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高校総合①

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Deck Playstyle
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Comment
  • Remove Forbidden Card "Maxx "C"" x 2.
  • Remove Forbidden Card "Wind-Up Carrier Zenmaity" x 1.
  • Remove Limited Card "Anti-Spell Fragrance" x 1.
Monster Cards 28
1
Mermail Abyssteus
3
2
Mermail Abyssmegalo
3
3
Mermail Abysspike
1
4
Mermail Abysslinde
1
5
Mermail Abyssturge
1
6
Mermail Abyssocea
1
7
Mermail Abyssgunde
2
8
Atlantean Dragoons
2
9
Neptabyss, the Atlantean Prince
3
10
Atlantean Marksman
2
11
Atlantean Heavy Infantry
3
12
Wind-Up Shark
1
13
Gameciel, the Sea Turtle Kaiju
3
14
Moulinglacia the Elemental Lord
1
15
Deep Sea Diva
1
Spell Cards 9
1
Harpie's Feather Duster

Limited Cards

Limited Cards
1
2
Monster Reborn

Limited Cards

Limited Cards
1
3
Pot of Avarice
1
4
One for One

Limited Cards

Limited Cards
1
5
Twin Twisters
1
6
Abyss-scale of the Mizuchi
1
7
Moray of Greed
1
8
Book of Eclipse
2
9  
10  
11  
12  
13  
14  
15  
Trap Cards 6
1
Solemn Strike
3
2
Dimensional Barrier
2
3
Abyss-sphere
1
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
Extra Deck 15
1
Tatsunoko
1
2
Herald of the Arc Light
1
3
Crystron Quandax
1
4
Coral Dragon
1
5
Gungnir, Dragon of the Ice Barrier
1
6
Trishula, Dragon of the Ice Barrier
1
7
Leo, the Keeper of the Sacred Tree
1
8
Toadally Awesome
2
9
Cat Shark
1
10
Wind-Up Carrier Zenmaity

Forbidden Cards

Forbidden Cards
1
11
Bahamut Shark
1
12
Number 101: Silent Honor ARK
1
13
Abyss Dweller
1
14
Mermail Abyssgaios
1
15  
Side Deck 15
1
Stardust Dragon
1
2
Ghost Ogre & Snow Rabbit
2
3
Maxx "C"

Forbidden Cards

Forbidden Cards
2
4
Twin Twisters
1
5
System Down
2
6
Anti-Spell Fragrance

Limited Cards

Limited Cards
2
7
Different Dimension Ground
2
8
Torrential Tribute
2
9
Starlight Road
1
10  
11  
12  
13  
14  
15  

Main Deck

43
Monster Cards
28
1
Mermail Abyssteus
X
WATER WATER Level Level 7 [ Aqua / Effect ] ATK 1700 DEF 2400
You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.
3
2
Mermail Abyssmegalo
X
WATER WATER Level Level 7 [ Sea Serpent / Effect ] ATK 2400 DEF 1900
You can discard 2 other WATER monsters to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 "Abyss-" Spell/Trap from your Deck to your hand. You can Tribute 1 other Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn.
3
3
Mermail Abysspike
X
WATER WATER Level Level 4 [ Fish / Effect ] ATK 1600 DEF 800
When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use this effect of "Mermail Abysspike" once per turn.
1
4
Mermail Abysslinde
X
WATER WATER Level Level 3 [ Aqua / Effect ] ATK 1500 DEF 1200
If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your Deck, except "Mermail Abysslinde". You can only use the effect of "Mermail Abysslinde" once per turn.
1
5
Mermail Abyssturge
X
WATER WATER Level Level 4 [ Fish / Effect ] ATK 1700 DEF 1100
When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard, then target 1 Level 3 or lower WATER monster in your Graveyard; add that target to your hand. You can only use the effect of "Mermail Abyssturge" once per turn.
1
6
Mermail Abyssocea
X
WATER WATER Level Level 3 [ Aqua / Effect ] ATK 1100 DEF 1900
You can target 1 "Mermail" monster you control; Special Summon any number of Level 4 or lower "Mermail" monsters from your Deck whose combined Levels are less than or equal to the Level of that monster, then send that monster to the Graveyard. You can only use the effect of "Mermail Abyssocea" once per turn.
1
7
Mermail Abyssgunde
X
WATER WATER Level Level 3 [ Aqua / Effect ] ATK 1400 DEF 800
If this card is discarded to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abyssgunde"; Special Summon that target. You can only use the effect of "Mermail Abyssgunde" once per turn.
2
8
Atlantean Dragoons
X
WATER WATER Level Level 4 [ Sea Serpent / Effect ] ATK 1800 DEF 0
All your Level 3 or lower Sea Serpent monsters can attack directly. If this card is sent to the GY to activate a WATER monster's effect: Add 1 Sea Serpent monster from your Deck to your hand, except "Atlantean Dragoons".
2
9
Neptabyss, the Atlantean Prince
X
WATER WATER Level Level 1 [ Sea Serpent / Effect ] ATK 800 DEF 0
You can send 1 "Atlantean" monster from your Deck to the Graveyard, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn.
3
10
Atlantean Marksman
X
WATER WATER Level Level 3 [ Sea Serpent / Effect ] ATK 1400 DEF 0
When this card inflicts Battle Damage to your opponent: You can Special Summon 1 Level 4 or lower "Atlantean" Sea Serpent-Type monster from your Deck, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.
2
11
Atlantean Heavy Infantry
X
WATER WATER Level Level 2 [ Sea Serpent / Effect ] ATK 0 DEF 1600
During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.
3
12
Wind-Up Shark
X
WATER WATER Level Level 4 [ Fish / Effect ] ATK 1500 DEF 1300
When a "Wind-Up" monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects.
●Increase this card's Level by 1, until the End Phase.
●Reduce this card's Level by 1, until the End Phase.
1
13
Gameciel, the Sea Turtle Kaiju
X
WATER WATER Level Level 8 [ Aqua / Effect ] ATK 2200 DEF 3000
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
3
14
Moulinglacia the Elemental Lord
X
WATER WATER Level Level 8 [ Sea Serpent / Effect ] ATK 2800 DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
1
15
Deep Sea Diva
X
WATER WATER Level Level 2 [ Sea Serpent / Tuner/Effect ] ATK 200 DEF 400
When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.
1
Spell Cards
9
1
Harpie's Feather Duster

Limited Cards

Limited Cards
X
SPELL SPELL
Destroy all Spells and Traps your opponent controls.
1
2
Monster Reborn

Limited Cards

Limited Cards
X
SPELL SPELL
Target 1 monster in either GY; Special Summon it.
1
3
Pot of Avarice
X
SPELL SPELL
Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
1
4
One for One

Limited Cards

Limited Cards
X
SPELL SPELL
Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.
1
5
Twin Twisters
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.
1
6
Abyss-scale of the Mizuchi
X
SPELL SPELL Equip Equip
Equip only to a "Mermail" monster. It gains 800 ATK. When a Spell effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
1
7
Moray of Greed
X
SPELL SPELL
Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.
1
8
Book of Eclipse
X
SPELL SPELL Quick-Play Quick-Play
Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.
2
Trap Cards
6
1
Solemn Strike
X
TRAP TRAP Counter Counter
When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.
3
2
Dimensional Barrier
X
TRAP TRAP
Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
2
3
Abyss-sphere
X
TRAP TRAP Continuous Continuous
Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation.
1

Extra Deck

15
1
Tatsunoko
X
WATER WATER Level Level 3 [ Wyrm / Synchro/Tuner/Effect ] ATK 1700 DEF 500
1 Tuner + 1 or more non-Tuner monsters
If this Synchro Summoned monster would be used as a Synchro Material, 1 monster in your hand can be used as 1 of the other Synchro Materials. Unaffected by other monsters' effects.
1
2
Herald of the Arc Light
X
LIGHT LIGHT Level Level 4 [ Fairy / Synchro/Effect ] ATK 600 DEF 1000
1 Tuner + 1+ non-Tuner monsters
Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
1
3
Crystron Quandax
X
WATER WATER Level Level 4 [ Machine / Synchro/Tuner/Effect ] ATK 1800 DEF 2000
1 Tuner + 1+ non-Tuner monsters
Once per Chain, during your opponent's Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials including this card you control. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your GY, except a Synchro Monster; Special Summon it.
1
4
Coral Dragon
X
WATER WATER Level Level 6 [ Dragon / Synchro/Tuner/Effect ] ATK 2400 DEF 500
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.
1
5
Gungnir, Dragon of the Ice Barrier
X
WATER WATER Level Level 7 [ Dragon / Synchro/Effect ] ATK 2500 DEF 1700
1 Tuner + 1+ non-Tuner WATER monsters
Once per turn: You can discard up to 2 cards to the GY, then target the same number of cards your opponent controls; destroy them.
1
6
Trishula, Dragon of the Ice Barrier
X
WATER WATER Level Level 9 [ Dragon / Synchro/Effect ] ATK 2700 DEF 2000
1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)
1
7
Leo, the Keeper of the Sacred Tree
X
EARTH EARTH Level Level 10 [ Beast / Synchro/Effect ] ATK 3100 DEF 1900
1 Tuner + 1+ non-Tuner monsters
Your opponent cannot target this card with card effects, except during your Main Phase 2.
1
8
Toadally Awesome
X
WATER WATER Rank Rank 2 [ Aqua / Xyz/Effect ] ATK 2200 DEF 0
2 Level 2 Aqua monsters
Once per turn, during the Standby Phase: You can detach 1 material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, when your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 Aqua monster from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the GY: You can target 1 WATER monster in your GY; add it to your hand.
2
9
Cat Shark
X
WATER WATER Rank Rank 2 [ Beast / Xyz/Effect ] ATK 500 DEF 500
2 Level 2 monsters
While this card has a material attached that was originally WATER, it cannot be destroyed by battle. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK/DEF become double its original ATK/DEF until the end of this turn.
1
10
Wind-Up Carrier Zenmaity

Forbidden Cards

Forbidden Cards
X
WATER WATER Rank Rank 3 [ Machine / Xyz/Effect ] ATK 1500 DEF 1500
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand.
1
11
Bahamut Shark
X
WATER WATER Rank Rank 4 [ Sea Serpent / Xyz/Effect ] ATK 2600 DEF 2100
2 Level 4 WATER monsters
Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.
1
12
Number 101: Silent Honor ARK
X
WATER WATER Rank Rank 4 [ Aqua / Xyz/Effect ] ATK 2100 DEF 1000
2 Level 4 monsters
You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
1
13
Abyss Dweller
X
WATER WATER Rank Rank 4 [ Sea Serpent / Xyz/Effect ] ATK 1700 DEF 1400
2 Level 4 monsters
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
1
14
Mermail Abyssgaios
X
WATER WATER Rank Rank 7 [ Aqua / Xyz/Effect ] ATK 2800 DEF 1600
2 Level 7 WATER monsters
While this face-up card has Xyz Material, Level 5 or higher monsters cannot attack. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up monsters your opponent currently controls that have less ATK than this card, until the end of the turn.
1

Side Deck

15
1
Stardust Dragon
X
WIND WIND Level Level 8 [ Dragon / Synchro/Effect ] ATK 2500 DEF 2000
1 Tuner + 1+ non-Tuner monsters
When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.
1
2
Ghost Ogre & Snow Rabbit
X
LIGHT LIGHT Level Level 3 [ Psychic / Tuner/Effect ] ATK 0 DEF 1800
When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
2
3
Maxx "C"

Forbidden Cards

Forbidden Cards
X
EARTH EARTH Level Level 2 [ Insect / Effect ] ATK 500 DEF 200
During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
2
4
Twin Twisters
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.
1
5
System Down
X
SPELL SPELL
Pay 1000 LP; banish all Machine-Type monsters your opponent controls and in their Graveyard.
2
6
Anti-Spell Fragrance

Limited Cards

Limited Cards
X
TRAP TRAP Continuous Continuous
Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.
2
7
Different Dimension Ground
X
TRAP TRAP
This turn, any monster sent to the GY is banished instead.
2
8
Torrential Tribute
X
TRAP TRAP
When a monster(s) is Summoned: Destroy all monsters on the field.
2
9
Starlight Road
X
TRAP TRAP
When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.
1