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Deck Playstyle
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Monster Cards 9
1
Elemental HERO Stratos
1
2
Elemental HERO Captain Gold
3
3
Elemental HERO Heat
1
4
Elemental HERO Shadow Mist
1
5
Elemental HERO Bubbleman
1
6
Elemental HERO Voltic
1
7
Elemental HERO Wildheart
1
8  
9  
10  
11  
12  
Spell Cards 26
1
Mystical Space Typhoon
2
2
Skyscraper
2
3
A Hero Lives
2
4
Mask Change
3
5
Form Change
3
6
Miracle Fusion
3
7
Mask Charge
2
8
Monster Reborn

Limited Cards

Limited Cards
1
9
Fake Hero
3
10
Super Polymerization
1
11
E - Emergency Call
3
12
R - Righteous Justice
1
Trap Cards 5
1
Compulsory Evacuation Device
2
2
Hero Signal
2
3
Torrential Tribute
1
4  
5  
6  
7  
8  
9  
10  
11  
12  
Extra Deck 15
1
Elemental HERO Absolute Zero
1
2
Elemental HERO Escuridao
1
3
Elemental HERO Gaia
1
4
Elemental HERO Great Tornado
1
5
Elemental HERO The Shining
1
6
Elemental HERO Nova Master
1
7
Contrast HERO Chaos
1
8
Masked HERO Acid
1
9
Masked HERO Anki
1
10
Masked HERO Divine Wind
1
11
Masked HERO Koga
1
12
Masked HERO Goka
1
13
Masked HERO Dian
1
14
Masked HERO Dark Law
1
15
Masked HERO Blast
1
Side Deck 0

Main Deck

40
Monster Cards
9
1
Elemental HERO Stratos
X
WIND WIND Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 300
When this card is Normal or Special Summoned: You can activate 1 of these effects;
��Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
��Add 1 "HERO" monster from your Deck to your hand.
1
2
Elemental HERO Captain Gold
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 2100 DEF 800
You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card.
3
3
Elemental HERO Heat
X
FIRE FIRE Level Level 4 [ Pyro / Effect ] ATK 1600 DEF 1200
This card gains 200 ATK for each "Elemental HERO" monster you control.
1
4
Elemental HERO Shadow Mist
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1000 DEF 1500
If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.
1
5
Elemental HERO Bubbleman
X
WATER WATER Level Level 4 [ Warrior / Effect ] ATK 800 DEF 1200
If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
1
6
Elemental HERO Voltic
X
LIGHT LIGHT Level Level 4 [ Thunder / Effect ] ATK 1000 DEF 1500
When this card inflicts battle damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target.
1
7
Elemental HERO Wildheart
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1600
Unaffected by Trap effects.
1
Spell Cards
26
1
Mystical Space Typhoon
X
SPELL SPELL Quick-Play Quick-Play
Target 1 Spell/Trap on the field; destroy that target.
2
2
Skyscraper
X
SPELL SPELL Field Field
If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
2
3
A Hero Lives
X
SPELL SPELL
If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
2
4
Mask Change
X
SPELL SPELL Quick-Play Quick-Play
Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
3
5
Form Change
X
SPELL SPELL Quick-Play Quick-Play
Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)
3
6
Miracle Fusion
X
SPELL SPELL
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
3
7
Mask Charge
X
SPELL SPELL
Target 1 "HERO" monster and 1 "Change" Quick-Play Spell Card in your Graveyard; add them to your hand.
2
8
Monster Reborn

Limited Cards

Limited Cards
X
SPELL SPELL
Target 1 monster in either GY; Special Summon it.
1
9
Fake Hero
X
SPELL SPELL
Special Summon 1 "Elemental HERO" monster from your hand, but it cannot attack, also return it to the hand during the End Phase.
3
10
Super Polymerization
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
1
11
E - Emergency Call
X
SPELL SPELL
Add 1 "Elemental HERO" monster from your Deck to your hand.
3
12
R - Righteous Justice
X
SPELL SPELL
Destroy Spells/Traps on the field equal to the number of "Elemental HERO" cards you control.
1
Trap Cards
5
1
Compulsory Evacuation Device
X
TRAP TRAP
Target 1 monster on the field; return that target to the hand.
2
2
Hero Signal
X
TRAP TRAP
When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
2
3
Torrential Tribute
X
TRAP TRAP
When a monster(s) is Summoned: Destroy all monsters on the field.
1

Extra Deck

15
1
Elemental HERO Absolute Zero
X
WATER WATER Level Level 8 [ Warrior / Fusion/Effect ] ATK 2500 DEF 2000
1 "HERO" monster + 1 WATER monster
Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.
1
2
Elemental HERO Escuridao
X
DARK DARK Level Level 8 [ Warrior / Fusion/Effect ] ATK 2500 DEF 2000
1 "Elemental HERO" monster + 1 DARK monster
Must be Fusion Summoned. Gains 100 ATK for each "Elemental HERO" monster in your GY.
1
3
Elemental HERO Gaia
X
EARTH EARTH Level Level 6 [ Warrior / Fusion/Effect ] ATK 2200 DEF 2600
1 "Elemental HERO" monster + 1 EARTH monster
Must be Fusion Summoned. If this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the end of this turn, its ATK is halved, and if it is, this card gains that lost ATK.
1
4
Elemental HERO Great Tornado
X
WIND WIND Level Level 8 [ Warrior / Fusion/Effect ] ATK 2800 DEF 2200
1 "Elemental HERO" monster + 1 WIND monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.
1
5
Elemental HERO The Shining
X
LIGHT LIGHT Level Level 8 [ Warrior / Fusion/Effect ] ATK 2600 DEF 2100
1 "Elemental HERO" monster + 1 LIGHT monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.
1
6
Elemental HERO Nova Master
X
FIRE FIRE Level Level 8 [ Warrior / Fusion/Effect ] ATK 2600 DEF 2100
1 "Elemental HERO" monster + 1 FIRE monster
Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.
1
7
Contrast HERO Chaos
X
DARK DARK Level Level 9 [ Warrior / Fusion/Effect ] ATK 3000 DEF 2600
2 "Masked HERO" monsters
(This card is always treated as an "Elemental HERO" card.)
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
1
8
Masked HERO Acid
X
WATER WATER Level Level 8 [ Warrior / Fusion/Effect ] ATK 2600 DEF 2100
Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.
1
9
Masked HERO Anki
X
DARK DARK Level Level 8 [ Warrior / Fusion/Effect ] ATK 2800 DEF 1200
Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.
1
10
Masked HERO Divine Wind
X
WIND WIND Level Level 8 [ Warrior / Fusion/Effect ] ATK 2700 DEF 1900
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.
1
11
Masked HERO Koga
X
LIGHT LIGHT Level Level 8 [ Warrior / Fusion/Effect ] ATK 2500 DEF 1800
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.
1
12
Masked HERO Goka
X
FIRE FIRE Level Level 6 [ Warrior / Fusion/Effect ] ATK 2200 DEF 1800
Must be Special Summoned with "Mask Change". Gains 100 ATK for each "HERO" monster in your GY.
1
13
Masked HERO Dian
X
EARTH EARTH Level Level 8 [ Warrior / Fusion/Effect ] ATK 2800 DEF 3000
Must be Special Summoned with "Mask Change". When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.
1
14
Masked HERO Dark Law
X
DARK DARK Level Level 6 [ Warrior / Fusion/Effect ] ATK 2400 DEF 1800
Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.
1
15
Masked HERO Blast
X
WIND WIND Level Level 6 [ Warrior / Fusion/Effect ] ATK 2200 DEF 1800
Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.
1

Side Deck

0