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- Comment
- Decklist to be paired with the Stormforth Yosenju article at YGOrganization: https://ygorganization.com/cds_yosenju/
- Remove Forbidden Card "Abyss Dweller" x 1.
- Remove Forbidden Card "Heavymetalfoes Electrumite" x 1.
- Remove Limited Card "Card of Demise" x 1.
Monster Cards | 20 | ||
---|---|---|---|
1 |
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Mayosenju Daibak
|
1 |
2 |
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Mayosenju Hitot
|
3 |
3 |
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Yosenju Shinchu L
|
2 |
4 |
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Yosenju Shinchu R
|
1 |
5 |
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Yosenju Izna
|
1 |
6 |
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Yosenju Kama 1
|
3 |
7 |
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Yosenju Kama 2
|
2 |
8 |
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Yosenju Kama 3
|
3 |
9 |
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Yosenju Sabu
|
2 |
10 |
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Yosenju Magat
|
2 |
Spell Cards | 15 | ||
---|---|---|---|
1 |
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Card of Demise
Limited Cards Limited Cards |
2 |
2 |
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Fire Formation - Tenki
|
3 |
3 |
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Pot of Extravagance
|
3 |
4 |
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The Monarchs Stormforth
|
3 |
5 |
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Yosen Training Grounds
|
1 |
6 |
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Yosenju Oroshi Channeling
|
3 |
7 | |||
8 | |||
9 | |||
10 |
Trap Cards | 5 | ||
---|---|---|---|
1 |
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Yosenjus' Secret Move
|
2 |
2 |
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Yosenjus' Sword Sting
|
2 |
3 |
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Dizzying Winds of Yosen Village
|
1 |
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
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Abyss Dweller
Forbidden Cards Forbidden Cards |
1 |
2 |
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Evilswarm Exciton Knight
|
1 |
3 |
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Number 41: Bagooska the Terribly Tired Tapir
|
3 |
4 |
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Tornado Dragon
|
1 |
5 |
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Borrelsword Dragon
|
1 |
6 |
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Greatfly
|
1 |
7 |
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Heavymetalfoes Electrumite
Forbidden Cards Forbidden Cards |
1 |
8 |
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Knightmare Cerberus
|
1 |
9 |
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Knightmare Phoenix
|
1 |
10 |
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Knightmare Unicorn
|
1 |
11 |
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Underclock Taker
|
1 |
12 |
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Wynn the Wind Charmer, Verdant
|
1 |
13 |
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Zefra Metaltron
|
1 |
14 | |||
15 |
Side Deck | 0 |
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Main Deck
40Monster Cards
20
1
- Mayosenju Daibak
- X
-
WIND
Level 10 [ Beast / Pendulum/Effect ]
ATK 3000 DEF 300 -
P Scale 7 When a "Yosenju" monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase.
- Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. If this card is Normal or Special Summoned: You can target up to 2 cards on the field; return them to the hand. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand.
1
2
- Mayosenju Hitot
- X
-
WIND
Level 10 [ Beast / Pendulum/Effect ]
ATK 2000 DEF 3000 -
P Scale 3 You can target 1 "Yosenju" card in your Pendulum Zone; for the rest of this turn, its Pendulum Scale becomes 11, also you cannot Special Summon monsters, except "Yosenju" monsters (even if this card leaves the field). During your End Phase: Return this card to the hand. You can only use each Pendulum Effect of "Mayosenju Hitot" once per turn.
- Cannot be Special Summoned, except by Pendulum Summon. If this card is Normal or Special Summoned: You can target 1 card your opponent controls; return it to the hand. Each time a card(s) on the field is returned to the hand or Main Deck by your card effect, while this card is on the field: All "Yosenju" monsters you currently control gain 500 ATK. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand.
3
3
- Yosenju Shinchu L
- X
-
WIND
Level 4 [ Rock / Pendulum/Effect ]
ATK 0 DEF 2100 -
P Scale 3 If a "Yosenju" monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead.
- If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target "Yosenju" monsters you control with card effects, except this one.
2
4
- Yosenju Shinchu R
- X
-
WIND
Level 4 [ Rock / Pendulum/Effect ]
ATK 0 DEF 2100 -
P Scale 5 Once per turn, if you have a "Yosenju" card in your other Pendulum Zone: You can make this card's Pendulum Scale become 11 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Yosenju" monsters (even if this card leaves the field).
- If this card is Normal Summoned: Change it to Defense Position. Monsters your opponent controls cannot target face-up "Yosenju" monsters for attacks, except this one.
1
5
- Yosenju Izna
- X
-
WIND
Level 4 [ Beast-Warrior / Effect ]
ATK 800 DEF 1200 -
Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Izna" once per turn.
●You can discard this card; this turn, your opponent cannot activate cards or effects when a "Yosenju" monster(s) is Normal or Special Summoned.
●If you control another "Yosenju" monster: You can draw 1 card.
1
6
- Yosenju Kama 1
- X
-
WIND
Level 4 [ Beast-Warrior / Effect ]
ATK 1600 DEF 500 - If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 1". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
3
7
- Yosenju Kama 2
- X
-
WIND
Level 4 [ Beast-Warrior / Effect ]
ATK 1800 DEF 200 - If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 2". This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
2
8
- Yosenju Kama 3
- X
-
WIND
Level 4 [ Beast-Warrior / Effect ]
ATK 1500 DEF 800 - If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 3". When another "Yosenju" monster you control inflicts battle damage to your opponent: You can add 1 "Yosenju" card from your Deck to your hand, except "Yosenju Kama 3". You can only use this effect of "Yosenju Kama 3" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
3
9
- Yosenju Sabu
- X
-
WIND
Level 4 [ Beast-Warrior / Effect ]
ATK 1700 DEF 400 -
Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Sabu" once per turn.
●If this card is Normal Summoned: If you control another "Yosenju" card, you can add 1 "Yosenju" Pendulum Monster from your Deck to your hand.
●You can target 1 "Yosenju" card you control; place 1 "Dizzying Winds of Yosen Village" or "Yosen Whirlwind" from your Deck face-up in your Spell & Trap Zone, and if you do, shuffle the targeted card into the Deck.
2
10
- Yosenju Magat
- X
-
WIND
Level 6 [ Beast / Effect ]
ATK 2000 DEF 100 - If this card is Normal Summoned: You can Special Summon 1 "Yosenju" monster from your Deck, except "Yosenju Magat". During the End Phase, if this card was Special Summoned this turn: Return it to the hand.
2
Spell Cards
15
1
Limited Cards
Limited- Card of Demise
- X
-
SPELL
- Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.
2
2
- Fire Formation - Tenki
- X
-
SPELL
Continuous
- When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
3
3
- Pot of Extravagance
- X
-
SPELL
- At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.
3
4
- The Monarchs Stormforth
- X
-
SPELL
Quick-Play
- Once during this turn, if you would Tribute a monster for a Tribute Summon, you can Tribute 1 monster your opponent controls even though you do not control it. You can only activate 1 "The Monarchs Stormforth" per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck.
3
5
- Yosen Training Grounds
- X
-
SPELL
Continuous
-
Each time a "Yosenju" monster(s) is Normal or Special Summoned, place 1 Yosen Counter on this card. You can remove any number of Yosen Counters from this card; apply this effect, depending on the number of Yosen Counters removed. You can only use this effect of "Yosen Training Grounds" once per turn.
●1 Counter: All "Yosenju" monsters you currently control gain 300 ATK until the end of this turn (even if this card leaves the field).
●3 Counters: Add 1 "Yosenju" card from your Deck or Graveyard to your hand.
1
6
- Yosenju Oroshi Channeling
- X
-
SPELL
-
If you control no monsters: Activate 1 of the following effects; also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Yosenju" monsters.
●Add 1 Level 5 or higher "Yosenju" monster from your Deck to your hand.
●Place 1 "Yosenju Shinchu L" and 1 "Yosenju Shinchu R" from your Deck in your Pendulum Zones, but destroy them during your opponent's next End Phase.
3
Trap Cards
5
1
- Yosenjus' Secret Move
- X
-
TRAP
Counter
- When a Spell/Trap Card, or monster effect, is activated while you control at least 1 "Yosenju" card, and all face-up monsters you control are "Yosenju" monsters: Negate the activation, and if you do, destroy that card.
2
2
- Yosenjus' Sword Sting
- X
-
TRAP
- If you control no monsters: Reveal up to 2 "Yosenju" monsters with different names in your hand, then target the same number of face-up cards your opponent controls; return them to the hand. You can only activate 1 "Yosenjus' Sword Sting" per turn.
2
3
- Dizzying Winds of Yosen Village
- X
-
TRAP
Continuous
- Activate this card only if you control a Level 6 or higher "Yosenju" monster. While you have a "Yosenju" card in your Pendulum Zone, if a monster would be returned from the field to the hand by a card effect, shuffle it into the Deck instead, unless it is a "Yosenju" monster.
1
Extra Deck
15
1
Forbidden Cards
Forbidden- Abyss Dweller
- X
-
WATER
Rank 4 [ Sea Serpent / Xyz/Effect ]
ATK 1700 DEF 1400 -
2 Level 4 monsters
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
1
2
- Evilswarm Exciton Knight
- X
-
LIGHT
Rank 4 [ Fiend / Xyz/Effect ]
ATK 1900 DEF 0 -
2 Level 4 monsters
Once per Chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also for the rest of this turn, your opponent takes no damage.
1
3
- Number 41: Bagooska the Terribly Tired Tapir
- X
-
EARTH
Rank 4 [ Fiend / Xyz/Effect ]
ATK 2100 DEF 2000 -
2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
3
4
- Tornado Dragon
- X
-
WIND
Rank 4 [ Wyrm / Xyz/Effect ]
ATK 2100 DEF 2000 -
2 Level 4 monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.
1
5
- Borrelsword Dragon
- X
-
DARK
Link 4 [ Dragon / Link/Effect ]
ATK 3000 DEF - -
3+ Effect Monsters
Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
1
6
- Greatfly
- X
-
WIND
Link 2 [ Insect / Link/Effect ]
ATK 1400 DEF - -
2 WIND monsters
All WIND monsters on the field gain 500 ATK/DEF, also all EARTH monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 WIND monster in your GY; add it to your hand. You can only use this effect of "Greatfly" once per turn.
1
7
Forbidden Cards
Forbidden- Heavymetalfoes Electrumite
- X
-
FIRE
Link 2 [ Psychic / Link/Effect ]
ATK 1800 DEF - -
2 Pendulum Monsters
If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.
1
8
- Knightmare Cerberus
- X
-
EARTH
Link 2 [ Fiend / Link/Effect ]
ATK 1600 DEF - -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.
1
9
- Knightmare Phoenix
- X
-
FIRE
Link 2 [ Fiend / Link/Effect ]
ATK 1900 DEF - -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
1
10
- Knightmare Unicorn
- X
-
DARK
Link 3 [ Fiend / Link/Effect ]
ATK 2200 DEF - -
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
1
11
- Underclock Taker
- X
-
DARK
Link 2 [ Cyberse / Link/Effect ]
ATK 1000 DEF - -
2 Effect Monsters
Once per turn: You can target 1 face-up monster this card points to and 1 face-up monster your opponent controls; the opponent's target loses ATK equal to the ATK of the target this monster points to, until the end of this turn.
1
12
- Wynn the Wind Charmer, Verdant
- X
-
WIND
Link 2 [ Spellcaster / Link/Effect ]
ATK 1850 DEF - -
2 monsters, including a WIND monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.
1
13
- Zefra Metaltron
- X
-
LIGHT
Link 3 [ Wyrm / Link/Effect ]
ATK 2500 DEF - -
2+ monsters Special Summoned from the Extra Deck
If a monster(s) this card points to that was Special Summoned from the Extra Deck is destroyed by battle or an opponent's card effect: Add 1 monster from your GY or 1 face-up Pendulum Monster from your Extra Deck to your hand. You can target 1 monster on each player's field that was Special Summoned from the Extra Deck, except this card; banish both until the End Phase. You can only use each effect of "Zefra Metaltron" once per turn.
1