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The Legendary Fisherman

Attribute WATER WATER
Level Level 5
ATK 1850
DEF 1600

Warrior / Effect

Card Text
While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
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Sets
2023-08-25
SBC1-ENC01
SPEED DUEL: STREETS OF BATTLE CITY

C

Common
2023-08-25
SBC1-ENC01
SPEED DUEL: STREETS OF BATTLE CITY

SE

Secret Rare
2023-04-21
PSV-EN076
PHARAOH'S SERVANT (LC01 25th Anniversary Edition)

UR

Ultra Rare
2022-06-17
LED9-EN023
LEGENDARY DUELISTS: DUELS FROM THE DEEP

C

Common
2020-01-01
LART-EN020
The Lost Art Promotion

UR

Ultra Rare
2019-10-11
STP2-EN009
SPEED DUEL TOURNAMENT PACK 02

SR

Super Rare
2019-05-31
SBAD-EN023
SPEED DUEL: ATTACK FROM THE DEEP

C

Common
2017-09-08
LEDU-EN019
LEGENDARY DUELISTS

C

Common
2017-03-10
SP17-EN001
STAR PACK BATTLE ROYAL

C

Common
2017-03-10
SP17-EN001
STAR PACK BATTLE ROYAL

ST

Starfoil
2015-06-19
DPBC-EN028
DUELIST PACK - BATTLE CITY -

C

Common
2013-10-11
LCJW-EN024
LEGENDARY COLLECTION 4 JOEY'S WORLD MEGA PACK

C

Common
2009-07-28
RP02-EN019
RETRO PACK 2

R

Rare
2004-10-12
DB1-EN190
DARK BEGINNING 1

R

Rare
2002-10-20
PSV-076
PHARAOH'S SERVANT

UR

Ultra Rare

Related Cards

Search Results: 1 - 10 of 11
A Legendary Ocean
A Legendary Ocean
X
SPELL SPELL Field Field
(This card is always treated as "Umi".)
All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.
Fish Sonar
Fish Sonar
X
SPELL SPELL
Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.
Forgotten Temple of the Deep
Forgotten Temple of the Deep
X
TRAP TRAP Continuous Continuous
While this card is on the field, this card's name becomes "Umi". Once per turn: You can target 1 Level 4 or lower Fish, Sea Serpent or Aqua-Type monster you control; banish that target. During your End Phase: Special Summon the monster(s) banished by this effect.
Kairyu-Shin's Dark Reef
Kairyu-Shin's Dark Reef
X
TRAP TRAP
Send 1 face-up "Umi" you control to the GY; Special Summon up to 2 monsters with different names from your hand and/or Deck, that mention "Umi" or are WATER Normal Monsters, in Defense Position, then if your opponent controls a monster, you can Special Summon any number of Level 6 or lower WATER Normal Monsters from your hand and/or Deck. Until the end of your next turn after this card resolves, you cannot Special Summon monsters, except WATER monsters. You can only activate 1 "Kairyu-Shin's Dark Reef" per turn.
Lemuria, the Forgotten City
Lemuria, the Forgotten City
X
SPELL SPELL Field Field
(This card is always treated as "Umi".)
All WATER monsters gain 200 ATK/DEF. Once per turn, during your Main Phase: You can have all WATER monsters you currently control gain Levels equal to the number of WATER monsters you currently control, until the end of this turn.
Magellanica, the Deep Sea City
Magellanica, the Deep Sea City
X
SPELL SPELL Field Field
(This card's name is always treated as "Umi".)
When this card is activated: You can place 1 WATER monster from your Deck on top of your Deck. Once per turn: You can target 1 WATER monster you control; increase its Level by 1 or 2 until the end of this turn (even if this card leaves the field). Once per turn, during your Main Phase, if you Special Summon a WATER Synchro Monster: You can look at your opponent's hand, and if you do, banish 1 card from it face-up until the End Phase.
Pacifis, the Phantasm City
Pacifis, the Phantasm City
X
SPELL SPELL Field Field
(This card's name is always treated as "Umi".)
You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).
Sea Stealth II
Sea Stealth II
X
SPELL SPELL Continuous Continuous
This card's name becomes "Umi" while on the field or in the GY. Your opponent cannot target WATER monsters you control with non-WATER monster effects. At the start of the Battle Phase: You can Special Summon from your hand or GY, 1 monster that mentions "Umi", or 1 WATER Normal Monster, in Defense Position, but destroy it at the end of the Battle Phase. You can only use this effect of "Sea Stealth II" once per turn.
The Legendary Fisherman II
The Legendary Fisherman II
X
WATER WATER Level Level 5 [ Warrior / Effect ] ATK 2200 DEF 1800
This card's name becomes "The Legendary Fisherman" while on the field or in the GY. While "Umi" is on the field, this card is unaffected by other monsters' effects. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 Level 7 WATER monster from your Deck to your hand.
The Legendary Fisherman III
The Legendary Fisherman III
X
WATER WATER Level Level 7 [ Warrior / Effect ] ATK 2500 DEF 2000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "The Legendary Fisherman". When this card is Special Summoned: You can banish all monsters your opponent controls, also this card cannot attack this turn. Cannot be destroyed by battle or card effects, also unaffected by Spell/Trap effects. Once per turn: You can return as many of your opponent's banished cards as possible to their GY, and if you do, the first battle or effect damage your opponent takes this turn becomes doubled.

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