Close

WCS2015 日本代表決定戦 一般の部(レシピ2)

Favorites
0
Deck Playstyle
----
Comment
  • Remove Forbidden Card "Soul Charge" x 1.
  • Remove Limited Card "Anti-Spell Fragrance" x 2.
Monster Cards 11
1
Elemental HERO Shadow Mist
3
2
Elemental HERO Bubbleman
2
3
Elemental HERO Stratos
1
4
Tin Goldfish
3
5
Goblindbergh
1
6
Summoner Monk
1
7  
8  
Spell Cards 16
1
Mask Change
3
2
A Hero Lives
3
3
E - Emergency Call
3
4
Mystical Space Typhoon
3
5
Harpie's Feather Duster

Limited Cards

Limited Cards
1
6
Reinforcement of the Army

Limited Cards

Limited Cards
1
7
Monster Reborn

Limited Cards

Limited Cards
1
8
Soul Charge

Forbidden Cards

Forbidden Cards
1
Trap Cards 13
1
Call of the Haunted
3
2
Oasis of Dragon Souls
3
3
Breakthrough Skill
3
4
Anti-Spell Fragrance

Limited Cards

Limited Cards
2
5
Solemn Warning
1
6
Solemn Judgment
1
7  
8  
Extra Deck 15
1
Masked HERO Dark Law
2
2
Masked HERO Anki
1
3
Masked HERO Acid
1
4
Masked HERO Divine Wind
1
5
Cyber Dragon Infinity
1
6
Cyber Dragon Nova
1
7
Constellar Pleiades
1
8
Stellarknight Constellar Diamond
1
9
Tellarknight Ptolemaeus
1
10
Stellarknight Delteros
1
11
Number S39: Utopia the Lightning
1
12
Number 39: Utopia
1
13
Daigusto Emeral

Limited Cards

Limited Cards
1
14
Cairngorgon, Antiluminescent Knight
1
15  
Side Deck 15
1
Ghost Ogre & Snow Rabbit
1
2
Forbidden Chalice
2
3
Forbidden Lance
2
4
Dark Hole
1
5
Compulsory Evacuation Device
3
6
Fairy Wind
2
7
Diamond Dust
2
8
Crush Card Virus
1
9
Anti-Spell Fragrance

Limited Cards

Limited Cards
1
10  
11  
12  
13  
14  
15  

Main Deck

40
Monster Cards
11
1
Elemental HERO Shadow Mist
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1000 DEF 1500
If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.
3
2
Elemental HERO Bubbleman
X
WATER WATER Level Level 4 [ Warrior / Effect ] ATK 800 DEF 1200
If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
2
3
Elemental HERO Stratos
X
WIND WIND Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 300
When this card is Normal or Special Summoned: You can activate 1 of these effects;
��Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
��Add 1 "HERO" monster from your Deck to your hand.
1
4
Tin Goldfish
X
WATER WATER Level Level 4 [ Machine / Effect ] ATK 800 DEF 2000
When this card is Normal Summoned: You can Special Summon 1 Level 4 monster from your hand.
3
5
Goblindbergh
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 0
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, also, after that, change this card to Defense Position.
1
6
Summoner Monk
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 800 DEF 1600
While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
1
Spell Cards
16
1
Mask Change
X
SPELL SPELL Quick-Play Quick-Play
Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
3
2
A Hero Lives
X
SPELL SPELL
If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
3
3
E - Emergency Call
X
SPELL SPELL
Add 1 "Elemental HERO" monster from your Deck to your hand.
3
4
Mystical Space Typhoon
X
SPELL SPELL Quick-Play Quick-Play
Target 1 Spell/Trap on the field; destroy that target.
3
5
Harpie's Feather Duster

Limited Cards

Limited Cards
X
SPELL SPELL
Destroy all Spells and Traps your opponent controls.
1
6
Reinforcement of the Army

Limited Cards

Limited Cards
X
SPELL SPELL
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
7
Monster Reborn

Limited Cards

Limited Cards
X
SPELL SPELL
Target 1 monster in either GY; Special Summon it.
1
8
Soul Charge

Forbidden Cards

Forbidden Cards
X
SPELL SPELL
Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.
1
Trap Cards
13
1
Call of the Haunted
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
3
2
Oasis of Dragon Souls
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 monster in your Graveyard; Special Summon it in Defense Position. It becomes Wyrm-Type. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
3
3
Breakthrough Skill
X
TRAP TRAP
Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.
3
4
Anti-Spell Fragrance

Limited Cards

Limited Cards
X
TRAP TRAP Continuous Continuous
Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.
2
5
Solemn Warning
X
TRAP TRAP Counter Counter
When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.
1
6
Solemn Judgment
X
TRAP TRAP Counter Counter
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
1

Extra Deck

15
1
Masked HERO Dark Law
X
DARK DARK Level Level 6 [ Warrior / Fusion/Effect ] ATK 2400 DEF 1800
Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.
2
2
Masked HERO Anki
X
DARK DARK Level Level 8 [ Warrior / Fusion/Effect ] ATK 2800 DEF 1200
Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.
1
3
Masked HERO Acid
X
WATER WATER Level Level 8 [ Warrior / Fusion/Effect ] ATK 2600 DEF 2100
Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.
1
4
Masked HERO Divine Wind
X
WIND WIND Level Level 8 [ Warrior / Fusion/Effect ] ATK 2700 DEF 1900
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.
1
5
Cyber Dragon Infinity
X
LIGHT LIGHT Rank Rank 6 [ Machine / Xyz/Effect ] ATK 2100 DEF 1600
3 Level 6 LIGHT Machine monsters
Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.
1
6
Cyber Dragon Nova
X
LIGHT LIGHT Rank Rank 5 [ Machine / Xyz/Effect ] ATK 2100 DEF 1600
2 Level 5 Machine monsters
Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.
1
7
Constellar Pleiades
X
LIGHT LIGHT Rank Rank 5 [ Warrior / Xyz/Effect ] ATK 2500 DEF 1500
2 Level 5 LIGHT monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; return that target to the hand.
1
8
Stellarknight Constellar Diamond
X
LIGHT LIGHT Rank Rank 5 [ Wyrm / Xyz/Effect ] ATK 2700 DEF 2000
3+ Level 5 LIGHT monsters
During your Main Phase 2, you can also Xyz Summon this card by using a "tellarknight" Xyz Monster you control as material, except "Stellarknight Constellar Diamond". (Transfer its materials to this card.) While this card has material, neither player can send cards from the Deck to the GY, and any card that returns from the GY to the hand is banished instead. When an opponent's DARK monster's effect is activated (Quick Effect): You can detach 1 material from this card; negate that activation, and if you do, destroy it.
1
9
Tellarknight Ptolemaeus
X
LIGHT LIGHT Rank Rank 4 [ Warrior / Xyz/Effect ] ATK 550 DEF 2600
2+ Level 4 monsters
Once per Chain (Quick Effect): You can detach 3 materials from this card; Special Summon from your Extra Deck, 1 Xyz Monster that is 1 Rank higher than this card, except a "Number" monster, by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can detach 7 materials from this card; skip your opponent's next turn. Once per turn, during the End Phase: You can attach 1 "Stellarknight" card from your Extra Deck to this card as material.
1
10
Stellarknight Delteros
X
LIGHT LIGHT Rank Rank 4 [ Warrior / Xyz/Effect ] ATK 2500 DEF 2100
3 Level 4 monsters
While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.
1
11
Number S39: Utopia the Lightning
X
LIGHT LIGHT Rank Rank 5 [ Warrior / Xyz/Effect ] ATK 2500 DEF 2000
3 Level 5 LIGHT monsters
You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.
1
12
Number 39: Utopia
X
LIGHT LIGHT Rank Rank 4 [ Warrior / Xyz/Effect ] ATK 2500 DEF 2000
2 Level 4 monsters
When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.
1
13
Daigusto Emeral

Limited Cards

Limited Cards
X
WIND WIND Rank Rank 4 [ Rock / Xyz/Effect ] ATK 1800 DEF 800
2 Level 4 monsters
Once per turn: You can detach 1 material from this card, then activate 1 of these effects;
��Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card.
��Target 1 non-Effect Monster in your GY; Special Summon that target.
1
14
Cairngorgon, Antiluminescent Knight
X
DARK DARK Rank Rank 4 [ Rock / Xyz/Effect ] ATK 2450 DEF 1950
2 Level 4 monsters
During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.
1

Side Deck

15
1
Ghost Ogre & Snow Rabbit
X
LIGHT LIGHT Level Level 3 [ Psychic / Tuner/Effect ] ATK 0 DEF 1800
When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
1
2
Forbidden Chalice
X
SPELL SPELL Quick-Play Quick-Play
Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.
2
3
Forbidden Lance
X
SPELL SPELL Quick-Play Quick-Play
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.
2
4
Dark Hole
X
SPELL SPELL
Destroy all monsters on the field.
1
5
Compulsory Evacuation Device
X
TRAP TRAP
Target 1 monster on the field; return that target to the hand.
3
6
Fairy Wind
X
TRAP TRAP
Destroy as many face-up Spells/Traps on the field as possible, except this card, and if you do, each player takes damage equal to the total number of cards destroyed by this effect x 300.
2
7
Diamond Dust
X
TRAP TRAP
Destroy as many WATER monsters on the field as possible, then inflict 500 damage to your opponent for each WATER monster destroyed and sent to the Graveyard by this effect.
2
8
Crush Card Virus
X
TRAP TRAP
Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.
1
9
Anti-Spell Fragrance

Limited Cards

Limited Cards
X
TRAP TRAP Continuous Continuous
Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.
1