Red Dragon Archfiend/Assault Mode Red Dragon Archfiend/Assault Mode
Attribute
DARK
Level
Level 10
ATK
3500
DEF
2500
Dragon / Effect
Card Text
Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". After damage calculation, if this card attacked: Destroy all other monsters on the field. When this card on the field is destroyed: You can target 1 "Red Dragon Archfiend" in your GY; Special Summon that target.
Sets
2009-04-16
CRMS-AE004
CRIMSON CRISIS
UR
Ultra Rare
2009-04-16
CRMS-AE004
CRIMSON CRISIS
UL
Ultimate Rare
2009-04-16
CRMS-AE004
CRIMSON CRISIS
HR
Holographic RareRelated Cards
Search Results: 1 - 10 of 15
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- Archfiend's Roar
- X
- TRAP
- Pay 500 LP, then target 1 "Archfiend" monster in your GY; Special Summon that target, but it cannot be Tributed, also it is destroyed during the End Phase of this turn.
- Assault Counter
- X
- TRAP Counter
- When a Spell/Trap Card, or monster effect, is activated while you control an "/Assault Mode" monster: Negate the activation, and if you do, destroy that card.
- Assault Mode Activate
- X
- TRAP
- Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.
- Assault Overload
- X
- SPELL Quick-Play
- Tribute 1 "/Assault Mode" monster. Inflict damage to both players equal to its Level x 200.
- Assault Revival
- X
- SPELL Quick-Play
- Remove from play 1 "Assault Mode Activate" from your Graveyard. Destroy all monsters you control and Special Summon 1 "/Assault Mode" monster from your Graveyard, ignoring its Summoning conditions. Its effect(s) is negated, and it cannot be Tributed. If it is removed from the field, remove it from play.
- Assault Slash
- X
- TRAP
- Activate only while you control an "/Assault Mode" monster. Destroy all face-up monsters on the field.
- Assault Teleport
- X
- SPELL
- Shuffle 1 "/Assault Mode" monster from your hand into the Deck; draw 2 cards.
- Battle-Scarred
- X
- TRAP Continuous
- Activate this card by targeting 1 "Archfiend" monster you control. Your opponent also pays the same LP that you pay for that monster during the Standby Phase. When this card leaves the field, destroy that monster. If that monster leaves the field, destroy this card.
- Checkmate
- X
- SPELL
- Tribute 1 "Archfiend" monster, then target 1 "Terrorking Archfiend" you control; it can attack directly this turn.
- Darkbishop Archfiend
- X
- WATER Level 3 [ Fiend / Effect ] ATK 300 DEF 1400
- Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets an "Archfiend" monster you control, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card.
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