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Koa'ki Meiru Guardian

Attribute EARTH EARTH
Level Level 4
ATK 1900
DEF 1200

Rock / Effect

Card Text
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When a monster effect is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that monster.
1
Sets
2020-04-02
SESL-EN048
SECRET SLAYERS

SR

Super Rare
2014-08-01
BP03-EN056
BATTLE PACK 3 MONSTER LEAGUE

R

Rare
2014-08-01
BP03-EN056
BATTLE PACK 3 MONSTER LEAGUE

SH

Shattefoil
2009-05-12
RGBT-EN023
RAGING BATTLE

C

Common
2009-03-10
RGBT-ENPP3
DUELIST PACK COLLECTION TIN 2009 PROMO PACK

SR

Super Rare

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Search Results: 1 - 10 of 24
Arsenal Summoner
Arsenal Summoner
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WIND WIND Level Level 4 [ Spellcaster / Flip / Effect ] ATK 1600 DEF 1600
FLIP: Add 1 "Guardian" card from your Deck to your hand, except "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".
Core Blast
Core Blast
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TRAP TRAP Continuous Continuous
You can only activate this card's effect while you control a face-up "Koa'ki Meiru" monster. Once per turn, during your Standby Phase, if your opponent controls more monsters than you do, you can destroy a number of cards your opponent controls so that your opponent will control the same number of cards as you control monsters.
Core Blaster
Core Blaster
X
SPELL SPELL Equip Equip
Equip only to a "Koa'ki Meiru" monster. If it battles a LIGHT or DARK monster, destroy that monster without applying damage calculation. When the equipped monster is removed from the field and this card is sent to the Graveyard, you can return this card to your hand.
Core Compression
Core Compression
X
SPELL SPELL
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand and discard 1 "Koa'ki Meiru" monster to activate this card. Draw 2 cards.
Core Overclock
Core Overclock
X
SPELL SPELL Continuous Continuous
All face-up "Koa'ki Meiru" monsters you control gain 500 ATK. Once per turn, during your Main Phase, you can discard 1 "Iron Core of Koa'ki Meiru" to have all face-up "Koa'ki Meiru" monsters you control gain 1000 ATK, until the End Phase.
Core Reinforcement
Core Reinforcement
X
TRAP TRAP Continuous Continuous
Select and Special Summon 1 "Koa'ki Meiru" monster from your Graveyard in Attack Position. When that monster is destroyed during your End Phase, the controller of this card takes damage equal to that monster's ATK. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
Diamond Core of Koa'ki Meiru
Diamond Core of Koa'ki Meiru
X
SPELL SPELL
Add 1 "Koa'ki Meiru" card from your Deck to your hand, except "Diamond Core of Koa'ki Meiru". You can banish this card from your Graveyard; for the rest of this turn, "Koa'ki Meiru" monsters you control cannot be destroyed.
Iron Core Armor
Iron Core Armor
X
SPELL SPELL Equip Equip
Equip only to a "Koa'ki Meiru" monster. During damage calculation only, monsters that battle with the equipped monster lose ATK equal to the equipped monster's Level x 100. If the equipped monster would be destroyed during the End Phase, you can send this card to the Graveyard instead.
Iron Core of Koa'ki Meiru
Iron Core of Koa'ki Meiru
X
SPELL SPELL
During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "Koa'ki Meiru" monster from your hand to your Graveyard to add this card to your hand.
Iron Core Specimen Lab
Iron Core Specimen Lab
X
SPELL SPELL Field Field
During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their Deck to their hand.

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