- Favorites
- 0
- Deck Type
- Master Duel
- Deck Playstyle
- Tournament
- Registered Category
- Fire King
- Registered Tag
- WCQ
- Comment
Monster Cards | 24 | ||
---|---|---|---|
1 |
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PSY-Frame Driver
|
1 |
2 |
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Effect Veiler
|
2 |
3 |
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Rescue-ACE Hydrant
|
2 |
4 |
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Snake-Eyes Poplar
Semi-Limited Cards Semi-Limited Cards |
1 |
5 |
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Maxx "C"
Forbidden Cards Forbidden Cards |
3 |
6 |
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PSY-Framegear Gamma
Limited Cards Limited Cards |
2 |
7 |
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Ash Blossom & Joyous Spring
|
3 |
8 |
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Rescue-ACE Air Lifter
|
3 |
9 |
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Diabellstar the Black Witch
|
3 |
10 |
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Rescue-ACE Preventer
|
2 |
11 |
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Rescue-ACE Turbulence
|
2 |
Spell Cards | 17 | ||
---|---|---|---|
1 |
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Original Sinful Spoils - Snake-Eye
Forbidden Cards Forbidden Cards |
1 |
2 |
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Reinforcement of the Army
Limited Cards Limited Cards |
1 |
3 |
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Triple Tactics Talent
Limited Cards Limited Cards |
2 |
4 |
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Pot of Prosperity
Limited Cards Limited Cards |
1 |
5 |
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Bonfire
Limited Cards Limited Cards |
3 |
6 |
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WANTED: Seeker of Sinful Spoils
|
1 |
7 |
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Called by the Grave
Limited Cards Limited Cards |
2 |
8 |
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Crossout Designator
Limited Cards Limited Cards |
1 |
9 |
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RESCUE!
|
1 |
10 |
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ALERT!
|
1 |
11 |
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EMERGENCY!
|
3 |
Trap Cards | 4 | ||
---|---|---|---|
1 |
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Infinite Impermanence
|
2 |
2 |
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CONTAIN!
|
1 |
3 |
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EXTINGUISH!
|
1 |
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
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Promethean Princess, Bestower of Flames
|
1 |
2 |
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Salamangreat Raging Phoenix
|
1 |
3 |
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Linkuriboh
Forbidden Cards Forbidden Cards |
1 |
4 |
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Relinquished Anima
|
1 |
5 |
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Knightmare Phoenix
|
1 |
6 |
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Hiita the Fire Charmer, Ablaze
|
1 |
7 |
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Salamangreat Sunlight Wolf
|
1 |
8 |
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I:P Masquerena
|
1 |
9 |
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Dharc the Dark Charmer, Gloomy
|
1 |
10 |
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S:P Little Knight
|
2 |
11 |
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Selene, Queen of the Master Magicians
|
1 |
12 |
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Apollousa, Bow of the Goddess
Forbidden Cards Forbidden Cards |
1 |
13 |
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Accesscode Talker
|
1 |
14 |
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Worldsea Dragon Zealantis
|
1 |
15 |
Side Deck | 0 |
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Main Deck
45Monster Cards
24
1
- PSY-Frame Driver
- X
-
LIGHT
Level 6 [ Psychic / Normal ]
ATK 2500 DEF 0 - A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".
1
2
- Effect Veiler
- X
-
LIGHT
Level 1 [ Spellcaster / Tuner/Effect ]
ATK 0 DEF 0 - During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
2
3
- Rescue-ACE Hydrant
- X
-
FIRE
Level 1 [ Machine / Effect ]
ATK 0 DEF 0 - While you control a "Rescue-ACE" monster other than "Rescue-ACE Hydrant", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. You can only use each of the following effects of "Rescue-ACE Hydrant" once per turn. You can activate a Quick-Play Spell, or Trap Card, that was Set by the effect of your "Rescue-ACE" card, the turn it was Set. During your Main Phase: You can add 1 "Rescue-ACE" monster from your Deck to your hand, except "Rescue-ACE Hydrant".
2
4
Semi-Limited Cards
Semi-limited- Snake-Eyes Poplar
- X
-
FIRE
Level 1 [ Pyro / Effect ]
ATK 700 DEF 200 - If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Snake-Eye" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 FIRE monster in your GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Snake-Eyes Poplar" once per turn.
1
5
Forbidden Cards
Forbidden- Maxx "C"
- X
-
EARTH
Level 2 [ Insect / Effect ]
ATK 500 DEF 200 - (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
3
6
Limited Cards
Limited- PSY-Framegear Gamma
- X
-
LIGHT
Level 2 [ Psychic / Tuner/Effect ]
ATK 1000 DEF 0 - Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.
2
7
- Ash Blossom & Joyous Spring
- X
-
FIRE
Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
8
- Rescue-ACE Air Lifter
- X
-
FIRE
Level 4 [ Warrior / Effect ]
ATK 1700 DEF 1700 - If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Spell from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 "Rescue-ACE" monster from your hand, except "Rescue-ACE Air Lifter". You can only use each effect of "Rescue-ACE Air Lifter" once per turn.
3
9
- Diabellstar the Black Witch
- X
-
DARK
Level 7 [ Spellcaster / Effect ]
ATK 2500 DEF 2000 - You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.
3
10
- Rescue-ACE Preventer
- X
-
FIRE
Level 8 [ Machine / Effect ]
ATK 2800 DEF 2800 - You can banish 1 "Rescue-ACE" card from your GY; Special Summon this card from your hand. If you control another "Rescue-ACE" monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 of your banished "Rescue-ACE" monsters, except a Level 8 monster; Special Summon it. You can only use each effect of "Rescue-ACE Preventer" once per turn.
2
11
- Rescue-ACE Turbulence
- X
-
FIRE
Level 9 [ Machine / Effect ]
ATK 3000 DEF 3000 - You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 "Rescue-ACE" Quick-Play Spells / Normal Traps, with different names, directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "Rescue-ACE Turbulence" once per turn.
2
Spell Cards
17
1
Forbidden Cards
Forbidden- Original Sinful Spoils - Snake-Eye
- X
-
SPELL
- Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.
1
2
Limited Cards
Limited- Reinforcement of the Army
- X
-
SPELL
- Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
3
Limited Cards
Limited- Triple Tactics Talent
- X
-
SPELL
-
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;
●Draw 2 cards.
●Take control of 1 monster your opponent controls until the End Phase.
●Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck.
You can only activate 1 "Triple Tactics Talent" per turn.
2
4
Limited Cards
Limited- Pot of Prosperity
- X
-
SPELL
- Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
1
5
Limited Cards
Limited- Bonfire
- X
-
SPELL
- Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.
3
6
- WANTED: Seeker of Sinful Spoils
- X
-
SPELL
Quick-Play
- Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.
1
7
Limited Cards
Limited- Called by the Grave
- X
-
SPELL
Quick-Play
- Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
8
Limited Cards
Limited- Crossout Designator
- X
-
SPELL
Quick-Play
- Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
1
9
- RESCUE!
- X
-
SPELL
Quick-Play
-
(This card is always treated as a "Rescue-ACE" card.)
Target 1 "Rescue-ACE" monster in your GY, or if you control "Rescue-ACE Hydrant", you can target 1 monster in your opponent's GY instead; Special Summon it to your field. You can only activate 1 "RESCUE!" per turn.
1
10
- ALERT!
- X
-
SPELL
Quick-Play
-
(This card is always treated as a "Rescue-ACE" card.)
Add 1 "Rescue-ACE" monster from your GY to your hand, or if you control "Rescue-ACE Hydrant", you can add 1 "Rescue-ACE" monster from your Deck to your hand instead. You can only activate 1 "ALERT!" per turn.
1
11
- EMERGENCY!
- X
-
SPELL
Quick-Play
-
(This card is always treated as a "Rescue-ACE" card.)
Special Summon 1 "Rescue-ACE" monster from your Deck in Defense Position, then Tribute 1 "Rescue-ACE" monster from your hand or field. During your Main Phase: You can banish this card from your GY, then target 1 "Rescue-ACE" Trap in your GY; Set it. You can only use each effect of "EMERGENCY!" once per turn.
3
Trap Cards
4
1
- Infinite Impermanence
- X
-
TRAP
- Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
2
2
- CONTAIN!
- X
-
TRAP
-
(This card is always treated as a "Rescue-ACE" card.)
If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; this turn, that Effect Monster cannot attack, also its effects are negated. If you control "Rescue-ACE Hydrant" at resolution of this effect, that monster also cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon this turn.
1
3
- EXTINGUISH!
- X
-
TRAP
-
(This card is always treated as a "Rescue-ACE" card.)
If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; destroy it, then, if you currently control "Rescue-ACE Hydrant", your opponent cannot activate the effects of that destroyed monster, or of monsters with its same original name, this turn.
1
Extra Deck
15
1
- Promethean Princess, Bestower of Flames
- X
-
FIRE
Link 3 [ Fiend / Link/Effect ]
ATK 2700 DEF - -
2+ Effect Monsters
You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.
1
2
- Salamangreat Raging Phoenix
- X
-
FIRE
Link 4 [ Cyberse / Link/Effect ]
ATK 2800 DEF - -
2+ FIRE Effect Monsters
If this card is Link Summoned using "Salamangreat Raging Phoenix" as material: You can add 1 "Salamangreat" card from your Deck to your hand. If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of those monsters; Special Summon this card, and if you do, this card gains ATK equal to that monster's ATK. You can only use each effect of "Salamangreat Raging Phoenix" once per turn.
1
3
Forbidden Cards
Forbidden- Linkuriboh
- X
-
DARK
Link 1 [ Cyberse / Link/Effect ]
ATK 300 DEF - -
1 Level 1 monster
When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.
1
4
- Relinquished Anima
- X
-
DARK
Link 1 [ Spellcaster / Link/Effect ]
ATK 0 DEF - -
1 Level 1 monster, except a Token
You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.
1
5
- Knightmare Phoenix
- X
-
FIRE
Link 2 [ Fiend / Link/Effect ]
ATK 1900 DEF - -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
1
6
- Hiita the Fire Charmer, Ablaze
- X
-
FIRE
Link 2 [ Spellcaster / Link/Effect ]
ATK 1850 DEF - -
2 monsters, including a FIRE monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.
1
7
- Salamangreat Sunlight Wolf
- X
-
FIRE
Link 2 [ Cyberse / Link/Effect ]
ATK 1800 DEF - -
2 FIRE Effect Monsters
If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.
1
8
- I:P Masquerena
- X
-
DARK
Link 2 [ Cyberse / Link/Effect ]
ATK 800 DEF - -
2 non-Link Monsters
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
1
9
- Dharc the Dark Charmer, Gloomy
- X
-
DARK
Link 2 [ Spellcaster / Link/Effect ]
ATK 1850 DEF - -
2 monsters, including a DARK monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.
1
10
- S:P Little Knight
- X
-
DARK
Link 2 [ Warrior / Link/Effect ]
ATK 1600 DEF - -
2 Effect Monsters
If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
2
11
- Selene, Queen of the Master Magicians
- X
-
LIGHT
Link 3 [ Spellcaster / Link/Effect ]
ATK 1850 DEF - -
2+ monsters, including a Spellcaster monster
If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.
1
12
Forbidden Cards
Forbidden- Apollousa, Bow of the Goddess
- X
-
WIND
Link 4 [ Fairy / Link/Effect ]
ATK -1 DEF - -
2+ monsters with different names, except Tokens
You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.
1
13
- Accesscode Talker
- X
-
DARK
Link 4 [ Cyberse / Link/Effect ]
ATK 2300 DEF - -
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as its Link Material; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
1
14
- Worldsea Dragon Zealantis
- X
-
WATER
Link 4 [ Sea Serpent / Link/Effect ]
ATK 2500 DEF - -
1+ Effect Monsters
You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.
1