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Sky Striker 1221

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Deck Playstyle
Tournament
Registered Category
Sky Striker Ace
Registered Tag
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Comment
  • Remove Forbidden Card "Crystron Halqifibrax" x 1.
  • Remove Forbidden Card "Mystic Mine" x 1.
  • Remove Forbidden Card "Predaplant Verte Anaconda" x 1.
  • Remove Forbidden Card "Red Reboot" x 1.
  • Remove Limited Card "There Can Be Only One" x 2.
Monster Cards 11
1
Destiny HERO - Dasher
1
2
Destiny HERO - Celestial
1
3
Sky Striker Ace - Raye
3
4
Sky Striker Ace - Roze
2
5
Ash Blossom & Joyous Spring
2
6
Effect Veiler
2
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
Spell Cards 23
1
Dark Ruler No More
2
2
Fusion Destiny
3
3
Reinforcement of the Army

Limited Cards

Limited Cards
1
4
Sky Striker Maneuver - Afterburners!
1
5
Sky Striker Maneuver - Jamming Waves!
1
6
Sky Striker Mobilize - Engage!
1
7
Terraforming

Limited Cards

Limited Cards
1
8
Called by the Grave

Limited Cards

Limited Cards
1
9
Cosmic Cyclone
2
10
Sky Striker Mecha - Eagle Booster
1
11
Sky Striker Mecha - Hornet Drones

Limited Cards

Limited Cards
1
12
Sky Striker Mecha - Shark Cannon
2
13
Sky Striker Mecha - Widow Anchor
3
14
Sky Striker Mecha Modules - Multirole
1
15
Mystic Mine

Forbidden Cards

Forbidden Cards
1
16
Sky Striker Airspace - Area Zero
1
Trap Cards 6
1
Infinite Impermanence
3
2
There Can Be Only One

Limited Cards

Limited Cards
3
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
Extra Deck 15
1
Destiny HERO - Destroyer Phoenix Enforcer
1
2
Accesscode Talker
1
3
Crystron Halqifibrax

Forbidden Cards

Forbidden Cards
1
4
Selene, Queen of the Master Magicians
1
5
Sky Striker Ace - Zeke
1
6
Sky Striker Ace - Hayate
2
7
Sky Striker Ace - Kagari
3
8
Sky Striker Ace - Kaina
1
9
Sky Striker Ace - Shizuku
3
10
Predaplant Verte Anaconda

Forbidden Cards

Forbidden Cards
1
11  
12  
13  
14  
15  
Side Deck 15
1
Dark Ruler No More
1
2
Dinowrestler Pankratops

Semi-Limited Cards

Semi-Limited Cards
1
3
Artifact Lancea
3
4
Harpie's Feather Duster

Limited Cards

Limited Cards
1
5
Shared Ride
2
6
Dimensional Barrier
3
7
Evenly Matched
3
8
Red Reboot

Forbidden Cards

Forbidden Cards
1
9  
10  
11  
12  
13  
14  
15  

Main Deck

40
Monster Cards
11
1
Destiny HERO - Dasher
X
DARK DARK Level Level 6 [ Warrior / Effect ] ATK 2100 DEF 1000
Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the end of this turn. If this card attacks, change it to Defense Position at the end of the Battle Phase. Once, while this card is in your GY, when you draw a monster during your Draw Phase: You can reveal it; Special Summon it. This card must be in the GY to activate and to resolve this effect.
1
2
Destiny HERO - Celestial
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 1400
When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.
1
3
Sky Striker Ace - Raye
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1500
(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.
3
4
Sky Striker Ace - Roze
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1500
If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.
2
5
Ash Blossom & Joyous Spring
X
FIRE FIRE Level Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
2
6
Effect Veiler
X
LIGHT LIGHT Level Level 1 [ Spellcaster / Tuner/Effect ] ATK 0 DEF 0
During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
2
Spell Cards
23
1
Dark Ruler No More
X
SPELL SPELL
Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.
2
2
Fusion Destiny
X
SPELL SPELL
Fusion Summon 1 Fusion Monster from your Extra Deck that mentions a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.
3
3
Reinforcement of the Army

Limited Cards

Limited Cards
X
SPELL SPELL
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
4
Sky Striker Maneuver - Afterburners!
X
SPELL SPELL
If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.
1
5
Sky Striker Maneuver - Jamming Waves!
X
SPELL SPELL
If you control no monsters in your Main Monster Zones: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.
1
6
Sky Striker Mobilize - Engage!
X
SPELL SPELL
If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.
1
7
Terraforming

Limited Cards

Limited Cards
X
SPELL SPELL
Add 1 Field Spell from your Deck to your hand.
1
8
Called by the Grave

Limited Cards

Limited Cards
X
SPELL SPELL Quick-Play Quick-Play
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
1
9
Cosmic Cyclone
X
SPELL SPELL Quick-Play Quick-Play
Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.
2
10
Sky Striker Mecha - Eagle Booster
X
SPELL SPELL Quick-Play Quick-Play
If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.
1
11
Sky Striker Mecha - Hornet Drones

Limited Cards

Limited Cards
X
SPELL SPELL Quick-Play Quick-Play
If you control no monsters in your Main Monster Zones: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.
1
12
Sky Striker Mecha - Shark Cannon
X
SPELL SPELL Quick-Play Quick-Play
If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.
2
13
Sky Striker Mecha - Widow Anchor
X
SPELL SPELL Quick-Play Quick-Play
If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.
3
14
Sky Striker Mecha Modules - Multirole
X
SPELL SPELL Continuous Continuous
Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.
1
15
Mystic Mine

Forbidden Cards

Forbidden Cards
X
SPELL SPELL Field Field
If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare an attack. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card.
1
16
Sky Striker Airspace - Area Zero
X
SPELL SPELL Field Field
You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.
1
Trap Cards
6
1
Infinite Impermanence
X
TRAP TRAP
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
3
2
There Can Be Only One

Limited Cards

Limited Cards
X
TRAP TRAP Continuous Continuous
Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.
3

Extra Deck

15
1
Destiny HERO - Destroyer Phoenix Enforcer
X
DARK DARK Level Level 8 [ Warrior / Fusion/Effect ] ATK 2500 DEF 2100
1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster
Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.
1
2
Accesscode Talker
X
DARK DARK Link Link 4 [ Cyberse / Link/Effect ] ATK 2300 DEF -
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as its Link Material; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
1
3
Crystron Halqifibrax

Forbidden Cards

Forbidden Cards
X
WATER WATER Link Link 2 [ Machine / Link/Effect ] ATK 1500 DEF -
2 monsters, including a Tuner
If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.
1
4
Selene, Queen of the Master Magicians
X
LIGHT LIGHT Link Link 3 [ Spellcaster / Link/Effect ] ATK 1850 DEF -
2+ monsters, including a Spellcaster monster
If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.
1
5
Sky Striker Ace - Zeke
X
DARK DARK Link Link 2 [ Machine / Link/Effect ] ATK 1500 DEF -
2 monsters, including a "Sky Striker Ace" monster
Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.
1
6
Sky Striker Ace - Hayate
X
WIND WIND Link Link 1 [ Machine / Link/Effect ] ATK 1500 DEF -
1 non-WIND "Sky Striker Ace" monster
You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.
2
7
Sky Striker Ace - Kagari
X
FIRE FIRE Link Link 1 [ Machine / Link/Effect ] ATK 1500 DEF -
1 non-FIRE "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
3
8
Sky Striker Ace - Kaina
X
EARTH EARTH Link Link 1 [ Machine / Link/Effect ] ATK 1500 DEF -
1 non-EARTH "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.
1
9
Sky Striker Ace - Shizuku
X
WATER WATER Link Link 1 [ Machine / Link/Effect ] ATK 1500 DEF -
1 non-WATER "Sky Striker Ace" monster
Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.
3
10
Predaplant Verte Anaconda

Forbidden Cards

Forbidden Cards
X
DARK DARK Link Link 2 [ Plant / Link/Effect ] ATK 500 DEF -
2 Effect Monsters
You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.
1

Side Deck

15
1
Dark Ruler No More
X
SPELL SPELL
Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.
1
2
Dinowrestler Pankratops

Semi-Limited Cards

Semi-Limited Cards
X
EARTH EARTH Level Level 7 [ Dinosaur / Effect ] ATK 2600 DEF 0
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.
1
3
Artifact Lancea
X
LIGHT LIGHT Level Level 5 [ Fairy / Effect ] ATK 1700 DEF 2300
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.
3
4
Harpie's Feather Duster

Limited Cards

Limited Cards
X
SPELL SPELL
Destroy all Spells and Traps your opponent controls.
1
5
Shared Ride
X
SPELL SPELL Quick-Play Quick-Play
For the rest of this turn, each time a card(s) is added from the Main Deck or GY to your opponent's hand, except by drawing them, you immediately draw 1 card. You can only activate 1 "Shared Ride" per turn.
2
6
Dimensional Barrier
X
TRAP TRAP
Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
3
7
Evenly Matched
X
TRAP TRAP
At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.
3
8
Red Reboot

Forbidden Cards

Forbidden Cards
X
TRAP TRAP Counter Counter
When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.
1