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- Deck Playstyle
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- Comment
- Remove Limited Card "Terraforming" x 1.
Monster Cards | 25 | ||
---|---|---|---|
1 |
Igknight Cavalier
|
3 | |
2 |
Igknight Veteran
|
3 | |
3 |
Igknight Margrave
|
3 | |
4 |
Igknight Gallant
|
3 | |
5 |
Igknight Crusader
|
1 | |
6 |
Igknight Squire
|
1 | |
7 |
Igknight Templar
|
1 | |
8 |
Igknight Paladin
|
1 | |
9 |
Archfiend Eccentrick
|
3 | |
10 |
Igknight Champion
|
3 | |
11 |
Igknight Lancer
|
3 |
Spell Cards | 13 | ||
---|---|---|---|
1 |
Ignition Phoenix
|
3 | |
2 |
Summoner's Art
|
3 | |
3 |
Terraforming
Limited Cards Limited Cards |
2 | |
4 |
Precious Cards from Beyond
|
3 | |
5 |
Star Blast
|
1 | |
6 |
Reinforcement of the Army
Limited Cards Limited Cards |
1 | |
7 | |||
8 | |||
9 | |||
10 | |||
11 |
Trap Cards | 8 | ||
---|---|---|---|
1 |
Extra Buck
|
3 | |
2 |
Mischief of the Gnomes
|
3 | |
3 |
Igknight Burst
|
2 | |
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 |
Extra Deck | 0 |
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Side Deck | 0 |
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Main Deck
46Monster Cards
25
1
- Igknight Cavalier
- X
- FIRE Level 5 [ Warrior / Pendulum/Normal ] ATK 2400 DEF 1200
- P Scale 2 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
- The vaunted weapons of this pink Igknight have inflicted as much damage to her enemies as to her own troops, but she gets results so very few complain.
3
2
- Igknight Veteran
- X
- FIRE Level 6 [ Warrior / Pendulum/Normal ] ATK 1300 DEF 2700
- P Scale 7 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
- This grizzled leader of the bodyguards division acts as chaperone to the Cavalier, and is one of the few complainers about her recklessness (mostly to the Gallant, the only one who understands him).
3
3
- Igknight Margrave
- X
- FIRE Level 5 [ Warrior / Pendulum/Normal ] ATK 1500 DEF 2500
- P Scale 7 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
- A high-ranking Igknight warrior. When he does enter the fray, his sweeping attacks are feared not just by the enemy but also his own troops.
3
4
- Igknight Gallant
- X
- FIRE Level 6 [ Warrior / Pendulum/Normal ] ATK 2100 DEF 2200
- P Scale 2 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
- A leader of the most dashing Igknight commando unit. His greatest challenge is keeping the hot tempers of his men under control.
3
5
- Igknight Crusader
- X
- FIRE Level 3 [ Warrior / Pendulum/Normal ] ATK 1600 DEF 300
- P Scale 2 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
- This impulsive Igknight warrior is fanatical about the causes he fights for. Because of this passion, his comrades try to keep him at arm's length.
1
6
- Igknight Squire
- X
- FIRE Level 3 [ Warrior / Pendulum/Normal ] ATK 0 DEF 2000
- P Scale 7 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
- The cold steel armor of this young squire cannot hide the keen, burning mind contained within.
1
7
- Igknight Templar
- X
- FIRE Level 4 [ Warrior / Pendulum/Normal ] ATK 1700 DEF 1300
- P Scale 7 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
- An experienced Igknight warrior who fights for justice and despises the corrupt. He even questions his own weapon these days, due to his absolute quest for righteousness.
1
8
- Igknight Paladin
- X
- FIRE Level 4 [ Warrior / Pendulum/Normal ] ATK 1400 DEF 1900
- P Scale 2 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
- This Igknight has a reputation as a thinker with a cool head. But the truth is that his emotions just take longer to heat up.
1
9
- Archfiend Eccentrick
- X
- LIGHT Level 3 [ Fiend / Pendulum/Effect ] ATK 800 DEF 1000
- P Scale 7 You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn.
- You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.
3
10
- Igknight Champion
- X
- FIRE Level 8 [ Warrior / Effect ] ATK 2800 DEF 2300
- While this card is in your hand: You can target 3 "Igknight" cards you control; destroy them, and if you do, Special Summon this card. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 monster your opponent controls on the bottom of the Deck.
3
11
- Igknight Lancer
- X
- FIRE Level 7 [ Warrior / Effect ] ATK 2600 DEF 1800
- While this card is in your hand: You can target 3 "Igknight" cards you control; destroy them, and if you do, Special Summon this card. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 Spell/Trap Card your opponent controls on the bottom of the Deck.
3
Spell Cards
13
1
- Ignition Phoenix
- X
- SPELL Field
- All "Igknight" monsters on the field gain 300 ATK and DEF. Once per turn: You can target 1 "Igknight" card you control; destroy it, and if you do, add 1 "Igknight" card from your Deck to your hand.
3
4
- Precious Cards from Beyond
- X
- SPELL Continuous
- When you Tribute Summon a monster using 2 or more Tributes: Draw 2 cards.
3
5
- Star Blast
- X
- SPELL
- Pay any number of Life Points in multiples of 500; reduce the Level of 1 monster you control or that is in your hand by 1 for each 500 Life Points you paid, until the End Phase.
1
6
- Reinforcement of the Army
-
Limited Cards
Limited Cards - X
- SPELL
- Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
Trap Cards
8
1
- Extra Buck
- X
- TRAP Continuous
- Each time a card(s) is added to your Extra Deck, place 1 Spell Counter on this card (max. 3). You can send this card with 3 Spell Counters to the GY; draw 2 cards.
3
2
- Mischief of the Gnomes
- X
- TRAP
- This turn, reduce the Levels of all monsters in each player's hand by 1 (even after they are Summoned/Set). You can banish this card from the GY; this turn, reduce the Levels of all monsters in each player's hand by 1 (even after they are Summoned/Set).
3
3
- Igknight Burst
- X
- TRAP Continuous
- Once per turn, during your Main Phase: You can destroy up to 3 other "Igknight" cards you control, then return an equal number of cards your opponent controls to the hand. If this card is sent to the Graveyard: You can add 1 face-up "Igknight" Pendulum Monster from your Extra Deck to your hand.
2