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Monster Cards | 20 | ||
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1 |
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U.A. Playmaker
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1 |
2 |
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U.A. Dreadnought Dunker
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2 |
3 |
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U.A. Blockbacker
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1 |
4 |
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U.A. Rival Rebounder
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2 |
5 |
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U.A. Goalkeeper
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1 |
6 |
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U.A. Mighty Slugger
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3 |
7 |
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U.A. Perfect Ace
|
3 |
8 |
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U.A. Midfielder
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3 |
9 |
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The Immortal Bushi
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3 |
10 |
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Summoner Monk
|
1 |
Spell Cards | 18 | ||
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1 |
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U.A. Stadium
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3 |
2 |
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U.A. Signing Deal
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3 |
3 |
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U.A. Powered Jersey
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3 |
4 |
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U.A. Turnover Tactics
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2 |
5 |
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The Monarchs Stormforth
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3 |
6 |
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Feast of the Wild LV5
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2 |
7 |
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Reinforcement of the Army
Limited Cards Limited Cards |
1 |
8 |
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Terraforming
Limited Cards Limited Cards |
1 |
9 | |||
10 |
Trap Cards | 2 | ||
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1 |
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U.A. Penalty Box
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2 |
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 |
Extra Deck | 0 |
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Side Deck | 0 |
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Main Deck
40Monster Cards
20
1
- U.A. Playmaker
- X
-
EARTH
Level 8 [ Warrior / Effect ]
ATK 2600 DEF 2000 - You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Playmaker". You can only Special Summon "U.A. Playmaker" once per turn this way. When another "U.A." monster you control declares an attack: You can have this card lose exactly 800 ATK, and if you do, your attacking monster gains 800 ATK.
1
2
- U.A. Dreadnought Dunker
- X
-
EARTH
Level 7 [ Warrior / Effect ]
ATK 2500 DEF 1800 - You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Dreadnought Dunker". You can only Special Summon "U.A. Dreadnought Dunker" once per turn this way. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can target 1 card on the field; destroy it.
2
3
- U.A. Blockbacker
- X
-
EARTH
Level 7 [ Warrior / Effect ]
ATK 1600 DEF 2700 - You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Blockbacker". You can only Special Summon "U.A. Blockbacker" once per turn this way. Once per turn, when your opponent Special Summons a monster(s): You can change their battle positions, and if you do, negate their effects.
1
4
- U.A. Rival Rebounder
- X
-
EARTH
Level 6 [ Warrior / Effect ]
ATK 2200 DEF 2300 - You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Rival Rebounder". You can only Special Summon "U.A. Rival Rebounder" once per turn this way. If this card is Special Summoned during your opponent's turn, or Normal Summoned: You can Special Summon 1 "U.A." monster from your hand or Graveyard, except "U.A. Rival Rebounder". You can only use this effect of "U.A. Rival Rebounder" once per turn.
2
5
- U.A. Goalkeeper
- X
-
EARTH
Level 6 [ Warrior / Effect ]
ATK 1000 DEF 2800 - You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Goalkeeper". You can only Special Summon "U.A. Goalkeeper" once per turn this way. Once per turn, during your opponent's turn: You can target 1 "U.A." monster you control; once during this turn, it cannot be destroyed by battle or card effects (this is a Quick Effect).
1
6
- U.A. Mighty Slugger
- X
-
EARTH
Level 5 [ Warrior / Effect ]
ATK 2300 DEF 700 - You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Mighty Slugger". You can only Special Summon "U.A. Mighty Slugger" once per turn this way. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
3
7
- U.A. Perfect Ace
- X
-
EARTH
Level 5 [ Warrior / Effect ]
ATK 1500 DEF 2500 - You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Perfect Ace". You can only Special Summon "U.A. Perfect Ace" once per turn this way. Once per turn, during your opponent's turn, when a card or effect is activated: You can discard 1 card; negate that activation, and if you do, destroy it (this is a Quick Effect).
3
8
- U.A. Midfielder
- X
-
EARTH
Level 4 [ Warrior / Effect ]
ATK 1200 DEF 1000 - You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Midfielder". You can only Special Summon "U.A. Midfielder" once per turn this way. During either player's turn: You can target 1 other "U.A." monster you control; return that face-up monster to the hand, then Special Summon 1 "U.A." monster from your hand with a different name from that monster. You can only use this effect of "U.A. Midfielder" once per turn.
3
9
- The Immortal Bushi
- X
-
DARK
Level 3 [ Warrior / Effect ]
ATK 1200 DEF 600 - While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and all the monsters in your Graveyard are Warrior-Type: You can Special Summon this card. You must also control no monsters to activate and to resolve this effect.
3
10
- Summoner Monk
- X
-
DARK
Level 4 [ Spellcaster / Effect ]
ATK 800 DEF 1600 - While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
1
Spell Cards
18
1
- U.A. Stadium
- X
-
SPELL
Field
- If a "U.A." monster is Normal Summoned to your side of the field: You can add 1 "U.A." monster from your Deck to your hand. Once per turn, if a "U.A." monster(s) is Special Summoned to your side of the field: All monsters you currently control gain 500 ATK (even if this card leaves the field).
3
2
- U.A. Signing Deal
- X
-
SPELL
- Special Summon 1 "U.A." monster from your Deck, but its effects are negated, also it cannot be used as Synchro or Xyz Material for a Summon. Then you lose LP equal to that monster's Level x 300. You can only activate 1 "U.A. Signing Deal" per turn.
3
3
- U.A. Powered Jersey
- X
-
SPELL
Equip
- Equip only to a "U.A." monster. It gains 1000 ATK and DEF, also if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If the equipped monster destroys a monster by its attack: It can make a second attack during this Battle Phase. During your Standby Phase: Banish the equipped monster. If this card is sent to the Graveyard because the equipped monster returned to the hand: You can return this card to the hand.
3
4
- U.A. Turnover Tactics
- X
-
SPELL
Quick-Play
- If you control 2 or more "U.A." monsters with different names: Shuffle as many monsters on the field as possible into the Deck, then Special Summon "U.A." monsters from your Deck that have different names from each other, up to the number of cards shuffled into your Main Deck, but those monsters cannot attack this turn. Then your opponent can Special Summon monsters from their Deck, up to the number of cards shuffled into their Main Deck. You can only activate 1 "U.A. Turnover Tactics" per turn.
2
5
- The Monarchs Stormforth
- X
-
SPELL
Quick-Play
- Once during this turn, if you would Tribute a monster for a Tribute Summon, you can Tribute 1 monster your opponent controls even though you do not control it. You can only activate 1 "The Monarchs Stormforth" per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck.
3
6
- Feast of the Wild LV5
- X
-
SPELL
- Special Summon up to 2 Level 5 Warrior-Type monsters from your hand and/or Graveyard, but their effects are negated, also, for the rest of this turn, they cannot attack.
2
7
Limited Cards
Limited- Reinforcement of the Army
- X
-
SPELL
- Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
Trap Cards
2
1
- U.A. Penalty Box
- X
-
TRAP
Continuous
- At the start of the Damage Step, if your "U.A." monster battles an opponent's monster: You can banish that opponent's monster until your opponent's 2nd End Phase. You can only use this effect of "U.A. Penalty Box" once per turn. You can banish this card from your Graveyard; add 1 "U.A." Spell Card from your Deck to your hand.
2