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Number 12: Crimson Shadow Armor Ninja

Attribute EARTH EARTH
Rank Rank 5
ATK 2400
DEF 1700

Warrior / Xyz / Effect

Card Text
2 Level 5 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, face-up "Ninja" monsters you control cannot be destroyed by battle or by card effects.
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Sets
2013-03-01
SP13-EN030
STAR PACK 2013

C

Common
2013-03-01
SP13-EN030
STAR PACK 2013

ST

Starfoil
2012-01-24
ORCS-EN042
ORDER OF CHAOS

UR

Ultra Rare
2012-01-24
ORCS-EN042
ORDER OF CHAOS

UL

Ultimate Rare

Related Cards

Search Results: 1 - 10 of 111
Abyss Shark
Abyss Shark
X
WATER WATER Level Level 5 [ Fish / Effect ] ATK 1200 DEF 700
If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.
Air Armor Ninja
Air Armor Ninja
X
WIND WIND Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 1400
When this card is Summoned: You can target 1 "Ninja" monster you control; reduce its Level by 1.
Aqua Armor Ninja
Aqua Armor Ninja
X
WATER WATER Level Level 4 [ Warrior / Effect ] ATK 800 DEF 1600
When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack.
Armed Ninja
Armed Ninja
X
EARTH EARTH Level Level 1 [ Warrior / Flip / Effect ] ATK 300 DEF 300
FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.)
Armor Ninjitsu Art of Freezing
Armor Ninjitsu Art of Freezing
X
TRAP TRAP Continuous Continuous
When an opponent's monster declares an attack, if you control a "Ninja" monster: You can flip this card face-up; negate that attack and end the Battle Phase. While this card is face-up on the field and you control a "Ninja" monster, monsters your opponent controls cannot change their battle positions.
Armor Ninjitsu Art of Rust Mist
Armor Ninjitsu Art of Rust Mist
X
TRAP TRAP Continuous Continuous
When a monster(s) is Special Summoned to your opponent's field, if you control a "Ninja" monster: Halve the current ATK of that Special Summoned monster(s).
Astral Kuriboh
Astral Kuriboh
X
LIGHT LIGHT Level Level 1 [ Fiend / Effect ] ATK 100 DEF 100
You can reveal 1 "Number" Xyz Monster in your Extra Deck; Special Summon this card from your hand. If you do, this card's Level becomes the revealed monster's Rank, also while it is face-up in the Monster Zone, you cannot Special Summon monsters from the Extra Deck, except "Number" Xyz Monsters. You can only use this effect of "Astral Kuriboh" once per turn. A "Number" Xyz Monster that was Summoned using this card on the field as material gains this effect.
●Cannot be destroyed by battle or your opponent's card effects.
Baku the Beast Ninja
Baku the Beast Ninja
X
WIND WIND Level Level 3 [ Beast / Effect ] ATK 1500 DEF 600
If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn.
Barian Untopia
Barian Untopia
X
SPELL SPELL Field Field
(This card is always treated as a "Barian's" card.)
"Number" monsters you control with a number between "101" and "107" in their name, as well as "CXyz" monsters and "Number C" monsters you control, cannot be destroyed by your opponent's card effects, and your opponent cannot target them with card effects. Once per turn, if you Special Summon an Xyz Monster with a "Rank-Up-Magic" Spell's effect: You can target that Xyz Monster and 1 monster your opponent controls; attach that opponent's monster to that Xyz Monster as material.
Barian's Chaos Draw
Barian's Chaos Draw
X
SPELL SPELL
To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until Main Phase 1. During that Main Phase: You can activate 1 of these effects;
●Send 1 "Seventh" Normal Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated.
●Special Summon up to 2 monsters from your Deck, but negate their effects, then immediately after this effect resolves, Xyz Summon 1 "Number" monster using materials you control, including both those monsters.

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