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Deck Type
Master Duel
Deck Playstyle
Character
Registered Category
Lady of Lament
Registered Tag
Master Duel
Comment
Monster Cards 20
1
Maxx "C"

Forbidden Cards

Forbidden Cards
3
2
Lilith, Lady of Lament
3
3
Loris, Lady of Lament
1
4
Ahrima, the Wicked Warden
3
5
Lava Golem
1
6
Darkest Diabolos, Lord of the Lair
1
7
Doomking Balerdroch
1
8
Imsety, Glory of Horus
3
9
Duamutef, Blessing of Horus
1
10
Hapi, Guidance of Horus
1
11
Qebehsenuef, Protection of Horus
1
12
Lord of the Heavenly Prison
1
Spell Cards 14
1
Trade-In
1
2
The Fang of Critias
1
3
Lightning Storm
1
4
Triple Tactics Talent

Limited Cards

Limited Cards
2
5
Lair of Darkness
3
6
Walls of the Imperial Tomb
1
7
King's Sarcophagus
3
8
Called by the Grave

Limited Cards

Limited Cards
2
9  
10  
11  
12  
Trap Cards 8
1
Crush Card Virus
2
2
Deck Devastation Virus
1
3
Eradicator Epidemic Virus
1
4
Full Force Virus
1
5
Grinning Grave Virus
1
6
Red Reboot

Forbidden Cards

Forbidden Cards
2
7  
8  
9  
10  
11  
12  
Extra Deck 15
1
Doom Virus Dragon
1
2
Number 49: Fortune Tune
1
3
Coach King Giantrainer
1
4
Number 23: Lancelot, Dark Knight of the Underworld
1
5
Number 38: Hope Harbinger Dragon Titanic Galaxy
1
6
Number 1: Infection Buzzking
1
7
Divine Arsenal AA-ZEUS - Sky Thunder
1
8
Super Starslayer TY-PHON - Sky Crisis
1
9
Knightmare Phoenix
1
10
Barricadeborg Blocker
1
11
Dharc the Dark Charmer, Gloomy
1
12
S:P Little Knight
1
13
Knightmare Unicorn
1
14
Accesscode Talker
1
15
Underworld Goddess of the Closed World
1
Side Deck 0

Main Deck

42
Monster Cards
20
1

Forbidden Cards

Forbidden
Maxx "C"
X
EARTH EARTH Level Level 2 [ Insect / Effect ]
ATK 500 DEF 200
(Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
3
2
Lilith, Lady of Lament
X
DARK DARK Level Level 3 [ Fiend / Effect ]
ATK 2000 DEF 0
If this card is Normal Summoned, its original ATK becomes 1000. (Quick Effect): You can Tribute 1 DARK monster; reveal 3 Normal Traps from your Deck, your opponent randomly chooses 1 for you to Set on your field, and you shuffle the rest back into your Deck. You can only use this effect of "Lilith, Lady of Lament" once per turn.
3
3
Loris, Lady of Lament
X
DARK DARK Level Level 3 [ Fiend / Effect ]
ATK 1500 DEF 500
You can target 3 or 6 of your Normal Traps that are banished and/or in your GY; place them on the bottom of your Deck in any order, then draw 1 card for every 3 cards placed. If another monster(s) is Tributed, or if a Normal Trap(s) is sent to your GY by an opponent's card effect (except during the Damage Step): You can target 1 Normal Trap in your GY; Set it. You can only use each effect of "Loris, Lady of Lament" once per turn.
1
4
Ahrima, the Wicked Warden
X
DARK DARK Level Level 4 [ Fiend / Effect ]
ATK 1700 DEF 0
You can discard this card; add 1 "Lair of Darkness" from your Deck to your hand. You can Tribute 1 DARK monster; draw 1 card, or, if you Tributed a DARK monster other than this card to activate this effect, you can add 1 DARK monster with 2000 or more DEF from your Deck to your hand, instead. You can only use this effect of "Ahrima, the Wicked Warden" once per turn.
3
5
Lava Golem
X
FIRE FIRE Level Level 8 [ Fiend / Effect ]
ATK 3000 DEF 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.
1
6
Darkest Diabolos, Lord of the Lair
X
DARK DARK Level Level 8 [ Dragon / Effect ]
ATK 3000 DEF 2000
Your opponent cannot Tribute this face-up card on the field, and cannot target it with card effects. You can only use each of these effects of "Darkest Diabolos, Lord of the Lair" once per turn.
●If a DARK monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your GY (if it was there when you Tributed) or hand (even if not).
●You can Tribute 1 DARK monster; your opponent places 1 card from their hand on either the top or bottom of the Deck.
1
7
Doomking Balerdroch
X
DARK DARK Level Level 8 [ Zombie / Effect ]
ATK 2800 DEF 2000
During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn).
●Negate that effect.
●Banish 1 monster from the field or GY.
1
8
Imsety, Glory of Horus
X
DARK DARK Level Level 8 [ Spellcaster / Effect ]
ATK 3000 DEF 1800
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.
3
9
Duamutef, Blessing of Horus
X
WATER WATER Level Level 8 [ Beast / Effect ]
ATK 0 DEF 0
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.
1
10
Hapi, Guidance of Horus
X
WIND WIND Level Level 8 [ Beast-Warrior / Effect ]
ATK 2400 DEF 1600
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.
1
11
Qebehsenuef, Protection of Horus
X
EARTH EARTH Level Level 8 [ Winged Beast / Effect ]
ATK 2500 DEF 2000
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Qebehsenuef, Protection of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target "Horus" monsters for attacks, also your opponent cannot target "Horus" monsters on the field with card effects. You can only use this effect of "Qebehsenuef, Protection of Horus" once per turn.
1
12
Lord of the Heavenly Prison
X
DARK DARK Level Level 10 [ Rock / Effect ]
ATK 3000 DEF 3000
During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.
1
Spell Cards
14
1
Trade-In
X
SPELL SPELL
Discard 1 Level 8 monster; draw 2 cards.
1
2
The Fang of Critias
X
SPELL SPELL
(This card is also always treated as "Legendary Dragon Critias".)
Send 1 Trap from your hand or field to the GY, that is listed on a Fusion Monster that can only be Special Summoned with "The Fang of Critias" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Fang of Critias" per turn.
1
3
Lightning Storm
X
SPELL SPELL
If you control no face-up cards: Activate 1 of these effects;
●Destroy all Attack Position monsters your opponent controls.
●Destroy all Spells and Traps your opponent controls.
You can only activate 1 "Lightning Storm" per turn.
1
4

Limited Cards

Limited
Triple Tactics Talent
X
SPELL SPELL
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;
●Draw 2 cards.
●Take control of 1 monster your opponent controls until the End Phase.
●Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck.
You can only activate 1 "Triple Tactics Talent" per turn.
2
5
Lair of Darkness
X
SPELL SPELL Field Field
All face-up monsters on the field become DARK. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. Once per turn, during the End Phase: Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters Tributed this turn while this card was face-up.
3
6
Walls of the Imperial Tomb
X
SPELL SPELL Field Field
This card's name becomes "King's Sarcophagus" while in the Field Zone. During your Main Phase: You can add 1 "Horus" monster from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Walls of the Imperial Tomb" once per turn. If you activate the effect of "Horus the Black Flame Deity": You can draw 1 card.
1
7
King's Sarcophagus
X
SPELL SPELL Continuous Continuous
"Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.
3
8

Limited Cards

Limited
Called by the Grave
X
SPELL SPELL Quick-Play Quick-Play
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
Trap Cards
8
1
Crush Card Virus
X
TRAP TRAP
Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.
2
2
Deck Devastation Virus
X
TRAP TRAP
Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card resolves, and destroy all those monsters with 1500 or less ATK.
1
3
Eradicator Epidemic Virus
X
TRAP TRAP
Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card resolves, and destroy all cards of that declared type.
1
4
Full Force Virus
X
TRAP TRAP
Tribute 1 DARK monster with 2000 or more DEF; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card resolves, and destroy all those monsters with 1500 or less DEF.
1
5
Grinning Grave Virus
X
TRAP TRAP
Tribute 1 DARK monster with 3000 or less ATK; your opponent destroys 1 card (of their choice) in their hand or Deck for every 500 ATK that monster had on the field. If you Tributed a monster with 2000 or more ATK to activate this card, look at all cards your opponent draws until the end of their 3rd turn after this card resolves, and destroy all monsters among them. Cards destroyed and sent to the GY by this card's effects cannot activate their own effects that same turn.
1
6

Forbidden Cards

Forbidden
Red Reboot
X
TRAP TRAP Counter Counter
When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.
2

Extra Deck

15
1
Doom Virus Dragon
X
DARK DARK Level Level 4 [ Dragon / Fusion/Effect ]
ATK 1900 DEF 1500
Must be Special Summoned with "The Fang of Critias", using "Crush Card Virus". If this card is Special Summoned: Look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this effect's activation, and destroy all those monsters with 1500 or more ATK.
1
2
Number 49: Fortune Tune
X
LIGHT LIGHT Rank Rank 3 [ Winged Beast / Xyz/Effect ]
ATK 400 DEF 900
2 Level 3 monsters
Neither player can target this card on the field with card effects. If this card would be destroyed by battle or card effect, you can detach 1 material from this card instead. Once per turn, during your Standby Phase: Gain 500 LP. If this card is sent from the field to the GY: Target 2 Level 3 monsters in your GY; shuffle them both into the Deck, and if you do, return this card from your GY to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.
1
3
Coach King Giantrainer
X
FIRE FIRE Rank Rank 8 [ Warrior / Xyz/Effect ]
ATK 2800 DEF 2000
3 Level 8 monsters
You can detach 1 material from this card; draw 1 card and reveal it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "Coach King Giantrainer" up to thrice per turn.
1
4
Number 23: Lancelot, Dark Knight of the Underworld
X
DARK DARK Rank Rank 8 [ Zombie / Xyz/Effect ]
ATK 2000 DEF 1500
2 Level 8 monsters
This card can attack your opponent directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; destroy it. Once per turn, during either player's turn, when a Spell/Trap Card, or another monster's effect, is activated: Detach 1 Xyz Material from this card; negate the activation.
1
5
Number 38: Hope Harbinger Dragon Titanic Galaxy
X
LIGHT LIGHT Rank Rank 8 [ Dragon / Xyz/Effect ]
ATK 3000 DEF 2500
2 Level 8 monsters
Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If another face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.
1
6
Number 1: Infection Buzzking
X
DARK DARK Rank Rank 8 [ Fiend / Xyz/Effect ]
ATK 3000 DEF 2500
2+ Level 8 monsters
Once per turn, during your Standby Phase: You can attach 1 card from your opponent's GY to this card as material. You can only use each of the following effects of "Number 1: Infection Buzzking" once per turn. If this card is Xyz Summoned: You can look at your opponent's Extra Deck and send 1 card from it to the GY. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then if you destroyed a face-up monster, inflict damage to your opponent equal to half the ATK it had on the field.
1
7
Divine Arsenal AA-ZEUS - Sky Thunder
X
LIGHT LIGHT Rank Rank 12 [ Machine / Xyz/Effect ]
ATK 3000 DEF 3000
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
1
8
Super Starslayer TY-PHON - Sky Crisis
X
DARK DARK Rank Rank 12 [ Fiend / Xyz/Effect ]
ATK 2900 DEF 2900
2 Level 12 monsters
During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.
1
9
Knightmare Phoenix
X
FIRE FIRE Link Link 2 [ Fiend / Link/Effect ]
ATK 1900 DEF -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
1
10
Barricadeborg Blocker
X
DARK DARK Link Link 2 [ Machine / Link/Effect ]
ATK 1000 DEF -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.
1
11
Dharc the Dark Charmer, Gloomy
X
DARK DARK Link Link 2 [ Spellcaster / Link/Effect ]
ATK 1850 DEF -
2 monsters, including a DARK monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.
1
12
S:P Little Knight
X
DARK DARK Link Link 2 [ Warrior / Link/Effect ]
ATK 1600 DEF -
2 Effect Monsters
If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
1
13
Knightmare Unicorn
X
DARK DARK Link Link 3 [ Fiend / Link/Effect ]
ATK 2200 DEF -
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
1
14
Accesscode Talker
X
DARK DARK Link Link 4 [ Cyberse / Link/Effect ]
ATK 2300 DEF -
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as its Link Material; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
1
15
Underworld Goddess of the Closed World
X
LIGHT LIGHT Link Link 5 [ Fiend / Link/Effect ]
ATK 3000 DEF -
4+ Effect Monsters
You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.
1

Side Deck

0

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