Close

ダイナミストデッキ(竜剣士を加えたタイプ)

Favorites
0
Deck Playstyle
----
Comment
Monster Cards 20
1
Dinomist Rex
3
2
Dinomist Brachion
3
3
Dinomist Ceratops
2
4
Dinomist Pteran
3
5
Dinomist Plesios
3
6
Dinomist Stegosaur
2
7
Luster Pendulum, the Dracoslayer
3
8
Master Pendulum, the Dracoslayer
1
Spell Cards 12
1
Dinomist Charge
3
2
Dinomic Powerload
1
3
Wavering Eyes
3
4
Mystical Space Typhoon
2
5
Harpie's Feather Duster

Limited Cards

Limited Cards
1
6
Limiter Removal
1
7
Dark Hole
1
8  
Trap Cards 8
1
Dinomist Rush
3
2
Quaking Mirror Force
2
3
Pendulum Reborn
1
4
Torrential Tribute
1
5
Solemn Strike
1
6  
7  
8  
Extra Deck 15
1
Dinoster Power, the Mighty Dracoslayer
1
2
Ignister Prominence, the Blasting Dracoslayer
2
3
Majester Paladin, the Ascending Dracoslayer
1
4
Evilswarm Exciton Knight
1
5
Castel, the Skyblaster Musketeer
1
6
Abyss Dweller
1
7
Number 39: Utopia
1
8
Number S39: Utopia the Lightning
1
9
Cyber Dragon Nova
1
10
Cyber Dragon Infinity
1
11
Number 94: Crystalzero
1
12
Full Armored Crystalzero Lancer
1
13
Shark Fortress
1
14
Gaia Dragon, the Thunder Charger
1
15  
Side Deck 0

Main Deck

40
Monster Cards
20
1
Dinomist Rex
X
WATER WATER Level Level 5 [ Machine / Pendulum/Effect ] ATK 2400 DEF 2200
Pendulum Scale P Scale 6 Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
If this card attacks, at the end of the Damage Step: You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects;
●This card can attack an opponent's monster again in a row, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
●Shuffle 1 card from your opponent's hand (at random) or their side of the field into the Deck, then this card gains 100 ATK.
3
2
Dinomist Brachion
X
WATER WATER Level Level 5 [ Machine / Pendulum/Effect ] ATK 2000 DEF 800
Pendulum Scale P Scale 6 Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
If you do not control "Dinomist Brachion" in your Monster Zone and your opponent controls a monster that has the highest ATK on the field (even if it's tied), you can Special Summon this card (from your hand).
3
3
Dinomist Ceratops
X
WATER WATER Level Level 5 [ Machine / Pendulum/Effect ] ATK 2100 DEF 400
Pendulum Scale P Scale 3 If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
If all monsters you control are "Dinomist" monsters (min. 1), and none are "Dinomist Ceratops", you can Special Summon this card (from your hand).
2
4
Dinomist Pteran
X
WATER WATER Level Level 4 [ Machine / Pendulum/Effect ] ATK 1800 DEF 1200
Pendulum Scale P Scale 3 If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
When this card destroys an opponent's monster by battle: You can add 1 "Dinomist" card from your Deck to your hand.
3
5
Dinomist Plesios
X
WATER WATER Level Level 4 [ Machine / Pendulum/Effect ] ATK 1700 DEF 1400
Pendulum Scale P Scale 6 Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
All face-up monsters your opponent controls lose 100 ATK and DEF for each "Dinomist" card you control.
3
6
Dinomist Stegosaur
X
WATER WATER Level Level 4 [ Machine / Pendulum/Effect ] ATK 1600 DEF 1800
Pendulum Scale P Scale 3 If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
If another Pendulum Monster you control battles an opponent's monster, after damage calculation: You can destroy those monsters.
2
7
Luster Pendulum, the Dracoslayer
X
LIGHT LIGHT Level Level 4 [ Dragon / Pendulum/Tuner/Effect ] ATK 1850 DEF 0
Pendulum Scale P Scale 5 Once per turn, if you have a card in your other Pendulum Zone: You can destroy that card, and if you do, add 1 card from your Deck to your hand, with the same name as that card.
Cannot Special Summon Fusion, Synchro, or Xyz Monsters using this card as material, except "Dracoslayer" monsters.
3
8
Master Pendulum, the Dracoslayer
X
LIGHT LIGHT Level Level 4 [ Dragon / Pendulum/Normal ] ATK 1950 DEF 0
Pendulum Scale P Scale 3 Once, while this card is in your Pendulum Zone: You can target 1 card in a Pendulum Zone; destroy it.
"Luster Pendulum, the Dracoslayer" continues his journey to uncover the secrets of Dragon Alchemy, believing it is the key to dispelling his curse and restoring his memory. His power continues to grow... perhaps the same power used by the Dracofiends?
1
Spell Cards
12
1
Dinomist Charge
X
SPELL SPELL Continuous Continuous
When this card is activated: Add 1 "Dinomist" monster from your Deck to your hand. Once per turn, if a "Dinomist" card(s) is added from the field to your Extra Deck face-up: Add 1 of those cards to your hand. You can only activate 1 "Dinomist Charge" per turn.
3
2
Dinomic Powerload
X
SPELL SPELL Field Field
All "Dinomist" monsters on the field gain 300 ATK and DEF. If a "Dinomist" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step.
1
3
Wavering Eyes
X
SPELL SPELL Quick-Play Quick-Play
Destroy as many cards in each player's Pendulum Zones as possible, then apply these effects, in sequence, depending on the number of cards destroyed by this effect.
●1+: Inflict 500 damage to your opponent.
●2+: You can add 1 Pendulum Monster from your Main Deck to your hand.
●3+: You can banish 1 card on the field.
●4: You can add 1 "Wavering Eyes" from your Deck to your hand.
3
4
Mystical Space Typhoon
X
SPELL SPELL Quick-Play Quick-Play
Target 1 Spell/Trap on the field; destroy that target.
2
5
Harpie's Feather Duster

Limited Cards

Limited Cards
X
SPELL SPELL
Destroy all Spells and Traps your opponent controls.
1
6
Limiter Removal
X
SPELL SPELL Quick-Play Quick-Play
Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
1
7
Dark Hole
X
SPELL SPELL
Destroy all monsters on the field.
1
Trap Cards
8
1
Dinomist Rush
X
TRAP TRAP
Special Summon 1 "Dinomist" monster from your Deck, and if you do, it is unaffected by other cards' effects, also destroy it during the End Phase. You can only activate 1 "Dinomist Rush" per turn.
3
2
Quaking Mirror Force
X
TRAP TRAP
When an opponent's monster declares an attack: Change all your opponent's Attack Position monsters to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.
2
3
Pendulum Reborn
X
TRAP TRAP
Special Summon 1 face-up Pendulum Monster from your Extra Deck, or 1 Pendulum Monster from your GY.
1
4
Torrential Tribute
X
TRAP TRAP
When a monster(s) is Summoned: Destroy all monsters on the field.
1
5
Solemn Strike
X
TRAP TRAP Counter Counter
When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.
1

Extra Deck

15
1
Dinoster Power, the Mighty Dracoslayer
X
WATER WATER Level Level 8 [ Dragon / Fusion/Effect ] ATK 2000 DEF 2950
1 "Dracoslayer" Pendulum Monster + 1 Pendulum Monster
Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. Pendulum Monster Cards in your Monster Zones and Pendulum Zones cannot be destroyed by battle or your opponent's card effects. Once per turn: You can Special Summon 1 "Dracoslayer" Pendulum Monster from your hand or GY, but it cannot be used as a Fusion Material.
1
2
Ignister Prominence, the Blasting Dracoslayer
X
FIRE FIRE Level Level 8 [ Dragon / Synchro/Effect ] ATK 2850 DEF 0
1 Tuner + 1+ non-Tuner Pendulum Monsters
Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 "Dracoslayer" monster from your Deck in Defense Position, but it cannot be used as material for a Synchro Summon.
2
3
Majester Paladin, the Ascending Dracoslayer
X
WIND WIND Rank Rank 4 [ Dragon / Xyz/Effect ] ATK 1850 DEF 2000
2 Level 4 Pendulum Monsters
When this card is Xyz Summoned: You can add 1 Pendulum Monster from your Deck to your hand during the End Phase of this turn. Once per turn: You can detach 1 material from this card; Special Summon 1 face-up "Dracoslayer" Pendulum Monster from your Extra Deck, but it cannot be used as material for an Xyz Summon.
1
4
Evilswarm Exciton Knight
X
LIGHT LIGHT Rank Rank 4 [ Fiend / Xyz/Effect ] ATK 1900 DEF 0
2 Level 4 monsters
Once per Chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.
1
5
Castel, the Skyblaster Musketeer
X
WIND WIND Rank Rank 4 [ Winged Beast / Xyz/Effect ] ATK 2000 DEF 1500
2 Level 4 monsters
You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
1
6
Abyss Dweller
X
WATER WATER Rank Rank 4 [ Sea Serpent / Xyz/Effect ] ATK 1700 DEF 1400
2 Level 4 monsters
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
1
7
Number 39: Utopia
X
LIGHT LIGHT Rank Rank 4 [ Warrior / Xyz/Effect ] ATK 2500 DEF 2000
2 Level 4 monsters
When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.
1
8
Number S39: Utopia the Lightning
X
LIGHT LIGHT Rank Rank 5 [ Warrior / Xyz/Effect ] ATK 2500 DEF 2000
3 Level 5 LIGHT monsters
You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.
1
9
Cyber Dragon Nova
X
LIGHT LIGHT Rank Rank 5 [ Machine / Xyz/Effect ] ATK 2100 DEF 1600
2 Level 5 Machine monsters
Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.
1
10
Cyber Dragon Infinity
X
LIGHT LIGHT Rank Rank 6 [ Machine / Xyz/Effect ] ATK 2100 DEF 1600
3 Level 6 LIGHT Machine monsters
Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.
1
11
Number 94: Crystalzero
X
WATER WATER Rank Rank 5 [ Warrior / Xyz/Effect ] ATK 2200 DEF 1600
2 Level 5 WATER monsters
During either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; its ATK becomes half its current ATK until the end of your turn.
1
12
Full Armored Crystalzero Lancer
X
WATER WATER Rank Rank 6 [ Warrior / Xyz/Effect ] ATK 2200 DEF 1600
3 Level 6 WATER monsters
You can also Xyz Summon this card by using 1 Rank 5 WATER Xyz Monster you control. (Transfer its materials to this card.) Gains 500 ATK for each material attached to it. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead. Once per turn: You can detach 1 material from this card; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn.
1
13
Shark Fortress
X
DARK DARK Rank Rank 5 [ Fish / Xyz/Effect ] ATK 2400 DEF 1800
2 Level 5 monsters
Your opponent cannot target monsters for attacks, except this one. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster you control; it can make a second attack during each Battle Phase this turn.
1
14
Gaia Dragon, the Thunder Charger
X
WIND WIND Rank Rank 7 [ Dragon / Xyz/Effect ] ATK 2600 DEF 2100
2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.
1

Side Deck

0