's GY into the Deck.
1
13
Elemental HERO Cosmo Neos
X
LIGHT LIGHT Level Level 11 [ Warrior / Fusion/Effect ] ATK 3500 DEF 3000
"Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.
1
14
Xtra HERO Wonder Driver
X
LIGHT LIGHT Link Link 2 [ Warrior / Link/Effect ] ATK 1900 DEF -
2 "HERO" monsters
If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell, 1 "Fusion" Spell, or 1 "Change" Quick-Play Spell in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.
1
15
Xtra HERO Infernal Devicer
X
DARK DARK Link Link 2 [ Fiend / Link/Effect ] ATK 1700 DEF -
2 "HERO" monsters
If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials mentioned on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.
1

Side Deck

0