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- Deck Playstyle
- ----
- Comment
- Remove Forbidden Card "Lavalval Chain" x 1.
- Remove Forbidden Card "Maxx "C"" x 3.
Monster Cards | 20 | ||
---|---|---|---|
1 |
The Phantom Knights of Ancient Cloak
|
3 | |
2 |
The Phantom Knights of Silent Boots
|
1 | |
3 |
Shaddoll Beast
|
2 | |
4 |
Shaddoll Squamata
|
2 | |
5 |
Shaddoll Dragon
|
2 | |
6 |
Shaddoll Hound
|
1 | |
7 |
Shaddoll Hedgehog
|
2 | |
8 |
Shaddoll Falco
|
1 | |
9 |
Armageddon Knight
Semi-Limited Cards Semi-Limited Cards |
1 | |
10 |
Mathematician
|
1 | |
11 |
Ghost Ogre & Snow Rabbit
|
1 | |
12 |
Maxx "C"
Forbidden Cards Forbidden Cards |
3 |
Spell Cards | 12 | ||
---|---|---|---|
1 |
Shaddoll Fusion
|
3 | |
2 |
El Shaddoll Fusion
|
1 | |
3 |
Super Polymerization
|
1 | |
4 |
Mask Change II
|
2 | |
5 |
Reinforcement of the Army
Limited Cards Limited Cards |
1 | |
6 |
Pot of Avarice
|
1 | |
7 |
Monster Reborn
Limited Cards Limited Cards |
1 | |
8 |
Mystical Space Typhoon
|
1 | |
9 |
Harpie's Feather Duster
Limited Cards Limited Cards |
1 | |
10 | |||
11 | |||
12 |
Trap Cards | 9 | ||
---|---|---|---|
1 |
Phantom Knights' Fog Blade
|
2 | |
2 |
Phantom Knights' Wing
|
1 | |
3 |
Phantom Knights' Sword
|
1 | |
4 |
Sinister Shadow Games
|
2 | |
5 |
Shaddoll Core
|
1 | |
6 |
Torrential Tribute
|
2 | |
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
El Shaddoll Shekhinaga
|
2 | |
2 |
El Shaddoll Anoyatyllis
|
1 | |
3 |
El Shaddoll Grysta
|
2 | |
4 |
El Shaddoll Winda
|
3 | |
5 |
Masked HERO Anki
|
1 | |
6 |
Masked HERO Dark Law
|
1 | |
7 |
Dark Rebellion Xyz Dragon
|
1 | |
8 |
Lavalval Chain
Forbidden Cards Forbidden Cards |
1 | |
9 |
The Phantom Knights of Break Sword
|
2 | |
10 |
Super Quantal Mech Beast Grampulse
|
1 | |
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Side Deck | 0 |
---|
Main Deck
41Monster Cards
20
1
- The Phantom Knights of Ancient Cloak
- X
- DARK Level 3 [ Warrior / Effect ] ATK 800 DEF 1000
- If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.
3
2
- The Phantom Knights of Silent Boots
- X
- DARK Level 3 [ Warrior / Effect ] ATK 200 DEF 1200
- If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.
1
3
- Shaddoll Beast
- X
- DARK Level 5 [ Spellcaster / Flip/Effect ] ATK 2200 DEF 1700
-
FLIP: You can draw 2 cards, then discard 1 card.
If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
2
4
- Shaddoll Squamata
- X
- DARK Level 4 [ Spellcaster / Flip/Effect ] ATK 1800 DEF 1000
-
FLIP: You can target 1 monster on the field; destroy it.
If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.
2
5
- Shaddoll Dragon
- X
- DARK Level 4 [ Spellcaster / Flip/Effect ] ATK 1900 DEF 0
-
FLIP: You can target 1 card your opponent controls; return it to the hand.
If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.
2
6
- Shaddoll Hound
- X
- DARK Level 4 [ Spellcaster / Flip/Effect ] ATK 1600 DEF 900
-
FLIP: You can target 1 "Shaddoll" card in your GY; add it to your hand.
If this card is sent to the GY by a card effect: You can target 1 monster on the field; change its battle position. (Flip monsters' effects are not activated at this time, except "Shaddoll" monsters'.) You can only use 1 "Shaddoll Hound" effect per turn, and only once that turn.
1
7
- Shaddoll Hedgehog
- X
- DARK Level 3 [ Spellcaster / Flip/Effect ] ATK 800 DEF 200
-
FLIP: You can add 1 "Shaddoll" Spell/Trap from your Deck to your hand.
If this card is sent to the GY by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.
2
8
- Shaddoll Falco
- X
- DARK Level 2 [ Spellcaster / Flip/Tuner/Effect ] ATK 600 DEF 1400
-
FLIP: You can target 1 "Shaddoll" monster in your GY, except "Shaddoll Falco"; Special Summon it in face-down Defense Position.
If this card is sent to the GY by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn.
1
9
- Armageddon Knight
-
Semi-Limited Cards
Semi-Limited Cards - X
- DARK Level 4 [ Warrior / Effect ] ATK 1400 DEF 1200
- When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.
1
10
- Mathematician
- X
- EARTH Level 3 [ Spellcaster / Effect ] ATK 1500 DEF 500
- When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the GY. When this card is destroyed by battle and sent to the GY: You can draw 1 card.
1
11
- Ghost Ogre & Snow Rabbit
- X
- LIGHT Level 3 [ Psychic / Tuner/Effect ] ATK 0 DEF 1800
- When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
1
12
- Maxx "C"
-
Forbidden Cards
Forbidden Cards - X
- EARTH Level 2 [ Insect / Effect ] ATK 500 DEF 200
- During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
3
Spell Cards
12
1
- Shaddoll Fusion
- X
- SPELL
- Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.
3
2
- El Shaddoll Fusion
- X
- SPELL Quick-Play
- Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "El Shaddoll Fusion" per turn.
1
3
- Super Polymerization
- X
- SPELL Quick-Play
- Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
1
4
- Mask Change II
- X
- SPELL Quick-Play
- Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the GY, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down). (This is treated as a Special Summon with "Mask Change".) You can only activate 1 "Mask Change II" per turn.
2
5
- Reinforcement of the Army
-
Limited Cards
Limited Cards - X
- SPELL
- Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
6
- Pot of Avarice
- X
- SPELL
- Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
1
7
- Monster Reborn
-
Limited Cards
Limited Cards - X
- SPELL
- Target 1 monster in either GY; Special Summon it.
1
8
- Mystical Space Typhoon
- X
- SPELL Quick-Play
- Target 1 Spell/Trap on the field; destroy that target.
1
9
- Harpie's Feather Duster
-
Limited Cards
Limited Cards - X
- SPELL
- Destroy all Spells and Traps your opponent controls.
1
Trap Cards
9
1
- Phantom Knights' Fog Blade
- X
- TRAP Continuous
- Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.
2
2
- Phantom Knights' Wing
- X
- TRAP
- Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.
1
3
- Phantom Knights' Sword
- X
- TRAP Continuous
- Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn.
1
4
- Sinister Shadow Games
- X
- TRAP
- Send 1 "Shaddoll" card from your Deck to the GY, then you can change any number of face-down Defense Position "Shaddoll" monsters you control to face-up Defense Position.
2
5
- Shaddoll Core
- X
- TRAP Continuous
- Special Summon this card as an Effect Monster (Spellcaster/DARK/Level 9/ATK 1450/DEF 1950). (This card is also still a Trap.) If Summoned this way, you can substitute this monster for 1 Fusion Material that lists an Attribute, on a "Shaddoll" Fusion Monster Card. If this card is sent to the GY by a card effect: You can target 1 "Shaddoll" Spell/Trap in your GY, except "Shaddoll Core"; add it to your hand.
1
Extra Deck
15
1
- El Shaddoll Shekhinaga
- X
- EARTH Level 10 [ Machine / Fusion/Effect ] ATK 2600 DEF 3000
-
1 "Shaddoll" monster + 1 EARTH monster
Must first be Fusion Summoned. When a Special Summoned monster activates its effect while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the activation, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Shekhinaga" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
2
2
- El Shaddoll Anoyatyllis
- X
- WATER Level 9 [ Fiend / Fusion/Effect ] ATK 2700 DEF 2000
-
1 "Shaddoll" monster + 1 WATER monster
Must first be Fusion Summoned. Neither player can Special Summon monsters from the hand or GY using Spell/Trap effects. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
1
3
- El Shaddoll Grysta
- X
- FIRE Level 7 [ Rock / Fusion/Effect ] ATK 2450 DEF 1950
-
1 "Shaddoll" monster + 1 FIRE monster
Must first be Fusion Summoned. When your opponent would Special Summon a monster(s) while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the Summon, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Grysta" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
2
4
- El Shaddoll Winda
- X
- DARK Level 5 [ Spellcaster / Fusion/Effect ] ATK 2200 DEF 800
-
1 "Shaddoll" monster + 1 DARK monster
Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
3
5
- Masked HERO Anki
- X
- DARK Level 8 [ Warrior / Fusion/Effect ] ATK 2800 DEF 1200
- Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.
1
6
- Masked HERO Dark Law
- X
- DARK Level 6 [ Warrior / Fusion/Effect ] ATK 2400 DEF 1800
- Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.
1
7
- Dark Rebellion Xyz Dragon
- X
- DARK Rank 4 [ Dragon / Xyz/Effect ] ATK 2500 DEF 2000
-
2 Level 4 monsters
You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.
1
8
- Lavalval Chain
-
Forbidden Cards
Forbidden Cards - X
- FIRE Rank 4 [ Sea Serpent / Xyz/Effect ] ATK 1800 DEF 1000
-
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects;
●Send 1 card from your Deck to the Graveyard.
●Choose 1 monster from your Deck and place it on top of your Deck.
1
9
- The Phantom Knights of Break Sword
- X
- DARK Rank 3 [ Warrior / Xyz/Effect ] ATK 2000 DEF 1000
-
2 Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.
2
10
- Super Quantal Mech Beast Grampulse
- X
- WATER Rank 3 [ Machine / Xyz/Effect ] ATK 1800 DEF 2800
-
2 Level 3 monsters
Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.
1