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- Deck Type
- Deck
- Deck Playstyle
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- Comment
- Remove Forbidden Card "Elder Entity Norden" x 1.
- Remove Forbidden Card "Number 16: Shock Master" x 1.
- Remove Forbidden Card "Vanity's Emptiness" x 1.
- Remove Limited Card "Anti-Spell Fragrance" x 1.
Monster Cards | 10 | ||
---|---|---|---|
1 |
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Elemental HERO Shadow Mist
|
3 |
2 |
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Elemental HERO Bubbleman
|
2 |
3 |
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Elemental HERO Stratos
|
1 |
4 |
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Tin Goldfish
|
3 |
5 |
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Goblindbergh
|
1 |
6 | |||
7 | |||
8 | |||
9 | |||
10 |
Spell Cards | 17 | ||
---|---|---|---|
1 |
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Mask Change
|
3 |
2 |
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A Hero Lives
|
3 |
3 |
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E - Emergency Call
|
3 |
4 |
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Mystical Space Typhoon
|
2 |
5 |
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Harpie's Feather Duster
Limited Cards Limited Cards |
1 |
6 |
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Monster Reborn
Limited Cards Limited Cards |
1 |
7 |
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Instant Fusion
Limited Cards Limited Cards |
1 |
8 |
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Reinforcement of the Army
Limited Cards Limited Cards |
1 |
9 |
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Pot of Avarice
|
1 |
10 |
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Dark Hole
|
1 |
Trap Cards | 13 | ||
---|---|---|---|
1 |
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Call of the Haunted
|
2 |
2 |
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Mirror Force
|
1 |
3 |
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Compulsory Evacuation Device
|
2 |
4 |
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Fiendish Chain
|
3 |
5 |
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Bottomless Trap Hole
|
2 |
6 |
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Vanity's Emptiness
Forbidden Cards Forbidden Cards |
1 |
7 |
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Solemn Warning
|
1 |
8 |
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Solemn Judgment
|
1 |
9 | |||
10 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
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Masked HERO Dark Law
|
1 |
2 |
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Masked HERO Anki
|
1 |
3 |
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Masked HERO Acid
|
1 |
4 |
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Masked HERO Divine Wind
|
1 |
5 |
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Elder Entity Norden
Forbidden Cards Forbidden Cards |
1 |
6 |
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Cyber Dragon Infinity
|
1 |
7 |
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Cyber Dragon Nova
|
1 |
8 |
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Constellar Pleiades
|
1 |
9 |
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Stellarknight Constellar Diamond
|
1 |
10 |
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Tellarknight Ptolemaeus
|
2 |
11 |
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Stellarknight Delteros
|
1 |
12 |
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Number S39: Utopia the Lightning
|
1 |
13 |
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Number 39: Utopia
|
1 |
14 |
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Number 16: Shock Master
Forbidden Cards Forbidden Cards |
1 |
15 |
Side Deck | 15 | ||
---|---|---|---|
1 |
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Thunder King Rai-Oh
|
2 |
2 |
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Ghost Ogre & Snow Rabbit
|
2 |
3 |
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Mystical Space Typhoon
|
1 |
4 |
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Galaxy Cyclone
|
1 |
5 |
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Lightning Vortex
|
1 |
6 |
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Mirror Force
|
1 |
7 |
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Diamond Dust
|
3 |
8 |
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Anti-Spell Fragrance
Limited Cards Limited Cards |
2 |
9 |
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Imperial Iron Wall
|
2 |
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Main Deck
40Monster Cards
10
1
- Elemental HERO Shadow Mist
- X
-
DARK
Level 4 [ Warrior / Effect ]
ATK 1000 DEF 1500 - If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.
3
2
- Elemental HERO Bubbleman
- X
-
WATER
Level 4 [ Warrior / Effect ]
ATK 800 DEF 1200 - If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
2
3
- Elemental HERO Stratos
- X
-
WIND
Level 4 [ Warrior / Effect ]
ATK 1800 DEF 300 -
When this card is Normal or Special Summoned: You can activate 1 of these effects;
●Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
●Add 1 "HERO" monster from your Deck to your hand.
1
4
- Tin Goldfish
- X
-
WATER
Level 4 [ Machine / Effect ]
ATK 800 DEF 2000 - When this card is Normal Summoned: You can Special Summon 1 Level 4 monster from your hand.
3
5
- Goblindbergh
- X
-
EARTH
Level 4 [ Warrior / Effect ]
ATK 1400 DEF 0 - When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, also, after that, change this card to Defense Position.
1
Spell Cards
17
1
- Mask Change
- X
-
SPELL
Quick-Play
- Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
3
2
- A Hero Lives
- X
-
SPELL
- If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
3
4
- Mystical Space Typhoon
- X
-
SPELL
Quick-Play
- Target 1 Spell/Trap on the field; destroy that target.
2
5
Limited Cards
Limited- Harpie's Feather Duster
- X
-
SPELL
- Destroy all Spells and Traps your opponent controls.
1
7
Limited Cards
Limited- Instant Fusion
- X
-
SPELL
- Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
1
8
Limited Cards
Limited- Reinforcement of the Army
- X
-
SPELL
- Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
9
- Pot of Avarice
- X
-
SPELL
- Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
1
Trap Cards
13
1
- Call of the Haunted
- X
-
TRAP
Continuous
- Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
2
2
- Mirror Force
- X
-
TRAP
- When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
1
3
- Compulsory Evacuation Device
- X
-
TRAP
- Target 1 monster on the field; return that target to the hand.
2
4
- Fiendish Chain
- X
-
TRAP
Continuous
- Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.
3
5
- Bottomless Trap Hole
- X
-
TRAP
- When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
2
6
Forbidden Cards
Forbidden- Vanity's Emptiness
- X
-
TRAP
Continuous
- Neither player can Special Summon monsters. If a card is sent from the Deck or the field to your GY: Destroy this card.
1
7
- Solemn Warning
- X
-
TRAP
Counter
- When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.
1
8
- Solemn Judgment
- X
-
TRAP
Counter
- When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
1
Extra Deck
15
1
- Masked HERO Dark Law
- X
-
DARK
Level 6 [ Warrior / Fusion/Effect ]
ATK 2400 DEF 1800 - Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.
1
2
- Masked HERO Anki
- X
-
DARK
Level 8 [ Warrior / Fusion/Effect ]
ATK 2800 DEF 1200 - Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.
1
3
- Masked HERO Acid
- X
-
WATER
Level 8 [ Warrior / Fusion/Effect ]
ATK 2600 DEF 2100 - Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.
1
4
- Masked HERO Divine Wind
- X
-
WIND
Level 8 [ Warrior / Fusion/Effect ]
ATK 2700 DEF 1900 - Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.
1
5
Forbidden Cards
Forbidden- Elder Entity Norden
- X
-
WATER
Level 4 [ Fairy / Fusion/Effect ]
ATK 2000 DEF 2200 -
1 Synchro or Xyz Monster + 1 Synchro or Xyz Monster
When this card is Special Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it, but its effects are negated, also banish it when this card leaves the field.
1
6
- Cyber Dragon Infinity
- X
-
LIGHT
Rank 6 [ Machine / Xyz/Effect ]
ATK 2100 DEF 1600 -
3 Level 6 LIGHT Machine monsters
Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.
1
7
- Cyber Dragon Nova
- X
-
LIGHT
Rank 5 [ Machine / Xyz/Effect ]
ATK 2100 DEF 1600 -
2 Level 5 Machine monsters
Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.
1
8
- Constellar Pleiades
- X
-
LIGHT
Rank 5 [ Warrior / Xyz/Effect ]
ATK 2500 DEF 1500 -
2 Level 5 LIGHT monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; return that target to the hand.
1
9
- Stellarknight Constellar Diamond
- X
-
LIGHT
Rank 5 [ Wyrm / Xyz/Effect ]
ATK 2700 DEF 2000 -
3+ Level 5 LIGHT monsters
During your Main Phase 2, you can also Xyz Summon this card by using a "tellarknight" Xyz Monster you control as material, except "Stellarknight Constellar Diamond". (Transfer its materials to this card.) While this card has material, neither player can send cards from the Deck to the GY, and any card that returns from the GY to the hand is banished instead. When an opponent's DARK monster's effect is activated (Quick Effect): You can detach 1 material from this card; negate that activation, and if you do, destroy it.
1
10
- Tellarknight Ptolemaeus
- X
-
LIGHT
Rank 4 [ Warrior / Xyz/Effect ]
ATK 550 DEF 2600 -
2+ Level 4 monsters
Once per Chain (Quick Effect): You can detach 3 materials from this card; Special Summon from your Extra Deck, 1 Xyz Monster that is 1 Rank higher than this card, except a "Number" monster, by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can detach 7 materials from this card; skip your opponent's next turn. Once per turn, during the End Phase: You can attach 1 "Stellarknight" card from your Extra Deck to this card as material.
2
11
- Stellarknight Delteros
- X
-
LIGHT
Rank 4 [ Warrior / Xyz/Effect ]
ATK 2500 DEF 2100 -
3 Level 4 monsters
While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.
1
12
- Number S39: Utopia the Lightning
- X
-
LIGHT
Rank 5 [ Warrior / Xyz/Effect ]
ATK 2500 DEF 2000 -
3 Level 5 LIGHT monsters
You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.
1
13
- Number 39: Utopia
- X
-
LIGHT
Rank 4 [ Warrior / Xyz/Effect ]
ATK 2500 DEF 2000 -
2 Level 4 monsters
When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.
1
14
Forbidden Cards
Forbidden- Number 16: Shock Master
- X
-
LIGHT
Rank 4 [ Fairy / Xyz/Effect ]
ATK 2300 DEF 1600 -
3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card to declare 1 card type (Monster, Spell, or Trap); that type of card (if Spell or Trap) cannot be activated, or (if Monster) cannot activate its effects, until the end of your opponent's next turn.
1
Side Deck
15
1
- Thunder King Rai-Oh
- X
-
LIGHT
Level 4 [ Thunder / Effect ]
ATK 1900 DEF 800 - Neither player can add cards from their Deck to their hand except by drawing them. When your opponent would Special Summon exactly 1 monster (Quick Effect): You can send this face-up card to the GY; negate the Special Summon, and if you do, destroy it.
2
2
- Ghost Ogre & Snow Rabbit
- X
-
LIGHT
Level 3 [ Psychic / Tuner/Effect ]
ATK 0 DEF 1800 - When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
2
3
- Mystical Space Typhoon
- X
-
SPELL
Quick-Play
- Target 1 Spell/Trap on the field; destroy that target.
1
4
- Galaxy Cyclone
- X
-
SPELL
- Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.
1
6
- Mirror Force
- X
-
TRAP
- When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
1
7
- Diamond Dust
- X
-
TRAP
- Destroy as many WATER monsters on the field as possible, then inflict 500 damage to your opponent for each WATER monster destroyed and sent to the Graveyard by this effect.
3
8
Limited Cards
Limited- Anti-Spell Fragrance
- X
-
TRAP
Continuous
- Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.
2