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Red Dragon Archfiend/Assault Mode Red Dragon Archfiend/Assault Mode

Attribute DARK DARK
Level Level 10
ATK 3500
DEF 2500

Dragon / Effect

Card Text
Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". After damage calculation, if this card attacked: Destroy all other monsters on the field. When this card on the field is destroyed: You can target 1 "Red Dragon Archfiend" in your GY; Special Summon that target.
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Sets
2009-04-16
CRMS-AE004
CRIMSON CRISIS

UR

Ultra Rare
2009-04-16
CRMS-AE004
CRIMSON CRISIS

UL

Ultimate Rare
2009-04-16
CRMS-AE004
CRIMSON CRISIS

HR

Holographic Rare

Related Cards

Search Results: 1 - 10 of 15
Archfiend's Roar
Archfiend's Roar
X
TRAP TRAP
Pay 500 LP, then target 1 "Archfiend" monster in your GY; Special Summon that target, but it cannot be Tributed, also it is destroyed during the End Phase of this turn.
Assault Counter
Assault Counter
X
TRAP TRAP Counter Counter
When a Spell/Trap Card, or monster effect, is activated while you control an "/Assault Mode" monster: Negate the activation, and if you do, destroy that card.
Assault Mode Activate
Assault Mode Activate
X
TRAP TRAP
Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.
Assault Overload
Assault Overload
X
SPELL SPELL Quick-Play Quick-Play
Tribute 1 "/Assault Mode" monster. Inflict damage to both players equal to its Level x 200.
Assault Revival
Assault Revival
X
SPELL SPELL Quick-Play Quick-Play
Remove from play 1 "Assault Mode Activate" from your Graveyard. Destroy all monsters you control and Special Summon 1 "/Assault Mode" monster from your Graveyard, ignoring its Summoning conditions. Its effect(s) is negated, and it cannot be Tributed. If it is removed from the field, remove it from play.
Assault Slash
Assault Slash
X
TRAP TRAP
Activate only while you control an "/Assault Mode" monster. Destroy all face-up monsters on the field.
Assault Teleport
Assault Teleport
X
SPELL SPELL
Shuffle 1 "/Assault Mode" monster from your hand into the Deck; draw 2 cards.
Battle-Scarred
Battle-Scarred
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 "Archfiend" monster you control. Your opponent also pays the same LP that you pay for that monster during the Standby Phase. When this card leaves the field, destroy that monster. If that monster leaves the field, destroy this card.
Checkmate
Checkmate
X
SPELL SPELL
Tribute 1 "Archfiend" monster, then target 1 "Terrorking Archfiend" you control; it can attack directly this turn.
Darkbishop Archfiend
Darkbishop Archfiend
X
WATER WATER Level Level 3 [ Fiend / Effect ] ATK 300 DEF 1400
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets an "Archfiend" monster you control, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card.

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