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(23)紋章獣

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Deck Playstyle
Character
Registered Category
Heraldic Beast
Comment
Monster Cards 18
1
Heraldic Beast Amphisbaena
3
2
Heraldic Beast Leo
3
3
Heraldic Beast Unicorn
3
4
Heraldic Beast Eale
2
5
Heraldic Beast Aberconway
3
6
Heraldic Beast Twin-Headed Eagle
2
7
Heraldic Beast Berners Falcon
1
8
Heraldic Beast Basilisk
1
Spell Cards 16
1
Advanced Heraldry Art
3
2
Heraldry Reborn
3
3
Charged-Up Heraldry
3
4
Rank-Up-Magic Limited Barian's Force
1
5
Twin Twisters
2
6
Foolish Burial

Limited Cards

Limited Cards
1
7
Monster Reborn

Limited Cards

Limited Cards
1
8
Augmented Heraldry
2
Trap Cards 6
1
Resurgam Xyz
1
2
Breakthrough Skill
2
3
Titanocider
1
4
Heraldry Record
1
5
Heraldry Change
1
6  
7  
8  
Extra Deck 15
1
Number 18: Heraldry Patriarch
1
2
Number 8: Heraldic King Genom-Heritage
1
3
Number 69: Heraldry Crest
1
4
Number C69: Heraldry Crest of Horror
1
5
Number 101: Silent Honor ARK
1
6
Number C101: Silent Honor DARK
1
7
Dark Rebellion Xyz Dragon
1
8
Number 41: Bagooska the Terribly Tired Tapir
1
9
Time Thief Redoer
1
10
Lightning Chidori
1
11
Tornado Dragon
1
12
Drill Driver Vespenato
1
13
Divine Arsenal AA-ZEUS - Sky Thunder
1
14
Gravity Controller
1
15
Infinitrack Fortress Megaclops
1
Side Deck 0

Main Deck

40
Monster Cards
18
1
Heraldic Beast Amphisbaena
X
WIND WIND Level Level 4 [ Dragon / Effect ] ATK 1700 DEF 1100
You can discard 1 other "Heraldic Beast" monster; Special Summon this card from your hand. Once per turn: You can discard 1 "Heraldic Beast" monster; this card gains 800 ATK until the end of this turn.
3
2
Heraldic Beast Leo
X
EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 2000 DEF 1000
During the End Phase of the turn this card was Normal Summoned: Destroy this card. When this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to your hand, except "Heraldic Beast Leo". You can only use this effect of "Heraldic Beast Leo" once per turn.
3
3
Heraldic Beast Unicorn
X
LIGHT LIGHT Level Level 4 [ Beast / Effect ] ATK 1100 DEF 1600
You can banish this card from your Graveyard to target 1 Psychic-Type Xyz Monster in your Graveyard; Special Summon it. Its effects are negated. You can only use the effect of "Heraldic Beast Unicorn" once per turn.
3
4
Heraldic Beast Eale
X
EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1000 DEF 1800
If you control 2 or more "Heraldic Beast" monsters, you can Special Summon this card (from your hand).
2
5
Heraldic Beast Aberconway
X
WIND WIND Level Level 4 [ Dragon / Effect ] ATK 1800 DEF 900
If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn.
3
6
Heraldic Beast Twin-Headed Eagle
X
WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1200 DEF 1400
You can banish this card from your Graveyard to target 1 face-up Xyz Monster you control with no Xyz Materials and 2 "Heraldic Beast" monsters in your Graveyard; attach those monsters from the Graveyard to that face-up Xyz Monster, as Xyz Materials. You can only use the effect of "Heraldic Beast Twin-Headed Eagle" once per turn.
2
7
Heraldic Beast Berners Falcon
X
WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1000 DEF 1600
When this card is Summoned: You can make all face-up Level 5 or higher monsters you currently control become Level 4.
1
8
Heraldic Beast Basilisk
X
EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1000 DEF 1400
After damage calculation: Destroy any opponent's monster that battles this card.
1
Spell Cards
16
1
Advanced Heraldry Art
X
SPELL SPELL
Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.
3
2
Heraldry Reborn
X
SPELL SPELL
Target 1 "Heraldic Beast" monster in your Graveyard; Special Summon it.
3
3
Charged-Up Heraldry
X
SPELL SPELL
Tribute 1 monster; Special Summon 2 "Heraldic Beast" monsters from your Deck in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Psychic or Machine monsters. You can only activate 1 "Charged-Up Heraldry" per turn.
3
4
Rank-Up-Magic Limited Barian's Force
X
SPELL SPELL
Target 1 Rank 4 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.)
1
5
Twin Twisters
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.
2
6
Foolish Burial

Limited Cards

Limited Cards
X
SPELL SPELL
Send 1 monster from your Deck to the GY.
1
7
Monster Reborn

Limited Cards

Limited Cards
X
SPELL SPELL
Target 1 monster in either GY; Special Summon it.
1
8
Augmented Heraldry
X
SPELL SPELL Field Field
Psychic-Type Xyz Monsters on the field cannot be targeted by Spell/Trap effects. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field).
2
Trap Cards
6
1
Resurgam Xyz
X
TRAP TRAP Continuous Continuous
All Xyz Monsters you control gain 800 ATK. Once per turn: You can discard 1 Spell, then target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster or 1 "CXyz" monster, with the same Type as that monster you control but 1 Rank higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If you discarded a card other than a "Rank-Up-Magic" Spell to activate this effect, return that Special Summoned monster to the Extra Deck during the End Phase (even if this card leaves the field).
1
2
Breakthrough Skill
X
TRAP TRAP
Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.
2
3
Titanocider
X
TRAP TRAP
Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You can Set this card. You can only use each effect of "Titanocider" once per turn.
1
4
Heraldry Record
X
TRAP TRAP Counter Counter
When an effect of your opponent's Xyz Monster is activated by detaching its own Xyz Material(s): Negate the activation, and if you do, destroy it.
1
5
Heraldry Change
X
TRAP TRAP
When an opponent's monster declares an attack: Special Summon 1 "Heraldic Beast" monster from your hand, then end the Battle Phase.
1

Extra Deck

15
1
Number 18: Heraldry Patriarch
X
LIGHT LIGHT Rank Rank 4 [ Psychic / Xyz/Effect ] ATK 2200 DEF 2200
2 Level 4 monsters
Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.
1
2
Number 8: Heraldic King Genom-Heritage
X
LIGHT LIGHT Rank Rank 4 [ Psychic / Xyz/Effect ] ATK 2400 DEF 1800
2 Level 4 "Heraldic Beast" monsters
Once per turn: You can target 1 face-up Xyz Monster your opponent controls; this card's name and original ATK become that monster's name and current ATK, and this card's effect becomes that monster's original effect, then that monster's ATK becomes 0 and its effects are negated. These changes last until the End Phase.
1
3
Number 69: Heraldry Crest
X
LIGHT LIGHT Rank Rank 4 [ Psychic / Xyz/Effect ] ATK 2600 DEF 1400
3 Level 4 monsters
When this card is Special Summoned: Negate the effects of all other face-up Xyz Monsters currently on the field. You can target 1 other face-up Xyz Monster on the field; until the End Phase, this card's name and original effect become the same as that monster. You can only use this effect of "Number 69: Heraldry Crest" once per turn.
1
4
Number C69: Heraldry Crest of Horror
X
LIGHT LIGHT Rank Rank 5 [ Psychic / Xyz/Effect ] ATK 4000 DEF 1800
4 Level 5 monsters
When an opponent's monster declares an attack: You can destroy all cards your opponent controls. If this card has "Number 69: Heraldry Crest" as an Xyz Material, it gains this effect.
●Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster your opponent controls; this card gains ATK equal to that face-up monster's original ATK, and if it gains ATK this way, this card's name becomes that monster's, and it gains that monster's original effect. These effects last until the End Phase.
1
5
Number 101: Silent Honor ARK
X
WATER WATER Rank Rank 4 [ Aqua / Xyz/Effect ] ATK 2100 DEF 1000
2 Level 4 monsters
You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
1
6
Number C101: Silent Honor DARK
X
WATER WATER Rank Rank 5 [ Aqua / Xyz/Effect ] ATK 2800 DEF 1500
3 Level 5 monsters
Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as material. When this card is destroyed and sent to the GY while it has material: You can Special Summon this card from your GY, then gain LP equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your GY to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.
1
7
Dark Rebellion Xyz Dragon
X
DARK DARK Rank Rank 4 [ Dragon / Xyz/Effect ] ATK 2500 DEF 2000
2 Level 4 monsters
You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.
1
8
Number 41: Bagooska the Terribly Tired Tapir
X
EARTH EARTH Rank Rank 4 [ Fiend / Xyz/Effect ] ATK 2100 DEF 2000
2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
1
9
Time Thief Redoer
X
DARK DARK Rank Rank 4 [ Psychic / Xyz/Effect ] ATK 2400 DEF 2000
2 Level 4 monsters
Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached.
●Monster: Banish this card until the End Phase.
●Spell: Draw 1 card.
●Trap: Place 1 face-up card your opponent controls on the top of the Deck.
You can only use this effect of "Time Thief Redoer" once per turn.
1
10
Lightning Chidori
X
WIND WIND Rank Rank 4 [ Thunder / Xyz/Effect ] ATK 1900 DEF 1600
2 Level 4 WIND monsters
If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck.
1
11
Tornado Dragon
X
WIND WIND Rank Rank 4 [ Wyrm / Xyz/Effect ] ATK 2100 DEF 2000
2 Level 4 monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.
1
12
Drill Driver Vespenato
X
EARTH EARTH Rank Rank 5 [ Machine / Xyz/Effect ] ATK 2500 DEF 2100
2 Level 5 monsters
Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.
1
13
Divine Arsenal AA-ZEUS - Sky Thunder
X
LIGHT LIGHT Rank Rank 12 [ Machine / Xyz/Effect ] ATK 3000 DEF 3000
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
1
14
Gravity Controller
X
DARK DARK Link Link 1 [ Psychic / Link/Effect ] ATK 1000 DEF -
1 non-Link Monster in an Extra Monster Zone
Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.
1
15
Infinitrack Fortress Megaclops
X
EARTH EARTH Link Link 3 [ Machine / Link/Effect ] ATK 4000 DEF -
3 Xyz Monsters
Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.
1

Side Deck

0