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- Deck
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Monster Cards | 20 | ||
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1 |
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Elemental HERO Neos
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3 |
2 |
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Rainbow Dragon
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2 |
3 |
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Rainbow Dark Dragon
|
1 |
4 |
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Chaos Emperor Dragon - Envoy of the End
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1 |
5 |
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Elemental HERO Stratos
|
1 |
6 |
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Elemental HERO Shadow Mist
|
1 |
7 |
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Elemental HERO Blazeman
|
1 |
8 |
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Elemental HERO Prisma
|
2 |
9 |
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Elemental HERO Sparkman
|
1 |
10 |
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Elemental HERO Bubbleman
|
1 |
11 |
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Winged Kuriboh
|
1 |
12 |
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Neo-Spacian Aqua Dolphin
|
1 |
13 |
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Neo-Spacian Grand Mole
|
1 |
14 |
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King of the Swamp
|
2 |
15 |
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Bull Blader
|
1 |
Spell Cards | 20 | ||
---|---|---|---|
1 |
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Polymerization
|
3 |
2 |
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E - Emergency Call
|
3 |
3 |
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O - Oversoul
|
1 |
4 |
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Miracle Fusion
|
2 |
5 |
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Parallel World Fusion
|
1 |
6 |
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Instant Fusion
Limited Cards Limited Cards |
1 |
7 |
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Fusion Recovery
|
2 |
8 |
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The Melody of Awakening Dragon
|
2 |
9 |
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Reinforcement of the Army
Limited Cards Limited Cards |
1 |
10 |
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Super Polymerization
|
1 |
11 |
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The Flute of Summoning Kuriboh
|
1 |
12 |
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Sabatiel - The Philosopher's Stone
|
1 |
13 |
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A Hero Lives
|
1 |
14 | |||
15 |
Trap Cards | 0 | ||
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1 | |||
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
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Elemental HERO Mariner
|
1 |
2 |
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Elemental HERO Neos Knight
|
1 |
3 |
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Vision HERO Adoration
|
1 |
4 |
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Elemental HERO Aqua Neos
|
1 |
5 |
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Elemental HERO Absolute Zero
|
1 |
6 |
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Elemental HERO Escuridao
|
1 |
7 |
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Elemental HERO Gaia
|
1 |
8 |
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Elemental HERO Great Tornado
|
1 |
9 |
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Elemental HERO The Shining
|
1 |
10 |
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Elemental HERO Nova Master
|
1 |
11 |
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Elemental HERO Shining Flare Wingman
|
1 |
12 |
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Rainbow Neos
|
3 |
13 |
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Elemental HERO Divine Neos
|
1 |
14 | |||
15 |
Side Deck | 0 |
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Main Deck
40Monster Cards
20
1
- Elemental HERO Neos
- X
-
LIGHT
Level 7 [ Warrior / Normal ]
ATK 2500 DEF 2000 - A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
3
2
- Rainbow Dragon
- X
-
LIGHT
Level 10 [ Dragon / Effect ]
ATK 4000 DEF 0 -
(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.
2
3
- Rainbow Dark Dragon
- X
-
DARK
Level 10 [ Dragon / Effect ]
ATK 4000 DEF 0 -
(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way.
1
4
- Chaos Emperor Dragon - Envoy of the End
- X
-
DARK
Level 8 [ Dragon / Effect ]
ATK 3000 DEF 2500 - Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.
1
5
- Elemental HERO Stratos
- X
-
WIND
Level 4 [ Warrior / Effect ]
ATK 1800 DEF 300 -
When this card is Normal or Special Summoned: You can activate 1 of these effects;
●Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
●Add 1 "HERO" monster from your Deck to your hand.
1
6
- Elemental HERO Shadow Mist
- X
-
DARK
Level 4 [ Warrior / Effect ]
ATK 1000 DEF 1500 - If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.
1
7
- Elemental HERO Blazeman
- X
-
FIRE
Level 4 [ Warrior / Effect ]
ATK 1200 DEF 1800 - If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.
1
8
- Elemental HERO Prisma
- X
-
LIGHT
Level 4 [ Warrior / Effect ]
ATK 1700 DEF 1100 - Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is mentioned on that card from your Deck to the GY; this card's name becomes the sent monster's until the End Phase.
2
9
- Elemental HERO Sparkman
- X
-
LIGHT
Level 4 [ Warrior / Normal ]
ATK 1600 DEF 1400 - An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
1
10
- Elemental HERO Bubbleman
- X
-
WATER
Level 4 [ Warrior / Effect ]
ATK 800 DEF 1200 - If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
1
11
- Winged Kuriboh
- X
-
LIGHT
Level 1 [ Fairy / Effect ]
ATK 300 DEF 200 - If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
1
12
- Neo-Spacian Aqua Dolphin
- X
-
WATER
Level 3 [ Warrior / Effect ]
ATK 600 DEF 800 - Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.
1
13
- Neo-Spacian Grand Mole
- X
-
EARTH
Level 3 [ Rock / Effect ]
ATK 900 DEF 300 - At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.
1
14
- King of the Swamp
- X
-
WATER
Level 3 [ Aqua / Effect ]
ATK 500 DEF 1100 - This card in your hand, field, or GY can be used as a substitute for any 1 Fusion Material whose name is mentioned on the Fusion Monster Card, but the other materials must be correct. You can discard this card to the GY; add 1 "Polymerization" from your Deck to your hand.
2
15
- Bull Blader
- X
-
EARTH
Level 4 [ Warrior / Effect ]
ATK 1600 DEF 1200 - When an attack is declared involving this card and an opponent's monster: You can activate this effect; during this battle involving this monster, neither player takes any battle damage, also destroy the opponent's monster after damage calculation.
1
Spell Cards
20
1
- Polymerization
- X
-
SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
3
3
- O - Oversoul
- X
-
SPELL
- Target 1 "Elemental HERO" Normal Monster in your GY; Special Summon that target.
1
4
- Miracle Fusion
- X
-
SPELL
- Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
2
5
- Parallel World Fusion
- X
-
SPELL
- Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. You cannot Special Summon monsters except by this card's effect, during the turn you activate this card.
1
6
Limited Cards
Limited- Instant Fusion
- X
-
SPELL
- Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
1
7
- Fusion Recovery
- X
-
SPELL
- Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.
2
8
- The Melody of Awakening Dragon
- X
-
SPELL
- Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.
2
9
Limited Cards
Limited- Reinforcement of the Army
- X
-
SPELL
- Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
10
- Super Polymerization
- X
-
SPELL
Quick-Play
- Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
1
11
- The Flute of Summoning Kuriboh
- X
-
SPELL
Quick-Play
- Take 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck, and either add it to your hand or Special Summon it.
1
12
- Sabatiel - The Philosopher's Stone
- X
-
SPELL
- If you have a "Winged Kuriboh" monster in your GY: Pay half your LP; add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand. If this card is in your GY: You can banish 3 copies of "Sabatiel - The Philosopher's Stone" from your GY, then target 1 monster on the field; it gains ATK equal to the ATK of the monster on the field with the highest ATK (your choice, if tied), until the end of this turn.
1
13
- A Hero Lives
- X
-
SPELL
- If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
1
Extra Deck
15
1
- Elemental HERO Mariner
- X
-
WATER
Level 5 [ Warrior / Fusion/Effect ]
ATK 1400 DEF 1000 -
"Elemental HERO Bubbleman" + "Elemental HERO Avian"
Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.
1
2
- Elemental HERO Neos Knight
- X
-
LIGHT
Level 7 [ Warrior / Fusion/Effect ]
ATK 2500 DEF 1000 -
"Elemental HERO Neos" + 1 Warrior monster
Must be Fusion Summoned. Gains ATK equal to half the original ATK of the Warrior Fusion Material used for its Fusion Summon, except "Elemental HERO Neos". Can make a second attack during each Battle Phase. Your opponent takes no battle damage from attacks involving this card.
1
3
- Vision HERO Adoration
- X
-
DARK
Level 8 [ Warrior / Fusion/Effect ]
ATK 2800 DEF 2100 -
2 "HERO" monsters
Once per turn: You can target 1 face-up monster your opponent controls and 1 other "HERO" monster you control; that opponent's monster loses ATK/DEF equal to the ATK of your targeted monster, until the end of this turn.
1
4
- Elemental HERO Aqua Neos
- X
-
WATER
Level 7 [ Warrior / Fusion/Effect ]
ATK 2500 DEF 2000 -
"Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. Once per turn, during the End Phase: Return this card to the Extra Deck.
1
5
- Elemental HERO Absolute Zero
- X
-
WATER
Level 8 [ Warrior / Fusion/Effect ]
ATK 2500 DEF 2000 -
1 "HERO" monster + 1 WATER monster
Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.
1
6
- Elemental HERO Escuridao
- X
-
DARK
Level 8 [ Warrior / Fusion/Effect ]
ATK 2500 DEF 2000 -
1 "Elemental HERO" monster + 1 DARK monster
Must be Fusion Summoned. Gains 100 ATK for each "Elemental HERO" monster in your GY.
1
7
- Elemental HERO Gaia
- X
-
EARTH
Level 6 [ Warrior / Fusion/Effect ]
ATK 2200 DEF 2600 -
1 "Elemental HERO" monster + 1 EARTH monster
Must be Fusion Summoned. If this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the end of this turn, its ATK is halved, and if it is, this card gains that lost ATK.
1
8
- Elemental HERO Great Tornado
- X
-
WIND
Level 8 [ Warrior / Fusion/Effect ]
ATK 2800 DEF 2200 -
1 "Elemental HERO" monster + 1 WIND monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.
1
9
- Elemental HERO The Shining
- X
-
LIGHT
Level 8 [ Warrior / Fusion/Effect ]
ATK 2600 DEF 2100 -
1 "Elemental HERO" monster + 1 LIGHT monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.
1
10
- Elemental HERO Nova Master
- X
-
FIRE
Level 8 [ Warrior / Fusion/Effect ]
ATK 2600 DEF 2100 -
1 "Elemental HERO" monster + 1 FIRE monster
Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.
1
11
- Elemental HERO Shining Flare Wingman
- X
-
LIGHT
Level 8 [ Warrior / Fusion/Effect ]
ATK 2500 DEF 2100 -
"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"
Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original ATK in the GY.
1
12
- Rainbow Neos
- X
-
LIGHT
Level 10 [ Warrior / Fusion/Effect ]
ATK 4500 DEF 3000 -
"Elemental HERO Neos" + 1 "Ultimate Crystal" monster
Must be Fusion Summoned with the above Fusion Materials. Once per turn: You can activate 1 of these effects.
●Send 1 monster you control to the GY; shuffle all monsters your opponent controls into the Deck.
●Send 1 Spell/Trap you control to the GY; shuffle all Spells and Traps your opponent controls into the Deck.
●Send 1 card from the top of your Deck to the GY; shuffle all cards from your opponent's GY into the Deck.
3
13
- Elemental HERO Divine Neos
- X
-
LIGHT
Level 12 [ Warrior / Fusion/Effect ]
ATK 2500 DEF 2500 - Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects.
1