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Jack's Knight

Attribute LIGHT LIGHT
Level Level 5
ATK 1900
DEF 1000

Warrior / Normal

Card Text
A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
1
Sets
2022-09-16
STP4-EN006
SPEED DUEL TOURNAMENT PACK 4

SR

Super Rare
2021-07-09
KICO-EN028
KING'S COURT

R

Rare
2021-07-09
KICO-EN028
KING'S COURT

CR

COLLECTOR'S RARE
2019-11-30
SBTK-ENSP2
SPEED DUEL: TRIALS OF THE KINGDOM Sneak Peak

C

Common
2019-03-29
SBLS-EN006
SPEED DUEL: ARENA OF LOST SOULS

C

Common
2016-10-21
SDMY-EN013
STRUCTURE DECK : YUGI MUTO

C

Common
2015-11-13
YGLD-ENB06
YUGI'S LEGENDARY DECKS

C

Common
2015-11-13
YGLD-ENC13
YUGI'S LEGENDARY DECKS

C

Common
2015-06-19
DPBC-EN012
DUELIST PACK - BATTLE CITY -

C

Common
2012-10-02
LCYW-EN016
LEGENDARY COLLECTION 3 YUGI'S WORLD MEGA PACK

UR

Ultra Rare
2009-07-07
DPYG-EN004
DUELIST PACK - YUGI -

C

Common
2007-11-14
DR04-EN065
DARK REVELATION Volume 4

R

Rare
2005-11-05
EEN-EN005
ELEMENTAL ENERGY

R

Rare
2005-11-05
EEN-EN005
ELEMENTAL ENERGY

UL

Ultimate Rare

Related Cards

Search Results: 1 - 10 of 12
Arcana Knight Joker
Arcana Knight Joker
X
LIGHT LIGHT Level Level 9 [ Warrior / Fusion / Effect ] ATK 3800 DEF 2500
"Queen's Knight" + "Jack's Knight" + "King's Knight"
A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.
Arcana Triumph Joker
Arcana Triumph Joker
X
LIGHT LIGHT Level Level 10 [ Warrior / Effect ] ATK ? DEF 2500
If this card is in your hand or GY: You can send 1 "Queen's Knight", "King's Knight", and "Jack's Knight" from your hand and/or face-up Monster Zone to the GY; Special Summon this card. This card gains 500 ATK x the combined number of cards in both players' hands. You can discard 1 card; destroy all face-up cards your opponent controls with the same type (Monster, Spell, or Trap) as the discarded card.
Court of Cards
Court of Cards
X
TRAP TRAP Continuous Continuous
If you control no monsters, or only control "Queen's Knight", "King's Knight", and/or "Jack's Knight": You can Special Summon 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your hand or GY. You can banish up to 1 each "Queen's Knight", "King's Knight", and/or "Jack's Knight" from your hand and/or GY; draw the same number of cards you banished. You can only use 1 "Court of Cards" effect per turn, and only once that turn.
Face Card Fusion
Face Card Fusion
X
SPELL SPELL
Fusion Summon 1 LIGHT Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control "Queen's Knight", "King's Knight", or "Jack's Knight", you can use 1 monster from your Deck as Fusion Material. You can only activate 1 "Face Card Fusion" per turn.
Imperial Bower
Imperial Bower
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1500
If you control no other monsters: You can Tribute this card; take 2 different monsters from your Deck among "Queen's Knight", "King's Knight", and/or "Jack's Knight", and either add to your hand or Special Summon each monster. You can only use this effect of "Imperial Bower" once per turn.
Joker's Knight
Joker's Knight
X
LIGHT LIGHT Level Level 5 [ Warrior / Effect ] ATK 2000 DEF 1400
You can send 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your Deck to the GY; Special Summon this card from your hand, and if you do, this card's name becomes the sent monster's name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Knight" once per turn.
Joker's Straight
Joker's Straight
X
SPELL SPELL
Discard 1 card, Special Summon 1 "Queen's Knight" from your Deck, add 1 "King's Knight" or "Jack's Knight" from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT Warrior monsters. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Straight" once per turn.
Joker's Wild
Joker's Wild
X
TRAP TRAP
During the Main or Battle Phase: Send 1 Spell from your Deck to the GY that specifically lists all of "Queen's Knight", "King's Knight", and "Jack's Knight"; this effect becomes that Spell's effect when that card is activated. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Wild" once per turn.
King's Knight
King's Knight
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 1400
When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.
Royal Straight
Royal Straight
X
SPELL SPELL Quick-Play Quick-Play
Send 1 "Queen's Knight", "King's Knight", and "Jack's Knight" from your hand and/or face-up Monster Zone to the GY, then Special Summon 1 monster from your hand, Deck, Extra Deck, or GY that mentions all of "Queen's Knight", "King's Knight", and "Jack's Knight".

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