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- Deck Type
- Master Duel
- Deck Playstyle
- Tournament
- Registered Category
- Superheavy Samurai
- Registered Tag
- Master Duel
- Comment
Monster Cards | 40 | ||
---|---|---|---|
1 |
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D.D. Crow
|
3 |
2 |
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Effect Veiler
|
3 |
3 |
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Superheavy Samurai Soulpeacemaker
|
2 |
4 |
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Superheavy Samurai Stealthy
|
1 |
5 |
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Maxx "C"
Forbidden Cards Forbidden Cards |
3 |
6 |
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Superheavy Samurai Motorbike
|
3 |
7 |
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Ash Blossom & Joyous Spring
|
3 |
8 |
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Ghost Belle & Haunted Mansion
|
3 |
9 |
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Ghost Mourner & Moonlit Chill
|
3 |
10 |
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Superheavy Samurai Scales
|
1 |
11 |
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Superheavy Samurai Soulpiercer
|
2 |
12 |
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Superheavy Samurai Wagon
|
2 |
13 |
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Superheavy Samurai Prodigy Wakaushi
|
3 |
14 |
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Superheavy Samurai Soulgaia Booster
|
1 |
15 |
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Spell Canceller
|
1 |
16 |
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Fantastical Dragon Phantazmay
|
3 |
17 |
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Therion "King" Regulus
|
1 |
18 |
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Superheavy Samurai Monk Big Benkei
|
2 |
Spell Cards | 0 | ||
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1 | |||
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
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9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 | |||
17 | |||
18 |
Trap Cards | 0 | ||
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1 | |||
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 | |||
17 | |||
18 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
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Stardust Dragon
|
1 |
2 |
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Borreload Savage Dragon
Forbidden Cards Forbidden Cards |
1 |
3 |
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Accel Synchro Stardust Dragon
|
1 |
4 |
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Baronne de Fleur
Forbidden Cards Forbidden Cards |
1 |
5 |
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Superheavy Samurai Brave Masurawo
|
1 |
6 |
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Abyss Dweller
Forbidden Cards Forbidden Cards |
1 |
7 |
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Springans Merrymaker
|
1 |
8 |
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Number 41: Bagooska the Terribly Tired Tapir
|
1 |
9 |
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Gigantic "Champion" Sargas
|
1 |
10 |
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Divine Arsenal AA-ZEUS - Sky Thunder
|
1 |
11 |
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Superheavy Samurai Scarecrow
Forbidden Cards Forbidden Cards |
2 |
12 |
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Qliphort Genius
|
1 |
13 |
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Saryuja Skull Dread
|
1 |
14 |
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Apollousa, Bow of the Goddess
Forbidden Cards Forbidden Cards |
1 |
15 |
Side Deck | 15 | ||
---|---|---|---|
1 |
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PSY-Frame Driver
|
1 |
2 |
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Droll & Lock Bird
|
3 |
3 |
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PSY-Framegear Delta
|
3 |
4 |
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PSY-Framegear Gamma
Limited Cards Limited Cards |
2 |
5 |
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Bystial Druiswurm
Limited Cards Limited Cards |
1 |
6 |
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Bystial Magnamhut
Limited Cards Limited Cards |
1 |
7 |
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Bystial Baldrake
|
1 |
8 |
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Nibiru, the Primal Being
|
3 |
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Main Deck
40Monster Cards
40
1
- D.D. Crow
- X
-
DARK
Level 1 [ Winged Beast / Effect ]
ATK 100 DEF 100 - (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.
3
2
- Effect Veiler
- X
-
LIGHT
Level 1 [ Spellcaster / Tuner/Effect ]
ATK 0 DEF 0 - During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
3
3
- Superheavy Samurai Soulpeacemaker
- X
-
EARTH
Level 1 [ Machine / Effect ]
ATK 0 DEF 0 - You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, monsters your opponent controls cannot attack monsters you control, except the equipped monster. You can Tribute a monster you control equipped with this card by this card's effect; Special Summon 1 "Superheavy Samurai" monster from your Deck. You can only use this effect of "Superheavy Samurai Soulpeacemaker" once per turn.
2
4
- Superheavy Samurai Stealthy
- X
-
EARTH
Level 1 [ Machine / Effect ]
ATK 200 DEF 700 - If you have no Spells/Traps in your GY, you can Special Summon this card (from your hand). You can only Special Summon "Superheavy Samurai Stealthy" once per turn this way. If you have no Spells/Traps in your GY (Quick Effect): You can Tribute this card, then target 1 Spell/Trap in your opponent's GY; Set it to your field, but banish it when it leaves the field. You can only use this effect of "Superheavy Samurai Stealthy" once per turn.
1
5
Forbidden Cards
Forbidden- Maxx "C"
- X
-
EARTH
Level 2 [ Insect / Effect ]
ATK 500 DEF 200 - (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
3
6
- Superheavy Samurai Motorbike
- X
-
EARTH
Level 2 [ Machine / Tuner/Effect ]
ATK 800 DEF 1200 - If you have no Spells/Traps in your GY: You can discard this card; add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Motorbike". You can only use this effect of "Superheavy Samurai Motorbike" once per turn. Once per turn: You can target 1 Machine monster you control; increase its Level by 2.
3
7
- Ash Blossom & Joyous Spring
- X
-
FIRE
Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
8
- Ghost Belle & Haunted Mansion
- X
-
EARTH
Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
●Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
●Special Summon a Monster Card(s) from the GY.
●Banish a card(s) from the GY.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
3
9
- Ghost Mourner & Moonlit Chill
- X
-
WIND
Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800 - If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.
3
10
- Superheavy Samurai Scales
- X
-
EARTH
Level 4 [ Machine / Effect ]
ATK 800 DEF 1800 - If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Scales"; Special Summon it in Defense Position. You can only use this effect of "Superheavy Samurai Scales" once per turn.
1
11
- Superheavy Samurai Soulpiercer
- X
-
EARTH
Level 4 [ Machine / Effect ]
ATK 1200 DEF 0 - You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Soulpiercer".
2
12
- Superheavy Samurai Wagon
- X
-
EARTH
Level 4 [ Machine / Effect ]
ATK 1200 DEF 1800 - When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spells/Traps in your GY: You can change this face-up Defense Position card you control to Attack Position, and if you do, add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Wagon" once per turn.
2
13
- Superheavy Samurai Prodigy Wakaushi
- X
-
DARK
Level 4 [ Machine / Pendulum/Tuner/Effect ]
ATK 1000 DEF 1500 -
P Scale 8 If you have no Spells/Traps in your GY: You can place 1 "Superheavy Samurai" Pendulum Monster from your Deck, except "Superheavy Samurai Prodigy Wakaushi", in your other Pendulum Zone, then Special Summon this card. You can only use this effect of "Superheavy Samurai Prodigy Wakaushi" once per turn.
- If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 "Superheavy Samurai" monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Prodigy Wakaushi" once per turn.
3
14
- Superheavy Samurai Soulgaia Booster
- X
-
EARTH
Level 4 [ Machine / Effect ]
ATK 0 DEF 0 - You can target 1 "Superheavy Samurai" monster you control; equip this card from your hand or field to that monster you control. The equipped monster is treated as a Tuner. If you have no Spells/Traps in your GY and this card was equipped to a monster by this card's effect: You can Special Summon this equipped card. You can only use this effect of "Superheavy Samurai Soulgaia Booster" once per turn.
1
15
- Spell Canceller
- X
-
WIND
Level 5 [ Machine / Effect ]
ATK 1800 DEF 1600 - Spell Cards, and their effects on the field, cannot be activated. Negate all Spell effects on the field.
1
16
- Fantastical Dragon Phantazmay
- X
-
DARK
Level 7 [ Dragon / Effect ]
ATK 2400 DEF 1800 - If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.
3
17
- Therion "King" Regulus
- X
-
EARTH
Level 8 [ Machine / Effect ]
ATK 2800 DEF 1600 -
You can only use each of the following effects of "Therion "King" Regulus" once per turn.
●You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.
●When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect.
A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".
1
18
- Superheavy Samurai Monk Big Benkei
- X
-
EARTH
Level 8 [ Machine / Pendulum/Effect ]
ATK 1000 DEF 3500 -
P Scale 1 If you control a "Superheavy Samurai" monster: You can add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Monk Big Benkei" once per turn.
- If you have no Spells/Traps in your GY: You can send 1 "Superheavy Samurai Big Benkei" from your hand or Deck to the GY, and if you do, Special Summon this card from your hand. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Monk Big Benkei" once per turn.
2
Extra Deck
15
1
- Stardust Dragon
- X
-
WIND
Level 8 [ Dragon / Synchro/Effect ]
ATK 2500 DEF 2000 -
1 Tuner + 1+ non-Tuner monsters
When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.
1
2
Forbidden Cards
Forbidden- Borreload Savage Dragon
- X
-
DARK
Level 8 [ Dragon / Synchro/Effect ]
ATK 3000 DEF 2500 -
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.
1
3
- Accel Synchro Stardust Dragon
- X
-
WIND
Level 8 [ Dragon / Synchro/Effect ]
ATK 2500 DEF 2000 -
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon using monsters you control as material. For the rest of this turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.
1
4
Forbidden Cards
Forbidden- Baronne de Fleur
- X
-
WIND
Level 10 [ Warrior / Synchro/Effect ]
ATK 3000 DEF 2400 -
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.
1
5
- Superheavy Samurai Brave Masurawo
- X
-
EARTH
Level 12 [ Machine / Synchro/Effect ]
ATK 2100 DEF 4000 -
1 Tuner + 1+ non-Tuner monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If a "Superheavy Samurai" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 "Superheavy Samurai" card you control instead. Once per turn, if your opponent activates a Spell/Trap Card or effect (except during the Damage Step): You can draw until you have 3 cards in your hand.
1
6
Forbidden Cards
Forbidden- Abyss Dweller
- X
-
WATER
Rank 4 [ Sea Serpent / Xyz/Effect ]
ATK 1700 DEF 1400 -
2 Level 4 monsters
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
1
7
- Springans Merrymaker
- X
-
FIRE
Rank 4 [ Machine / Xyz/Effect ]
ATK 1100 DEF 2000 -
2 Level 4 monsters
If this card is Special Summoned from your Extra Deck: You can send 1 "Springans" monster from your Deck to the GY. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase, then if you banished this card with 2 or more Xyz Materials, you can also send 1 Fusion Monster from your Extra Deck to the GY that lists "Fallen of Albaz" as material. You can only use each effect of "Springans Merrymaker" once per turn.
1
8
- Number 41: Bagooska the Terribly Tired Tapir
- X
-
EARTH
Rank 4 [ Fiend / Xyz/Effect ]
ATK 2100 DEF 2000 -
2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
1
9
- Gigantic "Champion" Sargas
- X
-
FIRE
Rank 8 [ Machine / Xyz/Effect ]
ATK 2800 DEF 1500 -
2+ Level 8 monsters
Once per turn, you can also Xyz Summon "Gigantic "Champion" Sargas" by using 1 "Springans" Xyz Monster you control. (Transfer its materials to this card.) While this card has material: You can add 1 "Springans" or "Therion" card from your Deck to your hand. If material is detached from a monster(s) on the field (except during the Damage Step): You can target 1 card on the field; either destroy it or return it to the hand. You can only use each effect of "Gigantic "Champion" Sargas" once per turn.
1
10
- Divine Arsenal AA-ZEUS - Sky Thunder
- X
-
LIGHT
Rank 12 [ Machine / Xyz/Effect ]
ATK 3000 DEF 3000 -
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
1
11
Forbidden Cards
Forbidden- Superheavy Samurai Scarecrow
- X
-
EARTH
Link 1 [ Machine / Link/Effect ]
ATK 0 DEF - -
1 "Superheavy Samurai" monster
Cannot be used as Link Material. While you have no Spells/Traps in your GY, you take no battle damage from attacks involving this card. If you have no Spells/Traps in your GY: You can discard 1 monster, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it to your zone this card points to, in Defense Position. You can only use this effect of "Superheavy Samurai Scarecrow" once per turn.
2
12
- Qliphort Genius
- X
-
EARTH
Link 2 [ Machine / Link/Effect ]
ATK 1800 DEF - -
2 Machine monsters
This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.
1
13
- Saryuja Skull Dread
- X
-
EARTH
Link 4 [ Dragon / Link/Effect ]
ATK 2800 DEF - -
2+ monsters with different names
This card gains effects based on the number of materials used for its Link Summon.
●2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF.
●3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand.
●4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.
1
14
Forbidden Cards
Forbidden- Apollousa, Bow of the Goddess
- X
-
WIND
Link 4 [ Fairy / Link/Effect ]
ATK -1 DEF - -
2+ monsters with different names, except Tokens
You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.
1
Side Deck
15
1
- PSY-Frame Driver
- X
-
LIGHT
Level 6 [ Psychic / Normal ]
ATK 2500 DEF 0 - A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".
1
2
- Droll & Lock Bird
- X
-
WIND
Level 1 [ Spellcaster / Effect ]
ATK 0 DEF 0 - If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
3
3
- PSY-Framegear Delta
- X
-
LIGHT
Level 2 [ Psychic / Tuner/Effect ]
ATK 1200 DEF 0 - Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a Spell Card while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that Spell. During the End Phase, banish the face-up monsters Special Summoned by this effect.
3
4
Limited Cards
Limited- PSY-Framegear Gamma
- X
-
LIGHT
Level 2 [ Psychic / Tuner/Effect ]
ATK 1000 DEF 0 - Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.
2
5
Limited Cards
Limited- Bystial Druiswurm
- X
-
DARK
Level 6 [ Dragon / Effect ]
ATK 2500 DEF 2000 - You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.
1
6
Limited Cards
Limited- Bystial Magnamhut
- X
-
DARK
Level 6 [ Dragon / Effect ]
ATK 2500 DEF 2000 - You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.
1
7
- Bystial Baldrake
- X
-
DARK
Level 6 [ Dragon / Effect ]
ATK 2500 DEF 2000 - You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.
1
8
- Nibiru, the Primal Being
- X
-
LIGHT
Level 11 [ Rock / Effect ]
ATK 3000 DEF 600 - During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
3