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- Comment
- 【幻蝶の刺客】について考え、フォトン・アレキサンドラ・クィーンを活かす形で組んでみました。 参考になれば幸いです。 基本戦術はフォトン・アレキサンドラ・クィーンとシトリスの蟲惑魔を並べ、クィーンの効果でシトリス以外を手札に戻して攻撃します。
- Deck Code
-
Copied to Clipboard.
- Remove Forbidden Card "Isolde, Two Tales of the Noble Knights" x 1.
| Monster Cards | 22 | ||
|---|---|---|---|
| 1 |
|
Swallowtail Butterspy
|
3 |
| 2 |
|
Morpho Butterspy
|
3 |
| 3 |
|
Blue Mountain Butterspy
|
3 |
| 4 |
|
Heroic Challenger - Morning Star
|
3 |
| 5 |
|
Heroic Challenger - Thousand Blades
|
1 |
| 6 |
|
Goblindbergh
|
3 |
| 7 |
|
Summoner Monk
|
2 |
| 8 |
|
Armageddon Knight
|
1 |
| 9 |
|
Traptrix Arachnocampa
|
1 |
| 10 |
|
Time Thief Chronocorder
|
1 |
| 11 |
|
Infernoble Knight - Renaud
|
1 |
| Spell Cards | 18 | ||
|---|---|---|---|
| 1 |
|
Seventh Ascension
|
3 |
| 2 |
|
Seventh Tachyon
|
3 |
| 3 |
|
Heroic Call
|
3 |
| 4 |
|
Heroic Envoy
|
2 |
| 5 |
|
Reinforcement of the Army
Limited Cards Limited Cards |
1 |
| 6 |
|
Forbidden Droplet
|
2 |
| 7 |
|
Overlay Network
|
3 |
| 8 |
|
Living Fossil
|
1 |
| 9 | |||
| 10 | |||
| 11 | |||
| Trap Cards | 0 | ||
|---|---|---|---|
| 1 | |||
| 2 | |||
| 3 | |||
| 4 | |||
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| Extra Deck | 15 | ||
|---|---|---|---|
| 1 |
|
Divine Arsenal AA-ZEUS - Sky Thunder
|
1 |
| 2 |
|
Drill Driver Vespenato
|
1 |
| 3 |
|
Heroic Champion - Claivesolish
|
1 |
| 4 |
|
Number 105: Battlin' Boxer Star Cestus
|
1 |
| 5 |
|
Traptrix Pinguicula
|
2 |
| 6 |
|
Photon Alexandra Queen
|
1 |
| 7 |
|
Number 70: Malevolent Sin
|
1 |
| 8 |
|
Gagagaga Magician
|
1 |
| 9 |
|
Number F0: Utopic Future Slash
|
1 |
| 10 |
|
Number F0: Utopic Future
|
1 |
| 11 |
|
Gouki The Powerload Ogre
|
1 |
| 12 |
|
Isolde, Two Tales of the Noble Knights
Forbidden Cards Forbidden Cards |
1 |
| 13 |
|
Bujinki Ahashima
|
2 |
| 14 | |||
| 15 | |||
| Side Deck | 15 | ||
|---|---|---|---|
| 1 |
|
Moonlit Papillon
|
1 |
| 2 |
|
G.B. Hunter
|
1 |
| 3 |
|
Mathmech Sigma
|
1 |
| 4 |
|
Heroic Challenger - Knuckle Sword
|
1 |
| 5 |
|
Salamangreat Blaze Dragon
|
1 |
| 6 |
|
Scareclaw Tri-Heart
|
1 |
| 7 |
|
Silhouhatte Rabbit
|
1 |
| 8 |
|
Monster Slots
|
1 |
| 9 |
|
Inferno Reckless Summon
|
1 |
| 10 |
|
World Legacy Clash
|
1 |
| 11 |
|
Soul Rope
|
1 |
| 12 |
|
Full-Armored Xyz
|
1 |
| 13 |
|
Trap Tracks
|
1 |
| 14 |
|
Copy Knight
|
1 |
| 15 |
|
Time Thief Power Reserve
|
1 |
Main Deck
40- Swallowtail Butterspy
- X
-
DARK
Level 4
[
Warrior
/
Effect
]
ATK 1800 DEF 1200 - When another monster you control inflicts Battle Damage to your opponent: Target 1 face-up monster your opponent controls; it loses ATK equal to the Battle Damage inflicted.
- Morpho Butterspy
- X
-
DARK
Level 4
[
Warrior
/
Effect
]
ATK 1200 DEF 1600 - Once per turn, when the battle position of an opponent's monster(s) is changed (except during the Damage Step): You can target one of those monsters; it loses 1000 ATK and DEF.
- Blue Mountain Butterspy
- X
-
DARK
Level 4
[
Warrior
/
Effect
]
ATK 0 DEF 1700 - Cannot be Normal Summoned/Set. When you Normal Summon a Warrior monster: You can Special Summon this card from your hand. Cannot be used as Synchro Material.
- Heroic Challenger - Morning Star
- X
-
EARTH
Level 4
[
Warrior
/
Effect
]
ATK 1500 DEF 1300 - If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn.
- Heroic Challenger - Thousand Blades
- X
-
EARTH
Level 4
[
Warrior
/
Effect
]
ATK 1300 DEF 1100 - Once per turn, if this card is in Attack Position: You can discard 1 "Heroic" card; Special Summon 1 "Heroic" monster from your Deck, and if you do, change this card to Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Heroic" monsters. When you take damage while this card is in your GY: You can Special Summon this card in Attack Position. You can only use this effect of "Heroic Challenger - Thousand Blades" once per turn.
- Goblindbergh
- X
-
EARTH
Level 4
[
Warrior
/
Effect
]
ATK 1400 DEF 0 - When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, also, after that, change this card to Defense Position.
- Summoner Monk
- X
-
DARK
Level 4
[
Spellcaster
/
Effect
]
ATK 800 DEF 1600 - While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
- Armageddon Knight
- X
-
DARK
Level 4
[
Warrior
/
Effect
]
ATK 1400 DEF 1200 - When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.
- Traptrix Arachnocampa
- X
-
EARTH
Level 4
[
Insect
/
Effect
]
ATK 1300 DEF 1500 - Unaffected by the effects of "Hole" Normal Traps. The first time each Set card in your Spell & Trap Zone would be destroyed by card effect each turn, it is not destroyed. During the Main Phase, if you control a "Traptrix" monster (Quick Effect): You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect or Plant monsters. You can only use this effect of "Traptrix Arachnocampa" once per turn.
- Time Thief Chronocorder
- X
-
DARK
Level 4
[
Machine
/
Effect
]
ATK 1000 DEF 1000 - During your opponent's Battle Phase (Quick Effect): You can Tribute this card; the next battle damage you take from an opponent's monster's attack this turn is inflicted to your opponent instead. If a face-up Xyz Monster you control leaves the field by card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Chronocorder" once per turn.
- Infernoble Knight - Renaud
- X
-
FIRE
Level 1
[
Warrior
/
Effect
]
ATK 500 DEF 200 - If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.
- Seventh Ascension
- X
-
SPELL
- Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.
- Seventh Tachyon
- X
-
SPELL
- Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.
- Heroic Call
- X
-
SPELL
- Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn.
- Heroic Envoy
- X
-
SPELL
- Add 1 "Heroic" monster from your Deck to your hand. If your LP are 500 or less: You can banish this card from your GY, then target 1 "Heroic" card in your GY; add it to your hand. You can only use each effect of "Heroic Envoy" once per turn.
Limited Cards
Limited- Reinforcement of the Army
- X
-
SPELL
- Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
- Forbidden Droplet
- X
-
SPELL
Quick-Play
- Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
- Overlay Network
- X
-
SPELL
Continuous
-
You can activate 1 of the following effects.
●Target 1 face-up monster you control; Special Summon 1 monster with the same Level from your hand or GY in Defense Position, but negate its effects. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Xyz Monsters.
●Target 1 Xyz Monster you control; add 1 card attached to it to the hand.
You can only use this effect of "Overlay Network" once per turn.
- Living Fossil
- X
-
SPELL
Equip
- Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card leaves the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.
Extra Deck
15- Divine Arsenal AA-ZEUS - Sky Thunder
- X
-
LIGHT
Rank 12
[
Machine
/
Xyz/Effect
]
ATK 3000 DEF 3000 -
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material (transfer its materials to this card). (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card.
- Drill Driver Vespenato
- X
-
EARTH
Rank 5
[
Machine
/
Xyz/Effect
]
ATK 2500 DEF 2100 -
2 Level 5 monsters
Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.
- Heroic Champion - Claivesolish
- X
-
LIGHT
Rank 4
[
Warrior
/
Xyz/Effect
]
ATK 2500 DEF 2000 -
2 Level 4 Warrior monsters
Your opponent cannot target monsters for attacks, except this one. You can only use each of the following effects of "Heroic Champion - Claivesolish" once per turn. You can pay LP so that you only have 500 left; at the start of the Battle Phase this turn, double the ATK of 1 monster you control. When an attack is declared involving your opponent's monster: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this card gains ATK equal to that monster's ATK until the end of this turn.
- Number 105: Battlin' Boxer Star Cestus
- X
-
FIRE
Rank 4
[
Warrior
/
Xyz/Effect
]
ATK 2500 DEF 1600 -
3 Level 4 monsters
Once per Chain, during the Battle Step, if your "Battlin' Boxer" monster battles an opponent's monster (Quick Effect): You can detach 1 material from this card; negate the effects of that opponent's monster while it is face-up until the end of this turn, that monster you control cannot be destroyed by that battle, also your opponent takes any battle damage you would have taken from that battle.
- Traptrix Pinguicula
- X
-
EARTH
Rank 4
[
Plant
/
Xyz/Effect
]
ATK 2500 DEF 300 -
2 Level 4 monsters
While this card has material, it is unaffected by Trap effects and the activated effects of other monsters with the same Type as this card's material. You can only use each of the following effects of "Traptrix Pinguicula" once per turn. You can detach 1 material from this card; add 1 "Traptrix" monster from your Deck to your hand. If a monster(s) owned by your opponent is sent to the GY, or banished, by a card effect (except during the Damage Step): You can attach 1 of those monsters to this card as material.
- Photon Alexandra Queen
- X
-
LIGHT
Rank 4
[
Warrior
/
Xyz/Effect
]
ATK 2400 DEF 1200 -
2 Level 4 "Butterspy" monsters
You can detach 1 Xyz Material from this card; return all monsters on the field to the hand, then inflict 300 damage to each player for each card returned to their hand.
- Number 70: Malevolent Sin
- X
-
DARK
Rank 4
[
Insect
/
Xyz/Effect
]
ATK 2400 DEF 1200 -
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
- Gagagaga Magician
- X
-
DARK
Rank 4
[
Spellcaster
/
Xyz/Effect
]
ATK 2000 DEF 2000 -
2 Level 4 monsters
You can detach 1 material from this card, then target 1 Xyz Monster in your GY, except "Gagagaga Magician"; Special Summon it, but negate its effects. You can only use this effect of "Gagagaga Magician" once per turn. A "Utopic Future" Xyz Monster that has this card as material gains this effect.
●During your Main Phase: You can detach 2 materials from this card, then target 1 Xyz Monster you control; until the end of this turn, change its ATK to 4000, also negate its effects.
- Number F0: Utopic Future Slash
- X
-
LIGHT
Rank 0
[
Warrior
/
Xyz/Effect
]
ATK 0 DEF 0 -
2 Xyz Monsters with the same Rank, except "Number" monsters
(This card's original Rank is always treated as 1.)
You can also Xyz Summon this card by using a "Utopia" monster or "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Gains 500 ATK for each "Number" Xyz Monster in the GYs. Cannot be destroyed by battle. Once per turn: You can detach 1 material from this card; this card can make a second attack during each Battle Phase this turn.
- Number F0: Utopic Future
- X
-
LIGHT
Rank 0
[
Warrior
/
Xyz/Effect
]
ATK 0 DEF 0 -
2 Xyz Monsters with the same Rank, except "Number" monsters
(This card's original Rank is always treated as 1.)
Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by card effect, you can detach 1 material from this card instead.
- Gouki The Powerload Ogre
- X
-
EARTH
Link 4
[
Warrior
/
Link/Effect
]
ATK 2800 DEF - -
2+ Warrior monsters
Gains ATK equal to the combined Link Ratings of all other Link Monsters you control x 200. This Link Summoned card is unaffected by other cards' effects. You can Tribute 1 "Gouki" Link Monster, then target cards on the field, up to its Link Rating; destroy them. You can only use this effect of "Gouki The Powerload Ogre" once per turn.
Forbidden Cards
Forbidden- Isolde, Two Tales of the Noble Knights
- X
-
LIGHT
Link 2
[
Warrior
/
Link/Effect
]
ATK 1600 DEF - -
2 Warrior monsters
If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
- Bujinki Ahashima
- X
-
LIGHT
Link 2
[
Beast-Warrior
/
Link/Effect
]
ATK 1500 DEF - -
2 monsters with the same Level
Cannot be used as Link Material. You can only use each of the following effects of "Bujinki Ahashima" once per turn.
●If this card is Link Summoned: You can Special Summon 2 monsters with the same Level, 1 from your hand and 1 from your GY, but negate their effects, and immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.
●If an Xyz Monster this card points to activates an effect by detaching material(s) (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.
Side Deck
15- Moonlit Papillon
- X
-
LIGHT
Level 4
[
Insect
/
Effect
]
ATK 1200 DEF 1600 - When this card is sent from the field to the Graveyard: You can Special Summon 1 Level 4 or lower "Butterspy" monster from your Deck.
- G.B. Hunter
- X
-
EARTH
Level 4
[
Warrior
/
Effect
]
ATK 1200 DEF 2000 - Cards on the field cannot be returned to the Deck.
- Mathmech Sigma
- X
-
LIGHT
Level 4
[
Cyberse
/
Tuner/Effect
]
ATK 1000 DEF 1500 - If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.
- Heroic Challenger - Knuckle Sword
- X
-
EARTH
Level 1
[
Warrior
/
Effect
]
ATK 600 DEF 200 - If you control a "Heroic" monster, except a Level 1 monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 other Warrior monster you control with a Level; the Level of that monster or this card becomes the Level of the other, also you cannot declare an attack for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Heroic Challenger - Knuckle Sword" once per turn.
- Salamangreat Blaze Dragon
- X
-
FIRE
Rank 4
[
Cyberse
/
Xyz/Effect
]
ATK 2300 DEF 1200 -
2 Level 4 monsters
If this card would be destroyed by battle or card effect, detach 1 material from it instead. During the Battle Phase, if this card has no materials (Quick Effect): You can Special Summon from your Extra Deck, 1 "Salamangreat" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Salamangreat Blaze Dragon" once per turn. If this card is Xyz Summoned using "Salamangreat Blaze Dragon" as material: You can destroy 1 monster your opponent controls.
- Scareclaw Tri-Heart
- X
-
DARK
Link 3
[
Beast-Warrior
/
Link/Effect
]
ATK 3000 DEF - -
3 Effect Monsters
Must be Link Summoned. All face-up monsters on the field are changed to Defense Position. Unaffected by the activated effects of Defense Position monsters. Once per turn, if this card is in the Extra Monster Zone: You can target 1 Level 3 "Scareclaw" monster in your GY; Special Summon it, and if you do, add 1 "Scareclaw" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Scareclaw" monsters.
- Silhouhatte Rabbit
- X
-
LIGHT
Link 2
[
Illusion
/
Link/Effect
]
ATK 1500 DEF - -
2 Effect Monsters
If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.
- Monster Slots
- X
-
SPELL
- Target 1 face-up monster you control and 1 monster in your Graveyard with the same Level; banish the target from the Graveyard, then draw 1 card and reveal it, then if the card you drew is a monster with the same Level as the monster on the field, Special Summon it.
- Inferno Reckless Summon
- X
-
SPELL
Quick-Play
- When exactly 1 monster with 1500 or less ATK is Special Summoned to your field while your opponent controls a face-up monster: Special Summon as many monsters as possible with the same name as the Summoned monster, from your hand, Deck, and Graveyard, in Attack Position, also your opponent Special Summons as many monsters as possible with the same name as 1 of their face-up monsters, from their hand, Deck, and Graveyard.
- World Legacy Clash
- X
-
SPELL
Quick-Play
- Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster.
- Soul Rope
- X
-
TRAP
- When a monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): Pay 1000 LP; Special Summon 1 Level 4 monster from your Deck.
- Full-Armored Xyz
- X
-
TRAP
-
If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects.
●The equipped monster gains ATK equal to this card's ATK.
●If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
- Trap Tracks
- X
-
TRAP
- Target 1 monster you control; destroy it, and if you do, Set 1 Normal Trap directly from your Deck, except "Trap Tracks". It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Tracks" per turn.
- Copy Knight
- X
-
TRAP
Continuous
- When a Level 4 or lower Warrior monster is Normal Summoned to your field: Special Summon this card as a Normal Monster with the same name and Level as the Normal Summoned monster (Warrior/LIGHT/ATK 0/DEF 0). (This card is also still a Trap.)
- Time Thief Power Reserve
- X
-
TRAP
Continuous
- Special Summon this card as a Normal Monster (Psychic/DARK/Level 4/ATK 1900/DEF 2500) (this card is also still a Trap), then you can Special Summon 1 Machine "Time Thief" monster from your hand, Deck, or GY. If you control an Xyz Monster(s) that has both a Spell and a Trap as material: You can banish this card from your GY; banish 1 card on the field. You can only use each effect of "Time Thief Power Reserve" once per turn.
