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Destiny HERO - Malicious

Attribute DARK DARK
Level Level 6
ATK 800
DEF 800

Warrior / Effect

Card Text
You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.
1
Sets
2024-02-23
BLC1-EN030
BATTLES OF LEGEND - CHAPTER 1

UR

Ultra Rare
2022-03-18
SGX1-ENB08
SPEED DUEL GX: DUEL ACADEMY BOX

C

Common
2018-10-12
LEHD-ENA04
LEGENDARY HERO DECKS

C

Common
2018-10-12
LEHD-ENA04
LEGENDARY HERO DECKS

UR

Ultra Rare
2016-11-18
DESO-EN010
DESTINY SOLDIERS

SR

Super Rare
2012-02-21
RYMP-EN034
RA YELLOW MEGA PACK

SE

Secret Rare
2011-10-04
LCGX-EN132
LEGENDARY COLLECTION 2 THE DUEL ACADEMY YEARS MEGA PACK

C

Common
2010-09-25
DT03-EN055
DUEL TERMINAL 3

C

Common
2010-06-23
GLD3-EN009
GOLD SERIES 3

C

Common
2008-11-21
DLG1-EN108
DARK LEGENDS

SR

Super Rare
2007-02-07
DP05-EN011
DUELIST PACK - ASTER PHOENIX -

UR

Ultra Rare

Related Cards

Search Results: 1 - 10 of 82
Apparition
Apparition
X
TRAP TRAP
If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.
Break the Destiny
Break the Destiny
X
TRAP TRAP
Target 1 Level 8 or higher "Destiny HERO" monster, or 1 "Destiny End Dragoon", you control; destroy it, and if you do, your opponent skips their next Main Phase 1. You can banish this card from your GY; add 1 Spell/Trap from your Deck to your hand that specifically lists a "Destiny HERO" monster's card name or "Destiny End Dragoon" in its text, except "Break the Destiny". You can only use 1 "Break the Destiny" effect per turn, and only once that turn.
Cyclone Blade
Cyclone Blade
X
SPELL SPELL Equip Equip
Equip only to a "Destiny HERO" monster. At the end of the Damage Step, if the equipped monster attacked: Target 1 Spell/Trap Card on the field; destroy that target.
D - Chain
D - Chain
X
TRAP TRAP
Target 1 "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. If it destroys an opponent's monster by battle and sends it to the GY: Inflict 500 damage to your opponent.
D - Counter
D - Counter
X
TRAP TRAP
When a face-up "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster.
D - Formation
D - Formation
X
SPELL SPELL Continuous Continuous
Each time a face-up "Destiny HERO" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase: You can send this card with 2 or more D Counters to the Graveyard; add up to 2 cards from your Deck and/or Graveyard to your hand, with the same name as that monster.
D - Fortune
D - Fortune
X
TRAP TRAP
When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase.
D - Shield
D - Shield
X
TRAP TRAP
When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle.
D - Spirit
D - Spirit
X
SPELL SPELL
Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any "Destiny HERO" monsters to activate and to resolve this effect.
D - Tactics
D - Tactics
X
TRAP TRAP Continuous Continuous
During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn.

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